Difference between revisions of "Alien Artifacts (Long War)"

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(b14 - Supercapacitors requires 4 UFO power source, not 2.)
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Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgery. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.
 
Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgery. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.
  
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|Improved Arc Thrower (4)<br>
 
|Improved Arc Thrower (4)<br>
 
Drone Capture (10)<br>
 
Drone Capture (10)<br>
SHIV Repair (10)<br>
+
Field Repairs (10)<br>
Sentinel Drone (1)<br>
+
Sentinel Drone (5)<br>
 
Advanced Flight (2)
 
Advanced Flight (2)
|32
+
|36
 
|Tracking Module (2)
 
|Tracking Module (2)
 
|-
 
|-
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|Improved Medikit (10)
 
|Improved Medikit (10)
 
|20
 
|20
|Chem Grenade (3)
+
|Chem Grenade (15)
 
|-
 
|-
 
|Floater Corpse
 
|Floater Corpse
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|SHIV Defenses (2)<br>
 
|SHIV Defenses (2)<br>
 
Advanced Flight (2)<br>
 
Advanced Flight (2)<br>
Penetrator Weapons (2)
+
Penetrator Weapons (3)
|9
+
|10
 
|Dodge Module (2)
 
|Dodge Module (2)
 
|-
 
|-
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|Muton Autopsy (10)
 
|Muton Autopsy (10)
 
|Ammo Conservation (20)
 
|Ammo Conservation (20)
|40
+
|30
 
|
 
|
 
|-
 
|-
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|Seeker Autopsy (5)
 
|Seeker Autopsy (5)
 
|UFO Countermeasures (3)<br>
 
|UFO Countermeasures (3)<br>
Stealth Satellites (6)
+
Stealth Satellites (10)
|14
+
|18
|Ghost Grenade (5)
+
|Ghost Grenade (15)
 
|-
 
|-
 
|Sectopod Wreck
 
|Sectopod Wreck
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|Alien Computers (4)
 
|Alien Computers (4)
 
|UFO Countermeasures (3)<br>
 
|UFO Countermeasures (3)<br>
Penetrator Weapons (2)<br>
+
Penetrator Weapons (3)<br>
 +
Improved Avionics (3)<br>
 
UFO Tracking (2)<br>
 
UFO Tracking (2)<br>
Stealth Satellites (6)<br>
+
Stealth Satellites (10)<br>
Sentinel Drone (1)
+
Sentinel Drone (5)
|18
+
|30
 
|Satellite Nexus (2)<br>
 
|Satellite Nexus (2)<br>
Firestorm (4)<br>
+
Firestorm (8)<br>
 
Battle Computer (1)<br>
 
Battle Computer (1)<br>
 
Tactical Sensors (1)<br>
 
Tactical Sensors (1)<br>
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|14
 
|14
 
|Elerium Generator (2)<br>
 
|Elerium Generator (2)<br>
Firestorm (2)
+
Firestorm (4)
 
|-
 
|-
 
|Alien Pistol
 
|Alien Pistol
|Compact Plasma Weapons (1)
+
|Compact Plasma Weapons (2)
 
|
 
|
|1
+
|2
 
|Plasma Pistol (1)
 
|Plasma Pistol (1)
 
Plasma Mauler (1)
 
Plasma Mauler (1)
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|Alien Rifle
 
|Alien Rifle
 
|Advanced Plasma Weapons (3)
 
|Advanced Plasma Weapons (3)
|Enhanced Plasma (1)
+
|
|4
+
|3
 
|Plasma Cannon (1)<br>
 
|Plasma Cannon (1)<br>
 
Plasma Rifle (1)<br>
 
Plasma Rifle (1)<br>
 +
Plasma Novagun (1)<br>
 
Reflex Rifle (1)<br>
 
Reflex Rifle (1)<br>
 
Reflex Cannon (1)<br>
 
Reflex Cannon (1)<br>
 
|-
 
|-
 
|Alien Heavy Weapon
 
|Alien Heavy Weapon
|Heavy Plasma Weapons (1)<br>
+
|Heavy Plasma Weapons (2)<br>
|
+
|Enhanced Plasma (1)
|1
+
|3
 
|Plasma Sniper Rifle (1)<br>
 
|Plasma Sniper Rifle (1)<br>
Plasma Novagun (1)<br>
 
 
Plasma Dragon (1)<br>
 
Plasma Dragon (1)<br>
 
Heavy Plasma Rifle (1)<br>
 
Heavy Plasma Rifle (1)<br>

Revision as of 17:20, 15 February 2015

Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgery. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.

Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun (heavy plasma), and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

Uses

Artifact Research Foundry Total needed Engineering
Sectoid Corpse Xenobiology (5)

Sectoid Autopsy (10)
Xenoneurology (10)

25 Psi Grenade (1)

Mimic Beacon (1)
Aurora Armor (1)

Sectoid Commander Corpse Autopsy (5) 5 Mind Shield (5)
Mechtoid Core Mechtoid Autopsy (3) Advanced Servomotors (8) 11 Psi Screen (1)
Drone Wreck Drone Autopsy (5) Improved Arc Thrower (4)

Drone Capture (10)
Field Repairs (10)
Sentinel Drone (5)
Advanced Flight (2)

36 Tracking Module (2)
Thin Man Corpse Thin Man Autopsy (10) Improved Medikit (10) 20 Chem Grenade (15)
Floater Corpse Floater Autopsy (10) Shaped Armor (3)

Armored Fighters (20)

33 Aim Module (3)
Heavy Floater Corpse Heavy Floater Autopsy (5) Advanced Flight (2)

Advanced Repair (4)

11
Outsider Shard Alien Communications (1) 1 Skeleton Key (1)
Chryssalid Carcass Chryssalid Autopsy (5) 5 Chitin Plating (10)
Cyberdisc Wreck Cyberdisc Autopsy (3) SHIV Defenses (2)

Advanced Flight (2)
Penetrator Weapons (3)

10 Dodge Module (2)
Muton Corpse Muton Autopsy (10) Ammo Conservation (20) 30
Berserker Corpse Berserker Autopsy (5) MEC Close Combat (5) 10 Combat Stims (1)
Muton Elite Corpse Muton Elite Autopsy (5) Tactical Rigging (20) 25
Seeker Wreck Seeker Autopsy (5) UFO Countermeasures (3)

Stealth Satellites (10)

18 Ghost Grenade (15)
Sectopod Wreck Sectopod Autopsy (3) 3 EMP Cannon (1)
Ethereal Corpse Ethereal Autopsy (3) 3
UFO Flight Computer Alien Computers (4) UFO Countermeasures (3)

Penetrator Weapons (3)
Improved Avionics (3)
UFO Tracking (2)
Stealth Satellites (10)
Sentinel Drone (5)

30 Satellite Nexus (2)

Firestorm (8)
Battle Computer (1)
Tactical Sensors (1)

UFO Power Source Alien Power Systems (6) UFO Tracking (2)

Supercapacitors (4)
Elerium Afterburners (2)

14 Elerium Generator (2)

Firestorm (4)

Alien Pistol Compact Plasma Weapons (2) 2 Plasma Pistol (1)

Plasma Mauler (1)

Alien Carbine Plasma Weapons (5) 5 Plasma Carbine (1)

Plasma Stormgun (1)

Alien Rifle Advanced Plasma Weapons (3) 3 Plasma Cannon (1)

Plasma Rifle (1)
Plasma Novagun (1)
Reflex Rifle (1)
Reflex Cannon (1)

Alien Heavy Weapon Heavy Plasma Weapons (2)
Enhanced Plasma (1) 3 Plasma Sniper Rifle (1)

Plasma Dragon (1)
Heavy Plasma Rifle (1)
Particle Cannon (1)
Superheavy Plasma (1)

Alien Surgery Advanced Surgery (12) 12
Alien Stasis Tank Advanced Surgery (12) 12