Difference between revisions of "Alien Alloys"
Jump to navigation
Jump to search
(Redirecting.) |
m (→See Also: added links and category) |
||
Line 10: | Line 10: | ||
==See Also== |
==See Also== |
||
+ | * [[Buying/Selling/Transferring#Manufacturable Prices]] - Lists items that require these alloys |
||
+ | * [[UFO_Recovery_Values]] - List of maximum recovery of these alloys per ship. |
||
+ | |||
+ | [[Category:UFO (UFO Defense)]] |
Revision as of 21:03, 4 March 2007
General Information
Alien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be moulded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes.
Additional Information
Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from Alien Bases and UFOs. They can be sold for $6,500.
Tips & Tricks
- This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed UFOs, so don't bother making any. Concentrate more on turning it into Personal Armor.
- When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.
See Also
- Buying/Selling/Transferring#Manufacturable Prices - Lists items that require these alloys
- UFO_Recovery_Values - List of maximum recovery of these alloys per ship.