Difference between revisions of "Aircraft Firepower Table"
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(Yep, it's 35km.) |
m (Decluttered table, and applied Zombie's sortable table formatting just to see how it goes.) |
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− | <table | + | <table {{StdCenterTable}} class="sortable"> |
− | <tr | + | <tr {{StdDescTable_Heading}} valign="bottom"> |
<b> | <b> | ||
− | < | + | <th class="vertical-align:top;">Armament</th> |
− | < | + | <th>Cost<br> |
− | $000s</ | + | $000s</th> |
− | < | + | <th>$Shot</th> |
− | < | + | <th>Average<br> |
− | Damage</ | + | Damage</th> |
− | < | + | <th>Range<br>(km)</th> |
− | < | + | <th>Accuracy</th> |
− | < | + | <th>Reload<br>Time(s)</th> |
− | < | + | <th>Shots</th> |
− | < | + | <th>Fire-<br> |
− | power</ | + | power</th> |
− | < | + | <th>$ / Fire-<br> |
− | power</ | + | power</th> |
− | < | + | <th>Payload</th> |
− | < | + | <th>$ / <br>Payload</th> |
− | < | + | <th>Ammo<br> |
− | $Rate</ | + | $Rate</th> |
− | < | + | <th>Ammo<br> |
− | $/Dmg</ | + | $/Dmg</th> |
</b> | </b> | ||
</tr> | </tr> | ||
Line 27: | Line 27: | ||
− | <tr | + | <tr> |
− | <td | + | <td>Cannon</td> |
− | + | <td>$30</td> | |
− | <td | + | <td>$25</td> |
− | + | <td >10</td> | |
− | <td | + | <td>10</td> |
− | + | <td>25%</td> | |
− | <td | + | <td>2</td> |
− | <td | + | <td>200</td> |
− | + | <td>75</td> | |
− | <td | + | <td>$400</td> |
− | + | <td>500</td> | |
− | <td | + | <td>$60</td> |
− | + | <td>$744</td> | |
− | <td | + | <td>$10</td> |
− | |||
− | <td | ||
− | |||
− | <td | ||
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− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr> |
− | <td | + | <td>Stingray</td> |
− | + | <td>$16</td> | |
− | <td | + | <td>$3,000</td> |
− | + | <td>70</td> | |
− | <td | + | <td>30</td> |
− | + | <td>70%</td> | |
− | <td | + | <td>15</td> |
− | <td | + | <td>6</td> |
− | + | <td>196</td> | |
− | <td | + | <td>$82</td> |
− | + | <td>294</td> | |
− | <td | + | <td>$54</td> |
− | + | <td>$12,000</td> | |
− | <td | + | <td>$61</td> |
− | |||
− | <td | ||
− | |||
− | <td | ||
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− | <td | ||
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− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr > |
− | <td | + | <td>Avalanche</td> |
− | + | <td>$17</td> | |
− | <td | + | <td>$9,000</td> |
− | + | <td>100</td> | |
− | <td | + | <td>60</td> |
− | + | <td>80%</td> | |
− | <td | + | <td>20</td> |
− | <td | + | <td>3</td> |
− | + | <td>240</td> | |
− | <td | + | <td>$71</td> |
− | + | <td>240</td> | |
− | <td | + | <td>$71</td> |
− | + | <td>$27,000</td> | |
− | <td | + | <td>$113</td> |
− | |||
− | <td | ||
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− | <td | ||
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− | <td | ||
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− | <td | ||
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− | <td | ||
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− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr> |
− | <td | + | <td>Laser Cannon</td> |
− | + | <td>$211</td> | |
− | <td | + | <td>$0</td> |
− | + | <td>70</td> | |
− | <td | + | <td>21</td> |
− | + | <td>35%</td> | |
− | <td | + | <td>4</td> |
− | <td | + | <td>99</td> |
− | + | <td>368</td> | |
− | <td | + | <td>$574</td> |
− | + | <td>2426</td> | |
− | <td | + | <td>$87</td> |
− | + | <td>$0</td> | |
− | <td | + | <td>$0</td> |
− | |||
− | <td | ||
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− | <td | ||
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− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr > |
− | <td | + | <td>Laser Cannon (XCU)</td> |
− | + | <td>$283</td> | |
− | <td | + | <td>$0</td> |
− | + | <td>70</td> | |
− | <td | + | <td>35</td> |
− | + | <td>35%</td> | |
− | <td | + | <td>4</td> |
− | <td | + | <td>99</td> |
− | + | <td>368</td> | |
− | <td | + | <td>$770</td> |
− | + | <td>2426</td> | |
− | <td | + | <td>$117</td> |
− | + | <td>$0</td> | |
− | <td | + | <td>$0</td> |
− | |||
− | <td | ||
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− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr > |
− | <td | + | <td>Plasma Beam</td> |
− | + | <td>$319</td> | |
− | <td | + | <td>$0</td> |
− | + | <td>140</td> | |
− | <td | + | <td>52</td> |
− | + | <td>50%</td> | |
− | <td | + | <td>6</td> |
− | <td | + | <td>100</td> |
− | + | <td>700</td> | |
− | <td | + | <td>$456</td> |
− | + | <td>7000</td> | |
− | <td | + | <td>$46</td> |
− | + | <td>$0</td> | |
− | <td | + | <td>$0</td> |
− | |||
− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr> |
− | <td | + | <td>Plasma Beam (XCU)</td> |
− | + | <td>$698</td> | |
− | <td | + | <td>$0</td> |
− | + | <td>140</td> | |
− | <td | + | <td>52</td> |
− | + | <td>50%</td> | |
− | <td | + | <td>6</td> |
− | <td | + | <td>100</td> |
− | + | <td>700</td> | |
− | <td | + | <td>$997</td> |
− | + | <td>7000</td> | |
− | <td | + | <td>$100</td> |
− | + | <td>$0</td> | |
− | <td | + | <td>$0</td> |
− | |||
− | <td | ||
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− | <td | ||
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− | <td | ||
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</tr> | </tr> | ||
− | <tr | + | <tr> |
− | <td | + | <td >Fusion Ball Launcher</td> |
− | + | <td>$281</td> | |
− | <td | + | <td>$69,000</td> |
− | + | <td>230</td> | |
− | <td | + | <td>65</td> |
− | + | <td>100%</td> | |
− | <td | + | <td>25</td> |
− | <td | + | <td>2</td> |
− | + | <td>460</td> | |
− | <td | + | <td>$611</td> |
− | + | <td>460</td> | |
− | <td | + | <td>$611</td> |
− | + | <td>$138,000</td> | |
− | <td | + | <td>$300</td> |
− | |||
− | <td | ||
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− | <td | ||
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</tr> | </tr> |
Revision as of 09:43, 6 October 2008
Armament | Cost $000s |
$Shot | Average Damage |
Range (km) |
Accuracy | Reload Time(s) |
Shots | Fire- power |
$ / Fire- power |
Payload | $ / Payload |
Ammo $Rate |
Ammo $/Dmg |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cannon | $30 | $25 | 10 | 10 | 25% | 2 | 200 | 75 | $400 | 500 | $60 | $744 | $10 |
Stingray | $16 | $3,000 | 70 | 30 | 70% | 15 | 6 | 196 | $82 | 294 | $54 | $12,000 | $61 |
Avalanche | $17 | $9,000 | 100 | 60 | 80% | 20 | 3 | 240 | $71 | 240 | $71 | $27,000 | $113 |
Laser Cannon | $211 | $0 | 70 | 21 | 35% | 4 | 99 | 368 | $574 | 2426 | $87 | $0 | $0 |
Laser Cannon (XCU) | $283 | $0 | 70 | 35 | 35% | 4 | 99 | 368 | $770 | 2426 | $117 | $0 | $0 |
Plasma Beam | $319 | $0 | 140 | 52 | 50% | 6 | 100 | 700 | $456 | 7000 | $46 | $0 | $0 |
Plasma Beam (XCU) | $698 | $0 | 140 | 52 | 50% | 6 | 100 | 700 | $997 | 7000 | $100 | $0 | $0 |
Fusion Ball Launcher | $281 | $69,000 | 230 | 65 | 100% | 25 | 2 | 460 | $611 | 460 | $611 | $138,000 | $300 |
Key:
- Cost is for the weapon system alone, not including the aircraft, hangar and any Elerium to operate it
- Firepower = average damage rate dealt per 60s (or until ammo exhausted)
- $/Firepower = cost of the weapon system per unit of Firepower
- Payload = total average damage dealt if entire ammo load can be fired
- $/Payload = cost of the weapon system per unit of Payload
- $/Ammo rate = cost of ammo expended per 60s (same time frame as Firepower measurement)
- $Ammo/Dmg = cost of ammo expended per unit of average damage dealt
Notes:
- Costs are the higher of: sale price (i.e. opportunity cost) or complete manufacturing cost from "XCOM_Profits.xls"
- Damage, cost etc listed here is per single weapon; typically they will be mounted in pairs.
- Accuracy figures differ from in-game UFOPaedia but are from code inspection (UFOPaedia.org)
- Apparently the combat mode (Cautious etc) affects the firing rate. This is not modelled here.
- "Last shot misses" bug is not modelled here; assumes craft is Aggressive or switches to Aggressive for last shot
Observations & Conclusions:
- With the conventional weapons, there is an elegant trade-off between range and firepower, vs payload.
- The Laser Cannon is costlier, but superior to, all the conventional weapons - except for range.
- Therefore the Laser Cannon is a good choice for an Aggressive, non-standoff engagement.
- The Fusion Ball Launcher is a cost-inefficient and relatively weak weapon, apart from its standoff range.
- Payload may be more important than Firepower in situations where an important large UFO target is attacked with limited resources.
- Fusion Ball Launcher and Avalanche are worst-impacted by the "last shot misses" bug.
- Of course the "cost" of downing a UFO will generally be small in proportion to the "value" of that downed UFO. Bean counters beware!
- It would be interesting (and easy) to calculate the cost of damage sustained by aircraft. It would then be possible to put an economic value on stand-off capability.