Difference between revisions of "Alien Artifacts (Long War)"
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<div style="float:right">{{Header (Long War)}}__TOC__</div> |
<div style="float:right">{{Header (Long War)}}__TOC__</div> |
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+ | '''Alien Artifact''' is everything that your soldiers return to the base from tactical missions. |
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− | Some '''Artifacts''' that previously had no value are now used by the game as prerequisites for research projects or Foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, Foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction. |
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− | + | Gray Market values for the artifacts are changed from vanilla. Acquisitions from Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests. |
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==Alien materials== |
==Alien materials== |
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− | !{{Item name (Long War)}}!!{{ |
+ | !{{Item name (Long War)}}!!{{Sell value (Long War)}}!!{{Item source (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}} |
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− | |[[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]'''||Dropped by most |
+ | |[[File:Weapon Fragments (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Weapon Fragment]]'''||1||Dropped by most aliens when killed||[[Research (Long War)#Xenology|Xenoneurology]] (10), [[Research (Long War)#Xenology|Alien Biocybernetics]] (50), [[Research (Long War)#Materials and Aerospace|Alien Weaponry]] (5), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (10), [[Research (Long War)#Materials and Aerospace|Experimental Warfare]] (20), [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] (50), [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (160), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (50), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (50), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (50), [[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]] (40), [[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]] (50), [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] (80), [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] (100), [[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]] (125), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (150), [[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]] (300), [[Research (Long War)#Plasma Weapons|Plasma Weapons]] (175), [[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (150), [[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Vehicular Plasma Weapons]] (200), [[Research (Long War)#Plasma Weapons|Fusion Weapons]] (300), [[Foundry (Long War)|Enhanced Ballistics]] (20), [[Foundry (Long War)|Alien Grenades]] (20), [[Foundry (Long War)|Improved Arc Thrower]] (30), [[Foundry (Long War)|Enhanced Lasers]] (15), [[Foundry (Long War)|Enhanced Plasma]] (100), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Drone Capture]] (50), [[Foundry (Long War)|Ammo Conservation]] (100), [[Foundry (Long War)|Mag Pistols]] (5), [[Foundry (Long War)|Rail Pistols]] (35), [[Foundry (Long War)|Reflex Pistols]] (60), [[Foundry (Long War)|SHIV Suppression]] (5), [[Foundry (Long War)|SCOPE Upgrade]] (35), [[Foundry (Long War)|Jellied Elerium]] (50), [[Foundry (Long War)|MEC Close Combat]] (30), [[Foundry (Long War)|Tactical Rigging]] (100), [[Foundry (Long War)|Aircraft Boosters]] (10), [[Foundry (Long War)|Wingtip Sparrowhawks]] (40), [[Foundry (Long War)|Penetrator Weapons]] (45), [[Foundry (Long War)|Mechanized Unit Defenses]] (25), [[Foundry (Long War)|Improved Avionics]] (50), [[Foundry (Long War)|UFO Countermeasures]] (40), [[Foundry (Long War)|Supercapacitors]] (100), [[Foundry (Long War)|New Combat Systems]] (50), [[Foundry (Long War)|Psi Warfare Systems]] (30), [[Foundry (Long War)|Phoenix Coilguns]] (100), [[Foundry (Long War)|Quenchguns]] (80)<br />(Total: 3960)||Not required for production |
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− | |[[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Alien Alloys]]'''||Looted from UFOs and Alien bases |
+ | |[[File:Alien Alloys (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Alien Alloys]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Alien Alloys]]'''||3||Looted from UFOs and Alien bases and dropped by some aliens when killed||[[Research (Long War)#Xenology|Alien Biocybernetics]] (5), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (4), [[Research (Long War)#Materials and Aerospace|Advanced Aerospace Concepts]] (10), [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (20), [[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]] (8), [[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]] (12), [[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]] (20), [[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]] (20), [[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]] (5), [[Research (Long War)#Armor and Exoskeletons|Mind and Machine]] (20), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (10), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (20), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (15), [[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]] (10), [[Research (Long War)#Laser and Gauss Weapons|Advanced Beam Lasers]] (10), [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] (20), [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] (20), [[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]] (20), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (20), [[Research (Long War)#Plasma Weapons|Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (10), [[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Vehicular Plasma Weapons]] (20), [[Research (Long War)#Plasma Weapons|Fusion Weapons]] (40), [[Foundry (Long War)|Enhanced Ballistics]] (10), [[Foundry (Long War)|Alien Grenades]] (20), [[Foundry (Long War)|Improved Arc Thrower]] (40), [[Foundry (Long War)|Advanced Repair]] (100), [[Foundry (Long War)|Enhanced Lasers]] (40), [[Foundry (Long War)|Enhanced Plasma]] (100), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Ammo Conservation]] (80), [[Foundry (Long War)|Advanced Flight]] (40), [[Foundry (Long War)|Armored Fighters]] (200), [[Foundry (Long War)|Rail Pistols]] (10), [[Foundry (Long War)|Reflex Pistols]] (30), [[Foundry (Long War)|Stealth Satellites]] (200), [[Foundry (Long War)|Jellied Elerium]] (40), [[Foundry (Long War)|MEC Close Combat]] (60), [[Foundry (Long War)|Advanced Servomotors]] (60), [[Foundry (Long War)|Shaped Armor]] (80), [[Foundry (Long War)|Sentinel Drone]] (40), [[Foundry (Long War)|Tactical Rigging]] (100), [[Foundry (Long War)|Alien Metallurgy]] (30), [[Foundry (Long War)|Wingtip Sparrowhawks]] (80), [[Foundry (Long War)|Penetrator Weapons]] (80), [[Foundry (Long War)|Mechanized Unit Defenses]] (60), [[Foundry (Long War)|Improved Avionics]] (10), [[Foundry (Long War)|UFO Countermeasures]] (10), [[Foundry (Long War)|Elerium Afterburners]] (30), [[Foundry (Long War)|Supercapacitors]] (150), [[Foundry (Long War)|UFO Tracking]] (20), [[Foundry (Long War)|Super Skyranger]] (60), [[Foundry (Long War)|Alien Nucleonics]] (120), [[Foundry (Long War)|Improved Salvage]] (40), [[Foundry (Long War)|New Combat Systems]] (30), [[Foundry (Long War)|Phoenix Coilguns]] (120), [[Foundry (Long War)|UFO Scanners]] (10), [[Foundry (Long War)|Quenchguns]] (40)<br />(Total: 2569)||[[Satellite Nexus (Long War)|Satellite Nexus]] (50), [[Elerium Generator (Long War)|Elerium Generator]] (60), [[Alien Containment (Long War)|Alien Containment]] (20), [[Hyperwave Relay (Long War)|Hyperwave Relay]] (100), [[Gollop Chamber (Long War)|Gollop Chamber]] (20), [[Phalanx Armor (Long War)|Phalanx Armor]] (8), [[Aurora Armor (Long War)|Aurora Armor]] (30), [[Kestrel Armor (Long War)|Kestrel Armor]] (8), [[Carapace Armor (Long War)|Carapace Armor]] (18), [[Banshee Armor (Long War)|Banshee Armor]] (36), [[Aegis Armor (Long War)|Aegis Armor]] (36), [[Corsair Armor (Long War)|Corsair Armor]] (50), [[Titan Armor (Long War)|Titan Armor]] (60), [[Seraph Armor (Long War)|Seraph Armor]] (40), [[Archangel Armor (Long War)|Archangel Armor]] (40), [[Shadow Armor (Long War)|Shadow Armor]] (60), [[Vortex Armor (Long War)|Vortex Armor]] (80), [[Primary Weapons (Long War)#SMGs|Laser Shatterray]] (6), [[Primary Weapons (Long War)#SMGs|Gauss Stuttergun]] (15), [[Primary Weapons (Long War)#SMGs|Pulse Stengun]] (25), [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (60), [[Primary Weapons (Long War)#Carbines|Laser Carbine]] (6), [[Primary Weapons (Long War)#Carbines|Gauss Carbine]] (20), [[Primary Weapons (Long War)#Carbines|Pulse Carbine]] (25), [[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (60), [[Primary Weapons (Long War)#Assault Rifles|Laser Rifle]] (8), [[Primary Weapons (Long War)#Assault Rifles|Gauss Rifle]] (28), [[Primary Weapons (Long War)#Assault Rifles|Pulse Rifle]] (35), [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (80), [[Primary Weapons (Long War)#Battle Rifles|Heavy Laser Rifle]] (8), [[Primary Weapons (Long War)#Battle Rifles|Heavy Gauss Rifle]] (30), [[Primary Weapons (Long War)#Battle Rifles|Heavy Pulse Rifle]] (35), [[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (80), [[Primary Weapons (Long War)#Shotguns|Scatter Laser]] (8), [[Primary Weapons (Long War)#Shotguns|Alloy Cannon]] (36), [[Primary Weapons (Long War)#Shotguns|Scatter Blaster]] (35), [[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (80), [[Primary Weapons (Long War)#Arc Rifles|Arc Rifle]] (5), [[Primary Weapons (Long War)#Marksman Rifles|Laser Strike Rifle]] (8), [[Primary Weapons (Long War)#Marksman Rifles|Alloy Strike Rifle]] (30), [[Primary Weapons (Long War)#Marksman Rifles|Blaster Rifle]] (45), [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (80), [[Primary Weapons (Long War)#Sniper Rifles|Laser Sniper Rifle]] (8), [[Primary Weapons (Long War)#Sniper Rifles|Gauss Long Rifle]] (32), [[Primary Weapons (Long War)#Sniper Rifles|Pulse Sniper Rifle]] (45), [[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (90), [[Primary Weapons (Long War)#SAWs|Autolaser]] (8), [[Primary Weapons (Long War)#SAWs|Gauss Autorifle]] (32), [[Primary Weapons (Long War)#SAWs|Pulse Autoblaster]] (45), [[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (90), [[Primary Weapons (Long War)#LMGs|Gatling Laser]] (10), [[Primary Weapons (Long War)#LMGs|Gauss Machine Gun]] (32), [[Primary Weapons (Long War)#LMGs|Gatling Pulser]] (60), [[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (85), [[Secondary Weapons (Long War)#Pistols|Laser Pistol]] (4), [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (10), [[Secondary Weapons (Long War)#Machine Pistols|Heater]] (5), [[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]] (8), [[Secondary Weapons (Long War)#Machine Pistols|Blaster]] (20), [[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (30), [[Secondary Weapons (Long War)#Rocket Launchers|Recoilless Rifle]] (50), [[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (130), [[Equipment (Long War)#Protective gear|Alloy Plating]] (8), [[Equipment (Long War)#Protective gear|Chitin Plating]] (20), [[Equipment (Long War)#Protective gear|Reinforced Armor]] (14), [[Equipment (Long War)#Protective gear|Psi Screen]] (8), [[Equipment (Long War)#Protective gear|Impact Vest]] (18), [[Equipment (Long War)#Miscellaneous gear|Walker Servos]] (8), [[Equipment (Long War)#Miscellaneous gear|Fuel Cell]] (8), [[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (20), [[Equipment (Long War)#Weapon attachments|Neural Gunlink]] (6), [[Equipment (Long War)#Weapon attachments|Alloy Bipod]] (4), [[Equipment (Long War)#Special ammunition|Breaching Ammo]] (6), [[Equipment (Long War)#Special ammunition|Shredder Ammo]] (6), [[Equipment (Long War)#Special ammunition|Armor Piercing Ammo]] (12), [[Equipment (Long War)#Special ammunition|Flak Ammo]] (20), [[Equipment (Long War)#Special ammunition|Alloy Jacketed Rounds]] (6), [[Equipment (Long War)#Special ammunition|Enhanced Beam Optics]] (8), [[Equipment (Long War)#Special ammunition|Plasma Stellerator]] (20), [[Equipment (Long War)#Support grenades|Chem Grenade]] (4), [[Equipment (Long War)#Support grenades|Psi Grenade]] (2), [[Equipment (Long War)#Support grenades|Mimic Beacon]] (2), [[Equipment (Long War)#Utility devices|Shadow Device]] (10), [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (120), [[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (120), [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (80), [[Primary Weapons (Long War)#MEC primary weapons|Laser Lance]] (10), [[Primary Weapons (Long War)#MEC primary weapons|Railgun]] (60), [[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]] (60), [[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (90), [[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]] (25), [[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]] (25), [[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]] (30), [[Equipment (Long War)#MEC equipment|Core Armoring]] (10), [[Equipment (Long War)#MEC equipment|Alloy Carbide Plating]] (30), [[Equipment (Long War)#MEC equipment|Battle Computer]] (30), [[Equipment (Long War)#MEC equipment|Incinerator Module]] (20), [[Equipment (Long War)#MEC equipment|The Thumper]] (20), [[S.H.I.V. (Long_War)|Alloy SHIV]] (80), [[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]] (30), [[S.H.I.V. (Long_War)|Hover SHIV]] (60), [[S.H.I.V. (Long_War)|Rebuild Hover SHIV]] (24), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Laser]] (10), [[Primary Weapons (Long War)#SHIV weapons|Sentry Gun]] (32), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Pulser]] (50), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (85), [[Equipment (Long War)#SHIV modules|HEAT Ammo]] (6), [[Equipment (Long War)#SHIV modules|Damage Control Pod]] (10), [[Equipment (Long War)#SHIV modules|AutoSentry Turret]] (8), [[Equipment (Long War)#SHIV modules|Weapon Supercooler]] (10), [[Equipment (Long War)#SHIV modules|Elerium Turbos]] (12), [[Hangar (Long War)#Aircraft|Firestorm]] (180), [[Hangar (Long War)#Aerospace Weapons|Phoenix Cannon]] (12), [[Hangar (Long War)#Aerospace Weapons|Laser Cannon]] (30), [[Hangar (Long War)#Aerospace Weapons|EMP Cannon]] (60), [[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (50), [[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (70), [[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (10) |
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− | |[[File:Elerium (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Elerium]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Elerium]]'''||Looted from UFOs and Alien bases |
+ | |[[File:Elerium (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Elerium]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Elerium]]'''||3||Looted from UFOs and Alien bases and dropped by some aliens when killed||[[Research (Long War)#Xenology|Alien Biocybernetics]] (30), [[Research (Long War)#Xenology|Alien Communications]] (100), [[Research (Long War)#Xenology|Alien Command and Control]] (100), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (4), [[Research (Long War)#Materials and Aerospace|Elerium]] (60), [[Research (Long War)#Materials and Aerospace|Alien Power Systems]] (60), [[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (100), [[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]] (20), [[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]] (40), [[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]] (100), [[Research (Long War)#Armor and Exoskeletons|Stealth Systems]] (100), [[Research (Long War)#Armor and Exoskeletons|Mind and Machine]] (100), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (100), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (75), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (100), [[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]] (10), [[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]] (10), [[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]] (40), [[Research (Long War)#Laser and Gauss Weapons|Advanced Pulse Lasers]] (40), [[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]] (200), [[Research (Long War)#Plasma Weapons|Plasma Weapons]] (60), [[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (80), [[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (40), [[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (90), [[Research (Long War)#Plasma Weapons|Precision Plasma Weapons]] (90), [[Research (Long War)#Plasma Weapons|Vehicular Plasma Weapons]] (90), [[Research (Long War)#Plasma Weapons|Fusion Weapons]] (200), [[Foundry (Long War)|Alien Grenades]] (50), [[Foundry (Long War)|Improved Arc Thrower]] (40), [[Foundry (Long War)|Enhanced Plasma]] (100), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Drone Capture]] (10), [[Foundry (Long War)|Advanced Flight]] (40), [[Foundry (Long War)|Armored Fighters]] (60), [[Foundry (Long War)|Reflex Pistols]] (30), [[Foundry (Long War)|Stealth Satellites]] (200), [[Foundry (Long War)|Jellied Elerium]] (80), [[Foundry (Long War)|MEC Close Combat]] (30), [[Foundry (Long War)|Advanced Servomotors]] (40), [[Foundry (Long War)|Shaped Armor]] (40), [[Foundry (Long War)|Sentinel Drone]] (20), [[Foundry (Long War)|Alien Metallurgy]] (10), [[Foundry (Long War)|Wingtip Sparrowhawks]] (20), [[Foundry (Long War)|UFO Countermeasures]] (60), [[Foundry (Long War)|Elerium Afterburners]] (30), [[Foundry (Long War)|Supercapacitors]] (200), [[Foundry (Long War)|UFO Tracking]] (40), [[Foundry (Long War)|Alien Nucleonics]] (40), [[Foundry (Long War)|Improved Salvage]] (20), [[Foundry (Long War)|New Combat Systems]] (20), [[Foundry (Long War)|Psi Warfare Systems]] (20), [[Foundry (Long War)|Phoenix Coilguns]] (60), [[Foundry (Long War)|UFO Scanners]] (10), [[Foundry (Long War)|Quenchguns]] (50)<br />(Total: 3369)||[[Satellite Nexus (Long War)|Satellite Nexus]] (20), [[Elerium Generator (Long War)|Elerium Generator]] (60), [[Psionic Labs (Long War)|Psionic Labs]] (20), [[Hyperwave Relay (Long War)|Hyperwave Relay]] (60), [[Gollop Chamber (Long War)|Gollop Chamber]] (60), [[Aurora Armor (Long War)|Aurora Armor]] (30), [[Banshee Armor (Long War)|Banshee Armor]] (20), [[Aegis Armor (Long War)|Aegis Armor]] (18), [[Corsair Armor (Long War)|Corsair Armor]] (40), [[Titan Armor (Long War)|Titan Armor]] (40), [[Seraph Armor (Long War)|Seraph Armor]] (80), [[Archangel Armor (Long War)|Archangel Armor]] (80), [[Shadow Armor (Long War)|Shadow Armor]] (70), [[Vortex Armor (Long War)|Vortex Armor]] (100), [[Primary Weapons (Long War)#SMGs|Gauss Stuttergun]] (4), [[Primary Weapons (Long War)#SMGs|Pulse Stengun]] (25), [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (40), [[Primary Weapons (Long War)#Carbines|Gauss Carbine]] (5), [[Primary Weapons (Long War)#Carbines|Pulse Carbine]] (25), [[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (40), [[Primary Weapons (Long War)#Assault Rifles|Gauss Rifle]] (6), [[Primary Weapons (Long War)#Assault Rifles|Pulse Rifle]] (35), [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (50), [[Primary Weapons (Long War)#Battle Rifles|Heavy Gauss Rifle]] (8), [[Primary Weapons (Long War)#Battle Rifles|Heavy Pulse Rifle]] (35), [[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (50), [[Primary Weapons (Long War)#Shotguns|Alloy Cannon]] (15), [[Primary Weapons (Long War)#Shotguns|Scatter Blaster]] (35), [[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (50), [[Primary Weapons (Long War)#Arc Rifles|Arc Rifle]] (5), [[Primary Weapons (Long War)#Marksman Rifles|Alloy Strike Rifle]] (10), [[Primary Weapons (Long War)#Marksman Rifles|Blaster Rifle]] (45), [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (50), [[Primary Weapons (Long War)#Sniper Rifles|Gauss Long Rifle]] (15), [[Primary Weapons (Long War)#Sniper Rifles|Pulse Sniper Rifle]] (45), [[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (70), [[Primary Weapons (Long War)#SAWs|Gauss Autorifle]] (6), [[Primary Weapons (Long War)#SAWs|Pulse Autoblaster]] (45), [[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (60), [[Primary Weapons (Long War)#LMGs|Gauss Machine Gun]] (10), [[Primary Weapons (Long War)#LMGs|Gatling Pulser]] (60), [[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (64), [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (30), [[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]] (3), [[Secondary Weapons (Long War)#Machine Pistols|Blaster]] (20), [[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (30), [[Secondary Weapons (Long War)#Rocket Launchers|Recoilless Rifle]] (10), [[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (70), [[Equipment (Long War)#Protective gear|Psi Screen]] (8), [[Equipment (Long War)#Protective gear|Impact Vest]] (10), [[Equipment (Long War)#Protective gear|Chameleon Suit]] (8), [[Equipment (Long War)#Miscellaneous gear|Walker Servos]] (4), [[Equipment (Long War)#Miscellaneous gear|Fuel Cell]] (24), [[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (60), [[Equipment (Long War)#Weapon attachments|Neural Gunlink]] (8), [[Equipment (Long War)#Special ammunition|Reaper Pack]] (10), [[Equipment (Long War)#Special ammunition|Plasma Stellerator]] (20), [[Equipment (Long War)#Support grenades|Psi Grenade]] (2), [[Equipment (Long War)#Support grenades|Mimic Beacon]] (25), [[Equipment (Long War)#Utility devices|Shadow Device]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (80), [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (120), [[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (120), [[Primary Weapons (Long War)#MEC primary weapons|Railgun]] (10), [[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]] (60), [[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (80), [[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]] (25), [[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]] (40), [[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]] (50), [[Equipment (Long War)#MEC equipment|Battle Computer]] (10), [[Equipment (Long War)#MEC equipment|Incinerator Module]] (20), [[Equipment (Long War)#MEC equipment|The Thumper]] (20), [[S.H.I.V. (Long_War)|Hover SHIV]] (40), [[S.H.I.V. (Long_War)|Rebuild Hover SHIV]] (20), [[Primary Weapons (Long War)#SHIV weapons|Sentry Gun]] (10), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Pulser]] (50), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (70), [[Equipment (Long War)#SHIV modules|Damage Control Pod]] (5), [[Equipment (Long War)#SHIV modules|Weapon Supercooler]] (5), [[Equipment (Long War)#SHIV modules|Elerium Turbos]] (16), [[Hangar (Long War)#Aircraft|Firestorm]] (120), [[Hangar (Long War)#Aerospace Weapons|EMP Cannon]] (160), [[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (60), [[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (120), [[Hangar (Long War)#Aerospace Modules|UFO Tracking (Boost)]] (1), [[Hangar (Long War)#Aerospace Modules|Defense Matrix (Dodge)]] (2), [[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (40) |
|-align="center" |
|-align="center" |
||
− | |[[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Meld]]'''||Retrieved from Meld canisters |
+ | |[[File:Meld Icon (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien materials|Meld]]<br />'''[[Alien Artifacts (Long War)#Alien materials|Meld]]'''||4||Retrieved from Meld canisters and dropped by some aliens when killed||[[Research (Long War)#Xenology|Xenogenetics]] (20), [[Research (Long War)#Xenology|Xenopsionics]] (15), [[Research (Long War)#Xenology|Alien Biocybernetics]] (20), [[Research (Long War)#Materials and Aerospace|Alien Materials]] (1), [[Research (Long War)#Armor and Exoskeletons|Mind and Machine]] (5), [[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]] (10), [[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]] (10), [[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]] (10), [[Foundry (Long War)|Improved Medikit]] (20), [[Foundry (Long War)|Advanced Repair]] (80), [[Foundry (Long War)|Field Repairs]] (10), [[Foundry (Long War)|Ammo Conservation]] (50), [[Foundry (Long War)|Armored Fighters]] (70), [[Foundry (Long War)|Jellied Elerium]] (40), [[Foundry (Long War)|MEC Close Combat]] (40), [[Foundry (Long War)|Advanced Servomotors]] (70), [[Foundry (Long War)|Shaped Armor]] (40), [[Foundry (Long War)|Tactical Rigging]] (60), [[Foundry (Long War)|Alien Metallurgy]] (100), [[Foundry (Long War)|Aircraft Boosters]] (10), [[Foundry (Long War)|Wingtip Sparrowhawks]] (40), [[Foundry (Long War)|Supercapacitors]] (80), [[Foundry (Long War)|Alien Nucleonics]] (150), [[Foundry (Long War)|Improved Salvage]] (40), [[Foundry (Long War)|Psi Warfare Systems]] (40), [[Foundry (Long War)|Phoenix Coilguns]] (40), [[Foundry (Long War)|Quenchguns]] (25)<br />(Total: 1096)||[[Titan Armor (Long War)|Titan Armor]] (8), [[Shadow Armor (Long War)|Shadow Armor]] (40), [[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (2), [[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (2), [[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (3), [[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (3), [[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (4), [[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (4), [[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (3), [[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (3), [[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (4), [[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (1), [[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (2), [[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (3), [[Equipment (Long War)#Protective gear|Psi Screen]] (15), [[Equipment (Long War)#Protective gear|Impact Vest]] (10), [[Equipment (Long War)#Protective gear|Chameleon Suit]] (20), [[Equipment (Long War)#Miscellaneous gear|Respirator Implant]] (8), [[Equipment (Long War)#Miscellaneous gear|Walker Servos]] (10), [[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (10), [[Equipment (Long War)#Weapon attachments|Neural Gunlink]] (15), [[Equipment (Long War)#Special ammunition|Plasma Stellerator]] (5), [[Equipment (Long War)#Support grenades|Psi Grenade]] (1), [[Equipment (Long War)#Support grenades|Mimic Beacon]] (25), [[Equipment (Long War)#Utility devices|Combat Stims]] (4), [[Equipment (Long War)#Utility devices|Shadow Device]] (40), [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]] (30), [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (60), [[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (90), [[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (90), [[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (90), [[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (90), [[Primary Weapons (Long War)#MEC primary weapons|Laser Lance]] (10), [[Primary Weapons (Long War)#MEC primary weapons|Railgun]] (20), [[Primary Weapons (Long War)#MEC primary weapons|Pulse Lance]] (30), [[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (40), [[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]] (30), [[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]] (40), [[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]] (50), [[Equipment (Long War)#MEC equipment|Alloy Carbide Plating]] (20), [[Equipment (Long War)#MEC equipment|Battle Computer]] (30), [[Equipment (Long War)#MEC equipment|Tactical Sensors]] (10), [[Equipment (Long War)#MEC equipment|Incinerator Module]] (10), [[Equipment (Long War)#MEC equipment|The Thumper]] (2), [[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (4), [[Equipment (Long War)#SHIV modules|Damage Control Pod]] (20), [[Hangar (Long War)#Aircraft|Firestorm]] (10), [[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (5), [[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (40), [[Hangar (Long War)#Aerospace Modules|UFO Tracking (Boost)]] (1), [[Hangar (Long War)#Aerospace Modules|Defense Matrix (Dodge)]] (1), [[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifacts (Long War)#Story related items|Skeleton Key]] (10) |
|} |
|} |
||
==Alien weapons== |
==Alien weapons== |
||
These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials. |
These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials. |
||
⚫ | Unlike vanilla, alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place. |
||
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{|class="wikitable" width="100%" |
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|- |
|- |
||
− | !{{Item name (Long War)}}!!{{ |
+ | !{{Item name (Long War)}}!!{{Sell value (Long War)}}!!{{Item source (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}} |
|-align="center" |
|-align="center" |
||
− | |[[File:Plasma Pistol Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]'''||Dropped by Sectoids and Sectoid Commanders |
+ | |[[File:Plasma Pistol Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]'''||20||Dropped by Sectoids and Sectoid Commanders when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]] (2)<br />[[Foundry (Long War)|Reflex Pistols]] (1)<br />(Total: 3)||[[Secondary Weapons (Long War)#Pistols|Plasma Pistol]] (1)<br />[[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]] (1) |
|-align="center" |
|-align="center" |
||
− | |[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]'''||Dropped by Thin Men, Floaters, Outsiders and early game Mutons |
+ | |[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]'''||30||Dropped by Thin Men, Floaters, Outsiders and early game Mutons when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Plasma Weapons]] (5)<br />[[Foundry (Long War)|Quenchguns]] (2)<br />(Total: 7)||[[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (1)<br />[[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (1) |
|-align="center" |
|-align="center" |
||
− | |[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]'''||Dropped by Heavy Floaters and late game Mutons |
+ | |[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]'''||40||Dropped by Heavy Floaters and late game Mutons when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (3)||[[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (1)<br />[[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (1)<br />[[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (1)<br />[[Air_Combat_(Long_War)#Interceptor Weapons|Plasma Cannon]] (1) |
|-align="center" |
|-align="center" |
||
− | |[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]'''||Dropped by Muton Elites |
+ | |[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]'''||50||Dropped by Muton Elites when stunned with an Arc Thrower||[[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (2)||[[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (1)<br />[[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (1)<br />[[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (1)<br />[[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (1) |
|-align="center" |
|-align="center" |
||
− | |[[File:Alien Grenade Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Grenade]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Grenade]]'''||Dropped by Heavy Floaters, Mutons, Muton Elites,<br />Exalt Elite Operatives and Exalt Elite Heavies |
+ | |[[File:Alien Grenade Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Grenade]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Grenade]]'''|| ||Dropped by Heavy Floaters, Mutons, Muton Elites,<br />Exalt Elite Operatives and Exalt Elite Heavies when stunned with an Arc Thrower||[[Foundry (Long War)|Alien Grenades]] (1)|| |
|} |
|} |
||
==Alien devices== |
==Alien devices== |
||
− | These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices. The damaged items (and Alien Food) can be sold freely, XCOM nations will never request them. |
+ | These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices. Two devices that previously had no value are now used by the game as prerequisites for a Foundry project, particularly Alien Stasis Tanks and Alien Surgeries. Alien Food still has no use, while Alien Entertainment can be requested by a country in exchange for panic reduction. The damaged items (and Alien Food) can be sold freely, XCOM nations will never request them. |
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Line 63: | Line 62: | ||
|-align="center" |
|-align="center" |
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!colspan=2|Alien Stasis Tank |
!colspan=2|Alien Stasis Tank |
||
− | |rowspan=2|15 ||rowspan=2|5 ||rowspan=2|Looted from large UFOs and Alien bases ||rowspan=2|[[Foundry (Long War)|Advanced Surgery]] (12)||rowspan=2| |
+ | |rowspan=2|15 ||rowspan=2|5 ||rowspan=2|Looted from large UFOs and Alien bases ||rowspan=2|[[Foundry (Long War)|Advanced Surgery]] (12)||rowspan=2| |
|-align="center" |
|-align="center" |
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|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]<br>whole ||[[File:Alien Stasis Tank (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]<br>damaged |
|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]<br>whole ||[[File:Alien Stasis Tank (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]<br>damaged |
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Line 69: | Line 68: | ||
|-align="center" |
|-align="center" |
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!colspan=2|Alien Surgery |
!colspan=2|Alien Surgery |
||
− | |rowspan=2|45 ||rowspan=2|15 ||rowspan=2|Looted from large UFOs and Alien bases||rowspan=2|[[Foundry (Long War)|Advanced Surgery]] (12)||rowspan=2| |
+ | |rowspan=2|45 ||rowspan=2|15 ||rowspan=2|Looted from large UFOs and Alien bases||rowspan=2|[[Foundry (Long War)|Advanced Surgery]] (12)||rowspan=2| |
|-align="center" |
|-align="center" |
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|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]<br>whole||[[File:Alien Surgery (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]<br>damaged |
|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]<br>whole||[[File:Alien Surgery (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]<br>damaged |
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Line 75: | Line 74: | ||
|-align="center" |
|-align="center" |
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!colspan=2|Alien Food |
!colspan=2|Alien Food |
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− | |rowspan=2|10 ||rowspan=2|5 ||rowspan=2|Looted from large UFOs and Alien bases ||rowspan=2| |
+ | |rowspan=2|10 ||rowspan=2|5 ||rowspan=2|Looted from large UFOs and Alien bases ||rowspan=2| ||rowspan=2| |
|-align="center" |
|-align="center" |
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|[[File:Alien Food (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food]]<br>whole||[[File:Alien Food (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]<br>damaged |
|[[File:Alien Food (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food]]<br>whole||[[File:Alien Food (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]<br>damaged |
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Line 81: | Line 80: | ||
|-align="center" |
|-align="center" |
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!colspan=2|Alien Entertainment |
!colspan=2|Alien Entertainment |
||
− | |rowspan=2|250 ||rowspan=2|5 ||rowspan=2|Looted from Alien bases ||rowspan=2 colspan=2| Not used in research or production, but can be requested by Council members |
+ | |rowspan=2|250 ||rowspan=2|5 ||rowspan=2|Looted from Alien bases ||rowspan=2 colspan=2| Not used in research or production, but can be requested by Council members |
|-align="center" |
|-align="center" |
||
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]<br>whole||[[File:Alien Entertainment (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]<br>damaged |
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]<br>whole||[[File:Alien Entertainment (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]<br>damaged |
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Line 159: | Line 158: | ||
==Story related items== |
==Story related items== |
||
− | These items are required to advance the story. |
+ | These items are required to advance the story. They cannot be sold. |
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Revision as of 04:37, 14 March 2018
Alien Artifact is everything that your soldiers return to the base from tactical missions.
Gray Market values for the artifacts are changed from vanilla. Acquisitions from Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.
- Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
- Enhanced Plasma Foundry project requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.
Alien materials
These materials are required in large numbers for almost all production that is based on alien technology.
Alien weapons
These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials. Unlike vanilla, alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.
Name | Sell value |
Source | Required for research |
Required for production |
---|---|---|---|---|
Alien Pistol |
20 | Dropped by Sectoids and Sectoid Commanders when stunned with an Arc Thrower | Compact Plasma Weapons (2) Reflex Pistols (1) (Total: 3) |
Plasma Pistol (1) Plasma Mauler (1) |
Alien Carbine |
30 | Dropped by Thin Men, Floaters, Outsiders and early game Mutons when stunned with an Arc Thrower | Plasma Weapons (5) Quenchguns (2) (Total: 7) |
Plasma Stormgun (1) Plasma Carbine (1) |
Alien Rifle |
40 | Dropped by Heavy Floaters and late game Mutons when stunned with an Arc Thrower | Advanced Plasma Weapons (3) | Plasma Rifle (1) Reflex Cannon (1) Reflex Rifle (1) Plasma Novagun (1) Plasma Cannon (1) |
Alien Heavy Weapon |
50 | Dropped by Muton Elites when stunned with an Arc Thrower | Heavy Plasma Weapons (2) | Heavy Plasma Rifle (1) Plasma Sniper Rifle (1) Plasma Dragon (1) Particle Cannon (1) Superheavy Plasma (1) |
Alien Grenade |
Dropped by Heavy Floaters, Mutons, Muton Elites, Exalt Elite Operatives and Exalt Elite Heavies when stunned with an Arc Thrower |
Alien Grenades (1) |
Alien devices
These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices. Two devices that previously had no value are now used by the game as prerequisites for a Foundry project, particularly Alien Stasis Tanks and Alien Surgeries. Alien Food still has no use, while Alien Entertainment can be requested by a country in exchange for panic reduction. The damaged items (and Alien Food) can be sold freely, XCOM nations will never request them.
Name | Sell value |
Source | Required for research (whole only) |
Required for production (whole only) | ||
---|---|---|---|---|---|---|
UFO Flight Computer | wh. | dam. | Looted from UFOs | Alien Computers (4) Stealth Satellites (10) Sentinel Drone (1) Penetrator Weapons (3) Improved Avionics (3) UFO Countermeasures (4) UFO Tracking (2) UFO Scanners (2) (Total: 29) |
Satellite Nexus (2) Blaster Launcher (2) Battle Computer (1) Tactical Sensors (1) Firestorm (8) | |
whole |
damaged |
30 | 15 | |||
UFO Power Source | 60 | 30 | Looted from UFOs and Alien bases | Alien Power Systems (6) Alien Propulsion (6) Elerium Afterburners (2) Supercapacitors (6) Phoenix Coilguns (2) (Total: 22) |
Elerium Generator (2) MEC-4 Dauntless (1) MEC-5 Devastator (1) MEC-6 Vanguard (1) MEC-7 Vindicator (1) Firestorm (4) | |
whole |
damaged | |||||
Alien Stasis Tank | 15 | 5 | Looted from large UFOs and Alien bases | Advanced Surgery (12) | ||
whole |
damaged | |||||
Alien Surgery | 45 | 15 | Looted from large UFOs and Alien bases | Advanced Surgery (12) | ||
whole |
damaged | |||||
Alien Food | 10 | 5 | Looted from large UFOs and Alien bases | |||
whole |
damaged | |||||
Alien Entertainment | 250 | 5 | Looted from Alien bases | Not used in research or production, but can be requested by Council members | ||
whole |
damaged | |||||
Fusion Core | 200 | - | Looted from very large UFOs | Fusion Weapons (1, not consumed) |
Blaster Launcher (1) Fusion Lance (1) | |
whole |
Explodes at damage |
Corpses
In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.
Captives
From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.
Name | Sell value |
Required for research |
---|---|---|
Sectoid Captive |
10 | Interrogate Sectoid (1) |
Sectoid Commander Captive |
40 | Interrogate Sectoid Commander (1) |
Thin Man Captive |
10 | Interrogate Thin Man (1) |
Floater Captive |
10 | Interrogate Floater (1) |
Heavy Floater Captive |
20 | Interrogate Heavy Floater (1) |
Muton Captive |
10 | Interrogate Muton (1) |
Muton Elite Captive |
30 | Interrogate Muton Elite (1) |
Berserker Captive |
20 | Interrogate Berserker (1) |
Ethereal Captive |
50 | Interrogate Ethereal (1) |
These items are required to advance the story. They cannot be sold.
Name | Prerequisites | Cost | Required for | ||||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Outsider Shard |
Dropped by Outsiders when stunned with an Arc Thrower |
Alien Operations (1, not consumed) Skeleton Key (1) | |||||||
Skeleton Key |
Alien Operations | 25 | 200 (300) |
10 (15) |
40 (60) |
10 (17) |
1 Outsider Shard | 20 days (10.0 days) |
|
Hyperwave Beacon |
Looted from Alien base | Alien Communications (1) | |||||||
Ethereal Device |
Looted from Overseer UFO | Alien Command and Control (1) | |||||||
EXALT Intelligence |
Retrieved from Exalt covert operations |
See also
Long War: Aliens | |
---|---|
Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |