Difference between revisions of "Alien Artifacts (Long War)"

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==Corpses==
+
==Aliens==
In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.
+
In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses/wrecks are also required for additional research and production. With China's Xenological Remedies starting bonus, the sell values of corpses and wrecks are doubled.
 +
 
 +
You always need a single captive to perform an interrogation though. From time to time, you will receive a Council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the [[Alien Containment (Long War)|Alien Containment]] facility, all alien captives are killed.
  
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
|-
 
|-
!{{Item name (Long War)}}!!{{Sell value (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
+
!colspan=2{{Item name (Long War)}}!!colspan=2{{Sell value (Long War)}}!!rowspan=2{{Required for research (Long War)}} (corpses only)!!rowspan=2{{Required for production (Long War)}} (corpses only)
 +
|-
 +
!width=128|Corpse||width=128|Live||width=50|Corpse||width=50|Live
 +
|-align="center"
 +
!colspan=2|Sectoid
 +
|rowspan=2|2 ||rowspan=2|10 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Sectoid Autopsy]] (10)<br />[[Research (Long War)#Xenology|Xenobiology]] (5)<br />[[Research (Long War)#Xenology|Xenoneurology]] (10)<br />[[Foundry (Long War)#General Equipment Upgrades|Psi Warfare Systems]] (12)<br />(Total: 37)||rowspan=2|[[Aurora Armor (Long War)|Aurora Armor]] (1)<br />[[Equipment (Long War)#Support grenades|Psi Grenade]] (1)<br />[[Equipment (Long War)#Support grenades|Mimic Beacon]] (1)
 +
|-align="center"
 +
|[[File:Sectoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Corpse]]||[[File:Sectoid (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Captive]]
 +
 
 +
|-align="center"
 +
!colspan=2|Thin Man
 +
|rowspan=2|3 ||rowspan=2|10 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]] (10)<br />[[Foundry (Long War)#General Equipment Upgrades|Improved Medikit]] (20)<br />(Total: 30)||rowspan=2|[[Equipment (Long War)#Support grenades|Chem Grenade]] (15)
 +
|-align="center"
 +
|[[File:Thin Man 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Thin Man Corpse]]||[[File:Thin Man 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Thin Man Captive]]
 +
 
 +
|-align="center"
 +
!colspan=2|Floater
 +
|rowspan=2|3 ||rowspan=2|10 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Floater Autopsy]] (10)<br />[[Foundry (Long War)#Aerospace Improvements|Armored Fighters]] (30)<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Shaped Armor]] (25)<br />(Total: 65)||rowspan=2|[[Air Combat (Long War)#Modules|Uplink Targeting (Aim)]] (3)
 +
|-align="center"
 +
|[[File:Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Floater Corpse]]||[[File:Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Floater Captive]]
 +
 
 +
|-align="center"
 +
!colspan=2|Muton
 +
|rowspan=2|4 ||rowspan=2|10 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Muton Autopsy]] (10)<br />[[Foundry (Long War)#General Weapon Upgrades|Ammo Conservation]] (20)<br />(Total: 30)||rowspan=2|
 +
|-align="center"
 +
|[[File:Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Corpse]]||[[File:Muton 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Captive]]
 +
 
 +
|-align="center"
 +
!colspan=2|Berserker
 +
|rowspan=2|5 ||rowspan=2|20  ||rowspan=2|[[Research (Long War)#Alien Autopsies|Berserker Autopsy]] (5)<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Close Combat]] (8)<br />(Total: 13)||rowspan=2|[[Equipment (Long War)#Utility devices|Combat Stims]] (1)
 
|-align="center"
 
|-align="center"
|[[File:Sectoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]'''||2||[[Research (Long War)#Alien Autopsies|Sectoid Autopsy]] (10)<br />[[Research (Long War)#Xenology|Xenobiology]] (5)<br />[[Research (Long War)#Xenology|Xenoneurology]] (10)<br />[[Foundry (Long War)|Psi Warfare Systems]] (12)<br />(Total: 37)||[[Aurora Armor (Long War)|Aurora Armor]] (1)<br />[[Equipment (Long War)#Support grenades|Psi Grenade]] (1)<br />[[Equipment (Long War)#Support grenades|Mimic Beacon]] (1)
+
|[[File:Berserker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Berserker Corpse]]||[[File:Berserker (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Berserker Captive]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Sectoid Commander 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Sectoid Commander Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Sectoid Commander Corpse]]'''||10||[[Research (Long War)#Alien Autopsies|Sectoid Commander Autopsy]] (5)||[[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (5)
+
!colspan=2|Heavy Floater
 +
|rowspan=2|5 ||rowspan=2|20 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Heavy Floater Autopsy]] (5)<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Advanced Repair]] (4)<br />[[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] (5)<br />(Total: 14)||rowspan=2|
 
|-align="center"
 
|-align="center"
|[[File:Thin Man 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Thin Man Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Thin Man Corpse]]'''||3||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]] (10)<br />[[Foundry (Long War)|Improved Medikit]] (20)<br />(Total: 30)||[[Equipment (Long War)#Support grenades|Chem Grenade]] (15)
+
|[[File:Heavy Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Heavy Floater Corpse]]||[[File:Heavy Floater 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Heavy Floater Captive]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Floater Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Floater Corpse]]'''||3||[[Research (Long War)#Alien Autopsies|Floater Autopsy]] (10)<br />[[Foundry (Long War)|Armored Fighters]] (30)<br />[[Foundry (Long War)|Shaped Armor]] (25)<br />(Total: 65)||[[Hangar (Long War)#Aerospace Modules|Uplink Targeting (Aim)]] (3)
+
!colspan=2|Muton Elite
 +
|rowspan=2|8 ||rowspan=2|30  ||rowspan=2|[[Research (Long War)#Alien Autopsies|Muton Elite Autopsy]] (5)<br />[[Foundry (Long War)#General Equipment Upgrades|Tactical Rigging]] (20)<br />(Total: 25)||rowspan=2|
 
|-align="center"
 
|-align="center"
|[[File:Heavy Floater 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Heavy Floater Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Heavy Floater Corpse]]'''||5||[[Research (Long War)#Alien Autopsies|Heavy Floater Autopsy]] (5)<br />[[Foundry (Long War)|Advanced Repair]] (4)<br />[[Foundry (Long War)|Advanced Flight]] (5)<br />(Total: 14)||
+
|[[File:Elite Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Elite Corpse]]||[[File:Elite Muton (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Muton Elite Captive]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Muton Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Muton Corpse]]'''||4||[[Research (Long War)#Alien Autopsies|Muton Autopsy]] (10)<br />[[Foundry (Long War)|Ammo Conservation]] (20)<br />(Total: 30)||
+
!colspan=2|Sectoid Commander
 +
|rowspan=2|10 ||rowspan=2|40 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Sectoid Commander Autopsy]] (5)||rowspan=2|[[Equipment (Long War)#Miscellaneous gear|Mind Shield]] (5)
 
|-align="center"
 
|-align="center"
|[[File:Elite Muton 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Muton Elite Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Muton Elite Corpse]]'''||8||[[Research (Long War)#Alien Autopsies|Muton Elite Autopsy]] (5)<br />[[Foundry (Long War)|Tactical Rigging]] (20)<br />(Total: 25)||
+
|[[File:Sectoid Commander 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Commander Corpse]]||[[File:Sectoid Commander 1 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectoid Commander Captive]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Berserker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Berserker Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Berserker Corpse]]'''||5||[[Research (Long War)#Alien Autopsies|Berserker Autopsy]] (5)<br />[[Foundry (Long War)|MEC Close Combat]] (8)<br />(Total: 13)||[[Equipment (Long War)#Utility devices|Combat Stims]] (1)
+
!colspan=2|Ethereal
 +
|rowspan=2|20 ||rowspan=2|50 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Ethereal Autopsy]] (3)||rowspan=2|  
 
|-align="center"
 
|-align="center"
|[[File:Ethereal 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Ethereal Corpse]]<br />'''[[Alien Artifacts (Long War)#Corpses|Ethereal Corpse]]'''||20||[[Research (Long War)#Alien Autopsies|Ethereal Autopsy]] (3)||
+
|[[File:Ethereal 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Ethereal Corpse]]||[[File:Ethereal (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Ethereal Captive]]
 +
 
 
|-
 
|-
!{{Item name (Long War)}}!!{{Sell value (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
+
!colspan=2{{Item name (Long War)}}!!colspan=2{{Sell value (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
 +
 
 +
|-align="center"
 +
!colspan=2|Drone Wreck
 +
|rowspan=2 colspan=2|2 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Drone Autopsy]] (5)<br />[[Foundry (Long War)#General Equipment Upgrades|Improved Arc Thrower]] (10)<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Field Repairs]] (10)<br />[[Foundry (Long War)#General Equipment Upgrades|Drone Capture]] (30)<br />[[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] (5)<br />[[Foundry (Long War)#SHIV-Specific Upgrades|Sentinel Drone]] (10)<br />(Total: 70)||rowspan=2|[[Air Combat (Long War)#Modules|UFO Tracking (Boost)]] (2)
 +
|-align="center"
 +
|colspan=2|[[File:Drone 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Drone Wreck]]
 +
 
 +
|-align="center"
 +
!colspan=2|Seeker Wreck
 +
|rowspan=2 colspan=2|3 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Seeker Autopsy]] (5)<br />[[Foundry (Long War)#Aerospace Improvements|UFO Countermeasures]] (4)<br />(Total: 9)||rowspan=2|[[Equipment (Long War)#Utility devices|Shadow Device]] (15)
 +
|-align="center"
 +
|colspan=2|[[File:Seeker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Seeker Wreck]]
 +
 
 +
|-align="center"
 +
!colspan=2|Chryssalid Carcass
 +
|rowspan=2 colspan=2|7 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Chryssalid Autopsy]] (5)||rowspan=2|[[Equipment (Long War)#Protective gear|Chitin Plating]] (10)
 +
|-align="center"
 +
|colspan=2|[[File:Chryssalid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Chryssalid Carcass]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Chryssalid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Chryssalid Carcass]]<br />'''[[Alien Artifacts (Long War)#Corpses|Chryssalid Carcass]]'''||7||[[Research (Long War)#Alien Autopsies|Chryssalid Autopsy]] (5)||[[Equipment (Long War)#Protective gear|Chitin Plating]] (10)
+
!colspan=2|Cyberdisc Wreck
 +
|rowspan=2 colspan=2|10 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Cyberdisc Autopsy]] (3)<br />[[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] (5)<br />[[Foundry (Long War)#Aerospace Improvements|Penetrator Weapons]] (3)<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Mechanized Unit Defenses]] (2)<br />(Total: 13)||rowspan=2|[[Air Combat (Long War)#Modules|Defense Matrix (Dodge)]] (2)
 
|-align="center"
 
|-align="center"
|[[File:Drone 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Drone Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Drone Wreck]]'''||2||[[Research (Long War)#Alien Autopsies|Drone Autopsy]] (5)<br />[[Foundry (Long War)|Improved Arc Thrower]] (10)<br />[[Foundry (Long War)|Field Repairs]] (10)<br />[[Foundry (Long War)|Drone Capture]] (30)<br />[[Foundry (Long War)|Advanced Flight]] (5)<br />[[Foundry (Long War)|Sentinel Drone]] (10)<br />(Total: 70)||[[Hangar (Long War)#Aerospace Modules|UFO Tracking (Boost)]] (2)
+
|colspan=2|[[File:Cyberdisc 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Cyberdisc Wreck]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Seeker 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Seeker Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Seeker Wreck]]'''||3||[[Research (Long War)#Alien Autopsies|Seeker Autopsy]] (5)<br />[[Foundry (Long War)|UFO Countermeasures]] (4)<br />(Total: 9)||[[Equipment (Long War)#Utility devices|Shadow Device]] (15)
+
!colspan=2|Mechtoid Core
 +
|rowspan=2 colspan=2|10 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Mechtoid Autopsy]] (3)<br />[[Foundry (Long War)#General Mechanical Unit Upgrades|Advanced Servomotors]] (8)<br />(Total: 11) ||rowspan=2|[[Equipment (Long War)#Protective gear|Psi Screen]] (1)
 
|-align="center"
 
|-align="center"
|[[File:Cyberdisc 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Cyberdisc Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Cyberdisc Wreck]]'''||10||[[Research (Long War)#Alien Autopsies|Cyberdisc Autopsy]] (3)<br />[[Foundry (Long War)|Advanced Flight]] (5)<br />[[Foundry (Long War)|Penetrator Weapons]] (3)<br />[[Foundry (Long War)|Mechanized Unit Defenses]] (2)<br />(Total: 13)||[[Hangar (Long War)#Aerospace Modules|Defense Matrix (Dodge)]] (2)
+
|colspan=2|[[File:Mechtoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Mechtoid Core]]
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Sectopod 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Sectopod Wreck]]<br />'''[[Alien Artifacts (Long War)#Corpses|Sectopod Wreck]]'''||15||[[Research (Long War)#Alien Autopsies|Sectopod Autopsy]] (3)||[[Hangar (Long War)#Aerospace Weapons|EMP Cannon]] (1)
+
!colspan=2|Sectopod Wreck
 +
|rowspan=2 colspan=2|15 ||rowspan=2|[[Research (Long War)#Alien Autopsies|Sectopod Autopsy]] (3)||rowspan=2|[[Air Combat (Long War)#Interceptor Weapons|EMP Cannon]] (1)
 
|-align="center"
 
|-align="center"
|[[File:Mechtoid 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Corpses|Mechtoid Core]]<br />'''[[Alien Artifacts (Long War)#Corpses|Mechtoid Core]]'''||10||[[Research (Long War)#Alien Autopsies|Mechtoid Autopsy]] (3)<br />[[Foundry (Long War)|Advanced Servomotors]] (8)<br />(Total: 11)||[[Equipment (Long War)#Protective gear|Psi Screen]] (1)
+
|colspan=2|[[File:Sectopod 3 (EU2012).png|128px|link=Alien Artifacts (Long War)#Aliens|Sectopod Wreck]]
 
|}
 
|}
  

Revision as of 14:27, 16 March 2018

Long War Main Page

Alien Artifact is everything that your soldiers return to the base from tactical missions.

Gray Market values for the artifacts are changed from vanilla. Acquisitions from Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

  • Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
  • Enhanced Plasma Foundry project requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.

Alien materials

These materials are required in large numbers for almost all production that is based on alien technology.

Name Sell
value
Source Required
for research
Required
for production
Weapon Fragment
Weapon Fragment
1 Dropped by most aliens when killed Xenoneurology (10), Alien Biocybernetics (50), Alien Weaponry (5), Alien Materials (10), Experimental Warfare (20), Advanced Aerospace Concepts (50), Alien Propulsion (160), Improved Combat Exoskeletons (50), Heavy Combat Exoskeletons (50), Mobile Combat Exoskeletons (50), Beam Lasers (40), Advanced Beam Lasers (50), Gauss Weapons (80), Advanced Gauss Weapons (100), Pulse Lasers (125), Advanced Pulse Lasers (150), Electromagnetic Pulse Weapons (300), Plasma Weapons (175), Advanced Plasma Weapons (200), Compact Plasma Weapons (150), Heavy Plasma Weapons (200), Precision Plasma Weapons (200), Vehicular Plasma Weapons (200), Fusion Weapons (300), Enhanced Ballistics (20), Alien Grenades (20), Improved Arc Thrower (30), Enhanced Lasers (15), Enhanced Plasma (100), Field Repairs (10), Drone Capture (50), Ammo Conservation (100), Mag Pistols (5), Rail Pistols (35), Reflex Pistols (60), SHIV Suppression (5), SCOPE Upgrade (35), Jellied Elerium (50), MEC Close Combat (30), Tactical Rigging (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Penetrator Weapons (45), Mechanized Unit Defenses (25), Improved Avionics (50), UFO Countermeasures (40), Supercapacitors (100), New Combat Systems (50), Psi Warfare Systems (30), Phoenix Coilguns (100), Quenchguns (80)
(Total: 3960)
Not required for production
Alien Alloys
Alien Alloys
3 Looted from UFOs and Alien bases and dropped by some aliens when killed Alien Biocybernetics (5), Alien Materials (4), Advanced Aerospace Concepts (10), Alien Propulsion (20), Improved Body Armor (8), Advanced Body Armor (12), Mobile Power Armor (20), Advanced Power Armor (20), Antigrav Systems (5), Mind and Machine (20), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (20), Mobile Combat Exoskeletons (15), Beam Lasers (10), Advanced Beam Lasers (10), Gauss Weapons (20), Advanced Gauss Weapons (20), Pulse Lasers (20), Advanced Pulse Lasers (20), Plasma Weapons (20), Advanced Plasma Weapons (20), Compact Plasma Weapons (10), Heavy Plasma Weapons (20), Precision Plasma Weapons (20), Vehicular Plasma Weapons (20), Fusion Weapons (40), Enhanced Ballistics (10), Alien Grenades (20), Improved Arc Thrower (40), Advanced Repair (100), Enhanced Lasers (40), Enhanced Plasma (100), Field Repairs (10), Ammo Conservation (80), Advanced Flight (40), Armored Fighters (200), Rail Pistols (10), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (40), MEC Close Combat (60), Advanced Servomotors (60), Shaped Armor (80), Sentinel Drone (40), Tactical Rigging (100), Alien Metallurgy (30), Wingtip Sparrowhawks (80), Penetrator Weapons (80), Mechanized Unit Defenses (60), Improved Avionics (10), UFO Countermeasures (10), Elerium Afterburners (30), Supercapacitors (150), UFO Tracking (20), Super Skyranger (60), Alien Nucleonics (120), Improved Salvage (40), New Combat Systems (30), Phoenix Coilguns (120), UFO Scanners (10), Quenchguns (40)
(Total: 2569)
Satellite Nexus (50), Elerium Generator (60), Alien Containment (20), Hyperwave Relay (100), Gollop Chamber (20), Phalanx Armor (8), Aurora Armor (30), Kestrel Armor (8), Carapace Armor (18), Banshee Armor (36), Aegis Armor (36), Corsair Armor (50), Titan Armor (60), Seraph Armor (40), Archangel Armor (40), Shadow Armor (60), Vortex Armor (80), Laser Shatterray (6), Gauss Stuttergun (15), Pulse Stengun (25), Plasma Stormgun (60), Laser Carbine (6), Gauss Carbine (20), Pulse Carbine (25), Plasma Carbine (60), Laser Rifle (8), Gauss Rifle (28), Pulse Rifle (35), Plasma Rifle (80), Heavy Laser Rifle (8), Heavy Gauss Rifle (30), Heavy Pulse Rifle (35), Heavy Plasma Rifle (80), Scatter Laser (8), Alloy Cannon (36), Scatter Blaster (35), Reflex Cannon (80), Arc Rifle (5), Laser Strike Rifle (8), Alloy Strike Rifle (30), Blaster Rifle (45), Reflex Rifle (80), Laser Sniper Rifle (8), Gauss Long Rifle (32), Pulse Sniper Rifle (45), Plasma Sniper Rifle (90), Autolaser (8), Gauss Autorifle (32), Pulse Autoblaster (45), Plasma Novagun (90), Gatling Laser (10), Gauss Machine Gun (32), Gatling Pulser (60), Plasma Dragon (85), Laser Pistol (4), Plasma Pistol (10), Heater (5), Gauss Autopistol (8), Blaster (20), Plasma Mauler (30), Recoilless Rifle (50), Blaster Launcher (130), Alloy Plating (8), Chitin Plating (20), Reinforced Armor (14), Psi Screen (8), Impact Vest (18), Walker Servos (8), Fuel Cell (8), Mind Shield (20), Neural Gunlink (6), Alloy Bipod (4), Breaching Ammo (6), Shredder Ammo (6), Armor Piercing Ammo (12), Flak Ammo (20), Alloy Jacketed Rounds (6), Enhanced Beam Optics (8), Plasma Stellerator (20), Chem Grenade (4), Psi Grenade (2), Mimic Beacon (2), Shadow Device (10), MEC-1 Paladin (30), MEC-2 Defender (80), MEC-3 Valiant (60), MEC-4 Dauntless (120), MEC-5 Devastator (120), MEC-6 Vanguard (80), MEC-7 Vindicator (80), Laser Lance (10), Railgun (60), Pulse Lance (60), Particle Cannon (90), Kinetic Strike Module (30), Grenade Launcher (25), Proximity Mine Launcher (25), Electro Pulse (30), Core Armoring (10), Alloy Carbide Plating (30), Battle Computer (30), Incinerator Module (20), The Thumper (20), Alloy SHIV (80), Rebuild Alloy SHIV (30), Hover SHIV (60), Rebuild Hover SHIV (24), Superheavy Laser (10), Sentry Gun (32), Superheavy Pulser (50), Superheavy Plasma (85), HEAT Ammo (6), Damage Control Pod (10), AutoSentry Turret (8), Weapon Supercooler (10), Elerium Turbos (12), Firestorm (180), Phoenix Cannon (12), Laser Cannon (30), EMP Cannon (60), Plasma Cannon (50), Fusion Lance (70), Uplink Targeting (Aim) (1), Skeleton Key (10)
Elerium
Elerium
3 Looted from UFOs and Alien bases and dropped by some aliens when killed Alien Biocybernetics (30), Alien Communications (100), Alien Command and Control (100), Alien Materials (4), Elerium (60), Alien Power Systems (60), Alien Propulsion (100), Mobile Power Armor (20), Advanced Power Armor (40), Antigrav Systems (100), Stealth Systems (100), Mind and Machine (100), Improved Combat Exoskeletons (100), Heavy Combat Exoskeletons (75), Mobile Combat Exoskeletons (100), Gauss Weapons (10), Advanced Gauss Weapons (10), Pulse Lasers (40), Advanced Pulse Lasers (40), Electromagnetic Pulse Weapons (200), Plasma Weapons (60), Advanced Plasma Weapons (80), Compact Plasma Weapons (40), Heavy Plasma Weapons (90), Precision Plasma Weapons (90), Vehicular Plasma Weapons (90), Fusion Weapons (200), Alien Grenades (50), Improved Arc Thrower (40), Enhanced Plasma (100), Field Repairs (10), Drone Capture (10), Advanced Flight (40), Armored Fighters (60), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (80), MEC Close Combat (30), Advanced Servomotors (40), Shaped Armor (40), Sentinel Drone (20), Alien Metallurgy (10), Wingtip Sparrowhawks (20), UFO Countermeasures (60), Elerium Afterburners (30), Supercapacitors (200), UFO Tracking (40), Alien Nucleonics (40), Improved Salvage (20), New Combat Systems (20), Psi Warfare Systems (20), Phoenix Coilguns (60), UFO Scanners (10), Quenchguns (50)
(Total: 3369)
Satellite Nexus (20), Elerium Generator (60), Psionic Labs (20), Hyperwave Relay (60), Gollop Chamber (60), Aurora Armor (30), Banshee Armor (20), Aegis Armor (18), Corsair Armor (40), Titan Armor (40), Seraph Armor (80), Archangel Armor (80), Shadow Armor (70), Vortex Armor (100), Gauss Stuttergun (4), Pulse Stengun (25), Plasma Stormgun (40), Gauss Carbine (5), Pulse Carbine (25), Plasma Carbine (40), Gauss Rifle (6), Pulse Rifle (35), Plasma Rifle (50), Heavy Gauss Rifle (8), Heavy Pulse Rifle (35), Heavy Plasma Rifle (50), Alloy Cannon (15), Scatter Blaster (35), Reflex Cannon (50), Arc Rifle (5), Alloy Strike Rifle (10), Blaster Rifle (45), Reflex Rifle (50), Gauss Long Rifle (15), Pulse Sniper Rifle (45), Plasma Sniper Rifle (70), Gauss Autorifle (6), Pulse Autoblaster (45), Plasma Novagun (60), Gauss Machine Gun (10), Gatling Pulser (60), Plasma Dragon (64), Plasma Pistol (30), Gauss Autopistol (3), Blaster (20), Plasma Mauler (30), Recoilless Rifle (10), Blaster Launcher (70), Psi Screen (8), Impact Vest (10), Chameleon Suit (8), Walker Servos (4), Fuel Cell (24), Mind Shield (60), Neural Gunlink (8), Reaper Pack (10), Plasma Stellerator (20), Psi Grenade (2), Mimic Beacon (25), Shadow Device (30), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (80), MEC-4 Dauntless (80), MEC-5 Devastator (80), MEC-6 Vanguard (120), MEC-7 Vindicator (120), Railgun (10), Pulse Lance (60), Particle Cannon (80), Kinetic Strike Module (25), Proximity Mine Launcher (40), Electro Pulse (50), Battle Computer (10), Incinerator Module (20), The Thumper (20), Hover SHIV (40), Rebuild Hover SHIV (20), Sentry Gun (10), Superheavy Pulser (50), Superheavy Plasma (70), Damage Control Pod (5), Weapon Supercooler (5), Elerium Turbos (16), Firestorm (120), EMP Cannon (160), Plasma Cannon (60), Fusion Lance (120), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (2), Uplink Targeting (Aim) (1), Skeleton Key (40)
Meld
Meld
4 Retrieved from Meld canisters and dropped by some aliens when killed Xenogenetics (20), Xenopsionics (15), Alien Biocybernetics (20), Alien Materials (1), Mind and Machine (5), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (10), Mobile Combat Exoskeletons (10), Improved Medikit (20), Advanced Repair (80), Field Repairs (10), Ammo Conservation (50), Armored Fighters (70), Jellied Elerium (40), MEC Close Combat (40), Advanced Servomotors (70), Shaped Armor (40), Tactical Rigging (60), Alien Metallurgy (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Supercapacitors (80), Alien Nucleonics (150), Improved Salvage (40), Psi Warfare Systems (40), Phoenix Coilguns (40), Quenchguns (25)
(Total: 1096)
Titan Armor (8), Shadow Armor (40), Plasma Stormgun (2), Plasma Carbine (2), Plasma Rifle (3), Heavy Plasma Rifle (3), Reflex Cannon (4), Reflex Rifle (4), Plasma Sniper Rifle (3), Plasma Novagun (3), Plasma Dragon (4), Plasma Pistol (1), Plasma Mauler (2), Blaster Launcher (3), Psi Screen (15), Impact Vest (10), Chameleon Suit (20), Respirator Implant (8), Walker Servos (10), Mind Shield (10), Neural Gunlink (15), Plasma Stellerator (5), Psi Grenade (1), Mimic Beacon (25), Combat Stims (4), Shadow Device (40), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (60), MEC-4 Dauntless (90), MEC-5 Devastator (90), MEC-6 Vanguard (90), MEC-7 Vindicator (90), Laser Lance (10), Railgun (20), Pulse Lance (30), Particle Cannon (40), Flamethrower (30), Restorative Mist (30), Kinetic Strike Module (30), Grenade Launcher (30), Proximity Mine Launcher (40), Electro Pulse (50), Alloy Carbide Plating (20), Battle Computer (30), Tactical Sensors (10), Incinerator Module (10), The Thumper (2), Superheavy Plasma (4), Damage Control Pod (20), Firestorm (10), Plasma Cannon (5), Fusion Lance (40), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (1), Uplink Targeting (Aim) (1), Skeleton Key (10)

Alien weapons

These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials. Unlike vanilla, alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

Name Sell
value
Source Required
for research
Required
for production
Alien Pistol
Alien Pistol
20 Dropped by Sectoids and Sectoid Commanders when stunned with an Arc Thrower Compact Plasma Weapons (2)
Reflex Pistols (1)
(Total: 3)
Plasma Pistol (1)
Plasma Mauler (1)
Alien Carbine
Alien Carbine
30 Dropped by Thin Men, Floaters, Outsiders and early game Mutons when stunned with an Arc Thrower Plasma Weapons (5)
Quenchguns (2)
(Total: 7)
Plasma Stormgun (1)
Plasma Carbine (1)
Alien Rifle
Alien Rifle
40 Dropped by Heavy Floaters and late game Mutons when stunned with an Arc Thrower Advanced Plasma Weapons (3) Plasma Rifle (1)
Reflex Cannon (1)
Reflex Rifle (1)
Plasma Novagun (1)
Plasma Cannon (1)
Alien Heavy Weapon
Alien Heavy Weapon
50 Dropped by Muton Elites when stunned with an Arc Thrower Heavy Plasma Weapons (2) Heavy Plasma Rifle (1)
Plasma Sniper Rifle (1)
Plasma Dragon (1)
Particle Cannon (1)
Superheavy Plasma (1)
Alien Grenade
Alien Grenade
Dropped by Heavy Floaters, Mutons, Muton Elites,
Exalt Elite Operatives and Exalt Elite Heavies when stunned with an Arc Thrower
Alien Grenades (1)

Alien devices

These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices. Two devices that previously had no value are now used by the game as prerequisites for a Foundry project, particularly Alien Stasis Tanks and Alien Surgeries. Alien Food still has no use, while Alien Entertainment can be requested by a country in exchange for panic reduction. The damaged items (and Alien Food) can be sold freely, XCOM nations will never request them.

Name Sell
value
Source Required
for research (whole only)
Required
for production (whole only)
UFO Flight Computer wh. dam. Looted from UFOs Alien Computers (4)
Stealth Satellites (10)
Sentinel Drone (1)
Penetrator Weapons (3)
Improved Avionics (3)
UFO Countermeasures (4)
UFO Tracking (2)
UFO Scanners (2)
(Total: 29)
Satellite Nexus (2)
Blaster Launcher (2)
Battle Computer (1)
Tactical Sensors (1)
Firestorm (8)
UFO Flight Computer
whole
UFO Flight Computer (Damaged)
damaged
30 15
UFO Power Source 60 30 Looted from UFOs and Alien bases Alien Power Systems (6)
Alien Propulsion (6)
Elerium Afterburners (2)
Supercapacitors (6)
Phoenix Coilguns (2)
(Total: 22)
Elerium Generator (2)
MEC-4 Dauntless (1)
MEC-5 Devastator (1)
MEC-6 Vanguard (1)
MEC-7 Vindicator (1)
Firestorm (4)
UFO Power Source
whole
UFO Power Source (Damaged)
damaged
Alien Stasis Tank 15 5 Looted from large UFOs and Alien bases Advanced Surgery (12)
Alien Stasis Tank
whole
Alien Stasis Tank (Damaged)
damaged
Alien Surgery 45 15 Looted from large UFOs and Alien bases Advanced Surgery (12)
Alien Surgery
whole
Alien Surgery (Damaged)
damaged
Alien Food 10 5 Looted from large UFOs and Alien bases
Alien Food
whole
Alien Food (Damaged)
damaged
Alien Entertainment 250 5 Looted from Alien bases Not used in research or production, but can be requested by Council members
Alien Entertainment
whole
Alien Entertainment (Damaged)
damaged
Fusion Core 200 - Looted from very large UFOs Fusion Weapons
(1, not consumed)
Blaster Launcher (1)
Fusion Lance (1)
Fusion Core
whole

Explodes at damage

Aliens

In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses/wrecks are also required for additional research and production. With China's Xenological Remedies starting bonus, the sell values of corpses and wrecks are doubled.

You always need a single captive to perform an interrogation though. From time to time, you will receive a Council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all alien captives are killed.

Name Sell
value
Required
for research (corpses only)
Required
for production (corpses only)
Corpse Live Corpse Live
Sectoid 2 10 Sectoid Autopsy (10)
Xenobiology (5)
Xenoneurology (10)
Psi Warfare Systems (12)
(Total: 37)
Aurora Armor (1)
Psi Grenade (1)
Mimic Beacon (1)
Sectoid Corpse Sectoid Captive
Thin Man 3 10 Thin Man Autopsy (10)
Improved Medikit (20)
(Total: 30)
Chem Grenade (15)
Thin Man Corpse Thin Man Captive
Floater 3 10 Floater Autopsy (10)
Armored Fighters (30)
Shaped Armor (25)
(Total: 65)
Uplink Targeting (Aim) (3)
Floater Corpse Floater Captive
Muton 4 10 Muton Autopsy (10)
Ammo Conservation (20)
(Total: 30)
Muton Corpse Muton Captive
Berserker 5 20 Berserker Autopsy (5)
MEC Close Combat (8)
(Total: 13)
Combat Stims (1)
Berserker Corpse Berserker Captive
Heavy Floater 5 20 Heavy Floater Autopsy (5)
Advanced Repair (4)
Advanced Flight (5)
(Total: 14)
Heavy Floater Corpse Heavy Floater Captive
Muton Elite 8 30 Muton Elite Autopsy (5)
Tactical Rigging (20)
(Total: 25)
Muton Elite Corpse Muton Elite Captive
Sectoid Commander 10 40 Sectoid Commander Autopsy (5) Mind Shield (5)
Sectoid Commander Corpse Sectoid Commander Captive
Ethereal 20 50 Ethereal Autopsy (3)
Ethereal Corpse Ethereal Captive
Name Sell
value
Required
for research
Required
for production
Drone Wreck 2 Drone Autopsy (5)
Improved Arc Thrower (10)
Field Repairs (10)
Drone Capture (30)
Advanced Flight (5)
Sentinel Drone (10)
(Total: 70)
UFO Tracking (Boost) (2)
Drone Wreck
Seeker Wreck 3 Seeker Autopsy (5)
UFO Countermeasures (4)
(Total: 9)
Shadow Device (15)
Seeker Wreck
Chryssalid Carcass 7 Chryssalid Autopsy (5) Chitin Plating (10)
Chryssalid Carcass
Cyberdisc Wreck 10 Cyberdisc Autopsy (3)
Advanced Flight (5)
Penetrator Weapons (3)
Mechanized Unit Defenses (2)
(Total: 13)
Defense Matrix (Dodge) (2)
Cyberdisc Wreck
Mechtoid Core 10 Mechtoid Autopsy (3)
Advanced Servomotors (8)
(Total: 11)
Psi Screen (1)
Mechtoid Core
Sectopod Wreck 15 Sectopod Autopsy (3) EMP Cannon (1)
Sectopod Wreck

Captives

From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.

Name Sell
value
Required
for research
Sectoid Captive
Sectoid Captive
10 Interrogate Sectoid (1)
Sectoid Commander Captive
Sectoid Commander Captive
40 Interrogate Sectoid Commander (1)
Thin Man Captive
Thin Man Captive
10 Interrogate Thin Man (1)
Floater Captive
Floater Captive
10 Interrogate Floater (1)
Heavy Floater Captive
Heavy Floater Captive
20 Interrogate Heavy Floater (1)
Muton Captive
Muton Captive
10 Interrogate Muton (1)
Muton Elite Captive
Muton Elite Captive
30 Interrogate Muton Elite (1)
Berserker Captive
Berserker Captive
20 Interrogate Berserker (1)
Ethereal Captive
Ethereal Captive
50 Interrogate Ethereal (1)

Story related items

These items are required to advance the story. They cannot be sold.

Name Prerequisites Cost Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Outsider Shard
Outsider Shard
Dropped by Outsiders
when stunned with an Arc Thrower
Alien Operations
(1, not consumed)
Skeleton Key (1)
Skeleton Key
Skeleton Key
Alien Operations 25 200
(300)
10
(15)
40
(60)
10
(17)
1 Outsider Shard 20 days
(10.0 days)
Alien Base Assault
(mission)
Hyperwave Beacon
Hyperwave Beacon
Looted from Alien base Alien Communications (1)
Ethereal Device
Ethereal Device
Looted from Overseer UFO Alien Command and Control (1)
EXALT Intelligence
EXALT Intelligence
Retrieved from Exalt covert operations

See also

Head red 2.png Long War: Aliens 
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat