Difference between revisions of "Alien Aggression (LWR)"

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== In General ==
 
== In General ==
  
The more XCOM performs activities to bother the alien, the higher the alien's Aggression will become. Aggression determines which kinds of [[Alien_Missions_(LWR)|missions]] the aliens will run each month.
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The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of [[Alien_Missions_(LWR)|missions]] the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.
 
 
==Increasing and Decreasing Aggression==
 
 
 
Aggression is a value between 0 and 100% that moves up during the month and is reset at the beginning of each new month.
 
 
 
===Increasing Aggression===
 
 
 
A running tally of aggression is incremented over the course of the month as XCOM successfully launches operations against alien UFOs.
 
 
 
Destroy or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +10%
 
Destroy or successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20%
 
Perform a Combat Patrol: +30%
 
 
 
===Decreasing Aggression===
 
 
 
At the beginning of each month, aggression is reset to 5% * months passed. However, if an [[Missions_(LWR)#Alien_Base_Assault|Alien Base]] was raided in the last month, the Aggression is set to 100% instead. This means that after 20 months, the aliens will always be at full aggression.
 
  
 
== Effect of Aggression ==
 
== Effect of Aggression ==
  
Aggression is intended to reflect the alien's become more aware of XCOM and XCOM becoming more threatening to them.
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Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.
  
 
=== Alien Missions ===  
 
=== Alien Missions ===  
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In general, High Aggression leads to:
 
In general, High Aggression leads to:
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<div style="max-width: 350px;">
 
  Triggering an XCOM Base Defense Mission
 
  Triggering an XCOM Base Defense Mission
  
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  Less Abductions
 
  Less Abductions
 
  Less Harvest Missions
 
  Less Harvest Missions
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</div>
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=== Protecting Harvesters ===
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If the aliens are being very aggressive, they will try to move their [[Alien_Missions_(Long_War)#Harvest|Harvest Missions]] that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.
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<div style="max-width: 300px;">
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Relocate chance: Aggression / 2
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</div>
  
=== Alien Leaders ===
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==Increasing and Decreasing Aggression==
  
0-59% Aggression: Normal levels on alien leaders
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Aggression is a value between 0 and 100% that moves up and down throughout a campaign.
60-89% Aggression: +1 Level to all alien leaders
 
90-100% Aggression: +2 Levels to all alien leaders
 
  
=== Protecting Harvesters ===  
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===Increasing Aggression===
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Aggression is incremented as XCOM '''destroys''' or '''successfully assaults''' alien UFOs:
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{| class="wikitable" cellpadding="15" style="text-align:center;"
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|+
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|-
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! style="padding: 5px;" | Ship Destroyed or Successfully Assaulted
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! Aggression (chance modified by Campaign Length)
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|-
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|| Scout or Fighter
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|| 50% chance for +12.5%
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|-
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|| Raider or Destroyer
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|| 50% chance for +12.5%
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|-
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|| Harvester, Terror Ship, Transport, or Abductor
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|| 50% chance for +25%
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|-
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|| Battleship, Assault Carrier, or Overseer
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|| 50% chance for +50%
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|}
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It is also increased when XCOM launches '''Combat Patrols''' or successfully raids an '''[[Missions_(LWR)#Alien_Base_Assault|Alien Base]]''':
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{| class="wikitable" cellpadding="15" style="text-align:center;"
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|+
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|-
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! style="padding: 5px;" | Event
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! Aggression
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|-
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|| Combat Patrol
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|| +12.5%
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|-
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|| Successful Alien Base Assault
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|| +100%
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|-
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|| Beginning of Month after a Successful Alien Base Assault
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|| Set to at least 50%
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|}
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===Decreasing Aggression===
  
If the aliens are being very aggressive, they will try to move their [[Alien_Missions_(Long_War)#Harvest|Harvest Missions]] that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.
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Aggression is reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%.  
  
Relocate chance: Aggression / 2
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The chance of reduction is proportional to how much aggression the aliens have (i.e. 100% aggression decreases twice as fast as 50% aggression).
  
 
==See also==
 
==See also==

Latest revision as of 18:04, 9 April 2023

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In General

The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of missions the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.

Effect of Aggression

Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.

Alien Missions

Aggression is used to determine the types of missions the aliens will field.

In general, High Aggression leads to:

Triggering an XCOM Base Defense Mission
More Hunt Missions
More Research Missions
More Bombing Missions
More Terror Missions
Less Infiltrations
Less Abductions
Less Harvest Missions

Protecting Harvesters

If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.

Relocate chance: Aggression / 2

Increasing and Decreasing Aggression

Aggression is a value between 0 and 100% that moves up and down throughout a campaign.

Increasing Aggression

Aggression is incremented as XCOM destroys or successfully assaults alien UFOs:

Ship Destroyed or Successfully Assaulted Aggression (chance modified by Campaign Length)
Scout or Fighter 50% chance for +12.5%
Raider or Destroyer 50% chance for +12.5%
Harvester, Terror Ship, Transport, or Abductor 50% chance for +25%
Battleship, Assault Carrier, or Overseer 50% chance for +50%

It is also increased when XCOM launches Combat Patrols or successfully raids an Alien Base:

Event Aggression
Combat Patrol +12.5%
Successful Alien Base Assault +100%
Beginning of Month after a Successful Alien Base Assault Set to at least 50%

Decreasing Aggression

Aggression is reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%.

The chance of reduction is proportional to how much aggression the aliens have (i.e. 100% aggression decreases twice as fast as 50% aggression).

See also

Long War Rebalance: Head red 2.png Aliens
Aliens
Alien Life Forms Alien Missions UFOs Alien Artifacts Alien Level Alien Resources Alien Aggression