Difference between revisions of "Alien Artifacts (EU2012)"
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+ | |[[File:Floater 3 (EU2012).png|50px]][[Floater Corpse (EU2012)|Floater Corpse]] |
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+ | |[[Floater Autopsy (EU2012)|Floater Autopsy]] |
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|[[Chitin Plating (EU2012)|Chitin Plating]] (4x) |
|[[Chitin Plating (EU2012)|Chitin Plating]] (4x) |
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|[[File:Muton 3 (EU2012).png|50px]][[Muton Corpse (EU2012)|Muton Corpse]] |
|[[File:Muton 3 (EU2012).png|50px]][[Muton Corpse (EU2012)|Muton Corpse]] |
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|[[File:Berserker 3 (EU2012).png|50px]][[Berserker Corpse (EU2012)|Berserker Corpse]] |
|[[File:Berserker 3 (EU2012).png|50px]][[Berserker Corpse (EU2012)|Berserker Corpse]] |
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|[[Combat Stims (EU2012)|Combat Stims]] (1x) |
|[[Combat Stims (EU2012)|Combat Stims]] (1x) |
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|[[File:Elite Muton 3 (EU2012).png|50px]][[Muton Elite Corpse (EU2012)|Muton Elite Corpse]] |
|[[File:Elite Muton 3 (EU2012).png|50px]][[Muton Elite Corpse (EU2012)|Muton Elite Corpse]] |
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|[[File:Sectopod 3 (EU2012).png|50px]][[Sectopod Wreck (EU2012)|Sectopod Wreck]] |
|[[File:Sectopod 3 (EU2012).png|50px]][[Sectopod Wreck (EU2012)|Sectopod Wreck]] |
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+ | |[[File:Weapon Fragments (EU2012).png|50px]][[Weapon Fragments (EU2012)|Weapon Fragments]] |
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⚫ | |[[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Elerium Generator (EU2012)|Elerium Generator]] (30x), [[Psionic Lab (EU2012)|Psionic Lab]] (20x), [[Plasma Cannon (EU2012)|Plasma Cannon]] (10x), [[EMP Cannon (EU2012)|EMP Cannon]] (10x), [[Fusion Lance (EU2012)|Fusion Lance]] (10x), Hover S.H.I.V. (20x), [[Firestorm (EU2012)|Firestorm]] (5x), [[Mind Shield (EU2012)|Mind Shield]] (20x), [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (?), [[Plasma Rifle (EU2012)|Plasma Rifle]] (?), [[Alloy Cannon (EU2012)|Alloy Cannon]] (?), [[Heavy Plasma (EU2012)|Heavy Plasma]] (?), [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]] (?) |
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|always try to keep |
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|[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x) |
|[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x) |
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|[[Combat Stims (EU2012)|Combat Stims]](2x),[[Carapace Armor (EU2012)|Carapace Armor]] (15x), [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] (23x), [[Heavy Laser (EU2012)|Heavy Laser]] (23x), [[Scatter Laser (EU2012)|Scatter Laser]] (23x), [[Laser Rifle (EU2012)|Laser Rifle]] (13x), [[Laser Pistol (EU2012)|Laser Pistol]] (8x), [[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Laser Cannon (EU2012)|Laser Cannon]] (21x), [[Chitin Plating (EU2012)|Chitin Plating]] (10x) |
|[[Combat Stims (EU2012)|Combat Stims]](2x),[[Carapace Armor (EU2012)|Carapace Armor]] (15x), [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] (23x), [[Heavy Laser (EU2012)|Heavy Laser]] (23x), [[Scatter Laser (EU2012)|Scatter Laser]] (23x), [[Laser Rifle (EU2012)|Laser Rifle]] (13x), [[Laser Pistol (EU2012)|Laser Pistol]] (8x), [[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Laser Cannon (EU2012)|Laser Cannon]] (21x), [[Chitin Plating (EU2012)|Chitin Plating]] (10x) |
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+ | |[[File:Elerium (EU2012).png|50px]][[Elerium (EU2012)|Elerium]] |
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⚫ | |[[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Elerium Generator (EU2012)|Elerium Generator]] (30x), [[Psionic Lab (EU2012)|Psionic Lab]] (20x), [[Plasma Cannon (EU2012)|Plasma Cannon]] (10x), [[EMP Cannon (EU2012)|EMP Cannon]] (10x), [[Fusion Lance (EU2012)|Fusion Lance]] (10x), Hover S.H.I.V. (20x), [[Firestorm (EU2012)|Firestorm]] (5x), [[Mind Shield (EU2012)|Mind Shield]] (20x), [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (?), [[Plasma Rifle (EU2012)|Plasma Rifle]] (?), [[Alloy Cannon (EU2012)|Alloy Cannon]] (?), [[Heavy Plasma (EU2012)|Heavy Plasma]] (?), [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]] (?) |
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|always try to keep |
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|[[File:Alien Entertainment (EU2012).png|50px]][[Alien Entertainment (EU2012)|Alien Entertainment]] |
|[[File:Alien Entertainment (EU2012).png|50px]][[Alien Entertainment (EU2012)|Alien Entertainment]] |
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| [[Blaster Launcher (EU2012)|Blaster Launcher]] (1x) |
| [[Blaster Launcher (EU2012)|Blaster Launcher]] (1x) |
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|[[File:Hyperwave Beacon (EU2012).png|50px]][[Hyperwave Beacon (EU2012)|Hyperwave Beacon]] |
|[[File:Hyperwave Beacon (EU2012).png|50px]][[Hyperwave Beacon (EU2012)|Hyperwave Beacon]] |
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|[[File:Ethereal Device Research (EU2012).png|50px]][[Psi Link (EU2012)|Psi Link]] |
|[[File:Ethereal Device Research (EU2012).png|50px]][[Psi Link (EU2012)|Psi Link]] |
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Revision as of 03:38, 24 October 2013
Note: Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.
Unlisted devices
- "Elevator Beam" - found mainly on Battleships, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repsective levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
- Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
- Syringe - sometimes when awakening a Thin Man squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
- Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.