Difference between revisions of "Alien Artifacts (EU2012)"

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Sectoid Corpse
+
==List of Artifacts==
* Required for Research – Xeno-Biology,
 
* Grey Market Value: §5
 
  
Thin Men Corpse
+
{| class="wikitable sortable"
* Required for Research Autopsy
+
|+
* Grey Market Value: §5
+
! width="15%" align="center"|Item name
 +
! width="5%" align="center"|[[Gray Market (EU2012)|Gray Market]] Value
 +
! width="30%" align="center"|Required for [[Research (EU2012)|Research]]/[[Foundry (EU2012)|Foundry]] projects
 +
! width="40%" align="center"|Required for [[Engineering (EU2012)|Manufacturing]]
 +
! width="10%" align="center"|Total Required for projects
 +
|- align="center"
 +
|[[File:Sectoid 3 (EU2012).png|50px]]<br>[[Sectoid Corpse (EU2012)|Sectoid Corpse]]
 +
|§5
 +
|[[Sectoid Autopsy (EU2012)|Sectoid Autopsy]], [[Xeno-Biology (EU2012)|Xeno-Biology]] (4x)
 +
|[[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] (3x)
 +
|5
 +
|- align="center"
 +
|[[File:Floater 3 (EU2012).png|50px]]<br>[[Floater Corpse (EU2012)|Floater Corpse]]
 +
|§5
 +
|[[Floater Autopsy (EU2012)|Floater Autopsy]]
 +
|[[Defense Matrix (Dodge) (EU2012)|Defense Matrix (Dodge)]] (3x)
 +
|1
 +
|- align="center"
 +
|[[File:Thin Man 3 (EU2012).png|50px]]<br>[[Thin Man Corpse (EU2012)|Thin Man Corpse]]
 +
|§5
 +
|[[Thin Man Autopsy (EU2012)|Thin Man Autopsy]], [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] (4x)
 +
|[[Gas Grenade (EU2012)|Gas Grenade]] (2x)
 +
|7
 +
|- align="center"
 +
|[[File:Chryssalid 3 (EU2012).png|50px]]<br>[[Chryssalid Corpse (EU2012)|Chryssalid Corpse]]
 +
|§5
 +
|[[Chryssalid Autopsy (EU2012)|Chryssalid Autopsy]]
 +
|[[Chitin Plating (EU2012)|Chitin Plating]] (4x), [[Needle Grenade (EU2012)|Needle Grenade]] (2x)
 +
|7
 +
|- align="center"
 +
|[[File:Muton 3 (EU2012).png|50px]]<br>[[Muton Corpse (EU2012)|Muton Corpse]]
 +
|§5
 +
|[[Muton Autopsy (EU2012)|Muton Autopsy]], [[Foundry (EU2012)#Ammo_Conservation|Ammo Conservation]] (6x)
 +
|None
 +
|7
 +
|- align="center"
 +
|[[File:Cyberdisc 3 (EU2012).png|50px]]<br>[[Cyberdisc Wreck (EU2012)|Cyberdisc Wreck]]
 +
|§7
 +
|[[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]], [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
 +
|[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]] (2x)
 +
|3
 +
|- align="center"
 +
|[[File:Drone 3 (EU2012).png|50px]]<br>[[Drone Wreck (EU2012)|Drone Wreck]]
 +
|§2
 +
|[[Drone Autopsy (EU2012)|Drone Autopsy]], [[Foundry (EU2012)#Drone_Capture|Drone Capture]] (4x), [[Foundry (EU2012)#Improved_Arc_Thrower|Improved Arc Thrower]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
 +
|None
 +
|11
 +
|- align="center"
 +
|[[File:Sectoid Commander 3 (EU2012).png|50px]]<br>[[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]]
 +
|§10
 +
|[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]]
 +
|None
 +
|1
 +
|- align="center"
 +
|[[File:Berserker 3 (EU2012).png|50px]]<br>[[Berserker Corpse (EU2012)|Berserker Corpse]]
 +
|§5
 +
|[[Berserker Autopsy (EU2012)|Berserker Autopsy]]
 +
|[[Combat Stims (EU2012)|Combat Stims]] (1x)
 +
|1
 +
|- align="center"
 +
|[[File:Heavy Floater 3 (EU2012).png|50px]]<br>[[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]]
 +
|§5
 +
|[[Heavy Floater Autopsy (EU2012)|Heavy Floater Autopsy]], [[Foundry (EU2012)#Advanced_Repair|Advanced Repair]] (4x), [[Foundry (EU2012)#Advanced_Flight|Advanced Flight]] (2x)
 +
|None
 +
|7
 +
|- align="center"
 +
|[[File:Elite Muton 3 (EU2012).png|50px]]<br>[[Muton Elite Corpse (EU2012)|Muton Elite Corpse]]
 +
|§8
 +
|[[Muton Elite Autopsy (EU2012)|Muton Elite Autopsy]]
 +
|None
 +
|1
 +
|- align="center"
 +
|[[File:Sectopod 3 (EU2012).png|50px]]<br>[[Sectopod Wreck (EU2012)|Sectopod Wreck]]
 +
|§10
 +
|[[Sectopod Autopsy (EU2012)|Sectopod Autopsy]], [[Foundry (EU2012)#Advanced_Construction|Advanced Construction]] (2x)
 +
|None
 +
|3
 +
|- align="center"
 +
|[[File:Ethereal 3 (EU2012).png|50px]]<br>[[Ethereal Corpse (EU2012)|Ethereal Corpse]]
 +
|§15
 +
|[[Ethereal Autopsy (EU2012)|Ethereal Autopsy]]
 +
|[[Mind Shield (EU2012)|Mind Shield]] (1x)
 +
|1
 +
|- align="center"
 +
|[[File:Weapon Fragments (EU2012).png|50px]]<br>[[Weapon Fragments (EU2012)|Weapon Fragments]]
 +
|§1
 +
|[[Weapon Fragment (EU2012)|Weapon Fragment]] (5x), All Weapon Research. Many Foundry Projects
 +
|None
 +
|always try to keep
 +
|- align="center"
 +
|[[File:Alien Alloys (EU2012).png|50px]]<br>[[Alien Alloys (EU2012)|Alien Alloys]]
 +
|§2
 +
|[[Alien Materials (EU2012)|Alien Materials]], [[Carapace Armor (EU2012)|Carapace Armor]] (10x), [[Skeleton Suit (EU2012)|Skeleton Suit]] (15x), [[Beam Weapons (EU2012)|Beam Weapons]] (5x)
 +
|[[Combat Stims (EU2012)|Combat Stims]](2x),[[Carapace Armor (EU2012)|Carapace Armor]] (15x), [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] (23x), [[Heavy Laser (EU2012)|Heavy Laser]] (23x), [[Scatter Laser (EU2012)|Scatter Laser]] (23x),  [[Laser Rifle (EU2012)|Laser Rifle]] (13x), [[Laser Pistol (EU2012)|Laser Pistol]] (8x), [[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Laser Cannon (EU2012)|Laser Cannon]] (21x), [[Chitin Plating (EU2012)|Chitin Plating]] (10x)
 +
|always try to keep
 +
|- align="center"
 +
|[[File:Elerium (EU2012).png|50px]]<br>[[Elerium (EU2012)|Elerium]]
 +
|§3
 +
|[[Elerium (EU2012)|Elerium]], [[Foundry (EU2012)#Improved_Pistol_III|Improved Pistol III]] (20x), [[Foundry (EU2012)#S.H.I.V._Plasma|S.H.I.V. Plasma]] (15x), [[Foundry (EU2012)#Stealth_Satellites|Stealth Satellites]] (20x)
 +
|[[Skeleton Key (EU2012)|Skeleton Key]] (10x), [[Elerium Generator (EU2012)|Elerium Generator]] (30x), [[Psionic Lab (EU2012)|Psionic Lab]] (20x), [[Plasma Cannon (EU2012)|Plasma Cannon]] (10x), [[EMP Cannon (EU2012)|EMP Cannon]] (10x), [[Fusion Lance (EU2012)|Fusion Lance]] (10x), Hover S.H.I.V. (20x), [[Firestorm (EU2012)|Firestorm]] (5x), [[Mind Shield (EU2012)|Mind Shield]] (20x), [[Plasma Pistol (EU2012)|Plasma Pistol]] (10x), [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (15x), [[Plasma Rifle (EU2012)|Plasma Rifle]] (20x), [[Alloy Cannon (EU2012)|Alloy Cannon]] (20x), [[Heavy Plasma (EU2012)|Heavy Plasma]] (30x), [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]] (25x)
 +
|always try to keep
 +
|- align="center"
 +
|[[File:UFO Flight Computer (EU2012) (EU2012).png|50px]]<br>[[UFO Flight Computer (EU2012)|UFO Flight Computer]]
 +
|§40
 +
|[[UFO Flight Computer (EU2012)|UFO Flight Computer]] (2x), [[Foundry_(EU2012)#Foundry_Projects|Stealth Satellites]] (3x)
 +
|[[Firestorm (EU2012)|Firestorm]](2x), [[Satellite Nexus (EU2012)|Satellite Nexus]] (2x), [[Blaster Launcher (EU2012)|Blaster Launcher]] (2x)
 +
|5
 +
|- align="center"
 +
|[[File:UFO Flight Computer (Damaged) (EU2012).png|50px]]<br>[[UFO Flight Computer (Damaged) (EU2012)|UFO Flight Computer (Damaged)]]
 +
|§20
 +
|None
 +
|None
 +
|0
 +
|- align="center"
 +
|[[File:UFO Power Source (EU2012).png|50px]]<br>[[UFO Power Source (EU2012)|UFO Power Source]]
 +
|§75
 +
|[[UFO Power Source (EU2012)|UFO Power Source]]
 +
|[[Firestorm (EU2012)|Firestorm]](1x), [[Elerium Generator (EU2012)|Elerium  Generator]] (2x)
 +
|1
 +
|- align="center"
 +
|[[File:UFO Power Source (Damaged) (EU2012).png|50px]]<br>[[UFO Power Source (Damaged) (EU2012)|UFO Power Source (Damaged)]]
 +
|§30
 +
|None
 +
|None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Entertainment (EU2012).png|50px]]<br>[[Alien Entertainment (EU2012)|Alien Entertainment]]
 +
|§17
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Entertainment (Damaged) (EU2012).png|50px]]<br>[[Alien Entertainment (Damaged) (EU2012)|Alien Entertainment (Damaged)]]
 +
|§13
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Food (EU2012).png|50px]]<br>[[Alien Food (EU2012)|Alien Food]]
 +
|§10
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Food (Damaged) (EU2012).png|50px]]<br>[[Alien Food (Damaged) (EU2012)|Alien Food (Damaged)]]
 +
|§5
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Stasis Tank (EU2012).png|50px]]<br>[[Alien Stasis Tank (EU2012)|Alien Stasis Tank]]
 +
|§10
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Stasis Tank (Damaged) (EU2012).png|50px]]<br>[[Alien Stasis Tank (Damaged) (EU2012)|Alien Stasis Tank (Damaged)]]
 +
|§5
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Surgery (EU2012).png|50px]]<br>[[Alien Surgery (EU2012)|Alien Surgery]]
 +
|§25
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Alien Surgery (Damaged) (EU2012).png|50px]]<br>[[Alien Surgery (Damaged) (EU2012)|Alien Surgery (Damaged)]]
 +
|§10
 +
| None
 +
| None
 +
|0
 +
|- align="center"
 +
|[[File:Fusion Core (EU2012).png|50px]]<br>[[Fusion Core(EU2012)|Fusion Core]]
 +
|§125
 +
| [[Fusion Lance (EU2012)|Fusion Lance]], [[Guided Fusion Launcher (EU2012)|Guided Fusion Launcher]]
 +
| [[Blaster Launcher (EU2012)|Blaster Launcher]] (1x)
 +
|0
 +
|- align="center"
 +
|[[File:Outsider Shard (EU2012).png|50px]]<br>[[Outsider Shard (EU2012)|Outsider Shard]]
 +
|N/A
 +
|[[Outsider Shard (EU2012)|Outsider Shard]]
 +
|[[Skeleton Key (EU2012)|Skeleton Key]] (1x)
 +
|1
 +
|- align="center"
 +
|[[File:Hyperwave Beacon (EU2012).png|50px]]<br>[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]]
 +
| N/A
 +
| None
 +
| None
 +
|1
 +
|- align="center"
 +
|[[File:Ethereal Device Research (EU2012).png|50px]]<br>[[Psi Link (EU2012)|Psi Link]]
 +
| N/A
 +
| None
 +
| None
 +
|1
 +
|- align="center"
 +
|[[File:Meld Icon (EU2012).png|50px]]<br>[[Meld (EU2012)|Meld]] (<small>[[XCOM: Enemy Within DLC (EU2012)|EW DLC]]</small>)
 +
| N/A
 +
|[[Meld Recombination (EU2012)|Meld Recombination]]
 +
|All [[Gene Mods (EU2012)|Gene Mods]], [[MEC Trooper (EU2012)|MEC Trooper]], [[MEC Suit (EU2012)|MEC Suit]]
 +
|1+
 +
|- align="center"
 +
|[[File:Mechtoid 3 (EU2012).png|50px]]<br>[[Mechtoid Core (EU2012)|Mechtoid Core]] (<small>[[XCOM: Enemy Within DLC (EU2012)|EW DLC]]</small>)
 +
| §10
 +
| [[Mechtoid Autopsy (EU2012)|Mechtoid Autopsy]]
 +
| None
 +
|1
 +
|- align="center"
 +
|[[File:Seeker 3 (EU2012).png|50px]]<br>[[Seeker Wreck (EU2012)|Seeker Wreck]] (<small>[[XCOM: Enemy Within DLC (EU2012)|EW DLC]]</small>)
 +
| §5
 +
| [[Seeker Autopsy (EU2012)|Seeker Autopsy]]
 +
| [[Ghost Grenade (EU2012)|Ghost Grenade]] (4x)
 +
|5
 +
|}
 +
<noinclude>
  
[[Elerium (EU2012)|Elerium]]
+
==UFO/Alien Base/Corpses Salvage==
* Required for Research – Elerium
+
{| class="wikitable" width="100%"
* Grey Market Value: §3
+
|+Alien Salvage
 +
| align="center" style="background:#f0f0f0;"|'''UFO/Alien Base'''
 +
| align="center" style="background:#f0f0f0;"|'''Elerium<sup>1</sup>'''
 +
| align="center" style="background:#f0f0f0;"|'''Crashed Min'''
 +
| align="center" style="background:#f0f0f0;"|'''Crashed Max'''
 +
| align="center" style="background:#f0f0f0;"|'''Alien Alloys<sup>2</sup>'''
 +
| align="center" style="background:#f0f0f0;"|'''Crashed Min'''
 +
| align="center" style="background:#f0f0f0;"|'''Crashed Max'''
 +
| align="center" style="background:#f0f0f0;"|'''Alien Food'''
 +
| align="center" style="background:#f0f0f0;"|'''Alien Stasis Tank'''
 +
| align="center" style="background:#f0f0f0;"|'''UFO Nav Computer'''
 +
| align="center" style="background:#f0f0f0;"|'''Alien Surgery'''
 +
| align="center" style="background:#f0f0f0;"|'''UFO Power Source'''
 +
|- align="center"
 +
| [[Small Scout (EU2012)|Small Scout]]||25||12,5||18,75||60||30||54||||||2||||1
 +
|- align="center"
 +
| [[Large Scout (EU2012)|Large Scout]]||50||25||37,5||120||60||108||||||4||||2
 +
|- align="center"
 +
|  [[Abductor (EU2012)|Abductor]]||50||25||37,5||160||80||144||||6||4||2||2
 +
|- align="center"
 +
| [[Supply Barge (EU2012)|Supply Barge]]||100||50||75||200||100||180||10||8||4||2||4
 +
|- align="center"
 +
| [[Battleship (EU2012)|Battleship]]<sup>3</sup>||100||50||75||260||130||234||||||6||||4
 +
|- align="center"
 +
| [[Overseer (EU2012)|Overseer]]<sup>4</sup>||100||50||75||120||60||108||||||4||||4
 +
|- align="center"
 +
| Alien Base<sup>5</sup>||75||||||75||||||10||15||||4||3
 +
|-
 +
| colspan="12" | <sup>1</sup> 25 Elerium per Power Source. On Easy Difficulty mode, recovered Elerium increased by 20%. Elerium on Crashed UFOs can vary between 50% and 75% of total value<br><sup>2</sup> On Easy Difficulty mode, recovered Alloys are increased by 25% and in a Crashed UFO they vary between 50% and 90%.<br><sup>3</sup> Plus 2 Fusion Cores. Also, capturing the intact Battleship during Slingshot's [[Gangplank (EU2012)|Gangplank]] mission gives an additional 200 Elerium and 500 Alloys.<br><sup>4</sup> Plus 1 Ethereal Device.<br><sup>5</sup> Plus 1 Hyperwave Beacon and 1 Alien Entertainment.~
 +
Source: XComStrategyGame.upk, XGStrategy/DetermineCrashLoot and XGItemTree/DetermineShipSalvage functions
 +
|}
  
[[Alien Materials (EU2012)|Alien Materials]]
+
The larger components of UFOs also have defined percentages for surviving a crash:
* Required for Research – Alien Materials, Carapace Armor (10x)
+
* UFO Power Source - 33%
* Grey Market Value: §2
+
* UFO Flight Computer - 50%
 +
* Alien Surgery, Stasis Tank and Food - 25%
 +
* Ethereal Device - 100%
 +
* If a [[EMP Cannon (EU2012)|EMP Cannon]] is used to bring down the UFO, the salvage percentages above, including those of Elerium and Alloys, are all increased to 100%.
  
[[Alien Nav Computer (EU2012)|Alien Nav Computer]]
+
It is also possible to recover amounts of Alien Alloys, Elerium and Meld from the corpses/wrecks of certain aliens:  
* Required for Research – UFO Nav Computer
 
* Grey Market Value: §40
 
  
UFO nav-computer (damaged)
+
{| class="wikitable" width="40%"
* No Research Value
+
|+ Corpses/Wrecks Salvage
* Grey Market Value: §20
+
| align="center" style="background:#f0f0f0;"|''''''
 +
| align="center" style="background:#f0f0f0;"|'''Alien Alloys'''
 +
| align="center" style="background:#f0f0f0;"|'''Elerium'''
 +
| align="center" style="background:#f0f0f0;"|'''Meld'''
 +
|- align="center"
 +
| [[Cyberdisc Wreck (EU2012)|Cyberdisc Wreck]]||8||4||
 +
|- align="center"
 +
| [[Drone Wreck (EU2012)|Drone Wreck]]||4||2||
 +
|- align="center"
 +
| [[Heavy Floater Corpse (EU2012)|Heavy Floater Corpse]]||4||2||5
 +
|- align="center"
 +
| [[Sectopod Wreck (EU2012)|Sectopod Wreck]]||15||10||
 +
|- align="center"
 +
| [[Mechtoid Core (EU2012)|Mechtoid Core]]||12||8||5
 +
|-
 +
|}
  
[[UFO Power Source (EU2012)|UFO Power Source]]
+
==Notes==
* Required for Research – UFO Power Source
+
* [[Weapon Fragments (EU2012)|Weapon Fragments]], [[Alien Alloys (EU2012)|Alloys]], and [[Elerium (EU2012)|Elerium]] are used to manufacture most items in the game.  This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - the base requirements are listed but they can vary due to variances in the number of engineers, [[Workshop (EU2012)|workshops]], etc.  Unless you are seriously strapped for cash, try selling something else instead.
* Grey Market Value: §75
+
* [[Second Wave (EU2012)|Second Wave]]'s Marathon doubles the requirements for everything.
 +
* The [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] adds 3 new artifacts: Meld, Mechtoid Core and Seeker Wreck. Of those, Meld can never be sold at the Grey Market.
  
UFO Power Source (damaged)
+
== Unlisted devices ==
* No Research Value
+
* "Elevator Beam"  - found mainly on [[Battleship (EU2012)|Battleship]]s, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repesctive levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
* Grey Market Value: §
+
* Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
 +
* Syringe - sometimes when awakening a [[Thin Man (EU2012)|Thin Man]] squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
 +
* EXALT Syringe - if you attempt to stun an [[EXALT_(EU2012)|EXALT]] operative with the Arc Thrower, they will commit suicide via a self-induced lethal injection to the jugular. It appears to be a normal human-manufactured syringe; but the contents, which cause ''explosive'' hemorrhaging in a second, are unknown.
 +
* Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.
 +
* "Holodoor" - apparently some kind of hard light construct, or possibly a [http://en.wikipedia.org/wiki/Plasma_window Plasma Window], these alien doors can apparently seal a UFO with sufficient protection from the hard vacuum of space, to high-speed maneuvers in Earth's atmosphere, and the regular transit between the two. However; shooting through the door, or poking it with a finger, seems to be enough to pop them.
  
[[Weapon Fragments (EU2012)|Weapon Fragments]]
+
==See Also==
*Required for Research – Weapon Fragment (5x)
+
* [[Engineering (EU2012)|Engineering]] - for a list of manufacturing projects.
*Grey Market Value: §1
+
* [[Grey Market (EU2012)|Grey Market]]
 
+
* [[Research (EU2012)|Research]]
[[Alien Food (EU2012)|Alien Food]]
+
* [[Alien Life Forms (EU2012)|Alien Life Forms]]
* No Research Value
 
* Grey Market Value: §
 
 
 
[[Alien Entertainment (EU2012)|Alien Entertainment]]
 
* No Research Value
 
* Grey Market Value: §
 
 
 
[[Alien Stasis Tank (EU2012)|Alien Stasis Tank]]
 
* No Research Value
 
* Grey Market Value: §
 
 
 
[[Alien Surgery (EU2012)|Alien Surgery]]
 
* No Research Value
 
* Grey Market Value: §
 
 
 
[[Fusion Launcher (EU2012)|Fusion Launcher]]
 
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 +
[[Category: Alien Artifacts (EU2012)]]
 +
</noinclude>

