Difference between revisions of "Alien Artifacts (Long War)"

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|[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]'''||Dropped by Thin Men, Floaters, Outsiders and early game Mutons<br />when stunned with an Arc Thrower||30||[[Research (Long War)#Plasma Weapons|Plasma Weapons]] (5)<br />[[Foundry (Long War)|Quenchguns]] (2)<br />(Total: 7)||[[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (1)<br />[[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (1)
 
|[[File:Plasma Carbine Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Carbine]]'''||Dropped by Thin Men, Floaters, Outsiders and early game Mutons<br />when stunned with an Arc Thrower||30||[[Research (Long War)#Plasma Weapons|Plasma Weapons]] (5)<br />[[Foundry (Long War)|Quenchguns]] (2)<br />(Total: 7)||[[Primary Weapons (Long War)#SMGs|Plasma Stormgun]] (1)<br />[[Primary Weapons (Long War)#Carbines|Plasma Carbine]] (1)
 
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|[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]'''||Dropped by Heavy Floaters and late game Mutons<br />when stunned with an Arc Thrower||40||[[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (3)||[[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (1)<br />[[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (1)<br />[[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (1)<br />[[Hangar (Long War)#Aerospace Weapons|Plasma Cannon]] (1)
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|[[File:Plasma Rifle Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Rifle]]'''||Dropped by Heavy Floaters and late game Mutons<br />when stunned with an Arc Thrower||40||[[Research (Long War)#Plasma Weapons|Advanced Plasma Weapons]] (3)||[[Primary Weapons (Long War)#Assault Rifles|Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Shotguns|Reflex Cannon]] (1)<br />[[Primary Weapons (Long War)#Marksman Rifles|Reflex Rifle]] (1)<br />[[Primary Weapons (Long War)#SAWs|Plasma Novagun]] (1)<br />[[Air_Combat_(Long_War)#Interceptor Weapons|Plasma Cannon]] (1)
 
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|[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]'''||Dropped by Muton Elites<br />when stunned with an Arc Thrower||50||[[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (2)||[[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (1)<br />[[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (1)<br />[[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (1)<br />[[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (1)
 
|[[File:Plasma Novagun Long War.png|128px|link=Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]<br />'''[[Alien Artifacts (Long War)#Alien weapons|Alien Heavy Weapon]]'''||Dropped by Muton Elites<br />when stunned with an Arc Thrower||50||[[Research (Long War)#Plasma Weapons|Heavy Plasma Weapons]] (2)||[[Primary Weapons (Long War)#Battle Rifles|Heavy Plasma Rifle]] (1)<br />[[Primary Weapons (Long War)#Sniper Rifles|Plasma Sniper Rifle]] (1)<br />[[Primary Weapons (Long War)#LMGs|Plasma Dragon]] (1)<br />[[Primary Weapons (Long War)#MEC primary weapons|Particle Cannon]] (1)<br />[[Primary Weapons (Long War)#SHIV weapons|Superheavy Plasma]] (1)

Revision as of 15:02, 7 August 2017

Long War Main Page

Some Artifacts that previously had no value are now used by the game as prerequisites for research projects or Foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, Foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.

Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

  • Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
  • Enhanced Plasma requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.

Alien materials

These materials are required in large numbers for almost all production that is based on alien technology.

Name Source Sell
value
Required
for research
Required
for production
Weapon Fragment
Weapon Fragment
Dropped by most Aliens when killed 1 Xenoneurology (10), Alien Biocybernetics (50), Alien Weaponry (5), Alien Materials (10), Experimental Warfare (20), Advanced Aerospace Concepts (50), Alien Propulsion (160), Improved Combat Exoskeletons (50), Heavy Combat Exoskeletons (50), Mobile Combat Exoskeletons (50), Beam Lasers (40), Advanced Beam Lasers (50), Gauss Weapons (80), Advanced Gauss Weapons (100), Pulse Lasers (125), Advanced Pulse Lasers (150), Electromagnetic Pulse Weapons (300), Plasma Weapons (175), Advanced Plasma Weapons (200), Compact Plasma Weapons (150), Heavy Plasma Weapons (200), Precision Plasma Weapons (200), Vehicular Plasma Weapons (200), Fusion Weapons (300), Enhanced Ballistics (20), Alien Grenades (20), Improved Arc Thrower (30), Enhanced Lasers (15), Enhanced Plasma (100), Field Repairs (10), Drone Capture (50), Ammo Conservation (100), Mag Pistols (5), Rail Pistols (35), Reflex Pistols (60), SHIV Suppression (5), SCOPE Upgrade (35), Jellied Elerium (50), MEC Close Combat (30), Tactical Rigging (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Penetrator Weapons (45), Mechanized Unit Defenses (25), Improved Avionics (50), UFO Countermeasures (40), Supercapacitors (100), New Combat Systems (50), Psi Warfare Systems (30), Phoenix Coilguns (100), Quenchguns (80)
(Total: 3960)
Alien Alloys
Alien Alloys
Looted from UFOs and Alien bases
and dropped by some aliens when killed
3 Alien Biocybernetics (5), Alien Materials (4), Advanced Aerospace Concepts (10), Alien Propulsion (20), Improved Body Armor (8), Advanced Body Armor (12), Mobile Power Armor (20), Advanced Power Armor (20), Antigrav Systems (5), Mind and Machine (20), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (20), Mobile Combat Exoskeletons (15), Beam Lasers (10), Advanced Beam Lasers (10), Gauss Weapons (20), Advanced Gauss Weapons (20), Pulse Lasers (20), Advanced Pulse Lasers (20), Plasma Weapons (20), Advanced Plasma Weapons (20), Compact Plasma Weapons (10), Heavy Plasma Weapons (20), Precision Plasma Weapons (20), Vehicular Plasma Weapons (20), Fusion Weapons (40), Enhanced Ballistics (10), Alien Grenades (20), Improved Arc Thrower (40), Advanced Repair (100), Enhanced Lasers (40), Enhanced Plasma (100), Field Repairs (10), Ammo Conservation (80), Advanced Flight (40), Armored Fighters (200), Rail Pistols (10), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (40), MEC Close Combat (60), Advanced Servomotors (60), Shaped Armor (80), Sentinel Drone (40), Tactical Rigging (100), Alien Metallurgy (30), Wingtip Sparrowhawks (80), Penetrator Weapons (80), Mechanized Unit Defenses (60), Improved Avionics (10), UFO Countermeasures (10), Elerium Afterburners (30), Supercapacitors (150), UFO Tracking (20), Super Skyranger (60), Alien Nucleonics (120), Improved Salvage (40), New Combat Systems (30), Phoenix Coilguns (120), UFO Scanners (10), Quenchguns (40)
(Total: 2569)
Satellite Nexus (50), Elerium Generator (60), Alien Containment (20), Hyperwave Relay (100), Gollop Chamber (20), Phalanx Armor (8), Aurora Armor (30), Kestrel Armor (8), Carapace Armor (18), Banshee Armor (36), Aegis Armor (36), Corsair Armor (50), Titan Armor (60), Seraph Armor (40), Archangel Armor (40), Shadow Armor (60), Vortex Armor (80), Laser Shatterray (6), Gauss Stuttergun (15), Pulse Stengun (25), Plasma Stormgun (60), Laser Carbine (6), Gauss Carbine (20), Pulse Carbine (25), Plasma Carbine (60), Laser Rifle (8), Gauss Rifle (28), Pulse Rifle (35), Plasma Rifle (80), Heavy Laser Rifle (8), Heavy Gauss Rifle (30), Heavy Pulse Rifle (35), Heavy Plasma Rifle (80), Scatter Laser (8), Alloy Cannon (36), Scatter Blaster (35), Reflex Cannon (80), Arc Rifle (5), Laser Strike Rifle (8), Alloy Strike Rifle (30), Blaster Rifle (45), Reflex Rifle (80), Laser Sniper Rifle (8), Gauss Long Rifle (32), Pulse Sniper Rifle (45), Plasma Sniper Rifle (90), Autolaser (8), Gauss Autorifle (32), Pulse Autoblaster (45), Plasma Novagun (90), Gatling Laser (10), Gauss Machine Gun (32), Gatling Pulser (60), Plasma Dragon (85), Laser Pistol (4), Plasma Pistol (10), Heater (5), Gauss Autopistol (8), Blaster (20), Plasma Mauler (30), Recoilless Rifle (50), Blaster Launcher (130), Alloy Plating (8), Chitin Plating (20), Reinforced Armor (14), Psi Screen (8), Impact Vest (18), Walker Servos (8), Fuel Cell (8), Mind Shield (20), Neural Gunlink (6), Alloy Bipod (4), Breaching Ammo (6), Shredder Ammo (6), Armor Piercing Ammo (12), Flak Ammo (20), Alloy Jacketed Rounds (6), Enhanced Beam Optics (8), Plasma Stellerator (20), Chem Grenade (4), Psi Grenade (2), Mimic Beacon (2), Shadow Device (10), MEC-1 Paladin (30), MEC-2 Defender (80), MEC-3 Valiant (60), MEC-4 Dauntless (120), MEC-5 Devastator (120), MEC-6 Vanguard (80), MEC-7 Vindicator (80), Laser Lance (10), Railgun (60), Pulse Lance (60), Particle Cannon (90), Kinetic Strike Module (30), Grenade Launcher (25), Proximity Mine Launcher (25), Electro Pulse (30), Core Armoring (10), Alloy Carbide Plating (30), Battle Computer (30), Incinerator Module (20), The Thumper (20), Alloy SHIV (80), Rebuild Alloy SHIV (30), Hover SHIV (60), Rebuild Hover SHIV (24), Superheavy Laser (10), Sentry Gun (32), Superheavy Pulser (50), Superheavy Plasma (85), HEAT Ammo (6), Damage Control Pod (10), AutoSentry Turret (8), Weapon Supercooler (10), Elerium Turbos (12), Firestorm (180), Phoenix Cannon (12), Laser Cannon (30), EMP Cannon (60), Plasma Cannon (50), Fusion Lance (70), Uplink Targeting (Aim) (1), Skeleton Key (10)
Elerium
Elerium
Looted from UFOs and Alien bases
and dropped by some aliens when killed
3 Alien Biocybernetics (30), Alien Communications (100), Alien Command and Control (100), Alien Materials (4), Elerium (60), Alien Power Systems (60), Alien Propulsion (100), Mobile Power Armor (20), Advanced Power Armor (40), Antigrav Systems (100), Stealth Systems (100), Mind and Machine (100), Improved Combat Exoskeletons (100), Heavy Combat Exoskeletons (75), Mobile Combat Exoskeletons (100), Gauss Weapons (10), Advanced Gauss Weapons (10), Pulse Lasers (40), Advanced Pulse Lasers (40), Electromagnetic Pulse Weapons (200), Plasma Weapons (60), Advanced Plasma Weapons (80), Compact Plasma Weapons (40), Heavy Plasma Weapons (90), Precision Plasma Weapons (90), Vehicular Plasma Weapons (90), Fusion Weapons (200), Alien Grenades (50), Improved Arc Thrower (40), Enhanced Plasma (100), Field Repairs (10), Drone Capture (10), Advanced Flight (40), Armored Fighters (60), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (80), MEC Close Combat (30), Advanced Servomotors (40), Shaped Armor (40), Sentinel Drone (20), Alien Metallurgy (10), Wingtip Sparrowhawks (20), UFO Countermeasures (60), Elerium Afterburners (30), Supercapacitors (200), UFO Tracking (40), Alien Nucleonics (40), Improved Salvage (20), New Combat Systems (20), Psi Warfare Systems (20), Phoenix Coilguns (60), UFO Scanners (10), Quenchguns (50)
(Total: 3369)
Satellite Nexus (20), Elerium Generator (60), Psionic Labs (20), Hyperwave Relay (60), Gollop Chamber (60), Aurora Armor (30), Banshee Armor (20), Aegis Armor (18), Corsair Armor (40), Titan Armor (40), Seraph Armor (80), Archangel Armor (80), Shadow Armor (70), Vortex Armor (100), Gauss Stuttergun (4), Pulse Stengun (25), Plasma Stormgun (40), Gauss Carbine (5), Pulse Carbine (25), Plasma Carbine (40), Gauss Rifle (6), Pulse Rifle (35), Plasma Rifle (50), Heavy Gauss Rifle (8), Heavy Pulse Rifle (35), Heavy Plasma Rifle (50), Alloy Cannon (15), Scatter Blaster (35), Reflex Cannon (50), Arc Rifle (5), Alloy Strike Rifle (10), Blaster Rifle (45), Reflex Rifle (50), Gauss Long Rifle (15), Pulse Sniper Rifle (45), Plasma Sniper Rifle (70), Gauss Autorifle (6), Pulse Autoblaster (45), Plasma Novagun (60), Gauss Machine Gun (10), Gatling Pulser (60), Plasma Dragon (64), Plasma Pistol (30), Gauss Autopistol (3), Blaster (20), Plasma Mauler (30), Recoilless Rifle (10), Blaster Launcher (70), Psi Screen (8), Impact Vest (10), Chameleon Suit (8), Walker Servos (4), Fuel Cell (24), Mind Shield (60), Neural Gunlink (8), Reaper Pack (10), Plasma Stellerator (20), Psi Grenade (2), Mimic Beacon (25), Shadow Device (30), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (80), MEC-4 Dauntless (80), MEC-5 Devastator (80), MEC-6 Vanguard (120), MEC-7 Vindicator (120), Railgun (10), Pulse Lance (60), Particle Cannon (80), Kinetic Strike Module (25), Proximity Mine Launcher (40), Electro Pulse (50), Battle Computer (10), Incinerator Module (20), The Thumper (20), Hover SHIV (40), Rebuild Hover SHIV (20), Sentry Gun (10), Superheavy Pulser (50), Superheavy Plasma (70), Damage Control Pod (5), Weapon Supercooler (5), Elerium Turbos (16), Firestorm (120), EMP Cannon (160), Plasma Cannon (60), Fusion Lance (120), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (2), Uplink Targeting (Aim) (1), Skeleton Key (40)
Meld
Meld
Retrieved from Meld canisters
and dropped by some aliens when killed
4 Xenogenetics (20), Xenopsionics (15), Alien Biocybernetics (20), Alien Materials (1), Mind and Machine (5), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (10), Mobile Combat Exoskeletons (10), Improved Medikit (20), Advanced Repair (80), Field Repairs (10), Ammo Conservation (50), Armored Fighters (70), Jellied Elerium (40), MEC Close Combat (40), Advanced Servomotors (70), Shaped Armor (40), Tactical Rigging (60), Alien Metallurgy (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Supercapacitors (80), Alien Nucleonics (150), Improved Salvage (40), Psi Warfare Systems (40), Phoenix Coilguns (40), Quenchguns (25)
(Total: 1096)
Titan Armor (8), Shadow Armor (40), Plasma Stormgun (2), Plasma Carbine (2), Plasma Rifle (3), Heavy Plasma Rifle (3), Reflex Cannon (4), Reflex Rifle (4), Plasma Sniper Rifle (3), Plasma Novagun (3), Plasma Dragon (4), Plasma Pistol (1), Plasma Mauler (2), Blaster Launcher (3), Psi Screen (15), Impact Vest (10), Chameleon Suit (20), Respirator Implant (8), Walker Servos (10), Mind Shield (10), Neural Gunlink (15), Plasma Stellerator (5), Psi Grenade (1), Mimic Beacon (25), Combat Stims (4), Shadow Device (40), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (60), MEC-4 Dauntless (90), MEC-5 Devastator (90), MEC-6 Vanguard (90), MEC-7 Vindicator (90), Laser Lance (10), Railgun (20), Pulse Lance (30), Particle Cannon (40), Flamethrower (30), Restorative Mist (30), Kinetic Strike Module (30), Grenade Launcher (30), Proximity Mine Launcher (40), Electro Pulse (50), Alloy Carbide Plating (20), Battle Computer (30), Tactical Sensors (10), Incinerator Module (10), The Thumper (2), Superheavy Plasma (4), Damage Control Pod (20), Firestorm (10), Plasma Cannon (5), Fusion Lance (40), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (1), Uplink Targeting (Aim) (1), Skeleton Key (10)

Alien weapons

These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials.

Name Source Sell
value
Required
for research
Required
for production
Alien Pistol
Alien Pistol
Dropped by Sectoids and Sectoid Commanders
when stunned with an Arc Thrower
20 Compact Plasma Weapons (2)
Reflex Pistols (1)
(Total: 3)
Plasma Pistol (1)
Plasma Mauler (1)
Alien Carbine
Alien Carbine
Dropped by Thin Men, Floaters, Outsiders and early game Mutons
when stunned with an Arc Thrower
30 Plasma Weapons (5)
Quenchguns (2)
(Total: 7)
Plasma Stormgun (1)
Plasma Carbine (1)
Alien Rifle
Alien Rifle
Dropped by Heavy Floaters and late game Mutons
when stunned with an Arc Thrower
40 Advanced Plasma Weapons (3) Plasma Rifle (1)
Reflex Cannon (1)
Reflex Rifle (1)
Plasma Novagun (1)
Plasma Cannon (1)
Alien Heavy Weapon
Alien Heavy Weapon
Dropped by Muton Elites
when stunned with an Arc Thrower
50 Heavy Plasma Weapons (2) Heavy Plasma Rifle (1)
Plasma Sniper Rifle (1)
Plasma Dragon (1)
Particle Cannon (1)
Superheavy Plasma (1)
Alien Grenade
Alien Grenade
Dropped by Heavy Floaters, Mutons, Muton Elites,
Exalt Elite Operatives and Exalt Elite Heavies
when stunned with an Arc Thrower
Alien Grenades (1)

Alien devices

These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices.

The damaged items can be sold freely, XCOM nations will never request them.

Name Source Sell
value
Required
for research
Required
for production
UFO Flight Computer
UFO Flight Computer
Looted from UFOs 30 Alien Computers (4)
Stealth Satellites (10)
Sentinel Drone (1)
Penetrator Weapons (3)
Improved Avionics (3)
UFO Countermeasures (4)
UFO Tracking (2)
UFO Scanners (2)
(Total: 29)
Satellite Nexus (2)
Blaster Launcher (2)
Battle Computer (1)
Tactical Sensors (1)
Firestorm (8)
UFO Power Source
UFO Power Source
Looted from UFOs and Alien bases 60 Alien Power Systems (6)
Alien Propulsion (6)
Elerium Afterburners (2)
Supercapacitors (6)
Phoenix Coilguns (2)
(Total: 22)
Elerium Generator (2)
MEC-4 Dauntless (1)
MEC-5 Devastator (1)
MEC-6 Vanguard (1)
MEC-7 Vindicator (1)
Firestorm (4)
Alien Stasis Tank
Alien Stasis Tank
Looted from large UFOs and Alien bases 15 Advanced Surgery (12)
Alien Surgery
Alien Surgery
Looted from large UFOs and Alien bases 45 Advanced Surgery (12)
Alien Food
Alien Food
Looted from large UFOs and Alien bases 10
Alien Entertainment
Alien Entertainment
Looted from Alien bases 250
Fusion Core
Fusion Core
Looted from very large UFOs 200 Fusion Weapons
(1, not consumed)
Blaster Launcher (1)
Fusion Lance (1)
Name Source Sell
value
Required
for research
Required
for production
UFO Flight Computer (Damaged)
UFO Flight Computer (Damaged)
Looted from UFOs 15
UFO Power Source (Damaged)
UFO Power Source (Damaged)
Looted from UFOs and Alien bases 30
Alien Stasis Tank (Damaged)
Alien Stasis Tank (Damaged)
Looted from large UFOs and Alien bases 5
Alien Surgery (Damaged)
Alien Surgery (Damaged)
Looted from large UFOs and Alien bases 15
Alien Food (Damaged)
Alien Food (Damaged)
Looted from large UFOs and Alien bases 5
Alien Entertainment (Damaged)
Alien Entertainment (Damaged)
Looted from Alien bases 5

Corpses

In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.

Name Sell
value
Required
for research
Required
for production
Sectoid Corpse
Sectoid Corpse
2 Sectoid Autopsy (10)
Xenobiology (5)
Xenoneurology (10)
Psi Warfare Systems (12)
(Total: 37)
Aurora Armor (1)
Psi Grenade (1)
Mimic Beacon (1)
Sectoid Commander Corpse
Sectoid Commander Corpse
10 Sectoid Commander Autopsy (5) Mind Shield (5)
Thin Man Corpse
Thin Man Corpse
3 Thin Man Autopsy (10)
Improved Medikit (20)
(Total: 30)
Chem Grenade (15)
Floater Corpse
Floater Corpse
3 Floater Autopsy (10)
Armored Fighters (30)
Shaped Armor (25)
(Total: 65)
Uplink Targeting (Aim) (3)
Heavy Floater Corpse
Heavy Floater Corpse
5 Heavy Floater Autopsy (5)
Advanced Repair (4)
Advanced Flight (5)
(Total: 14)
Muton Corpse
Muton Corpse
4 Muton Autopsy (10)
Ammo Conservation (20)
(Total: 30)
Muton Elite Corpse
Muton Elite Corpse
8 Muton Elite Autopsy (5)
Tactical Rigging (20)
(Total: 25)
Berserker Corpse
Berserker Corpse
5 Berserker Autopsy (5)
MEC Close Combat (8)
(Total: 13)
Combat Stims (1)
Ethereal Corpse
Ethereal Corpse
20 Ethereal Autopsy (3)
Name Sell
value
Required
for research
Required
for production
Chryssalid Carcass
Chryssalid Carcass
7 Chryssalid Autopsy (5) Chitin Plating (10)
Drone Wreck
Drone Wreck
2 Drone Autopsy (5)
Improved Arc Thrower (10)
Field Repairs (10)
Drone Capture (30)
Advanced Flight (5)
Sentinel Drone (10)
(Total: 70)
UFO Tracking (Boost) (2)
Seeker Wreck
Seeker Wreck
3 Seeker Autopsy (5)
UFO Countermeasures (4)
(Total: 9)
Shadow Device (15)
Cyberdisc Wreck
Cyberdisc Wreck
10 Cyberdisc Autopsy (3)
Advanced Flight (5)
Penetrator Weapons (3)
Mechanized Unit Defenses (2)
(Total: 13)
Defense Matrix (Dodge) (2)
Sectopod Wreck
Sectopod Wreck
15 Sectopod Autopsy (3) EMP Cannon (1)
Mechtoid Core
Mechtoid Core
10 Mechtoid Autopsy (3)
Advanced Servomotors (8)
(Total: 11)
Psi Screen (1)

Captives

From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.

Name Sell
value
Required
for research
Sectoid Captive
Sectoid Captive
10 Interrogate Sectoid (1)
Sectoid Commander Captive
Sectoid Commander Captive
40 Interrogate Sectoid Commander (1)
Thin Man Captive
Thin Man Captive
10 Interrogate Thin Man (1)
Floater Captive
Floater Captive
10 Interrogate Floater (1)
Heavy Floater Captive
Heavy Floater Captive
20 Interrogate Heavy Floater (1)
Muton Captive
Muton Captive
10 Interrogate Muton (1)
Muton Elite Captive
Muton Elite Captive
30 Interrogate Muton Elite (1)
Berserker Captive
Berserker Captive
20 Interrogate Berserker (1)
Ethereal Captive
Ethereal Captive
50 Interrogate Ethereal (1)

Story related items

These items are required to advance the story. Note that these items cannot be sold.

Name Prerequisites Cost Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Outsider Shard
Outsider Shard
Dropped by Outsiders
when stunned with an Arc Thrower
Alien Operations
(1, not consumed)
Skeleton Key (1)
Skeleton Key
Skeleton Key
Alien Operations 25 200
(300)
10
(15)
40
(60)
10
(17)
1 Outsider Shard 20 days
(10.0 days)
Hyperwave Beacon
Hyperwave Beacon
Looted from Alien base Alien Communications (1)
Ethereal Device
Ethereal Device
Looted from Overseer UFO Alien Command and Control (1)
EXALT Intelligence
EXALT Intelligence
Retrieved from Exalt covert operations

See also

Head red 2.png Long War: Aliens
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat