Difference between revisions of "Agents (Chimera)"
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Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out. |
Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out. |
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+ | You begin with four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four: |
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− | You begin with four agents: |
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* [[Godmother (Chimera)|Godmother]] |
* [[Godmother (Chimera)|Godmother]] |
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* [[Cherub (Chimera)|Cherub]] |
* [[Cherub (Chimera)|Cherub]] |
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* [[Verge (Chimera)|Verge]] |
* [[Verge (Chimera)|Verge]] |
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− | Additional agents can be recruited during the campaign: |
+ | Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough: |
* [[Torque (Chimera)|Torque]] |
* [[Torque (Chimera)|Torque]] |
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* [[Shelter (Chimera)|Shelter]] |
* [[Shelter (Chimera)|Shelter]] |
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* [[Blueblood (Chimera)|Blueblood]] |
* [[Blueblood (Chimera)|Blueblood]] |
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* [[Zephyr (Chimera)|Zephyr]] |
* [[Zephyr (Chimera)|Zephyr]] |
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+ | * [[Axiom (Chimera)|Axiom]] |
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− | * More... |
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+ | * [[Claymore (Chimera)|Claymore]] |
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+ | * [[Patchwork (Chimera)|Patchwork]] |
Revision as of 15:45, 28 April 2020
Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.
You begin with four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four:
Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough: