Difference between revisions of "Alien Artifacts (Long War)"

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{{CheckOutdated (Long War)|b15}}
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{{CheckOutdated (Long War)|b15e}}
 
<div style="float:right">{{Header (Long War)}}__TOC__</div>
 
<div style="float:right">{{Header (Long War)}}__TOC__</div>
 
Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.
 
Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.
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==Uses==
 
==Uses==
 
 
* Note that the '''Fusion Core''' and '''Outsider Shard''' are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
 
* Note that the '''Fusion Core''' and '''Outsider Shard''' are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
 
* Enhanced Plasma requires a Plasma Dragon, which needs an '''Alien Heavy Weapon''' to make.
 
* Enhanced Plasma requires a Plasma Dragon, which needs an '''Alien Heavy Weapon''' to make.
  
{| class="wikitable" width="80%"
+
===Alien materials===
|+
+
These materials are required in large numbers for almost all production that is based on Alien technology.
! width="15%" align="center" | Artifact
 
! width="3%" align="center" | {{Credits Icon}}
 
! width="18%" align="center" | Research
 
! width="18%" align="center" | Foundry
 
! width="5%" align="center" | Total Needed
 
! width="18%" align="center" | Engineering
 
 
 
|- align="center"
 
|[[File: Plasma Pistol Long War.png|128px]]<br />'''Alien Pistol'''
 
|20
 
|Compact Plasma Weapons (2)
 
|Reflex Pistols (1)
 
|3
 
|Plasma Pistol (1) <br />Plasma Mauler (1)
 
 
 
|- align="center"
 
|[[File: Plasma Carbine Long War.png|128px]]<br />'''Alien Carbine'''
 
|30
 
|Plasma Weapons (5)
 
|Quenchguns (2)
 
|7
 
|Plasma Stormgun (1) <br />Plasma Carbine (1)
 
 
 
|- align="center"
 
|[[File: Plasma Rifle Long War.png|128px]]<br />'''Alien Rifle'''
 
|40
 
|Advanced Plasma Weapons (3)
 
| -
 
|3
 
|Plasma Rifle (1) <br />Plasma Novagun (1) <br />Reflex Rifle (1) <br />Reflex Cannon (1) <br />Plasma Cannon (1)
 
 
 
|- align="center"
 
|[[File: Plasma Novagun Long War.png|128px]]<br />'''Alien Heavy Weapon'''
 
|50
 
|Heavy Plasma Weapons (2)
 
|Enhanced Plasma (1)
 
|3
 
|Heavy Plasma Rifle (1) <br />Plasma Sniper Rifle (1) <br />Plasma Dragon (1) <br />Particle Cannon (1) <br />Superheavy Plasma (1)
 
 
 
|- align="center"
 
|[[File:Sectoid 3 (EU2012).png|64px]]<br />'''Sectoid Corpse'''
 
|2
 
|Xenobiology (5)<br />
 
Sectoid Autopsy (10)<br />
 
Xenoneurology (10)
 
|Psi Warfare Systems (12)
 
|37
 
|Psi Grenade (1)<br />
 
Mimic Beacon (1)<br />
 
Aurora Armor (1)
 
 
 
|- align="center"
 
|[[File:Sectoid Commander 3 (EU2012).png|64px]]<br />'''Sectoid Commander Corpse'''
 
|10
 
|Sectoid Commander Autopsy (5)
 
| -
 
|5
 
|Mind Shield (5)
 
 
 
|- align="center"
 
|[[File:Floater 3 (EU2012).png|64px]]<br />'''Floater Corpse'''
 
|3
 
|Floater Autopsy (10)
 
|Armored Fighters (30) <br />Shaped Armor (25)
 
|65
 
|Aim Module (3)
 
 
 
|- align="center"
 
|[[File:Heavy Floater 3 (EU2012).png|64px]]<br />'''Heavy Floater Corpse'''
 
|5
 
|Heavy Floater Autopsy (5)
 
|Advanced Flight (5) <br />Advanced Repair (4)
 
|14
 
| -
 
 
 
|- align="center"
 
|[[File:Thin Man 3 (EU2012).png|64px]]<br />'''Thin Man Corpse'''
 
|3
 
|Thin Man Autopsy (10)
 
|Improved Medikit (20)
 
|30
 
|Chem Grenade (15)
 
 
 
|- align="center"
 
|[[File:Muton 3 (EU2012).png|64px]]<br />'''Muton Corpse'''
 
|4
 
|Muton Autopsy (10)
 
|Ammo Conservation (20)
 
|30
 
| -
 
 
 
|- align="center"
 
|[[File:Elite Muton 3 (EU2012).png|64px]]<br />'''Muton Elite Corpse'''
 
|8
 
|Muton Elite Autopsy (5)
 
|Tactical Rigging (20)
 
|25
 
| -
 
 
 
|- align="center"
 
|[[File:Berserker 3 (EU2012).png|64px]]<br />'''Berserker Corpse'''
 
|5
 
|Berserker Autopsy (5)
 
|MEC Close Combat (8)
 
|13
 
|Combat Stims (1)
 
 
 
|- align="center"
 
|[[File:Cyberdisc 3 (EU2012).png|64px]]<br />'''Cyberdisc Wreck'''
 
|10
 
|Cyberdisc Autopsy (3)
 
|Advanced Flight (5) <br />Penetrator Weapons (3) <br />Mechanized Unit Defenses (2)
 
|13
 
|Dodge Module (2)
 
 
 
|- align="center"
 
|[[File:Ethereal 3 (EU2012).png|64px]]<br />'''Ethereal Corpse'''
 
|20
 
|Ethereal Autopsy (3)
 
| -
 
|3
 
| -
 
 
 
|- align="center"
 
|[[File:Chryssalid 3 (EU2012).png|64px]]<br />'''Chryssalid Carcass'''
 
|7
 
|Chryssalid Autopsy (5)
 
| -
 
|5
 
|Chitin Plating (10)
 
 
 
|- align="center"
 
|[[File:Sectopod 3 (EU2012).png|64px]]<br />'''Sectopod Wreck'''
 
|15
 
|Sectopod Autopsy (3)
 
| -
 
|3
 
|EMP Cannon (1)
 
 
 
|- align="center"
 
|[[File:Drone 3 (EU2012).png|64px]]<br />'''Drone Wreck'''
 
|2
 
|Drone Autopsy (5)
 
|Advanced Flight (5) <br />Drone Capture (50) <br />Field Repairs (10) <br />Improved Arc Thrower (10) <br />Sentinel Drone (1)
 
|81
 
|Tracking Module (2)
 
 
 
|- align="center"
 
|[[File:Alien Entertainment (EU2012).png|64px]]<br />'''Alien Entertainment'''
 
|250
 
| -
 
| -
 
|0
 
| -
 
 
 
|- align="center"
 
|[[File:Alien Food (EU2012).png|64px]]<br />'''Alien Food'''
 
|10
 
| -
 
| -
 
|0
 
| -
 
 
 
|- align="center"
 
|[[File:Alien Stasis Tank (EU2012).png|64px]]<br />'''Alien Stasis Tank'''
 
|15
 
| -
 
|Advanced Surgery (12)
 
|12
 
| -
 
 
 
|- align="center"
 
|[[File:UFO Flight Computer (EU2012).png|64px]]<br />'''UFO Flight Computer'''
 
|30
 
|Alien Computers (4)
 
|Improved Avionics (3) <br />Penetrator Weapons (3) <br />Sentinel Drone (1) <br />Stealth Satellites (10) <br />UFO Countermeasures (4) <br />UFO Scanners (4) <br />UFO Tracking (2)
 
|31
 
|Battle Computer (1) <br />Blaster Launcher (2) <br />Firestorm (8) <br />Satellite Nexus (2) <br />Tactical Sensors (1)
 
 
 
|- align="center"
 
|[[File:Alien Surgery (EU2012).png|64px]]<br />'''Alien Surgery'''
 
|45
 
| -
 
|Advanced Surgery (12)
 
|12
 
| -
 
 
 
|- align="center"
 
|[[File:UFO Power Source (EU2012).png|64px]]<br />'''UFO Power Source'''
 
|60
 
|Alien Power Systems (6) <br />Alien Propulsion (6)
 
|Elerium Afterburners (2) <br />Phoenix Coilguns (2) <br />Supercapacitors (6)
 
|22
 
|Elerium Generator (2) <br />Firestorm (4) <br />MEC-4 Dauntless (1) <br />MEC-5 Devastator (1) <br />MEC-6 Vanguard (1) <br />MEC-7 Vindicator (1)
 
 
 
|- align="center"
 
|[[File:Alien Entertainment (Damaged) (EU2012).png|64px]]<br />'''Alien Entertainment (Damaged)'''
 
|5
 
| -
 
| -
 
| 0
 
| -
 
 
 
|- align="center"
 
|[[File:Alien Food (Damaged) (EU2012).png|64px]]<br />'''Alien Food (Damaged)'''
 
|5
 
| -
 
| -
 
| 0
 
| -
 
  
|- align="center"
+
{|class="wikitable" width="100%"
|[[File:Alien Stasis Tank (Damaged) (EU2012).png|64px]]<br />'''Alien Stasis Tank (Damaged)'''
+
|-
|5
+
!{{Item name (Long War)}}!!{{Item source (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
| -
+
|-align="center"
| -
+
|[[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]'''||Dropped by most Aliens when killed||[[Research (Long War)#Xenology|Xenoneurology]] (10), [[Research (Long War)#Xenology|Alien Biocybernetics]] (50), [[Research (Long War)#Materials and Aerospace|Alien Weaponry]] (5), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (10), [[Research (Long War)#Materials and Aerospace|Experimental Warfare]] (20), [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] (50), [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (160), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (50), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (50), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (50), [[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]] (40), [[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]] (50), [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] (80), [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] (100), [[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]] (125), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (150), [[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]] (300), [[Research (Long War)#Plasma Weapons|Plasma Weapons]] (175), [[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (150), [[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Vehicular Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Fusion Weapons]] (300), [[Foundry (Long War)|Enhanced Ballistics]] (20), [[Foundry (Long War)|Alien Grenades]] (20), [[Foundry (Long War)|Improved Arc Thrower]] (30), [[Foundry (Long War)|Enhanced Lasers]] (15), [[Foundry (Long War)|Enhanced Plasma]] (100), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Drone Capture]] (50), [[Foundry (Long War)|Ammo Conservation]] (100), [[Foundry (Long War)|Mag Pistols]] (5), [[Foundry (Long War)|Rail Pistols]] (35), [[Foundry (Long War)|Reflex Pistols]] (60), [[Foundry (Long War)|SHIV Suppression]] (5), [[Foundry (Long War)|SCOPE Upgrade]] (35), [[Foundry (Long War)|Jellied Elerium]] (50), [[Foundry (Long War)|MEC Close Combat]] (30), [[Foundry (Long War)|Tactical Rigging]] (100), [[Foundry (Long War)|Aircraft Boosters]] (10), [[Foundry (Long War)|Wingtip Sparrowhawks]] (40), [[Foundry (Long War)|Penetrator Weapons]] (45), [[Foundry (Long War)|Mechanized Unit Defenses]] (25), [[Foundry (Long War)|Improved Avionics]] (50), [[Foundry (Long War)|UFO Countermeasures]] (40), [[Foundry (Long War)|Supercapacitors]] (100), [[Foundry (Long War)|New Combat Systems]] (50), [[Foundry (Long War)|Psi Warfare Systems]] (30), [[Foundry (Long War)|Phoenix Coilguns]] (100), [[Foundry (Long War)|Quenchguns]] (80)<br />(Total: 3960)||
| 0
+
|-align="center"
| -
+
|[[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Alien Alloys]]'''||Looted from UFOs and Alien bases<br />and dropped by some aliens when killed||[[Research (Long War)#Xenology|Alien Biocybernetics]] (5), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (4), [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] (10), [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (20), [[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]] (8), [[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]] (12), [[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]] (20), [[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]] (20), [[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]] (5), [[Research (Long War)#Armor and Exoskeletons|Mind and Machine]] (20), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (10), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (20), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (15), [[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]] (10), [[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]] (10), [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] (20), [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] (20), [[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]] (20), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (20), [[Research (Long War)#Plasma Weapons|Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (10), [[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Vehicular Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Fusion Weapons]] (40), [[Foundry (Long War)|Enhanced Ballistics]] (10), [[Foundry (Long War)|Alien Grenades]] (20), [[Foundry (Long War)|Improved Arc Thrower]] (40), [[Foundry (Long War)|Advanced Repair]] (100), [[Foundry (Long War)|Enhanced Lasers]] (40), [[Foundry (Long War)|Enhanced Plasma]] (100), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Ammo Conservation]] (80), [[Foundry (Long War)|Advanced Flight]] (40), [[Foundry (Long War)|Armored Fighters]] (200), [[Foundry (Long War)|Rail Pistols]] (10), [[Foundry (Long War)|Reflex Pistols]] (30), [[Foundry (Long War)|Stealth Satellites]] (200), [[Foundry (Long War)|Jellied Elerium]] (40), [[Foundry (Long War)|MEC Close Combat]] (60), [[Foundry (Long War)|Advanced Servomotors]] (60), [[Foundry (Long War)|Shaped Armor]] (80), [[Foundry (Long War)|Sentinel Drone]] (40), [[Foundry (Long War)|Tactical Rigging]] (100), [[Foundry (Long War)|Alien Metallurgy]] (30), [[Foundry (Long War)|Wingtip Sparrowhawks]] (80), [[Foundry (Long War)|Penetrator Weapons]] (80), [[Foundry (Long War)|Mechanized Unit Defenses]] (60), [[Foundry (Long War)|Improved Avionics]] (10), [[Foundry (Long War)|UFO Countermeasures]] (10), [[Foundry (Long War)|Elerium Afterburners]] (30), [[Foundry (Long War)|Supercapacitors]] (150), [[Foundry (Long War)|UFO Tracking]] (20), [[Foundry (Long War)|Super Skyranger]] (60), [[Foundry (Long War)|Alien Nucleonics]] (120), [[Foundry (Long War)|Improved Salvage]] (40), [[Foundry (Long War)|New Combat Systems]] (30), [[Foundry (Long War)|Phoenix Coilguns]] (120), [[Foundry (Long War)|UFO Scanners]] (10), [[Foundry (Long War)|Quenchguns]] (40)<br />(Total: 2569)||[[Satellite Nexus (Long War)|Satellite Nexus]] (50), [[Elerium Generator (Long War)|Elerium Generator]] (60), [[Alien Containment (Long War)|Alien Containment]] (20), [[Hyperwave Relay (Long War)|Hyperwave Relay]] (100), [[Gollop Chamber (Long War)|Gollop Chamber]] (20), [[Phalanx Armor (Long War)|Phalanx Armor]] (8), [[Aurora Armor (Long War)|Aurora Armor]] (30), [[Kestrel Armor (Long War)|Kestrel Armor]] (8), [[Carapace Armor (Long War)|Carapace Armor]] (18), [[Banshee Armor (Long War)|Banshee Armor]] (36), [[Aegis Armor (Long War)|Aegis Armor]] (36), [[Corsair Armor (Long War)|Corsair Armor]] (50), [[Titan Armor (Long War)|Titan Armor]] (60), [[Seraph Armor (Long War)|Seraph Armor]] (40), [[Archangel Armor (Long War)|Archangel Armor]] (40), [[Shadow Armor (Long War)|Shadow Armor]] (60), [[Vortex Armor (Long War)|Vortex Armor]] (80), [[Primary Weapons (Long War)#SMGs|Laser Shatterray]] (6), [[Primary Weapons (Long War)#SMGs|Gauss Stuttergun]] (15), [[Primary Weapons (Long War)#SMGs|Pulse Stengun]] (25), [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (60), [[Primary Weapons (Long War)#Carbines|Laser Carbine]] (6), [[Primary Weapons (Long War)#Carbines|Gauss Carbine]] (20), [[Primary Weapons (Long War)#Carbines|Pulse Carbine]] (25), [[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (60), [[Primary Weapons (Long War)#Assault Rifles|Laser Rifle]] (8), [[Primary Weapons (Long War)#Assault Rifles|Gauss Rifle]] (28), [[Primary Weapons (Long War)#Assault Rifles|Pulse Rifle]] (35), [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (80), [[Primary Weapons (Long War)#Battle Rifles|Heavy Laser Rifle]] (8), [[Primary Weapons (Long War)#Battle Rifles|Heavy Gauss Rifle]] (30), [[Primary Weapons (Long War)#Battle Rifles|Heavy Pulse Rifle]] (35), [[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (80), [[Primary Weapons (Long War)#Shotguns|Scatter Laser]] (8), [[Primary Weapons (Long War)#Shotguns|Alloy Cannon]] (36), [[Primary Weapons (Long War)#Shotguns|Scatter Blaster]] (35), [[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (80), [[Primary Weapons (Long War)#Arc Rifles|Arc Rifle]] (5), [[Primary Weapons (Long War)#Marksman Rifles|Laser Strike Rifle]] (8), [[Primary Weapons (Long War)#Marksman Rifles|Alloy Strike Rifle]] (30), [[Primary Weapons (Long War)#Marksman Rifles|Blaster Rifle]] (45), [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (80), [[Primary Weapons (Long War)#Sniper Rifles|Laser Sniper Rifle]] (8), [[Primary Weapons (Long War)#Sniper Rifles|Gauss Long Rifle]] (32), [[Primary Weapons (Long War)#Sniper Rifles|Pulse Sniper Rifle]] (45), [[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (90), [[Primary Weapons (Long War)#SAWs|Autolaser]] (8), [[Primary Weapons (Long War)#SAWs|Gauss Autorifle]] (32), [[Primary Weapons (Long War)#SAWs|Pulse Autoblaster]] (45), [[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (90), [[Primary Weapons (Long War)#LMGs|Gatling Laser]] (10), [[Primary Weapons (Long War)#LMGs|Gauss Machine Gun]] (32), [[Primary Weapons (Long War)#LMGs|Gatling Pulser]] (60), [[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (85), [[Secondary Weapons (Long War)#Pistols|Laser Pistol]] (4), [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (10), [[Secondary Weapons (Long War)#Machine Pistols|Heater]] (5), [[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]] (8), [[Secondary Weapons (Long War)#Machine Pistols|Blaster]] (20), [[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (30), [[Secondary Weapons (Long War)#Rocket Launchers|Recoilless Rifle]] (50), [[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (130), [[Equipment (Long War)#Protective gear|Alloy Plating]] (8), [[Equipment (Long War)#Protective gear|Chitin Plating]] (20), [[Equipment (Long War)#Protective gear|Reinforced Armor]] (14), [[Equipment (Long War)#Protective gear|Psi Screen]] (8), [[Equipment (Long War)#Protective gear|Impact Vest]] (18), [[Equipment (Long War)#Miscellaneous gear|Walker Servos]] (8), [[Equipment (Long War)#Miscellaneous gear|Fuel Cell]] (8), [[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (20), [[Equipment (Long War)#Weapon attachments|Neural Gunlink]] (6), [[Equipment (Long War)#Weapon attachments|Illuminator Gunsight]] (10), [[Equipment (Long War)#Weapon attachments|Alloy Bipod]] (4), [[Equipment (Long War)#Special ammunition|Breaching Ammo]] (6), [[Equipment (Long War)#Special ammunition|Shredder Ammo]] (6), [[Equipment (Long War)#Special ammunition|Armor Piercing Ammo]] (12), [[Equipment (Long War)#Special ammunition|Flak Ammo]] (20), [[Equipment (Long War)#Special ammunition|Alloy Jacketed Rounds]] (6), [[Equipment (Long War)#Special ammunition|Enhanced Beam Optics]] (8), [[Equipment (Long War)#Special ammunition|Plasma Stellerator]] (20), [[Equipment (Long War)#Support grenades|Chem Grenade]] (4), [[Equipment (Long War)#Support grenades|Psi Grenade]] (2), [[Equipment (Long War)#Support grenades|Mimic Beacon]] (2), [[Equipment (Long War)#Utility devices|Shadow Device]] (10), [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (120), [[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (120), [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (80), [[Primary Weapons (Long War)#MEC primary weapons|Laser Lance]] (10), [[Primary Weapons (Long War)#MEC primary weapons|Railgun]] (60), [[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]] (60), [[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (90), [[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]] (25), [[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]] (25), [[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]] (30), [[Equipment (Long War)#MEC equipment|Core Armoring]] (10), [[Equipment (Long War)#MEC equipment|Alloy Carbide Plating]] (30), [[Equipment (Long War)#MEC equipment|Battle Computer]] (30), [[Equipment (Long War)#MEC equipment|Incinerator Module]] (20), [[Equipment (Long War)#MEC equipment|The Thumper]] (20), [[S.H.I.V. (Long_War)|Alloy SHIV]] (80), [[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]] (30), [[S.H.I.V. (Long_War)|Hover SHIV]] (60), [[S.H.I.V. (Long_War)|Rebuild Hover SHIV]] (24), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Laser]] (10), [[Primary Weapons (Long War)#SHIV weapons|Sentry Gun]] (32), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Pulser]] (50), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (85), [[Equipment (Long War)#SHIV modules|HEAT Ammo]] (6), [[Equipment (Long War)#SHIV modules|Damage Control Pod]] (10), [[Equipment (Long War)#SHIV modules|AutoSentry Turret]] (8), [[Equipment (Long War)#SHIV modules|Weapon Supercooler]] (10), [[Equipment (Long War)#SHIV modules|Elerium Turbos]] (12), [[Hangar (Long War)#Aircraft|Firestorm]] (180), [[Hangar (Long War)#Aerospace Weapons|Phoenix Cannon]] (12), [[Hangar (Long War)#Aerospace Weapons|Laser Cannon]] (30), [[Hangar (Long War)#Aerospace Weapons|EMP Cannon]] (60), [[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (50), [[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (70), [[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifacts (Long War)#Alien materials|Alien Alloys]] (1), [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (10)
 +
|-align="center"
 +
|[[File:Elerium (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Elerium]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Elerium]]'''||Looted from UFOs and Alien bases<br />and dropped by some aliens when killed||[[Research (Long War)#Xenology|Alien Biocybernetics]] (30), [[Research (Long War)#Xenology|Alien Communications]] (100), [[Research (Long War)#Xenology|Alien Command and Control]] (100), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (4), [[Research (Long War)#Materials and Aerospace|Elerium]] (60), [[Research (Long War)#Materials and Aerospace|Alien Power Systems]] (60), [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (100), [[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]] (20), [[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]] (40), [[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]] (100), [[Research (Long War)#Armor and Exoskeletons|Stealth Systems]] (100), [[Research (Long War)#Armor and Exoskeletons|Mind and Machine]] (100), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (100), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (75), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (100), [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] (10), [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] (10), [[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]] (40), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (40), [[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]] (200), [[Research (Long War)#Plasma Weapons|Plasma Weapons]] (60), [[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (80), [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (40), [[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (90), [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] (90), [[Research (Long War)#Plasma Weapons|Vehicular Plasma Weapons]] (90), [[Research (Long War)#Plasma Weapons|Fusion Weapons]] (200), [[Foundry (Long War)|Alien Grenades]] (50), [[Foundry (Long War)|Improved Arc Thrower]] (40), [[Foundry (Long War)|Enhanced Plasma]] (100), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Drone Capture]] (10), [[Foundry (Long War)|Advanced Flight]] (40), [[Foundry (Long War)|Armored Fighters]] (60), [[Foundry (Long War)|Reflex Pistols]] (30), [[Foundry (Long War)|Stealth Satellites]] (200), [[Foundry (Long War)|Jellied Elerium]] (80), [[Foundry (Long War)|MEC Close Combat]] (30), [[Foundry (Long War)|Advanced Servomotors]] (40), [[Foundry (Long War)|Shaped Armor]] (40), [[Foundry (Long War)|Sentinel Drone]] (20), [[Foundry (Long War)|Alien Metallurgy]] (10), [[Foundry (Long War)|Wingtip Sparrowhawks]] (20), [[Foundry (Long War)|UFO Countermeasures]] (60), [[Foundry (Long War)|Elerium Afterburners]] (30), [[Foundry (Long War)|Supercapacitors]] (200), [[Foundry (Long War)|UFO Tracking]] (40), [[Foundry (Long War)|Alien Nucleonics]] (40), [[Foundry (Long War)|Improved Salvage]] (20), [[Foundry (Long War)|New Combat Systems]] (20), [[Foundry (Long War)|Psi Warfare Systems]] (20), [[Foundry (Long War)|Phoenix Coilguns]] (60), [[Foundry (Long War)|UFO Scanners]] (10), [[Foundry (Long War)|Quenchguns]] (50)<br />(Total: 3369)||[[Satellite Nexus (Long War)|Satellite Nexus]] (20), [[Elerium Generator (Long War)|Elerium Generator]] (60), [[Psionic Labs (Long War)|Psionic Labs]] (20), [[Hyperwave Relay (Long War)|Hyperwave Relay]] (60), [[Gollop Chamber (Long War)|Gollop Chamber]] (60), [[Aurora Armor (Long War)|Aurora Armor]] (30), [[Banshee Armor (Long War)|Banshee Armor]] (20), [[Aegis Armor (Long War)|Aegis Armor]] (18), [[Corsair Armor (Long War)|Corsair Armor]] (40), [[Titan Armor (Long War)|Titan Armor]] (40), [[Seraph Armor (Long War)|Seraph Armor]] (80), [[Archangel Armor (Long War)|Archangel Armor]] (80), [[Shadow Armor (Long War)|Shadow Armor]] (70), [[Vortex Armor (Long War)|Vortex Armor]] (100), [[Primary Weapons (Long War)#SMGs|Gauss Stuttergun]] (4), [[Primary Weapons (Long War)#SMGs|Pulse Stengun]] (25), [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (40), [[Primary Weapons (Long War)#Carbines|Gauss Carbine]] (5), [[Primary Weapons (Long War)#Carbines|Pulse Carbine]] (25), [[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (40), [[Primary Weapons (Long War)#Assault Rifles|Gauss Rifle]] (6), [[Primary Weapons (Long War)#Assault Rifles|Pulse Rifle]] (35), [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (50), [[Primary Weapons (Long War)#Battle Rifles|Heavy Gauss Rifle]] (8), [[Primary Weapons (Long War)#Battle Rifles|Heavy Pulse Rifle]] (35), [[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (50), [[Primary Weapons (Long War)#Shotguns|Alloy Cannon]] (15), [[Primary Weapons (Long War)#Shotguns|Scatter Blaster]] (35), [[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (50), [[Primary Weapons (Long War)#Arc Rifles|Arc Rifle]] (5), [[Primary Weapons (Long War)#Marksman Rifles|Alloy Strike Rifle]] (10), [[Primary Weapons (Long War)#Marksman Rifles|Blaster Rifle]] (45), [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (50), [[Primary Weapons (Long War)#Sniper Rifles|Gauss Long Rifle]] (15), [[Primary Weapons (Long War)#Sniper Rifles|Pulse Sniper Rifle]] (45), [[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (70), [[Primary Weapons (Long War)#SAWs|Gauss Autorifle]] (6), [[Primary Weapons (Long War)#SAWs|Pulse Autoblaster]] (45), [[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (60), [[Primary Weapons (Long War)#LMGs|Gauss Machine Gun]] (10), [[Primary Weapons (Long War)#LMGs|Gatling Pulser]] (60), [[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (64), [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (30), [[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]] (3), [[Secondary Weapons (Long War)#Machine Pistols|Blaster]] (20), [[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (30), [[Secondary Weapons (Long War)#Rocket Launchers|Recoilless Rifle]] (10), [[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (70), [[Equipment (Long War)#Protective gear|Psi Screen]] (8), [[Equipment (Long War)#Protective gear|Impact Vest]] (10), [[Equipment (Long War)#Protective gear|Chameleon Suit]] (8), [[Equipment (Long War)#Miscellaneous gear|Walker Servos]] (4), [[Equipment (Long War)#Miscellaneous gear|Fuel Cell]] (24), [[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (60), [[Equipment (Long War)#Miscellaneous gear|Cognitive Enhancer]] (10), [[Equipment (Long War)#Weapon attachments|Neural Gunlink]] (8), [[Equipment (Long War)#Weapon attachments|Illuminator Gunsight]] (10), [[Equipment (Long War)#Special ammunition|Reaper Pack]] (10), [[Equipment (Long War)#Special ammunition|Plasma Stellerator]] (20), [[Equipment (Long War)#Support grenades|Psi Grenade]] (2), [[Equipment (Long War)#Support grenades|Mimic Beacon]] (25), [[Equipment (Long War)#Utility devices|Shadow Device]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (120), [[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (120), [[Primary Weapons (Long War)#MEC primary weapons|Railgun]] (10), [[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]] (60), [[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (80), [[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]] (25), [[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]] (40), [[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]] (50), [[Equipment (Long War)#MEC equipment|Battle Computer]] (10), [[Equipment (Long War)#MEC equipment|Incinerator Module]] (20), [[Equipment (Long War)#MEC equipment|The Thumper]] (20), [[S.H.I.V. (Long_War)|Hover SHIV]] (40), [[S.H.I.V. (Long_War)|Rebuild Hover SHIV]] (20), [[Primary Weapons (Long War)#SHIV weapons|Sentry Gun]] (10), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Pulser]] (50), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (70), [[Equipment (Long War)#SHIV modules|Damage Control Pod]] (5), [[Equipment (Long War)#SHIV modules|Weapon Supercooler]] (5), [[Equipment (Long War)#SHIV modules|Elerium Turbos]] (16), [[Hangar (Long War)#Aircraft|Firestorm]] (120), [[Hangar (Long War)#Aerospace Weapons|EMP Cannon]] (160), [[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (60), [[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (120), [[Hangar (Long War)#Aerospace Modules|UFO Tracking (Boost)]] (1), [[Hangar (Long War)#Aerospace Modules|Defense Matrix (Dodge)]] (2), [[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifacts (Long War)#Alien materials|Elerium]] (1), [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (40)
 +
|-align="center"
 +
|[[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Meld]]'''||Retrieved from Meld canisters<br />and dropped by some aliens when killed||[[Research (Long War)#Xenology|Xenogenetics]] (20), [[Research (Long War)#Xenology|Xenopsionics]] (15), [[Research (Long War)#Xenology|Alien Biocybernetics]] (20), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (1), [[Research (Long War)#Armor and Exoskeletons|Mind and Machine]] (5), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (10), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (10), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (10), [[Foundry (Long War)|Improved Medikit]] (20), [[Foundry (Long War)|Advanced Repair]] (80), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Ammo Conservation]] (50), [[Foundry (Long War)|Armored Fighters]] (70), [[Foundry (Long War)|Jellied Elerium]] (40), [[Foundry (Long War)|MEC Close Combat]] (40), [[Foundry (Long War)|Advanced Servomotors]] (70), [[Foundry (Long War)|Shaped Armor]] (40), [[Foundry (Long War)|Tactical Rigging]] (60), [[Foundry (Long War)|Alien Metallurgy]] (100), [[Foundry (Long War)|Aircraft Boosters]] (10), [[Foundry (Long War)|Wingtip Sparrowhawks]] (40), [[Foundry (Long War)|Supercapacitors]] (80), [[Foundry (Long War)|Alien Nucleonics]] (150), [[Foundry (Long War)|Improved Salvage]] (40), [[Foundry (Long War)|Psi Warfare Systems]] (40), [[Foundry (Long War)|Phoenix Coilguns]] (40), [[Foundry (Long War)|Quenchguns]] (25)<br />(Total: 1096)||[[Titan Armor (Long War)|Titan Armor]] (8), [[Shadow Armor (Long War)|Shadow Armor]] (40), [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (2), [[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (2), [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (3), [[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (3), [[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (4), [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (4), [[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (3), [[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (3), [[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (4), [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (1), [[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (2), [[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (3), [[Equipment (Long War)#Protective gear|Psi Screen]] (15), [[Equipment (Long War)#Protective gear|Impact Vest]] (10), [[Equipment (Long War)#Protective gear|Chameleon Suit]] (20), [[Equipment (Long War)#Miscellaneous gear|Respirator Implant]] (4), [[Equipment (Long War)#Miscellaneous gear|Walker Servos]] (10), [[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (10), [[Equipment (Long War)#Miscellaneous gear|Cognitive Enhancer]] (20), [[Equipment (Long War)#Miscellaneous gear|Neuroregulator]] (30), [[Equipment (Long War)#Weapon attachments|Neural Gunlink]] (15), [[Equipment (Long War)#Weapon attachments|Illuminator Gunsight]] (10), [[Equipment (Long War)#Special ammunition|Plasma Stellerator]] (5), [[Equipment (Long War)#Support grenades|Psi Grenade]] (1), [[Equipment (Long War)#Support grenades|Mimic Beacon]] (25), [[Equipment (Long War)#Utility devices|Combat Stims]] (4), [[Equipment (Long War)#Utility devices|Shadow Device]] (40), [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (90), [[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (90), [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (90), [[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (90), [[Primary Weapons (Long War)#MEC primary weapons|Laser Lance]] (10), [[Primary Weapons (Long War)#MEC primary weapons|Railgun]] (20), [[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]] (30), [[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (40), [[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]] (40), [[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]] (50), [[Equipment (Long War)#MEC equipment|Alloy Carbide Plating]] (20), [[Equipment (Long War)#MEC equipment|Battle Computer]] (30), [[Equipment (Long War)#MEC equipment|Tactical Sensors]] (10), [[Equipment (Long War)#MEC equipment|Incinerator Module]] (10), [[Equipment (Long War)#MEC equipment|The Thumper]] (2), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (4), [[Equipment (Long War)#SHIV modules|Damage Control Pod]] (20), [[Hangar (Long War)#Aircraft|Firestorm]] (10), [[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (5), [[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (40), [[Hangar (Long War)#Aerospace Modules|UFO Tracking (Boost)]] (1), [[Hangar (Long War)#Aerospace Modules|Defense Matrix (Dodge)]] (1), [[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (10)
 +
|}
  
|- align="center"
+
===Alien weapons===
|[[File:UFO Flight Computer (Damaged) (EU2012).png|64px]]<br />'''UFO Flight Computer (Damaged)'''
+
These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials.
|15
 
| -
 
| -
 
| 0
 
| -
 
  
|- align="center"
+
{|class="wikitable" width="100%"
|[[File:Alien Surgery (Damaged) (EU2012).png|64px]]<br />'''Alien Surgery (Damaged)'''
+
|-
|15
+
!{{Item name (Long War)}}!!{{Item source (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
| -
+
|-align="center"
| -
+
|[[File:Plasma Pistol Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]'''||Dropped by Sectoids and Sectoid Commanders<br />when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (2)<br />[[Foundry (Long War)|Reflex Pistols]] (1)<br />(Total: 3)||[[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (1)<br />[[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (1)
| 0
+
|-align="center"
| -
+
|[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]'''||Dropped by Thin Men, Floaters, Outsiders and early game Mutons<br />when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Plasma Weapons]] (5)<br />[[Foundry (Long War)|Quenchguns]] (2)<br />(Total: 7)||[[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (1)<br />[[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (1)
 +
|-align="center"
 +
|[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]'''||Dropped by Heavy Floaters and late game Mutons<br />when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (3)||[[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (1)<br />[[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (1)<br />[[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (1)<br />[[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (1)
 +
|-align="center"
 +
|[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]'''||Dropped by Muton Elites<br />when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (2)||[[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (1)<br />[[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (1)<br />[[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (1)<br />[[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (1)
 +
|-align="center"
 +
|[[File:Alien Grenade Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Grenade]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Grenade]]'''||Dropped by Heavy Floaters, Mutons, Muton Elites,<br />Exalt Elite Operatives and Exalt Elite Heavies<br />when stunned with an Arc Thrower||[[Foundry (Long War)|Alien Grenades]] (1)||
 +
|}
  
|- align="center"
+
===Alien devices===
|[[File:UFO Power Source (Damaged) (EU2012).png|64px]]<br />'''UFO Power Source (Damaged)'''
+
These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. The Food, Entertainment and damaged items can be sold freely, but the other items have been given additional use in Long War.
|30
 
| -
 
| -
 
| 0
 
| -
 
  
|- align="center"
+
{|class="wikitable" width="100%"
|[[File:Fusion Core (EU2012).png|64px]]<br />'''Fusion Core'''
+
|-
|200
+
!{{Item name (Long War)}}!!{{Item source (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
|Fusion Weapons (1)
+
|-align="center"
| -
+
|[[File:UFO Flight Computer (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]'''||Looted from UFOs||[[Research (Long War)#Materials and Aerospace|Alien Computers]] (4)<br />[[Foundry (Long War)|Stealth Satellites]] (10)<br />[[Foundry (Long War)|Sentinel Drone]] (1)<br />[[Foundry (Long War)|Penetrator Weapons]] (3)<br />[[Foundry (Long War)|Improved Avionics]] (3)<br />[[Foundry (Long War)|UFO Countermeasures]] (4)<br />[[Foundry (Long War)|UFO Tracking]] (2)<br />[[Foundry (Long War)|UFO Scanners]] (4)<br />(Total: 31)||[[Satellite Nexus (Long War)|Satellite Nexus]] (2)<br />[[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (2)<br />[[Equipment (Long War)#MEC equipment|Battle Computer]] (1)<br />[[Equipment (Long War)#MEC equipment|Tactical Sensors]] (1)<br />[[Hangar (Long War)#Aircraft|Firestorm]] (8)
|1
+
|-align="center"
|Blaster Launcher (1) <br />Fusion Lance (1)
+
|[[File:UFO Power Source (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]'''||Looted from UFOs and Alien bases||[[Research (Long War)#Materials and Aerospace|Alien Power Systems]] (6)<br />[[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (6)<br />[[Foundry (Long War)|Elerium Afterburners]] (2)<br />[[Foundry (Long War)|Supercapacitors]] (6)<br />[[Foundry (Long War)|Phoenix Coilguns]] (2)<br />(Total: 22)||[[Elerium Generator (Long War)|Elerium Generator]] (2)<br />[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1)<br />[[Hangar (Long War)#Aircraft|Firestorm]] (4)
 +
|-align="center"
 +
|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]'''||Looted from large UFOs and Alien bases||[[Foundry (Long War)|Advanced Surgery]] (12)||
 +
|-align="center"
 +
|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Surgery]]'''||Looted from large UFOs and Alien bases||[[Foundry (Long War)|Advanced Surgery]] (12)||
 +
|-align="center"
 +
|[[File:Alien Food (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Food]]'''||Looted from large UFOs and Alien bases|| ||
 +
|-align="center"
 +
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]'''||Looted from Alien bases|| ||
 +
|-align="center"
 +
|[[File:Fusion Core (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Fusion Core]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Fusion Core]]'''||Looted from very large UFOs|| ||[[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (1)<br />[[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (1)
 +
|-
 +
!{{Item name (Long War)}}!!{{Item source (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
 +
|-align="center"
 +
|[[File:UFO Flight Computer (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Flight Computer (Damaged)]]'''||Looted from UFOs|| ||
 +
|-align="center"
 +
|[[File:UFO Power Source (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Power Source (Damaged)]]'''||Looted from UFOs and Alien bases|| ||
 +
|-align="center"
 +
|[[File:Alien Stasis Tank (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]'''||Looted from large UFOs and Alien bases|| ||
 +
|-align="center"
 +
|[[File:Alien Surgery (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]'''||Looted from large UFOs and Alien bases|| ||
 +
|-align="center"
 +
|[[File:Alien Food (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]'''||Looted from large UFOs and Alien bases|| ||
 +
|-align="center"
 +
|[[File:Alien Entertainment (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]'''||Looted from Alien bases|| ||
 +
|}
  
|- align="center"
+
===Corpses===
|[[File:Mechtoid 3 (EU2012).png|64px]]<br />'''Mechtoid Core'''
+
In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.
|10
 
|Mechtoid Autopsy (3)
 
|Advanced Servomotors (8)
 
|11
 
|Psi Screen (1)
 
  
|- align="center"
+
{|class="wikitable" width="100%"
|[[File:Seeker 3 (EU2012).png|64px]]<br />'''Seeker Wreck'''
+
|-
|3
+
!{{Item name (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
|Seeker Autopsy (5)
+
|-align="center"
|UFO Countermeasures (4)
+
|[[File:Sectoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]'''||[[Research (Long War)#Alien Autopsies|Sectoid Autopsy]] (10)<br />[[Research (Long War)#Xenology|Xenobiology]] (5)<br />[[Research (Long War)#Xenology|Xenoneurology]] (10)<br />[[Foundry (Long War)|Psi Warfare Systems]] (12)<br />(Total: 37)||[[Aurora Armor (Long War)|Aurora Armor]] (1)<br />[[Equipment (Long War)#Support grenades|Psi Grenade]] (1)<br />[[Equipment (Long War)#Support grenades|Mimic Beacon]] (1)
|9
+
|-align="center"
|Shadow Device (15)
+
|[[File:Sectoid Commander 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Sectoid Commander Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Sectoid Commander Corpse]]'''||[[Research (Long War)#Alien Autopsies|Sectoid Commander Autopsy]] (5)||[[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (5)
 +
|-align="center"
 +
|[[File:Thin Man 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Thin Man Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Thin Man Corpse]]'''||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]] (10)<br />[[Foundry (Long War)|Improved Medikit]] (20)<br />(Total: 30)||[[Equipment (Long War)#Support grenades|Chem Grenade]] (15)
 +
|-align="center"
 +
|[[File:Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Floater Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Floater Corpse]]'''||[[Research (Long War)#Alien Autopsies|Floater Autopsy]] (10)<br />[[Foundry (Long War)|Armored Fighters]] (30)<br />[[Foundry (Long War)|Shaped Armor]] (25)<br />(Total: 65)||[[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (3)
 +
|-align="center"
 +
|[[File:Heavy Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Heavy Floater Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Heavy Floater Corpse]]'''||[[Research (Long War)#Alien Autopsies|Heavy Floater Autopsy]] (5)<br />[[Foundry (Long War)|Advanced Repair]] (4)<br />[[Foundry (Long War)|Advanced Flight]] (5)<br />(Total: 14)||
 +
|-align="center"
 +
|[[File:Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Muton Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Muton Corpse]]'''||[[Research (Long War)#Alien Autopsies|Muton Autopsy]] (10)<br />[[Foundry (Long War)|Ammo Conservation]] (20)<br />(Total: 30)||
 +
|-align="center"
 +
|[[File:Elite Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Muton Elite Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Muton Elite Corpse]]'''||[[Research (Long War)#Alien Autopsies|Muton Elite Autopsy]] (5)<br />[[Foundry (Long War)|Tactical Rigging]] (20)<br />(Total: 25)||
 +
|-align="center"
 +
|[[File:Berserker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Berserker Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Berserker Corpse]]'''||[[Research (Long War)#Alien Autopsies|Berserker Autopsy]] (5)<br />[[Foundry (Long War)|MEC Close Combat]] (8)<br />(Total: 13)||[[Equipment (Long War)#Utility devices|Combat Stims]] (1)
 +
|-align="center"
 +
|[[File:Ethereal 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Ethereal Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Ethereal Corpse]]'''||[[Research (Long War)#Alien Autopsies|Ethereal Autopsy]] (3)||
 +
|-
 +
!{{Item name (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
 +
|-align="center"
 +
|[[File:Chryssalid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Chryssalid Carcass]]<br />'''[[Alien Artifacts (Long War)#Corpses|Chryssalid Carcass]]'''||[[Research (Long War)#Alien Autopsies|Chryssalid Autopsy]] (5)||[[Equipment (Long War)#Protective gear|Chitin Plating]] (10)
 +
|-align="center"
 +
|[[File:Drone 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Drone Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Drone Wreck]]'''||[[Research (Long War)#Alien Autopsies|Drone Autopsy]] (5)<br />[[Foundry (Long War)|Improved Arc Thrower]] (10)<br />[[Foundry (Long War)|Field Repairs]] (10)<br />[[Foundry (Long War)|Drone Capture]] (30)<br />[[Foundry (Long War)|Advanced Flight]] (5)<br />[[Foundry (Long War)|Sentinel Drone]] (10)<br />(Total: 70)||[[Hangar (Long War)#Aerospace Modules|UFO Tracking (Boost)]] (2)
 +
|-align="center"
 +
|[[File:Seeker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Seeker Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Seeker Wreck]]'''||[[Research (Long War)#Alien Autopsies|Seeker Autopsy]] (5)<br />[[Foundry (Long War)|UFO Countermeasures]] (10)<br />(Total: 15)||[[Equipment (Long War)#Utility devices|Shadow Device]] (15)
 +
|-align="center"
 +
|[[File:Cyberdisc 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Cyberdisc Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Cyberdisc Wreck]]'''||[[Research (Long War)#Alien Autopsies|Cyberdisc Autopsy]] (3)<br />[[Foundry (Long War)|Advanced Flight]] (5)<br />[[Foundry (Long War)|Penetrator Weapons]] (3)<br />[[Foundry (Long War)|Mechanized Unit Defenses]] (2)<br />(Total: 13)||[[Hangar (Long War)#Aerospace Modules|Defense Matrix (Dodge)]] (2)
 +
|-align="center"
 +
|[[File:Sectopod 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Sectopod Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Sectopod Wreck]]'''||[[Research (Long War)#Alien Autopsies|Sectopod Autopsy]] (3)||[[Hangar (Long War)#Aerospace Weapons|EMP Cannon]] (1)
 +
|-align="center"
 +
|[[File:Mechtoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Mechtoid Core]]<br />'''[[Alien Artifacts (Long War)#Corpses|Mechtoid Core]]'''||[[Research (Long War)#Alien Autopsies|Mechtoid Autopsy]] (3)<br />[[Foundry (Long War)|Advanced Servomotors]] (8)<br />(Total: 11)||[[Equipment (Long War)#Protective gear|Psi Screen]] (1)
 +
|}
  
|- align="center"
+
===Captives===
|[[File:Outsider Shard (EU2012).png|64px]]<br />'''Outsider Shard'''
+
From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.
| -
 
|Alien Operations (1)
 
| -
 
|1
 
|Skeleton Key (1)
 
  
|- align="center"
+
{|class="wikitable" width="100%"
|[[File:Hyperwave Beacon (EU2012).png|64px]]<br />'''Hyperwave Beacon'''
+
|-
| -
+
!{{Item name (Long War)}}!!{{Required for research (Long War)}}
|Alien Communications (1)
+
|-align="center"
| -
+
|[[File:Sectoid (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Sectoid Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Sectoid Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Sectoid]] (1)
|1
+
|-align="center"
| -
+
|[[File:Sectoid Commander 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Sectoid Commander Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Sectoid Commander Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Sectoid Commander]] (1)
 +
|-align="center"
 +
|[[File:Thin Man 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Thin Man Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Thin Man Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Thin Man]] (1)
 +
|-align="center"
 +
|[[File:Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Floater Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Floater Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Floater]] (1)
 +
|-align="center"
 +
|[[File:Heavy Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Heavy Floater Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Heavy Floater Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Heavy Floater]] (1)
 +
|-align="center"
 +
|[[File:Muton 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Muton Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Muton Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Muton]] (1)
 +
|-align="center"
 +
|[[File:Elite Muton (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Muton Elite Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Muton Elite Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Muton Elite]] (1)
 +
|-align="center"
 +
|[[File:Berserker (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Berserker Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Berserker Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Berserker]] (1)
 +
|-align="center"
 +
|[[File:Ethereal (EU2012).png|128px|link=Alien Artifacts (Long War)#Captives|Ethereal Captive]]<br />'''[[Alien Artifacts (Long War)#Captives|Ethereal Captive]]'''||[[Research (Long War)#Alien Interrogations|Interrogate Ethereal]] (1)
 +
|}
  
|- align="center"
+
===Story related items===
|[[File:Ethereal Device Research (EU2012).png|64px]]<br />'''Ethereal Device'''
+
These items are required to advance the story. Note that these items cannot be sold.
| -
 
| Alien Command and Control (1)
 
| -
 
|1
 
| -
 
  
 +
{|class="wikitable" width="100%"
 +
|-
 +
!rowspan="2" {{Item name (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Required for research (Long War)}}
 +
|-align="center"
 +
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 +
|-align="center"
 +
|[[File:Outsider Shard (EU2012).png|128px|link=Alien Artifacts (Long War)#Story related items|Outsider Shard]]<br />'''[[Alien Artifacts (Long War)#Story related items|Outsider Shard]]'''||colspan="8"|Dropped by Outsiders<br />when stunned with an Arc Thrower||[[Research (Long War)#Xenology|Alien Operations]]<br />(1, not consumed)
 +
|-align="center"
 +
|[[File:Skeleton Key (EU2012).png|128px|link=Alien Artifacts (Long War)#Story related items|Skeleton Key]]<br />'''[[Alien Artifacts (Long War)#Story related items|Skeleton Key]]'''||[[Research (Long War)#Xenology|Alien Operations]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|200<br />(300)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|10<br />(15)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|10<br />(17)||1 [[Alien Artifacts (Long War)#Story related items|Outsider Shard]]||title="Duration in days&#10;(Duration when building quickly)"|20&nbsp;days<br />(10.0&nbsp;days)||
 +
|-align="center"
 +
|[[File:Hyperwave Beacon (EU2012).png|128px|link=Alien Artifacts (Long War)#Story related items|Hyperwave Beacon]]<br />'''[[Alien Artifacts (Long War)#Story related items|Hyperwave Beacon]]'''||colspan="8"|Looted from Alien base||[[Research (Long War)#Xenology|Alien Communications]] (1)
 +
|-align="center"
 +
|[[File:Ethereal Device Research (EU2012).png|128px|link=Alien Artifacts (Long War)#Story related items|Ethereal Device]]<br />'''[[Alien Artifacts (Long War)#Story related items|Ethereal Device]]'''||colspan="8"|Looted from Overseer UFO||[[Research (Long War)#Xenology|Alien Command and Control]] (1)
 +
|-align="center"
 +
|[[File:EXALT Intelligence (EU2012).png|128px|link=Alien Artifacts (Long War)#Story related items|EXALT Intelligence]]<br />'''[[Alien Artifacts (Long War)#Story related items|EXALT Intelligence]]'''||colspan="8"|Retrieved from Exalt covert operations||
 
|}
 
|}
  

Revision as of 18:03, 30 June 2015

This page may be outdated. It is up-to-date for version b15e. The latest version is 1.0.
Long War Main Page

Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.

Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

Uses

  • Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
  • Enhanced Plasma requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.

Alien materials

These materials are required in large numbers for almost all production that is based on Alien technology.

Name Source Required
for research
Required
for production
Weapon Fragment
Weapon Fragment
Dropped by most Aliens when killed Xenoneurology (10), Alien Biocybernetics (50), Alien Weaponry (5), Alien Materials (10), Experimental Warfare (20), Advanced Aerospace Concepts (50), Alien Propulsion (160), Improved Combat Exoskeletons (50), Heavy Combat Exoskeletons (50), Mobile Combat Exoskeletons (50), Beam Lasers (40), Advanced Beam Lasers (50), Gauss Weapons (80), Advanced Gauss Weapons (100), Pulse Lasers (125), Advanced Pulse Lasers (150), Electromagnetic Pulse Weapons (300), Plasma Weapons (175), Advanced Plasma Weapons (200), Compact Plasma Weapons (150), Heavy Plasma Weapons (200), Precision Plasma Weapons (200), Vehicular Plasma Weapons (200), Fusion Weapons (300), Enhanced Ballistics (20), Alien Grenades (20), Improved Arc Thrower (30), Enhanced Lasers (15), Enhanced Plasma (100), Field Repairs (10), Drone Capture (50), Ammo Conservation (100), Mag Pistols (5), Rail Pistols (35), Reflex Pistols (60), SHIV Suppression (5), SCOPE Upgrade (35), Jellied Elerium (50), MEC Close Combat (30), Tactical Rigging (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Penetrator Weapons (45), Mechanized Unit Defenses (25), Improved Avionics (50), UFO Countermeasures (40), Supercapacitors (100), New Combat Systems (50), Psi Warfare Systems (30), Phoenix Coilguns (100), Quenchguns (80)
(Total: 3960)
Alien Alloys
Alien Alloys
Looted from UFOs and Alien bases
and dropped by some aliens when killed
Alien Biocybernetics (5), Alien Materials (4), Advanced Aerospace Concepts (10), Alien Propulsion (20), Improved Body Armor (8), Advanced Body Armor (12), Mobile Power Armor (20), Advanced Power Armor (20), Antigrav Systems (5), Mind and Machine (20), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (20), Mobile Combat Exoskeletons (15), Beam Lasers (10), Advanced Beam Lasers (10), Gauss Weapons (20), Advanced Gauss Weapons (20), Pulse Lasers (20), Advanced Pulse Lasers (20), Plasma Weapons (20), Advanced Plasma Weapons (20), Compact Plasma Weapons (10), Heavy Plasma Weapons (20), Precision Plasma Weapons (20), Vehicular Plasma Weapons (20), Fusion Weapons (40), Enhanced Ballistics (10), Alien Grenades (20), Improved Arc Thrower (40), Advanced Repair (100), Enhanced Lasers (40), Enhanced Plasma (100), Field Repairs (10), Ammo Conservation (80), Advanced Flight (40), Armored Fighters (200), Rail Pistols (10), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (40), MEC Close Combat (60), Advanced Servomotors (60), Shaped Armor (80), Sentinel Drone (40), Tactical Rigging (100), Alien Metallurgy (30), Wingtip Sparrowhawks (80), Penetrator Weapons (80), Mechanized Unit Defenses (60), Improved Avionics (10), UFO Countermeasures (10), Elerium Afterburners (30), Supercapacitors (150), UFO Tracking (20), Super Skyranger (60), Alien Nucleonics (120), Improved Salvage (40), New Combat Systems (30), Phoenix Coilguns (120), UFO Scanners (10), Quenchguns (40)
(Total: 2569)
Satellite Nexus (50), Elerium Generator (60), Alien Containment (20), Hyperwave Relay (100), Gollop Chamber (20), Phalanx Armor (8), Aurora Armor (30), Kestrel Armor (8), Carapace Armor (18), Banshee Armor (36), Aegis Armor (36), Corsair Armor (50), Titan Armor (60), Seraph Armor (40), Archangel Armor (40), Shadow Armor (60), Vortex Armor (80), Laser Shatterray (6), Gauss Stuttergun (15), Pulse Stengun (25), Plasma Stormgun (60), Laser Carbine (6), Gauss Carbine (20), Pulse Carbine (25), Plasma Carbine (60), Laser Rifle (8), Gauss Rifle (28), Pulse Rifle (35), Plasma Rifle (80), Heavy Laser Rifle (8), Heavy Gauss Rifle (30), Heavy Pulse Rifle (35), Heavy Plasma Rifle (80), Scatter Laser (8), Alloy Cannon (36), Scatter Blaster (35), Reflex Cannon (80), Arc Rifle (5), Laser Strike Rifle (8), Alloy Strike Rifle (30), Blaster Rifle (45), Reflex Rifle (80), Laser Sniper Rifle (8), Gauss Long Rifle (32), Pulse Sniper Rifle (45), Plasma Sniper Rifle (90), Autolaser (8), Gauss Autorifle (32), Pulse Autoblaster (45), Plasma Novagun (90), Gatling Laser (10), Gauss Machine Gun (32), Gatling Pulser (60), Plasma Dragon (85), Laser Pistol (4), Plasma Pistol (10), Heater (5), Gauss Autopistol (8), Blaster (20), Plasma Mauler (30), Recoilless Rifle (50), Blaster Launcher (130), Alloy Plating (8), Chitin Plating (20), Reinforced Armor (14), Psi Screen (8), Impact Vest (18), Walker Servos (8), Fuel Cell (8), Mind Shield (20), Neural Gunlink (6), Illuminator Gunsight (10), Alloy Bipod (4), Breaching Ammo (6), Shredder Ammo (6), Armor Piercing Ammo (12), Flak Ammo (20), Alloy Jacketed Rounds (6), Enhanced Beam Optics (8), Plasma Stellerator (20), Chem Grenade (4), Psi Grenade (2), Mimic Beacon (2), Shadow Device (10), MEC-1 Paladin (30), MEC-2 Defender (80), MEC-3 Valiant (60), MEC-4 Dauntless (120), MEC-5 Devastator (120), MEC-6 Vanguard (80), MEC-7 Vindicator (80), Laser Lance (10), Railgun (60), Pulse Lance (60), Particle Cannon (90), Kinetic Strike Module (30), Grenade Launcher (25), Proximity Mine Launcher (25), Electro Pulse (30), Core Armoring (10), Alloy Carbide Plating (30), Battle Computer (30), Incinerator Module (20), The Thumper (20), Alloy SHIV (80), Rebuild Alloy SHIV (30), Hover SHIV (60), Rebuild Hover SHIV (24), Superheavy Laser (10), Sentry Gun (32), Superheavy Pulser (50), Superheavy Plasma (85), HEAT Ammo (6), Damage Control Pod (10), AutoSentry Turret (8), Weapon Supercooler (10), Elerium Turbos (12), Firestorm (180), Phoenix Cannon (12), Laser Cannon (30), EMP Cannon (60), Plasma Cannon (50), Fusion Lance (70), Uplink Targeting (Aim) (1), Alien Alloys (1), Skeleton Key (10)
Elerium
Elerium
Looted from UFOs and Alien bases
and dropped by some aliens when killed
Alien Biocybernetics (30), Alien Communications (100), Alien Command and Control (100), Alien Materials (4), Elerium (60), Alien Power Systems (60), Alien Propulsion (100), Mobile Power Armor (20), Advanced Power Armor (40), Antigrav Systems (100), Stealth Systems (100), Mind and Machine (100), Improved Combat Exoskeletons (100), Heavy Combat Exoskeletons (75), Mobile Combat Exoskeletons (100), Gauss Weapons (10), Advanced Gauss Weapons (10), Pulse Lasers (40), Advanced Pulse Lasers (40), Electromagnetic Pulse Weapons (200), Plasma Weapons (60), Advanced Plasma Weapons (80), Compact Plasma Weapons (40), Heavy Plasma Weapons (90), Precision Plasma Weapons (90), Vehicular Plasma Weapons (90), Fusion Weapons (200), Alien Grenades (50), Improved Arc Thrower (40), Enhanced Plasma (100), Field Repairs (10), Drone Capture (10), Advanced Flight (40), Armored Fighters (60), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (80), MEC Close Combat (30), Advanced Servomotors (40), Shaped Armor (40), Sentinel Drone (20), Alien Metallurgy (10), Wingtip Sparrowhawks (20), UFO Countermeasures (60), Elerium Afterburners (30), Supercapacitors (200), UFO Tracking (40), Alien Nucleonics (40), Improved Salvage (20), New Combat Systems (20), Psi Warfare Systems (20), Phoenix Coilguns (60), UFO Scanners (10), Quenchguns (50)
(Total: 3369)
Satellite Nexus (20), Elerium Generator (60), Psionic Labs (20), Hyperwave Relay (60), Gollop Chamber (60), Aurora Armor (30), Banshee Armor (20), Aegis Armor (18), Corsair Armor (40), Titan Armor (40), Seraph Armor (80), Archangel Armor (80), Shadow Armor (70), Vortex Armor (100), Gauss Stuttergun (4), Pulse Stengun (25), Plasma Stormgun (40), Gauss Carbine (5), Pulse Carbine (25), Plasma Carbine (40), Gauss Rifle (6), Pulse Rifle (35), Plasma Rifle (50), Heavy Gauss Rifle (8), Heavy Pulse Rifle (35), Heavy Plasma Rifle (50), Alloy Cannon (15), Scatter Blaster (35), Reflex Cannon (50), Arc Rifle (5), Alloy Strike Rifle (10), Blaster Rifle (45), Reflex Rifle (50), Gauss Long Rifle (15), Pulse Sniper Rifle (45), Plasma Sniper Rifle (70), Gauss Autorifle (6), Pulse Autoblaster (45), Plasma Novagun (60), Gauss Machine Gun (10), Gatling Pulser (60), Plasma Dragon (64), Plasma Pistol (30), Gauss Autopistol (3), Blaster (20), Plasma Mauler (30), Recoilless Rifle (10), Blaster Launcher (70), Psi Screen (8), Impact Vest (10), Chameleon Suit (8), Walker Servos (4), Fuel Cell (24), Mind Shield (60), Cognitive Enhancer (10), Neural Gunlink (8), Illuminator Gunsight (10), Reaper Pack (10), Plasma Stellerator (20), Psi Grenade (2), Mimic Beacon (25), Shadow Device (30), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (80), MEC-4 Dauntless (80), MEC-5 Devastator (80), MEC-6 Vanguard (120), MEC-7 Vindicator (120), Railgun (10), Pulse Lance (60), Particle Cannon (80), Kinetic Strike Module (25), Proximity Mine Launcher (40), Electro Pulse (50), Battle Computer (10), Incinerator Module (20), The Thumper (20), Hover SHIV (40), Rebuild Hover SHIV (20), Sentry Gun (10), Superheavy Pulser (50), Superheavy Plasma (70), Damage Control Pod (5), Weapon Supercooler (5), Elerium Turbos (16), Firestorm (120), EMP Cannon (160), Plasma Cannon (60), Fusion Lance (120), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (2), Uplink Targeting (Aim) (1), Elerium (1), Skeleton Key (40)
Meld
Meld
Retrieved from Meld canisters
and dropped by some aliens when killed
Xenogenetics (20), Xenopsionics (15), Alien Biocybernetics (20), Alien Materials (1), Mind and Machine (5), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (10), Mobile Combat Exoskeletons (10), Improved Medikit (20), Advanced Repair (80), Field Repairs (10), Ammo Conservation (50), Armored Fighters (70), Jellied Elerium (40), MEC Close Combat (40), Advanced Servomotors (70), Shaped Armor (40), Tactical Rigging (60), Alien Metallurgy (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Supercapacitors (80), Alien Nucleonics (150), Improved Salvage (40), Psi Warfare Systems (40), Phoenix Coilguns (40), Quenchguns (25)
(Total: 1096)
Titan Armor (8), Shadow Armor (40), Plasma Stormgun (2), Plasma Carbine (2), Plasma Rifle (3), Heavy Plasma Rifle (3), Reflex Cannon (4), Reflex Rifle (4), Plasma Sniper Rifle (3), Plasma Novagun (3), Plasma Dragon (4), Plasma Pistol (1), Plasma Mauler (2), Blaster Launcher (3), Psi Screen (15), Impact Vest (10), Chameleon Suit (20), Respirator Implant (4), Walker Servos (10), Mind Shield (10), Cognitive Enhancer (20), Neuroregulator (30), Neural Gunlink (15), Illuminator Gunsight (10), Plasma Stellerator (5), Psi Grenade (1), Mimic Beacon (25), Combat Stims (4), Shadow Device (40), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (60), MEC-4 Dauntless (90), MEC-5 Devastator (90), MEC-6 Vanguard (90), MEC-7 Vindicator (90), Laser Lance (10), Railgun (20), Pulse Lance (30), Particle Cannon (40), Flamethrower (30), Restorative Mist (30), Kinetic Strike Module (30), Grenade Launcher (30), Proximity Mine Launcher (40), Electro Pulse (50), Alloy Carbide Plating (20), Battle Computer (30), Tactical Sensors (10), Incinerator Module (10), The Thumper (2), Superheavy Plasma (4), Damage Control Pod (20), Firestorm (10), Plasma Cannon (5), Fusion Lance (40), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (1), Uplink Targeting (Aim) (1), Skeleton Key (10)

Alien weapons

These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials.

Name Source Required
for research
Required
for production
Alien Pistol
Alien Pistol
Dropped by Sectoids and Sectoid Commanders
when stunned with an Arc Thrower
Compact Plasma Weapons (2)
Reflex Pistols (1)
(Total: 3)
Plasma Pistol (1)
Plasma Mauler (1)
Alien Carbine
Alien Carbine
Dropped by Thin Men, Floaters, Outsiders and early game Mutons
when stunned with an Arc Thrower
Plasma Weapons (5)
Quenchguns (2)
(Total: 7)
Plasma Stormgun (1)
Plasma Carbine (1)
Alien Rifle
Alien Rifle
Dropped by Heavy Floaters and late game Mutons
when stunned with an Arc Thrower
Advanced Plasma Weapons (3) Plasma Rifle (1)
Reflex Cannon (1)
Reflex Rifle (1)
Plasma Novagun (1)
Plasma Cannon (1)
Alien Heavy Weapon
Alien Heavy Weapon
Dropped by Muton Elites
when stunned with an Arc Thrower
Heavy Plasma Weapons (2) Heavy Plasma Rifle (1)
Plasma Sniper Rifle (1)
Plasma Dragon (1)
Particle Cannon (1)
Superheavy Plasma (1)
Alien Grenade
Alien Grenade
Dropped by Heavy Floaters, Mutons, Muton Elites,
Exalt Elite Operatives and Exalt Elite Heavies
when stunned with an Arc Thrower
Alien Grenades (1)

Alien devices

These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. The Food, Entertainment and damaged items can be sold freely, but the other items have been given additional use in Long War.

Name Source Required
for research
Required
for production
UFO Flight Computer
UFO Flight Computer
Looted from UFOs Alien Computers (4)
Stealth Satellites (10)
Sentinel Drone (1)
Penetrator Weapons (3)
Improved Avionics (3)
UFO Countermeasures (4)
UFO Tracking (2)
UFO Scanners (4)
(Total: 31)
Satellite Nexus (2)
Blaster Launcher (2)
Battle Computer (1)
Tactical Sensors (1)
Firestorm (8)
UFO Power Source
UFO Power Source
Looted from UFOs and Alien bases Alien Power Systems (6)
Alien Propulsion (6)
Elerium Afterburners (2)
Supercapacitors (6)
Phoenix Coilguns (2)
(Total: 22)
Elerium Generator (2)
MEC-4 Dauntless (1)
MEC-5 Devastator (1)
MEC-6 Vanguard (1)
MEC-7 Vindicator (1)
Firestorm (4)
Alien Stasis Tank
Alien Stasis Tank
Looted from large UFOs and Alien bases Advanced Surgery (12)
Alien Surgery
Alien Surgery
Looted from large UFOs and Alien bases Advanced Surgery (12)
Alien Food
Alien Food
Looted from large UFOs and Alien bases
Alien Entertainment
Alien Entertainment
Looted from Alien bases
Fusion Core
Fusion Core
Looted from very large UFOs Blaster Launcher (1)
Fusion Lance (1)
Name Source Required
for research
Required
for production
UFO Flight Computer (Damaged)
UFO Flight Computer (Damaged)
Looted from UFOs
UFO Power Source (Damaged)
UFO Power Source (Damaged)
Looted from UFOs and Alien bases
Alien Stasis Tank (Damaged)
Alien Stasis Tank (Damaged)
Looted from large UFOs and Alien bases
Alien Surgery (Damaged)
Alien Surgery (Damaged)
Looted from large UFOs and Alien bases
Alien Food (Damaged)
Alien Food (Damaged)
Looted from large UFOs and Alien bases
Alien Entertainment (Damaged)
Alien Entertainment (Damaged)
Looted from Alien bases

Corpses

In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.

Name Required
for research
Required
for production
Sectoid Corpse
Sectoid Corpse
Sectoid Autopsy (10)
Xenobiology (5)
Xenoneurology (10)
Psi Warfare Systems (12)
(Total: 37)
Aurora Armor (1)
Psi Grenade (1)
Mimic Beacon (1)
Sectoid Commander Corpse
Sectoid Commander Corpse
Sectoid Commander Autopsy (5) Mind Shield (5)
Thin Man Corpse
Thin Man Corpse
Thin Man Autopsy (10)
Improved Medikit (20)
(Total: 30)
Chem Grenade (15)
Floater Corpse
Floater Corpse
Floater Autopsy (10)
Armored Fighters (30)
Shaped Armor (25)
(Total: 65)
Uplink Targeting (Aim) (3)
Heavy Floater Corpse
Heavy Floater Corpse
Heavy Floater Autopsy (5)
Advanced Repair (4)
Advanced Flight (5)
(Total: 14)
Muton Corpse
Muton Corpse
Muton Autopsy (10)
Ammo Conservation (20)
(Total: 30)
Muton Elite Corpse
Muton Elite Corpse
Muton Elite Autopsy (5)
Tactical Rigging (20)
(Total: 25)
Berserker Corpse
Berserker Corpse
Berserker Autopsy (5)
MEC Close Combat (8)
(Total: 13)
Combat Stims (1)
Ethereal Corpse
Ethereal Corpse
Ethereal Autopsy (3)
Name Required
for research
Required
for production
Chryssalid Carcass
Chryssalid Carcass
Chryssalid Autopsy (5) Chitin Plating (10)
Drone Wreck
Drone Wreck
Drone Autopsy (5)
Improved Arc Thrower (10)
Field Repairs (10)
Drone Capture (30)
Advanced Flight (5)
Sentinel Drone (10)
(Total: 70)
UFO Tracking (Boost) (2)
Seeker Wreck
Seeker Wreck
Seeker Autopsy (5)
UFO Countermeasures (10)
(Total: 15)
Shadow Device (15)
Cyberdisc Wreck
Cyberdisc Wreck
Cyberdisc Autopsy (3)
Advanced Flight (5)
Penetrator Weapons (3)
Mechanized Unit Defenses (2)
(Total: 13)
Defense Matrix (Dodge) (2)
Sectopod Wreck
Sectopod Wreck
Sectopod Autopsy (3) EMP Cannon (1)
Mechtoid Core
Mechtoid Core
Mechtoid Autopsy (3)
Advanced Servomotors (8)
(Total: 11)
Psi Screen (1)

Captives

From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.

Name Required
for research
Sectoid Captive
Sectoid Captive
Interrogate Sectoid (1)
Sectoid Commander Captive
Sectoid Commander Captive
Interrogate Sectoid Commander (1)
Thin Man Captive
Thin Man Captive
Interrogate Thin Man (1)
Floater Captive
Floater Captive
Interrogate Floater (1)
Heavy Floater Captive
Heavy Floater Captive
Interrogate Heavy Floater (1)
Muton Captive
Muton Captive
Interrogate Muton (1)
Muton Elite Captive
Muton Elite Captive
Interrogate Muton Elite (1)
Berserker Captive
Berserker Captive
Interrogate Berserker (1)
Ethereal Captive
Ethereal Captive
Interrogate Ethereal (1)

Story related items

These items are required to advance the story. Note that these items cannot be sold.

Name Prerequisites Cost Required
for research
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Outsider Shard
Outsider Shard
Dropped by Outsiders
when stunned with an Arc Thrower
Alien Operations
(1, not consumed)
Skeleton Key
Skeleton Key
Alien Operations 25 200
(300)
10
(15)
40
(60)
10
(17)
1 Outsider Shard 20 days
(10.0 days)
Hyperwave Beacon
Hyperwave Beacon
Looted from Alien base Alien Communications (1)
Ethereal Device
Ethereal Device
Looted from Overseer UFO Alien Command and Control (1)
EXALT Intelligence
EXALT Intelligence
Retrieved from Exalt covert operations

See also

Head red 2.png Long War: Aliens 
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat