Difference between revisions of "Alien Aggression (LWR)"

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=== Alien Missions ===  
 
=== Alien Missions ===  
  
Aggression Level is used to determine the [[Alien_Missions_(LWR)#Mission_Table|types of missions the aliens will field]].  
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Aggression is used to determine the [[Alien_Missions_(LWR)#Mission_Table|types of missions the aliens will field]].  
  
 
In general, High Aggression levels lead to:
 
In general, High Aggression levels lead to:

Revision as of 03:49, 17 July 2020

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In General

The more XCOM performs activities to bother the alien, the higher the alien's Aggression will become. Aggression determines which kinds of missions the aliens will run each month.

Increasing and Decreasing Aggression

Aggression is a value between 0 and 100%.

Increasing Aggression

A running tally of aggression is incremented over the course of the month as XCOM successfully launches operations against alien UFOs.

  • Shoot down a Scout, Fighter, Raider, Destroyer, or Abductor: +10%
  • Successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +10%
  • Shoot down a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20%
  • Successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20%
  • Perform a Combat Patrol: +30%

Decreasing Aggression

At the beginning of each month, 50% aggression is removed from the current aggression down to a minimum of 0%. However, if an Alien Base was raided in the last month, the Aggression is automatically set to 100%.

Effect of Aggression

Aggression is intended to reflect the alien's become more aware of XCOM and XCOM becoming more threatening to them.

Alien Missions

Aggression is used to determine the types of missions the aliens will field.

In general, High Aggression levels lead to:

Triggering an XCOM Base Defense Mission
More Hunt Missions
More Research Missions
More Bombing Missions
More Terror Missions
Less Infiltrations
Less Abductions
Less Harvest Missions

Alien Leaders

Aggression of 75% and 100% will increase the level of alien leaders by +1 and +2, respecitvely.

Protecting Harvesters

If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.

Relocate chance: Aggression / 2

See also

Head red 2.png Long War: Aliens 
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat