Agents Armor (Apocalypse)
Soldier Armour
There are three types of armour available in Apocalypse. Two suits of terran design, one suit of X-COM origin. There are five pieces for each set (helmet, chest, legs, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even for complete coverage.
Megapol Armour
The basic suit which is available at the start of the new game. It is the heaviest of the three types, and provides medium protection. Manufactured by Megapol.
Marsec Armour
An advanced armour suit which is available after week one. It is lighter than Megapol armour, but at the disadvantage of providing less protection. The armour (the chest piece only) also contains anti-gravity equipment which enables the wearer to fly/hover in the tactical battlescape. If an agent is airborne then they receive an accuracy penalty. However, this is not really a disadvantage considering no other item in the game will let you fly. Manufactured by Marsec.
X-COM Armour
An X-COM/alien hybrid armour suit which is available only after the necessary research has been completed. X-COM engineers must manufacture this suit in pieces. The armour is extremely light and provides approximately 33 to 50% more protection than Megpol armour. This armour is usually available mid to late game.
Mixing armor
Early game
One of the more useful setups early in the game is the Marsec body unit complemented with Megapol armor in other locations. This gives the agent the ability to fly coupled with decent protection.
Typical Use
...to be continued
quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).