Agents Armor (Apocalypse)

From UFOpaedia
Revision as of 11:01, 27 October 2022 by EsTeR (talk | contribs) (un-waffle draft)
Jump to navigation Jump to search

Stylish and Faux-Retro! Protection doesn't need to look bland.

Agent Armor

There are three styles of armor available in X-Com Apocalypse:

  • Megapol standard armor.
  • Marsec armor based on Elerium-115.
  • X-Com designed and built armor using knowledge of exotic technologies.

The Armored Suit

A complete set of armor suit consist of five pieces.

Head - Chest - Left Arm - Right Arm - Legs

Armor pieces may be mixed in any combination. They do not need to be worn as a set, or completely.
Mixed armor may appear to have gaps between pieces. This is not an issue regarding protection. Any armor piece equipped will provide 100% cover to the body part it is made to protect.

Armor Types

Fighting and being shot at? ...not wearing armor is a bad idea!
Jumpsuit

Megapol Armor
  • The standard attire. Newly hired X-Com troops wear this standard issue jumpsuit, as shown right. It does not offer any protection in battle.


Megapol Armor

Megapol Armor Cut
Megapol Armor
  • An armored suit commonly available from the start. A heavy and cheap protective suit offering medium resistant to basic damage.
    Manufactured by Megapol.


Marsec Armor

MarSec Armor Cut
Marsec Armor
  • An armored suit based on elerium powered flight. A light-weight armor with light-weight protection when compared to Megapol armor but it offers anti-gravity ability when using the chest piece. Available in very limited quantities, beginning in Week 2.

Manufactured by Marsec.

X-COM Disruptor Armor

XCom Armor Cut
X-COM Disruptor Armor
  • An advanced armour suit based on alien disruptor technology which offers the best protection and is light weight. An expensive armor manufactured by X-Com requiring extensive research and manufacturing capability. It does not use any anti-gravity functionality.

Manufactured by X-COM.


The Mixed Armor Suit

At the start of the game, ten complete suits of Megapol armor is provided to all agents. A weak agent may suffer a movement speed/time units reduction if wearing all pieces.
The first encountered aliens (Anthropod and Brainsucker) pose minimal combat threat which may allow any agents to avoid wearing armor. Brainsuckers by-pass armor. Aliens which have grown-in weapons will pose a deadly threat to all. A complete armor set regardless of weight penalty can prolong a battle since damage inflicted by aliens may only injure an agent instead of causing death.
Armor-Mixed-Lineup-(Apocalypse).png
A different syle of armor will become available at Week Two. Marsec armor offers less protection but is lighter. The chest, or torso, piece allows flight. Mixing armor to suit the strength attribute of agents is now possible. Once more armor styles are available, mixing pieces to have the best protection versus weight will make Megapol and Marsec armor obsolete, except chest piece providing flight.

Minimal Armor

If X-Com acquires knowledge of Personal Disruptor Shields, armor is not strictly necessary since protection is provided only the force-field. If shields can be maintained in battle, all agents should only wear the best helmet and the Marsec chest piece.
If disruptor armor pieces can be manufactured in useful quantities quickly, using the arms and leg pieces offers strong protection at minimal weight penalty, or if the shield protection fails.

Caution: Manipulating the Marsec chest piece for any reason during flight will cause the agent to plummet to the ground. Nothing will halt the fall.

Tactical Planning

A helmet will prevent smoke effects (stun) and should always be used. The three helmet styles can be mixed among X-Com agents to be used as an identifier of certain groups or weapon loadouts etc.

Innate Armor

Security Guards of all organisations do not wear armor since they have built-in armor values. The armor value are dependant on difficulty level.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons