Air Combat (Long War)
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UFOs are tougher, faster, and much more deadly in the Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You'll be needing to cycle your craft regularly (like your soldiers), as kills now grant a sort of XP to accuracy, as if your pilots learn UFO flight patterns and movements, and learn to fire with increasing accuracy with their experience.
The LW mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal material/artifact recovery), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight.