Difference between revisions of "Alien Artifacts (EU2012)"

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(added images)
Line 1: Line 1:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+
 
|+
!Item name
+
! width="25%" align="center"|Item name
 
!Gray Market Value §
 
!Gray Market Value §
 
!Required for research/foundry project
 
!Required for research/foundry project
Line 7: Line 7:
 
!Nr to keep for research/foundry project
 
!Nr to keep for research/foundry project
 
|-
 
|-
|[[Sectoid Corpse (EU2012)|Sectoid Corpse]]  
+
|[[File:Sectoid 3 (EU2012).png|50px]][[Sectoid Corpse (EU2012)|Sectoid Corpse]]  
 
|5
 
|5
 
|[[Sectoid Autopsy (EU2012)|Sectoid Autopsy]], [[Xeno-Biology (EU2012)|Xeno-Biology]] (4x)
 
|[[Sectoid Autopsy (EU2012)|Sectoid Autopsy]], [[Xeno-Biology (EU2012)|Xeno-Biology]] (4x)
Line 13: Line 13:
 
|5
 
|5
 
|-
 
|-
|[[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]]  
+
|[[File:Sectoid Commander 3 (EU2012).png|50px]][[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]]  
 
|10
 
|10
 
|[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]]
 
|[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]]
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|1
 
|1
 
|-
 
|-
|[[Thin Man Corpse (EU2012)|Thin Man Corpse]]
+
|[[File:Thin Man 3 (EU2012).png|50px]][[Thin Man Corpse (EU2012)|Thin Man Corpse]]
 
|5
 
|5
 
|[[Thin Man Autopsy (EU2012)|Thin Man Autopsy]], [[Foundry (EU2012)#Foundry_Projects|Improved Medkit]] (4x)
 
|[[Thin Man Autopsy (EU2012)|Thin Man Autopsy]], [[Foundry (EU2012)#Foundry_Projects|Improved Medkit]] (4x)
Line 25: Line 25:
 
|5
 
|5
 
|-
 
|-
|[[Chryssalid Corpse (EU2012)|Chryssalid Corpse]]
+
|[[File:Chryssalid 3 (EU2012).png|50px]][[Chryssalid Corpse (EU2012)|Chryssalid Corpse]]
 
|5
 
|5
 
|[[Chryssalid Autopsy (EU2012)|Chryssalid Autopsy]]
 
|[[Chryssalid Autopsy (EU2012)|Chryssalid Autopsy]]
Line 31: Line 31:
 
|1
 
|1
 
|-
 
|-
|[[Outsider Shard (EU2012)|Outsider Shard]]
+
|[[File:Outsider Shard (EU2012).png|50px]][[Outsider Shard (EU2012)|Outsider Shard]]
 
|N/A
 
|N/A
 
|[[Outsider Shard (EU2012)|Outsider Shard]]
 
|[[Outsider Shard (EU2012)|Outsider Shard]]
Line 37: Line 37:
 
|n/a
 
|n/a
 
|-
 
|-
|[[Floater Corpse (EU2012)|Floater Corpse]]
+
|[[File:Floater 3 (EU2012).png|50px]][[Floater Corpse (EU2012)|Floater Corpse]]
 
|5
 
|5
 
|[[Floater Autopsy (EU2012)|Floater Autopsy]]
 
|[[Floater Autopsy (EU2012)|Floater Autopsy]]
Line 43: Line 43:
 
|1
 
|1
 
|-
 
|-
|[[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]]
+
|[[File:Heavy Floater 3 (EU2012).png|50px]][[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]]
 
|5
 
|5
 
|[[Heavy Floater Autopsy (EU2012)|Heavy Floater Autopsy]], [[Foundry (EU2012)#Advanced_Repair|Advanced Repair]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
 
|[[Heavy Floater Autopsy (EU2012)|Heavy Floater Autopsy]], [[Foundry (EU2012)#Advanced_Repair|Advanced Repair]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
Line 49: Line 49:
 
|7
 
|7
 
|-
 
|-
|[[Muton Corpse (EU2012)|Muton Corpse]]
+
|[[File:Muton 3 (EU2012).png|50px]][[Muton Corpse (EU2012)|Muton Corpse]]
 
|5
 
|5
 
|[[Muton Autopsy (EU2012)|Muton Autopsy]], [[Foundry (EU2012)#Ammo_Conservation|Ammo Conservation]] (6x)
 
|[[Muton Autopsy (EU2012)|Muton Autopsy]], [[Foundry (EU2012)#Ammo_Conservation|Ammo Conservation]] (6x)
Line 55: Line 55:
 
|7
 
|7
 
|-
 
|-
|[[Berserker Corpse (EU2012)|Berserker Corpse]]
+
|[[File:Berserker 3 (EU2012).png|50px]][[Berserker Corpse (EU2012)|Berserker Corpse]]
 
|5
 
|5
 
|[[Berserker Autopsy (EU2012)|Berserker Autopsy]]
 
|[[Berserker Autopsy (EU2012)|Berserker Autopsy]]
Line 61: Line 61:
 
|1
 
|1
 
|-
 
|-
|[[Muton Elite Corpse (EU2012)|Muton Elite Corpse]]
+
|[[File:Elite Muton 3 (EU2012).png|50px]][[Muton Elite Corpse (EU2012)|Muton Elite Corpse]]
 
|5
 
|5
 
|[[Muton Elite Autopsy (EU2012)|Muton Elite Autopsy]]
 
|[[Muton Elite Autopsy (EU2012)|Muton Elite Autopsy]]
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|1
 
|1
 
|-
 
|-
|[[Drone Wreck (EU2012)|Drone Wreck]]
+
|[[File:Drone 3 (EU2012).png|50px]][[Drone Wreck (EU2012)|Drone Wreck]]
 
|2
 
|2
 
|[[Drone Autopsy (EU2012)|Drone Autopsy]], [[Foundry (EU2012)#Drone_Capture|Drone Capture]] (4x), [[Foundry (EU2012)#Improved_Arc_Thrower|Improved Arc Thrower]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
 
|[[Drone Autopsy (EU2012)|Drone Autopsy]], [[Foundry (EU2012)#Drone_Capture|Drone Capture]] (4x), [[Foundry (EU2012)#Improved_Arc_Thrower|Improved Arc Thrower]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
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|11
 
|11
 
|-
 
|-
|[[Cyberdisc Wreck (EU2012)|Cyberdisc Wreck]]
+
|[[File:Cyberdisc 3 (EU2012).png|50px]][[Cyberdisc Wreck (EU2012)|Cyberdisc Wreck]]
 
|7
 
|7
 
|[[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
 
|[[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
Line 79: Line 79:
 
|3
 
|3
 
|-
 
|-
|[[Sectopod Wreck (EU2012)|Sectopod Wreck]]
+
|[[File:Sectopod 3 (EU2012).png|50px]][[Sectopod Wreck (EU2012)|Sectopod Wreck]]
 
|10
 
|10
 
|[[Sectopod Autopsy (EU2012)|Sectopod Autopsy]], [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] (2x)
 
|[[Sectopod Autopsy (EU2012)|Sectopod Autopsy]], [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] (2x)
Line 85: Line 85:
 
|3
 
|3
 
|-
 
|-
|[[Ethereal Corpse (EU2012)|Ethereal Corpse]]
+
|[[File:Ethereal 3 (EU2012).png|50px]][[Ethereal Corpse (EU2012)|Ethereal Corpse]]
 
|
 
|
 
|[[Ethereal Autopsy (EU2012)|Ethereal Autopsy]]
 
|[[Ethereal Autopsy (EU2012)|Ethereal Autopsy]]
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|1
 
|1
 
|-
 
|-
|[[Elerium (EU2012)|Elerium]]
+
|[[File:Elerium (EU2012).png|50px]][[Elerium (EU2012)|Elerium]]
 
|3
 
|3
 
|[[Elerium (EU2012)|Elerium]], [[Foundry (EU2012)#Improved_Pistol_III|Improved Pistol III]] (20x), [[Foundry (EU2012)#S.H.I.V._Plasma|S.H.I.V. Plasma]] (15x), [[Foundry (EU2012)#Stealth_Satellites|Stealth Satellites]] (20x)
 
|[[Elerium (EU2012)|Elerium]], [[Foundry (EU2012)#Improved_Pistol_III|Improved Pistol III]] (20x), [[Foundry (EU2012)#S.H.I.V._Plasma|S.H.I.V. Plasma]] (15x), [[Foundry (EU2012)#Stealth_Satellites|Stealth Satellites]] (20x)
Line 97: Line 97:
 
|always try to keep
 
|always try to keep
 
|-
 
|-
|[[Alien Alloys (EU2012)|Alien Alloys]]
+
|[[File:Alien Alloys (EU2012).png|50px]][[Alien Alloys (EU2012)|Alien Alloys]]
 
|2
 
|2
 
|[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x)
 
|[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x)
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|always try to keep
 
|always try to keep
 
|-
 
|-
|[[UFO Flight Computer (EU2012)|UFO Flight Computer]]
+
|[[File:UFO Flight Computer (EU2012) (EU2012).png|50px]][[UFO Flight Computer (EU2012)|UFO Flight Computer]]
 
|40
 
|40
 
|[[UFO Flight Computer (EU2012)|UFO Flight Computer]] (2x), [[Foundry_(EU2012)#Foundry_Projects|Stealth Satellites]] (3x)
 
|[[UFO Flight Computer (EU2012)|UFO Flight Computer]] (2x), [[Foundry_(EU2012)#Foundry_Projects|Stealth Satellites]] (3x)
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|5, always try to keep
 
|5, always try to keep
 
|-
 
|-
|[[UFO Flight Computer (Damaged) (EU2012)|UFO Flight Computer (Damaged)]]
+
|[[File:UFO Flight Computer (Damaged) (EU2012).png|50px]][[UFO Flight Computer (Damaged) (EU2012)|UFO Flight Computer (Damaged)]]
 
|20
 
|20
 
|None
 
|None
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|0
 
|0
 
|-
 
|-
|[[UFO Power Source (EU2012)|UFO Power Source]]
+
|[[File:UFO Power Source (EU2012).png|50px]][[UFO Power Source (EU2012)|UFO Power Source]]
 
|75
 
|75
 
|[[UFO Power Source (EU2012)|UFO Power Source]]
 
|[[UFO Power Source (EU2012)|UFO Power Source]]
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|1
 
|1
 
|-
 
|-
|[[UFO Power Source (Damaged) (EU2012)|UFO Power Source (Damaged)]]
+
|[[File:UFO Power Source (Damaged) (EU2012).png|50px]][[UFO Power Source (Damaged) (EU2012)|UFO Power Source (Damaged)]]
 
|30
 
|30
 
|None
 
|None
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|0
 
|0
 
|-
 
|-
|[[Weapon Fragments (EU2012)|Weapon Fragments]]
+
|[[File:Weapon Fragments (EU2012).png|50px]][[Weapon Fragments (EU2012)|Weapon Fragments]]
 
|1
 
|1
 
|[[Weapon Fragment (EU2012)|Weapon Fragment]] (5x), All Weapon Research. Many Foundry Projects
 
|[[Weapon Fragment (EU2012)|Weapon Fragment]] (5x), All Weapon Research. Many Foundry Projects
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|always try to keep
 
|always try to keep
 
|-
 
|-
|[[Alien Entertainment (EU2012)|Alien Entertainment]]
+
|[[File:Alien Entertainment (EU2012).png|50px]][[Alien Entertainment (EU2012)|Alien Entertainment]]
 
| 17
 
| 17
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Alien Food (EU2012)|Alien Food]]
+
|[[File:Alien Entertainment (Damaged) (EU2012).png|50px]][[Alien Entertainment (Damaged) (EU2012)|Alien Entertainment (Damaged)]]
 +
| 13
 +
| None
 +
| None
 +
|0
 +
|-
 +
|[[File:Alien Food (EU2012).png|50px]][[Alien Food (EU2012)|Alien Food]]
 
| 10
 
| 10
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Alien Food (Damaged) (EU2012)|Alien Food (Damaged)]]
+
|[[File:Alien Food (Damaged) (EU2012).png|50px]][[Alien Food (Damaged) (EU2012)|Alien Food (Damaged)]]
 
| ?
 
| ?
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Alien Stasis Tank (EU2012)|Alien Stasis Tank]]
+
|[[File:Alien Stasis Tank (EU2012).png|50px]][[Alien Stasis Tank (EU2012)|Alien Stasis Tank]]
 
| 10
 
| 10
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Alien Stasis Tank (Damaged) (EU2012)|Alien Stasis Tank (Damaged)]]
+
|[[File:Alien Stasis Tank (Damaged) (EU2012).png|50px]][[Alien Stasis Tank (Damaged) (EU2012)|Alien Stasis Tank (Damaged)]]
 
| 5
 
| 5
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Alien Surgery (EU2012)|Alien Surgery]]
+
|[[File:Alien Surgery (EU2012).png|50px]][[Alien Surgery (EU2012)|Alien Surgery]]
 
| 10
 
| 10
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Alien Surgery (Damaged) (EU2012)|Alien Surgery (Damaged)]]
+
|[[File:Alien Surgery (Damaged) (EU2012).png|50px]][[Alien Surgery (Damaged) (EU2012)|Alien Surgery (Damaged)]]
 
| 5
 
| 5
 
| None
 
| None
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|0
 
|0
 
|-
 
|-
|[[Fusion Core(EU2012)|Fusion Core]]
+
|[[File:Fusion Core (EU2012).png|50px]][[Fusion Core(EU2012)|Fusion Core]]
 
| 125
 
| 125
 
| [[Fusion Lance (EU2012)|Fusion Lance]], [[Guided Fusion Launcher (EU2012)|Guided Fusion Launcher]]
 
| [[Fusion Lance (EU2012)|Fusion Lance]], [[Guided Fusion Launcher (EU2012)|Guided Fusion Launcher]]

Revision as of 23:44, 9 October 2013

Item name Gray Market Value § Required for research/foundry project Required for manufacturing Nr to keep for research/foundry project
Sectoid 3 (EU2012).pngSectoid Corpse 5 Sectoid Autopsy, Xeno-Biology (4x) Uplink Targeting (Aim) (3x) 5
Sectoid Commander 3 (EU2012).pngSectoid Commander Corpse 10 Sectoid Commander Autopsy None 1
Thin Man 3 (EU2012).pngThin Man Corpse 5 Thin Man Autopsy, Improved Medkit (4x) None 5
Chryssalid 3 (EU2012).pngChryssalid Corpse 5 Chryssalid Autopsy Chitin Plating (4x) 1
Outsider Shard (EU2012).pngOutsider Shard N/A Outsider Shard Skeleton Key (1x) n/a
Floater 3 (EU2012).pngFloater Corpse 5 Floater Autopsy Defense Matrix (Dodge) (x3) 1
Heavy Floater 3 (EU2012).pngHeavy Floater Corpse 5 Heavy Floater Autopsy, Advanced Repair (4x), Advanced Flight (2x) None 7
Muton 3 (EU2012).pngMuton Corpse 5 Muton Autopsy, Ammo Conservation (6x) None 7
Berserker 3 (EU2012).pngBerserker Corpse 5 Berserker Autopsy Combat Stims (1x) 1
Elite Muton 3 (EU2012).pngMuton Elite Corpse 5 Muton Elite Autopsy None 1
Drone 3 (EU2012).pngDrone Wreck 2 Drone Autopsy, Drone Capture (4x), Improved Arc Thrower (4x), Advanced Flight (2x) None 11
Cyberdisc 3 (EU2012).pngCyberdisc Wreck 7 Cyberdisc Autopsy, Advanced Flight (2x) UFO Tracking (Boost)(x2) 3
Sectopod 3 (EU2012).pngSectopod Wreck 10 Sectopod Autopsy, Advanced Construction (2x) None 3
Ethereal 3 (EU2012).pngEthereal Corpse Ethereal Autopsy Mind Shield (1x) 1
Elerium (EU2012).pngElerium 3 Elerium, Improved Pistol III (20x), S.H.I.V. Plasma (15x), Stealth Satellites (20x) Skeleton Key (10x), Elerium Generator (30x), Psionic Lab (20x), Plasma Cannon (10x), EMP Cannon (10x), Fusion Lance (10x), Hover S.H.I.V. (20x), Firestorm (5x), Mind Shield (20x), Light Plasma Rifle (?), Plasma Rifle (?), Alloy Cannon (?), Heavy Plasma (?), Plasma Sniper Rifle (?) always try to keep
Alien Alloys (EU2012).pngAlien Alloys 2 Alien Materials, Carapace Armor (10x), Skeleton Suit (15x), Beam Weapons (5x) Combat Stims(2x),Carapace Armor (15x), Laser Sniper Rifle (23x), Heavy Laser (23x), Scatter Laser (23x), Laser Rifle (13x), Laser Pistol (8x), Skeleton Key (10x), Laser Cannon (21x), Chitin Plating (10x) always try to keep
UFO Flight Computer (EU2012).pngUFO Flight Computer 40 UFO Flight Computer (2x), Stealth Satellites (3x) Firestorm(2x), Satellite Nexus (2x), Blaster Launcher (2x) 5, always try to keep
UFO Flight Computer (Damaged) (EU2012).pngUFO Flight Computer (Damaged) 20 None None 0
UFO Power Source (EU2012).pngUFO Power Source 75 UFO Power Source Firestorm(1x), Elerium Generator (2x) 1
UFO Power Source (Damaged) (EU2012).pngUFO Power Source (Damaged) 30 None None 0
Weapon Fragments (EU2012).pngWeapon Fragments 1 Weapon Fragment (5x), All Weapon Research. Many Foundry Projects None always try to keep
Alien Entertainment (EU2012).pngAlien Entertainment 17 None None 0
Alien Entertainment (Damaged) (EU2012).pngAlien Entertainment (Damaged) 13 None None 0
Alien Food (EU2012).pngAlien Food 10 None None 0
Alien Food (Damaged) (EU2012).pngAlien Food (Damaged) ? None None 0
Alien Stasis Tank (EU2012).pngAlien Stasis Tank 10 None None 0
Alien Stasis Tank (Damaged) (EU2012).pngAlien Stasis Tank (Damaged) 5 None None 0
Alien Surgery (EU2012).pngAlien Surgery 10 None None 0
Alien Surgery (Damaged) (EU2012).pngAlien Surgery (Damaged) 5 None None 0
Fusion Core (EU2012).pngFusion Core 125 Fusion Lance, Guided Fusion Launcher Blaster Launcher (1x) ??

Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.

Unlisted devices

  • "Elevator Beam" - found mainly on Battleships, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repsective levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
  • Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
  • Syringe - sometimes when awakening a Thin Man squad, one can be seen weilding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
  • Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.