Difference between revisions of "Air Combat (Long War)"

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(Created page with "UFOs are tougher, faster, and much more deadly in the Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You'll be needing ...")
 
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The LW mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal material/artifact recovery), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight.
 
The LW mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal material/artifact recovery), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight.
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For starters, the Avalanche Missiles, on your fresh pilots, now have an abysmal 40% accuracy. While it is possible to still down the first Scout with one Interceptor, this is incredibly unlikely, and most likely it will take two, or even three interceptions to bring down these upgraded craft.
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Secondly, UFOs now have altitude, with high-flying UFOs being harder to chase.

Revision as of 09:13, 10 June 2014

UFOs are tougher, faster, and much more deadly in the Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You'll be needing to cycle your craft regularly (like your soldiers), as kills now grant a sort of XP to accuracy, as if your pilots learn UFO flight patterns and movements, and learn to fire with increasing accuracy with their experience.

The LW mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal material/artifact recovery), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight.

For starters, the Avalanche Missiles, on your fresh pilots, now have an abysmal 40% accuracy. While it is possible to still down the first Scout with one Interceptor, this is incredibly unlikely, and most likely it will take two, or even three interceptions to bring down these upgraded craft.

Secondly, UFOs now have altitude, with high-flying UFOs being harder to chase.