Difference between revisions of "Agents (Chimera)"

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Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.
 
Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.
  
You begin with the following four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four:
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You begin with the following four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents out of the 11 agents possible as your starting four:
 
* [[Godmother (Chimera)|Godmother]]
 
* [[Godmother (Chimera)|Godmother]]
 
* [[Cherub (Chimera)|Cherub]]
 
* [[Cherub (Chimera)|Cherub]]

Revision as of 06:34, 29 April 2020

Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.

You begin with the following four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents out of the 11 agents possible as your starting four:

Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough: