Difference between revisions of "Air Combat (EU2012)"

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(Done for the time being.)
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WIP, will be working on this the rest of the day.  '''LEAVE IT BE TILL I REMOVE THIS.'''
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'''WIP.'''
  
 
==Craft==
 
==Craft==

Revision as of 18:45, 7 December 2012

WIP.

Craft

Hangar Storage

Equipping

Detection

Dogfight Minigame

Once the Interceptor has been launched, you will watch it chase the UFO on the world map until it catches up, at which point you will enter the dogfight minigame interface.

A Raven intercepts an Alien Supply Barge UFO. The Raven has taken about 20% damage and has Aim and Dodge modules active, indicated by the highlighting.

Key:

  1. Time to loss of contact. If this reaches 0, the UFO will escape the Interceptor and will have to be re-engaged with another interceptor, if one is available.
  2. The Interception craft.
  3. The UFO. With practice you can learn to identify different UFO types in this interface.
  4. Damage meter. When hit, this fills from the bottom. If this turns all red, the Interceptor is destroyed. You'll get a warning from the pilot at about 75% damage accumulated.
  5. Abort Interception. Break off the interception and return to base. Useful if the Interception craft is getting pounded.
  6. Engage UFO Tracking module, if one is available. Freezes Loss of Contact clock for five seconds, and decreases approach time for close range weapons. Requires Cyberdisc Autopsy.
  7. Engage Uplink Targeting module, if one is available. Guarantees next two attacks from Interceptor hit UFO. Requires Sectoid Autopsy.
  8. Engage Defensive Matrix module, if one is available. Allows Interceptor to dodge next two attacks from the UFO that would otherwise hit. Requires Floater Autopsy.

Afteraction report

Multiple craft interception

Craft Armaments

ArmamentAccuracyRangeFire RateDamageArmor PenetrationCreditsAlloysEleriumMin. Engineer
Avalanche Missiles70%LongSlowLowLow0000
Phoenix Cannon95%ShortRapidLowLow35005
Laser Cannon85%ShortRapidLowMedium4025010
Plasma Cannon85%LongMediumMediumHigh135252520
EMP Cannon100%ShortMediumHighHigh150251530
Fusion Lance90%LongSlowHighHigh100201530


Upgrade Modules

ModuleCreditsCorpsesMin. Engineers
Defense Matrix503 Floater Corpses5
UFO Tracking202 Cyberdisc Wrecks10
Uplink Targetting103 Sectoid Corpses5