Latest revision as of 13:08, 19 March 2014

List of Artifacts

Item name Gray Market Value Required for Research/Foundry projects Required for Manufacturing Total Required for projects
Sectoid 3 (EU2012).png
Sectoid Corpse
§5 Sectoid Autopsy, Xeno-Biology (4x) Uplink Targeting (Aim) (3x) 5
Floater 3 (EU2012).png
Floater Corpse
§5 Floater Autopsy Defense Matrix (Dodge) (3x) 1
Thin Man 3 (EU2012).png
Thin Man Corpse
§5 Thin Man Autopsy, Improved Medikit (4x) Gas Grenade (2x) 7
Chryssalid 3 (EU2012).png
Chryssalid Corpse
§5 Chryssalid Autopsy Chitin Plating (4x), Needle Grenade (2x) 7
Muton 3 (EU2012).png
Muton Corpse
§5 Muton Autopsy, Ammo Conservation (6x) None 7
Cyberdisc 3 (EU2012).png
Cyberdisc Wreck
§7 Cyberdisc Autopsy, Advanced Flight (2x) UFO Tracking (Boost) (2x) 3
Drone 3 (EU2012).png
Drone Wreck
§2 Drone Autopsy, Drone Capture (4x), Improved Arc Thrower (4x), Advanced Flight (2x) None 11
Sectoid Commander 3 (EU2012).png
Sectoid Commander Corpse
§10 Sectoid Commander Autopsy None 1
Berserker 3 (EU2012).png
Berserker Corpse
§5 Berserker Autopsy Combat Stims (1x) 1
Heavy Floater 3 (EU2012).png
Heavy Floater Corpse
§5 Heavy Floater Autopsy, Advanced Repair (4x), Advanced Flight (2x) None 7
Elite Muton 3 (EU2012).png
Muton Elite Corpse
§8 Muton Elite Autopsy None 1
Sectopod 3 (EU2012).png
Sectopod Wreck
§10 Sectopod Autopsy, Advanced Construction (2x) None 3
Ethereal 3 (EU2012).png
Ethereal Corpse
§15 Ethereal Autopsy Mind Shield (1x) 1
Weapon Fragments (EU2012).png
Weapon Fragments
§1 Weapon Fragment (5x), All Weapon Research. Many Foundry Projects None always try to keep
Alien Alloys (EU2012).png
Alien Alloys
§2 Alien Materials, Carapace Armor (10x), Skeleton Suit (15x), Beam Weapons (5x) Combat Stims(2x),Carapace Armor (15x), Laser Sniper Rifle (23x), Heavy Laser (23x), Scatter Laser (23x), Laser Rifle (13x), Laser Pistol (8x), Skeleton Key (10x), Laser Cannon (21x), Chitin Plating (10x) always try to keep
Elerium (EU2012).png
Elerium
§3 Elerium, Improved Pistol III (20x), S.H.I.V. Plasma (15x), Stealth Satellites (20x) Skeleton Key (10x), Elerium Generator (30x), Psionic Lab (20x), Plasma Cannon (10x), EMP Cannon (10x), Fusion Lance (10x), Hover S.H.I.V. (20x), Firestorm (5x), Mind Shield (20x), Plasma Pistol (10x), Light Plasma Rifle (15x), Plasma Rifle (20x), Alloy Cannon (20x), Heavy Plasma (30x), Plasma Sniper Rifle (25x) always try to keep
UFO Flight Computer (EU2012).png
UFO Flight Computer
§40 UFO Flight Computer (2x), Stealth Satellites (3x) Firestorm(2x), Satellite Nexus (2x), Blaster Launcher (2x) 5
UFO Flight Computer (Damaged) (EU2012).png
UFO Flight Computer (Damaged)
§20 None None 0
UFO Power Source (EU2012).png
UFO Power Source
§75 UFO Power Source Firestorm(1x), Elerium Generator (2x) 1
UFO Power Source (Damaged) (EU2012).png
UFO Power Source (Damaged)
§30 None None 0
Alien Entertainment (EU2012).png
Alien Entertainment
§17 None None 0
Alien Entertainment (Damaged) (EU2012).png
Alien Entertainment (Damaged)
§13 None None 0
Alien Food (EU2012).png
Alien Food
§10 None None 0
Alien Food (Damaged) (EU2012).png
Alien Food (Damaged)
§5 None None 0
Alien Stasis Tank (EU2012).png
Alien Stasis Tank
§10 None None 0
Alien Stasis Tank (Damaged) (EU2012).png
Alien Stasis Tank (Damaged)
§5 None None 0
Alien Surgery (EU2012).png
Alien Surgery
§25 None None 0
Alien Surgery (Damaged) (EU2012).png
Alien Surgery (Damaged)
§10 None None 0
Fusion Core (EU2012).png
Fusion Core
§125 Fusion Lance, Guided Fusion Launcher Blaster Launcher (1x) 0
Outsider Shard (EU2012).png
Outsider Shard
N/A Outsider Shard Skeleton Key (1x) 1
Hyperwave Beacon (EU2012).png
Hyperwave Beacon
N/A None None 1
Ethereal Device Research (EU2012).png
Psi Link
N/A None None 1
Meld Icon (EU2012).png
Meld (EW DLC)
N/A Meld Recombination All Gene Mods, MEC Trooper, MEC Suit 1+
Mechtoid 3 (EU2012).png
Mechtoid Core (EW DLC)
§10 Mechtoid Autopsy None 1
Seeker 3 (EU2012).png
Seeker Wreck (EW DLC)
§5 Seeker Autopsy Ghost Grenade (4x) 5


UFO/Alien Base/Corpses Salvage

Alien Salvage
UFO/Alien Base Elerium1 Crashed Min Crashed Max Alien Alloys2 Crashed Min Crashed Max Alien Food Alien Stasis Tank UFO Nav Computer Alien Surgery UFO Power Source
Small Scout 25 12,5 18,75 60 30 54 2 1
Large Scout 50 25 37,5 120 60 108 4 2
Abductor 50 25 37,5 160 80 144 6 4 2 2
Supply Barge 100 50 75 200 100 180 10 8 4 2 4
Battleship3 100 50 75 260 130 234 6 4
Overseer4 100 50 75 120 60 108 4 4
Alien Base5 75 75 10 15 4 3
1 25 Elerium per Power Source. On Easy Difficulty mode, recovered Elerium increased by 20%. Elerium on Crashed UFOs can vary between 50% and 75% of total value
2 On Easy Difficulty mode, recovered Alloys are increased by 25% and in a Crashed UFO they vary between 50% and 90%.
3 Plus 2 Fusion Cores. Also, capturing the intact Battleship during Slingshot's Gangplank mission gives an additional 200 Elerium and 500 Alloys.
4 Plus 1 Ethereal Device.
5 Plus 1 Hyperwave Beacon and 1 Alien Entertainment.~

Source: XComStrategyGame.upk, XGStrategy/DetermineCrashLoot and XGItemTree/DetermineShipSalvage functions

The larger components of UFOs also have defined percentages for surviving a crash:

  • UFO Power Source - 33%
  • UFO Flight Computer - 50%
  • Alien Surgery, Stasis Tank and Food - 25%
  • Ethereal Device - 100%
  • If a EMP Cannon is used to bring down the UFO, the salvage percentages above, including those of Elerium and Alloys, are all increased to 100%.

It is also possible to recover amounts of Alien Alloys, Elerium and Meld from the corpses/wrecks of certain aliens:

Corpses/Wrecks Salvage
' Alien Alloys Elerium Meld
Cyberdisc Wreck 8 4
Drone Wreck 4 2
Heavy Floater Corpse 4 2 5
Sectopod Wreck 15 10
Mechtoid Core 12 8 5

Notes

  • Weapon Fragments, Alloys, and Elerium are used to manufacture most items in the game. This is why their resale value is so low and why obtaining a precise number required for each project is so difficult - the base requirements are listed but they can vary due to variances in the number of engineers, workshops, etc. Unless you are seriously strapped for cash, try selling something else instead.
  • Second Wave's Marathon doubles the requirements for everything.
  • The Enemy Within DLC adds 3 new artifacts: Meld, Mechtoid Core and Seeker Wreck. Of those, Meld can never be sold at the Grey Market.

Unlisted devices

  • "Elevator Beam" - found mainly on Battleships, these odd floor-bound pod pairs quickly and safely raise and drop the user between their repesctive levels. Standing on a pod prevents their use, and can keep an alien on a lower floor, giving you a well-defended position.
  • Abduction Pod - seen functioning in the opening cinematic, they release some kind of coagulating snare substance, cocooning humans for capture. Despite the many you'll encounter, they give no alloy resources for XCOM.
  • Syringe - sometimes when awakening a Thin Man squad, one can be seen wielding some kind of needle, often embedded in a cocooned human, obviously taking blood/tissue samples.
  • EXALT Syringe - if you attempt to stun an EXALT operative with the Arc Thrower, they will commit suicide via a self-induced lethal injection to the jugular. It appears to be a normal human-manufactured syringe; but the contents, which cause explosive hemorrhaging in a second, are unknown.
  • Plasma Bomb & Nodes - You'd think you'd get some Elerium from a plasma device that can wipe out a small town.
  • "Holodoor" - apparently some kind of hard light construct, or possibly a Plasma Window, these alien doors can apparently seal a UFO with sufficient protection from the hard vacuum of space, to high-speed maneuvers in Earth's atmosphere, and the regular transit between the two. However; shooting through the door, or poking it with a finger, seems to be enough to pop them.

See Also