Advent Artifacts (LW2)
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Corpses
Name | Render/Disassemble | Required for Research | Required for Proving Ground | Required for Production | Trading Value |
---|---|---|---|---|---|
ADVENT MEC Wreck | 5 Alien Alloy | Advent MEC Autopsy (1) | Bluescreen Protocol (1), Bluescreen Rounds (1), EMP Bomb Project (1) | EMP Bomb (1), Bluescreen Rounds (1), Holotargeter Mk. II (1) | 12 |
ADVENT Officer Corpse | 3 Alien Alloy | Officer Autopsy (1) | Skulljack (1), Incendiary Grenade Project (1), Incendiary Bomb Project (1) | Incendiary Grenade (1), Incendiary Bomb (2), Skull Jack (1) | 8 |
ADVENT Shieldbearer Corpse | 3 Alien Alloy | Shield Bearer Autopsy (1) | Needle Rounds Project (1), Stasis Vest Project (1) | Stasis Vest (1) | 8 |
ADVENT Stun Lancer Corpse | 3 Alien Alloy | Stun Lancer Autopsy (1) | Arc Blade (1) | 8 | |
ADVENT Trooper1 Corpse | 2 Alien Alloy | Trooper Autopsy (1) | Alloy Plating Project (1) | Alloy Plating (1) | 5 |
ADVENT Turret Wreck | 3 Alien Alloy | Turret Autopsy (1) | Falcon Rounds Project (1) (?) | Shredder Rounds (1), Needle Rounds (1) | 8 |
Andromedon Shell | 6 Alloys & 1 Core | Andromedon Autopsy (1) | Holotargeter Mk. III (1) | 35 | |
Archon Corpse | 5 Elerium Crystals | Archon Autopsy (1) | Acid Grenade Project (1), Acid Bomb Project (1) | Acid Grenade (1), Acid Bomb (2), Fusion Blade (1) | 12 |
Berserker Corpse | 5 Alien Alloy | Berserker Autopsy (1) | Hellweave Project (1) | Hellweave Vest (1) | 12 |
Chryssalid Corpse | 6 Alien Alloy | Chryssalid Autopsy (1) | Chitin Plating Project (1), Flechette Rounds Project (1) | Chitin Plating (1), Flechette Rounds (1) | 12? |
ADVENT Surveillance Drone Wreck | 2 Alien Alloy | Drone Autopsy (3) | Redscreen Rounds Project (1), Battle Scanner Project (1), EMP Grenade Project (1) | EMP Grenade (1), Redscreen Rounds (1), Battle Scanners (1), Gremlin Mk II (1) | 5 |
Faceless Corpse | 2 Elerium Crystals | Faceless Autopsy (1) | Chameleon Suit Project (1), Stilleto Rounds Project (1) | Chameleon Suit (1), Stilleto Rounds (1) | 8 |
Gatekeeper Shell | 10 Alloys & 1 Core | Gatekeeper Autopsy (1) | Mimic Beacon Project (1) | Mimic Beacon (1), Arc Blaster (1), Alien Psi Amp (1) | 45 |
Muton Corpse | 4 Alien Alloy | Muton Autopsy (1) | Plasma Grenade (1), Plated Vests Project (1) | Tactical Vest (1) | 10 |
Muton Elite Corpse | 6 Alien Alloy | Muton Elite Autopsy (1) | Carapace Plating Project (1), Dragon Rounds Project (1) | Carapace Plating (1), Dragon Rounds (1), Blaster Gauntlet (1) | 15 |
Sectoid Corpse | 3 Alien Alloy | Sectoid Autopsy (1), Psionics (1) | Talon Rounds Project (1) | Talon Rounds (1), Mind Shield (1), Neurowhip (1) | 10 |
Sectopod Wreck | 12 Alloys & 1 Core | Sectopod Autopsy (1) | Proximity Mine Project (1) | Proximity Mine (1), Gremlin Mk. III (1) | 50 |
Viper Corpse | 3 Alien Alloy | Viper Autopsy (1), NanoMedkit (1) | Battlefield Medicine (1), Venom Rounds Project (1), Gas Grenade Project (1), Gas Bomb Project (1) | Gas Grenade (1), Gas Bomb (2), Venom Rounds (1) | 10 |
1 Generic Advent Trooper corpses drop from most Advent soldiers.
Vests
Name | ![]() Health Bonus |
Special properties | ![]() Prerequisites |
Cost | ![]() Black Market Value | |||
---|---|---|---|---|---|---|---|---|
![]() Supplies |
![]() Alloys |
![]() Elerium Crystals |
![]() Corpses | |||||
![]() Nanoscale Vest |
2 | -25 chance to be critically hit | Hybrid Materials | 5 | 1 | 0 | - | 5 |
![]() Hazmat Vest |
3 | Immunity to fire, acid and poison | Hazmat Vests | 15 | 1 | 0 | - | 5 |
![]() Tactical Vest |
3 | +1 Armor | Tactical Vests | 20 | 2 | 0 | 1x Muton Corpse | 10 |
![]() Stasis Vest |
5 | Restores 2 HP per turn, up to 8 total | Stasis Vests | 20 | 2 | 2 | 1x ADVENT Shieldbearer Corpse | 10 |
![]() Hellweave Vest |
6 | Deals 2-4 damage and inflicts burning to melee attackers | Hellweave | 30 | 3 | 3 | 1x Berserker Corpse | 15 |
![]() Chameleon Suit |
0 | Reduces the soldier's infiltration time | Chameleon Suits | 25 | 0 | 2 | 1x Faceless Corpse | 8 |
Plating
Name | ![]() Health Bonus |
![]() Prerequisites |
Cost | ![]() Black Market Value | |
---|---|---|---|---|---|
![]() Alloys |
![]() Corpses | ||||
![]() Ceramic Plating |
+2 Ablative | XCOM starts with an unlimited supply | |||
![]() Alloy Plating |
+3 Ablative | Alloy Plating | 1 | 1x ADVENT Trooper Corpse | 5 |
![]() Chitin Plating |
+4 Ablative | Chitin Plating | 2 | 1x Chryssalid Corpse | 10 |
![]() Carapace Plating |
+5 Ablative | Carapace Plating | 3 | 1x Muton Elite Corpse | 12 |
Grenades
Name | ![]() Damage |
![]() Range |
![]() Radius |
Special properties | ![]() Prerequisites |
Cost | ![]() Black Market Value | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() Supplies |
![]() Alloys |
![]() Elerium Crystals |
![]() Elerium Cores |
![]() Corpses | |||||||
![]() Frag Grenade |
2-5 | 10 | 3 | 9 Environmental Damage Shreds 1 Armor |
XCOM starts with an unlimited supply | ||||||
![]() Plasma Grenade |
4-8 | 10 | 3 | 9 Environmental Damage Shreds 2 Armor |
Plasma Grenades | 10 | 1 | 0 | 1 | - | 5 |
![]() Shaped Charge |
- | 3 | 2 | 100 Environmental Damage | - | 10 | - | - | - | - | - |
![]() Flashbang Grenade |
- | 12 | 5 | Disorients enemies | XCOM starts with an unlimited supply | ||||||
![]() Smoke Grenade |
- | 15 | 5 | Grants +20 Defense and negates flanking bonuses while in smoke | XCOM starts with an unlimited supply | ||||||
![]() Smoke Bomb |
- | 15 | 6 | Grants +20 Defense and negates flanking bonuses while in smoke | Smoke Bombs | 10 | - | - | - | - | 10 |
![]() Battle Scanners |
- | 28 | 12 | Detects enemies in an area Reveals disguised Faceless and burrowed Chryssalids |
Battlescanners | 10 | 0 | 1 | 0 | 1x Drone Wreck | 5 |
![]() Incendiary Grenade |
4-9 | 10 | 1 | 75% chance of setting enemies and terrain on fire | Incendiary Grenades | 10 | 1 | - | 1 | 1x ADVENT Officer Corpse | 5 |
![]() Incendiary Bomb |
4-9 | 10 | 2 | 85% chance of setting enemies and terrain on fire | Incendiary Bombs | 20 | 1 | 2 | 1 | 2x ADVENT Officer Corpse | 15 |
![]() Acid Grenade |
1-3 | 10 | 1 | Shreds 4 Armor Inflicts Rupture (1 damage) Creates acid pools, inflicting Acid on enemies inside |
Acid Grenades | 10 | 1 | - | 1 | 1x Archon Corpse | 5 |
![]() Acid Bomb |
1-4 | 10 | 2 | Shreds 5 Armor Inflicts Rupture (1 damage) Creates acid pools, inflicting Acid on enemies inside |
Acid Bombs | 20 | 1 | 2 | 1 | 2x Archon Corpse | 15 |
![]() Gas Grenade |
1-3 | 10 | 5 | Creates poison gas cloud, poisoning enemies inside Ignores Armor |
Gas Grenades | 10 | 1 | - | 1 | 1x Viper Corpse | 5 |
![]() Gas Bomb |
1-4 | 10 | 6 | Creates poison gas cloud, poisoning enemies inside Ignores Armor |
Gas Bombs | 20 | 1 | 2 | 1 | 2x Viper Corpse | 15 |
![]() EMP Grenade |
4-8 | 12 | 4 | Only damages Robotic units Reduces Hack Defense by 10 Ignores Armor |
EMP Grenades | 10 | 1 | - | 1 | 1x Drone Wreck | 5 |
![]() EMP Bomb |
6-12 | 12 | 5 | Only damages Robotic units Reduces Hack Defense by 15 Ignores Armor |
EMP Bombs | 20 | 1 | 2 | 1 | 1x ADVENT Mec Wreck | 15 |
![]() Proximity Mine |
4-9 | 14 | 3 | Explodes when an enemy moves within blast radius 9 Environmental Damage Shreds 1 Armor |
Proximity Mine | 40 | - | 10 | 1 | 1x Sectopod Wreck | 15 |
![]() Mimic Beacon |
- | 10 | 1 | Creates a decoy soldier | Mimic Beacon | 60 | - | - | 1 | 1x Gatekeeper Shell | 50 |
![]() Frost Bomb |
- | 10 | 2 | Freezes enemies | Frost Bombs | Granted on project completion | - |
Ammunition
Name | Effect | ![]() Prerequisites |
Cost | ![]() Black Market Value | ||||
---|---|---|---|---|---|---|---|---|
![]() Supplies |
![]() Alloys |
![]() Elerium Crystals |
![]() Elerium Cores |
![]() Corpses | ||||
![]() A.P. Rounds |
Shots ignore 2 armor. | Alien Biotech | 10 | 1 | 0 | 0 | - | 5 |
![]() Tracer Rounds |
Shots gain +5 aim. | Hybrid Materials | 10 | 0 | 1 | 0 | - | 5 |
![]() Talon Rounds |
Shots gain +10 critical chance and +1 damage on critical hits. | Talon Rounds | 10 | 1 | 0 | 0 | 1x Sectoid Corpse | 5 |
![]() Venom Rounds |
Shots gain +1 damage and have 50% chance of poisoning the target. | Venom Rounds | 10 | 0 | 1 | 0 | 1x Viper | 5 |
![]() Bluescreen Rounds |
Shots gain +3 damage to robotic units and remove some defensive shields. | Bluescreen Rounds | 10 | 0 | 1 | 0 | 1x ADVENT MEC Wreck | 5 |
![]() Redscreen Rounds |
Shots lower Hack Defense by 25 with every hit. | Redscreen Rounds | 5 | 0 | 0 | 0 | 1x Drone Wreck | 5 |
![]() Shredder Rounds |
Shots shred 2 armor. | Shredder Rounds | 10 | 1 | 1 | 0 | 1x ADVENT Turret Wreck | 5 |
![]() Needle Rounds |
Shots gain +1 damage and an additional +1 against organic ADVENT units. | Needle Rounds | 10 | 1 | 0 | 0 | 1x Faceless Corpse | 5 |
![]() Stiletto Rounds |
Shots gain +1 damage and an additional +1 against organic alien units. | Stiletto Rounds | 10 | 1 | 0 | 0 | 1x ADVENT Shieldbearer Corpse | 5 |
![]() Flechette Rounds |
Shots gain +1 damage and an additional +1 to unarmored targets. | Flechette Rounds | 10 | 1 | 0 | 0 | 1x Chryssalid Corpse | 5 |
![]() Dragon Rounds |
Shots gain +1 damage and have 50% chance of setting the target on fire. | Dragon Rounds | 10 | 1 | 0 | 1 | 1x Muton Elite Corpse | 10 |
Utility
Name | Effect | ![]() Prerequisites |
Cost | ![]() Black Market Value | ||||
---|---|---|---|---|---|---|---|---|
![]() Supplies |
![]() Elerium Crystals |
![]() Elerium Cores |
![]() Corpses | |||||
![]() Medikits |
Heals 4 HP on use. Can be used with Medical Protocol. | XCOM starts with an unlimited supply | ||||||
![]() Nanomedikits |
Heals 6 HP on use. Can be used with Medical Protocol. | Battlefield Medicine | 10 | 1 | - | - | 5 | |
![]() Skulljack |
Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If Skullmining has been completed, grants +25 Hacking. | Skulljack | 20 | - | - | 1x ADVENT Officer Corpse | - | |
![]() Mindshield |
Protects against negative mental effects from enemy abilities, like panic or mind control. | Sectoid Autopsy | 10 | 1 | - | 1x Sectoid Corpse | 10 | |
![]() Neurowhip |
Grants 10 Psi Offense, but reduces Will by 10. | Psionics | 20 | 3 | - | 1x Sectoid Corpse | 10 | |
![]() Overdrive Serum |
Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. | Berserker Autopsy | 3 | - | - | - | - |
Personal Combat Sims
Values inside ( ) are after the Integrated Warfare GTS project, which adds a flat +1 for Conditioning and Speed PCS chips, and does +25% rounded off the base value of other PCS chips.
More info is needed on how this Project affects the various sims