Difference between revisions of "Alien Alloys"

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==Additional Information==
 
==Additional Information==
Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from [[Alien Base Assault|Alien Bases]] and [[UFO (UFO Defense)|UFOs]]. They can be sold for $6,500. When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.
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Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from [[Alien Base Assault|Alien Bases]] and [[UFO (UFO Defense)|UFOs]]. They can be sold for $6,500.  
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== Tips & Tricks ==
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* This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed UFOs, so don't bother making any. Concentrate more on turning it into [[Personal Armor]].
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* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.
  
 
==See Also==
 
==See Also==

Revision as of 21:05, 20 October 2005

General Information

Alien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be moulded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes.

Additional Information

Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from Alien Bases and UFOs. They can be sold for $6,500.

Tips & Tricks

  • This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed UFOs, so don't bother making any. Concentrate more on turning it into Personal Armor.
  • When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.

See Also