Difference between revisions of "Alien Artifacts (Long War)"

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(→‎Alien devices: made it more compact, inspired by the russian version)
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==Alien devices==
 
==Alien devices==
These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices.
+
These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices. The damaged items (and Alien Food) can be sold freely, XCOM nations will never request them.
 
 
The damaged items can be sold freely, XCOM nations will never request them.
 
  
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
|-
 
|-
!{{Item name (Long War)}}!!{{Item source (Long War)}}!!{{Sell value (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
+
!colspan=2 width=180 {{Item name (Long War)}} !!colspan=2 width=60 {{Sell value (Long War)}} !! {{Item source (Long War)}} !!width=30% {{Required for research (Long War)}} (whole only) !!width=30% {{Required for production (Long War)}} (whole only)
 
|-align="center"
 
|-align="center"
|[[File:UFO Flight Computer (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]'''||Looted from UFOs||30||[[Research (Long War)#Materials and Aerospace|Alien Computers]] (4)<br />[[Foundry (Long War)|Stealth Satellites]] (10)<br />[[Foundry (Long War)|Sentinel Drone]] (1)<br />[[Foundry (Long War)|Penetrator Weapons]] (3)<br />[[Foundry (Long War)|Improved Avionics]] (3)<br />[[Foundry (Long War)|UFO Countermeasures]] (4)<br />[[Foundry (Long War)|UFO Tracking]] (2)<br />[[Foundry (Long War)|UFO Scanners]] (2)<br />(Total: 29)||[[Satellite Nexus (Long War)|Satellite Nexus]] (2)<br />[[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (2)<br />[[Equipment (Long War)#MEC equipment|Battle Computer]] (1)<br />[[Equipment (Long War)#MEC equipment|Tactical Sensors]] (1)<br />[[Hangar (Long War)#Aircraft|Firestorm]] (8)
+
!colspan=2|UFO Flight Computer ||wh. ||dam.
 +
|rowspan=2|Looted from UFOs ||rowspan=2|[[Research (Long War)#Materials and Aerospace|Alien Computers]] (4)<br />[[Foundry (Long War)|Stealth Satellites]] (10)<br />[[Foundry (Long War)|Sentinel Drone]] (1)<br />[[Foundry (Long War)|Penetrator Weapons]] (3)<br />[[Foundry (Long War)|Improved Avionics]] (3)<br />[[Foundry (Long War)|UFO Countermeasures]] (4)<br />[[Foundry (Long War)|UFO Tracking]] (2)<br />[[Foundry (Long War)|UFO Scanners]] (2)<br />(Total: 29) ||rowspan=2|[[Satellite Nexus (Long War)|Satellite Nexus]] (2)<br />[[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (2)<br />[[Equipment (Long War)#MEC equipment|Battle Computer]] (1)<br />[[Equipment (Long War)#MEC equipment|Tactical Sensors]] (1)<br />[[Hangar (Long War)#Aircraft|Firestorm]] (8)
 
|-align="center"
 
|-align="center"
|[[File:UFO Power Source (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]'''||Looted from UFOs and Alien bases||60||[[Research (Long War)#Materials and Aerospace|Alien Power Systems]] (6)<br />[[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (6)<br />[[Foundry (Long War)|Elerium Afterburners]] (2)<br />[[Foundry (Long War)|Supercapacitors]] (6)<br />[[Foundry (Long War)|Phoenix Coilguns]] (2)<br />(Total: 22)||[[Elerium Generator (Long War)|Elerium Generator]] (2)<br />[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1)<br />[[Hangar (Long War)#Aircraft|Firestorm]] (4)
+
|[[File:UFO Flight Computer (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer]]<br>whole ||[[File:UFO Flight Computer (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer (Damaged)]]<br>damaged ||width=30|30 ||width=30|15
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]'''||Looted from large UFOs and Alien bases||15||[[Foundry (Long War)|Advanced Surgery]] (12)||
+
!colspan=2|UFO Power Source
 +
|rowspan=2|60 ||rowspan=2|30 ||rowspan=2|Looted from UFOs and Alien bases ||rowspan=2|[[Research (Long War)#Materials and Aerospace|Alien Power Systems]] (6)<br />[[Research (Long War)#Materials and Aerospace|Alien Propulsion]] (6)<br />[[Foundry (Long War)|Elerium Afterburners]] (2)<br />[[Foundry (Long War)|Supercapacitors]] (6)<br />[[Foundry (Long War)|Phoenix Coilguns]] (2)<br />(Total: 22) ||rowspan=2|[[Elerium Generator (Long War)|Elerium Generator]] (2)<br />[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1)<br />[[Hangar (Long War)#Aircraft|Firestorm]] (4)
 
|-align="center"
 
|-align="center"
|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Surgery]]'''||Looted from large UFOs and Alien bases||45||[[Foundry (Long War)|Advanced Surgery]] (12)||
+
|[[File:UFO Power Source (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source]]<br>whole ||[[File:UFO Power Source (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source (Damaged)]]<br>damaged
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Alien Food (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Food]]'''||Looted from large UFOs and Alien bases||10|| ||
+
!colspan=2|Alien Stasis Tank
 +
|rowspan=2|15 ||rowspan=2|5 ||rowspan=2|Looted from large UFOs and Alien bases ||rowspan=2|[[Foundry (Long War)|Advanced Surgery]] (12)||rowspan=2| -
 
|-align="center"
 
|-align="center"
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]'''||Looted from Alien bases||250|| ||
+
|[[File:Alien Stasis Tank (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank]]<br>whole ||[[File:Alien Stasis Tank (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]<br>damaged
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Fusion Core (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Fusion Core]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Fusion Core]]'''||Looted from very large UFOs||200||[[Research (Long War)#Plasma Weapons|Fusion Weapons]]<br />(1, not consumed)||[[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (1)<br />[[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (1)
+
!colspan=2|Alien Surgery
|-
+
|rowspan=2|45 ||rowspan=2|15 ||rowspan=2|Looted from large UFOs and Alien bases||rowspan=2|[[Foundry (Long War)|Advanced Surgery]] (12)||rowspan=2| -
!{{Item name (Long War)}}!!{{Item source (Long War)}}!!{{Sell value (Long War)}}!!{{Required for research (Long War)}}!!{{Required for production (Long War)}}
+
|-align="center"
 +
|[[File:Alien Surgery (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery]]<br>whole||[[File:Alien Surgery (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]<br>damaged
 +
 
 
|-align="center"
 
|-align="center"
|[[File:UFO Flight Computer (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Flight Computer (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Flight Computer (Damaged)]]'''||Looted from UFOs||15|| ||
+
!colspan=2|Alien Food
 +
|rowspan=2|10 ||rowspan=2|5 ||rowspan=2|Looted from large UFOs and Alien bases ||rowspan=2| - ||rowspan=2| -
 
|-align="center"
 
|-align="center"
|[[File:UFO Power Source (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|UFO Power Source (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|UFO Power Source (Damaged)]]'''||Looted from UFOs and Alien bases||30|| ||
+
|[[File:Alien Food (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food]]<br>whole||[[File:Alien Food (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]<br>damaged
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Alien Stasis Tank (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Stasis Tank (Damaged)]]'''||Looted from large UFOs and Alien bases||5|| ||
+
!colspan=2|Alien Entertainment
 +
|rowspan=2|250 ||rowspan=2|5 ||rowspan=2|Looted from Alien bases ||rowspan=2 colspan=2| Not used in research or production, but can be requested by Council members.
 
|-align="center"
 
|-align="center"
|[[File:Alien Surgery (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Surgery (Damaged)]]'''||Looted from large UFOs and Alien bases||15|| ||
+
|[[File:Alien Entertainment (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment]]<br>whole||[[File:Alien Entertainment (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]<br>damaged
 +
 
 
|-align="center"
 
|-align="center"
|[[File:Alien Food (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Food (Damaged)]]'''||Looted from large UFOs and Alien bases||5|| ||
+
!colspan=2|Fusion Core
 +
|rowspan=2|200 ||rowspan=2|- ||rowspan=2|Looted from very large UFOs||rowspan=2| [[Research (Long War)#Plasma Weapons|Fusion Weapons]]<br />(1, not consumed) ||rowspan=2|[[Secondary Weapons (Long War)#Rocket Launchers|Blaster Launcher]] (1)<br />[[Hangar (Long War)#Aerospace Weapons|Fusion Lance]] (1)
 
|-align="center"
 
|-align="center"
|[[File:Alien Entertainment (Damaged) (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]<br />'''[[Alien Artifacts (Long War)#Alien devices|Alien Entertainment (Damaged)]]'''||Looted from Alien bases||5|| ||
+
|[[File:Fusion Core (EU2012).png|128px|link=Alien Artifacts (Long War)#Alien devices|Fusion Core]]<br>whole ||<br>Explodes at damage
 
|}
 
|}
  

Revision as of 18:39, 13 March 2018

Long War Main Page

Some Artifacts that previously had no value are now used by the game as prerequisites for research projects or Foundry projects, particularly Alien Stasis Tanks and Alien Surgeries. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, Foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.

Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun, and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the MEC and SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

  • Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
  • Enhanced Plasma requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.

Alien materials

These materials are required in large numbers for almost all production that is based on alien technology.

Name Source Sell
value
Required
for research
Required
for production
Weapon Fragment
Weapon Fragment
Dropped by most Aliens when killed 1 Xenoneurology (10), Alien Biocybernetics (50), Alien Weaponry (5), Alien Materials (10), Experimental Warfare (20), Advanced Aerospace Concepts (50), Alien Propulsion (160), Improved Combat Exoskeletons (50), Heavy Combat Exoskeletons (50), Mobile Combat Exoskeletons (50), Beam Lasers (40), Advanced Beam Lasers (50), Gauss Weapons (80), Advanced Gauss Weapons (100), Pulse Lasers (125), Advanced Pulse Lasers (150), Electromagnetic Pulse Weapons (300), Plasma Weapons (175), Advanced Plasma Weapons (200), Compact Plasma Weapons (150), Heavy Plasma Weapons (200), Precision Plasma Weapons (200), Vehicular Plasma Weapons (200), Fusion Weapons (300), Enhanced Ballistics (20), Alien Grenades (20), Improved Arc Thrower (30), Enhanced Lasers (15), Enhanced Plasma (100), Field Repairs (10), Drone Capture (50), Ammo Conservation (100), Mag Pistols (5), Rail Pistols (35), Reflex Pistols (60), SHIV Suppression (5), SCOPE Upgrade (35), Jellied Elerium (50), MEC Close Combat (30), Tactical Rigging (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Penetrator Weapons (45), Mechanized Unit Defenses (25), Improved Avionics (50), UFO Countermeasures (40), Supercapacitors (100), New Combat Systems (50), Psi Warfare Systems (30), Phoenix Coilguns (100), Quenchguns (80)
(Total: 3960)
Alien Alloys
Alien Alloys
Looted from UFOs and Alien bases
and dropped by some aliens when killed
3 Alien Biocybernetics (5), Alien Materials (4), Advanced Aerospace Concepts (10), Alien Propulsion (20), Improved Body Armor (8), Advanced Body Armor (12), Mobile Power Armor (20), Advanced Power Armor (20), Antigrav Systems (5), Mind and Machine (20), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (20), Mobile Combat Exoskeletons (15), Beam Lasers (10), Advanced Beam Lasers (10), Gauss Weapons (20), Advanced Gauss Weapons (20), Pulse Lasers (20), Advanced Pulse Lasers (20), Plasma Weapons (20), Advanced Plasma Weapons (20), Compact Plasma Weapons (10), Heavy Plasma Weapons (20), Precision Plasma Weapons (20), Vehicular Plasma Weapons (20), Fusion Weapons (40), Enhanced Ballistics (10), Alien Grenades (20), Improved Arc Thrower (40), Advanced Repair (100), Enhanced Lasers (40), Enhanced Plasma (100), Field Repairs (10), Ammo Conservation (80), Advanced Flight (40), Armored Fighters (200), Rail Pistols (10), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (40), MEC Close Combat (60), Advanced Servomotors (60), Shaped Armor (80), Sentinel Drone (40), Tactical Rigging (100), Alien Metallurgy (30), Wingtip Sparrowhawks (80), Penetrator Weapons (80), Mechanized Unit Defenses (60), Improved Avionics (10), UFO Countermeasures (10), Elerium Afterburners (30), Supercapacitors (150), UFO Tracking (20), Super Skyranger (60), Alien Nucleonics (120), Improved Salvage (40), New Combat Systems (30), Phoenix Coilguns (120), UFO Scanners (10), Quenchguns (40)
(Total: 2569)
Satellite Nexus (50), Elerium Generator (60), Alien Containment (20), Hyperwave Relay (100), Gollop Chamber (20), Phalanx Armor (8), Aurora Armor (30), Kestrel Armor (8), Carapace Armor (18), Banshee Armor (36), Aegis Armor (36), Corsair Armor (50), Titan Armor (60), Seraph Armor (40), Archangel Armor (40), Shadow Armor (60), Vortex Armor (80), Laser Shatterray (6), Gauss Stuttergun (15), Pulse Stengun (25), Plasma Stormgun (60), Laser Carbine (6), Gauss Carbine (20), Pulse Carbine (25), Plasma Carbine (60), Laser Rifle (8), Gauss Rifle (28), Pulse Rifle (35), Plasma Rifle (80), Heavy Laser Rifle (8), Heavy Gauss Rifle (30), Heavy Pulse Rifle (35), Heavy Plasma Rifle (80), Scatter Laser (8), Alloy Cannon (36), Scatter Blaster (35), Reflex Cannon (80), Arc Rifle (5), Laser Strike Rifle (8), Alloy Strike Rifle (30), Blaster Rifle (45), Reflex Rifle (80), Laser Sniper Rifle (8), Gauss Long Rifle (32), Pulse Sniper Rifle (45), Plasma Sniper Rifle (90), Autolaser (8), Gauss Autorifle (32), Pulse Autoblaster (45), Plasma Novagun (90), Gatling Laser (10), Gauss Machine Gun (32), Gatling Pulser (60), Plasma Dragon (85), Laser Pistol (4), Plasma Pistol (10), Heater (5), Gauss Autopistol (8), Blaster (20), Plasma Mauler (30), Recoilless Rifle (50), Blaster Launcher (130), Alloy Plating (8), Chitin Plating (20), Reinforced Armor (14), Psi Screen (8), Impact Vest (18), Walker Servos (8), Fuel Cell (8), Mind Shield (20), Neural Gunlink (6), Alloy Bipod (4), Breaching Ammo (6), Shredder Ammo (6), Armor Piercing Ammo (12), Flak Ammo (20), Alloy Jacketed Rounds (6), Enhanced Beam Optics (8), Plasma Stellerator (20), Chem Grenade (4), Psi Grenade (2), Mimic Beacon (2), Shadow Device (10), MEC-1 Paladin (30), MEC-2 Defender (80), MEC-3 Valiant (60), MEC-4 Dauntless (120), MEC-5 Devastator (120), MEC-6 Vanguard (80), MEC-7 Vindicator (80), Laser Lance (10), Railgun (60), Pulse Lance (60), Particle Cannon (90), Kinetic Strike Module (30), Grenade Launcher (25), Proximity Mine Launcher (25), Electro Pulse (30), Core Armoring (10), Alloy Carbide Plating (30), Battle Computer (30), Incinerator Module (20), The Thumper (20), Alloy SHIV (80), Rebuild Alloy SHIV (30), Hover SHIV (60), Rebuild Hover SHIV (24), Superheavy Laser (10), Sentry Gun (32), Superheavy Pulser (50), Superheavy Plasma (85), HEAT Ammo (6), Damage Control Pod (10), AutoSentry Turret (8), Weapon Supercooler (10), Elerium Turbos (12), Firestorm (180), Phoenix Cannon (12), Laser Cannon (30), EMP Cannon (60), Plasma Cannon (50), Fusion Lance (70), Uplink Targeting (Aim) (1), Skeleton Key (10)
Elerium
Elerium
Looted from UFOs and Alien bases
and dropped by some aliens when killed
3 Alien Biocybernetics (30), Alien Communications (100), Alien Command and Control (100), Alien Materials (4), Elerium (60), Alien Power Systems (60), Alien Propulsion (100), Mobile Power Armor (20), Advanced Power Armor (40), Antigrav Systems (100), Stealth Systems (100), Mind and Machine (100), Improved Combat Exoskeletons (100), Heavy Combat Exoskeletons (75), Mobile Combat Exoskeletons (100), Gauss Weapons (10), Advanced Gauss Weapons (10), Pulse Lasers (40), Advanced Pulse Lasers (40), Electromagnetic Pulse Weapons (200), Plasma Weapons (60), Advanced Plasma Weapons (80), Compact Plasma Weapons (40), Heavy Plasma Weapons (90), Precision Plasma Weapons (90), Vehicular Plasma Weapons (90), Fusion Weapons (200), Alien Grenades (50), Improved Arc Thrower (40), Enhanced Plasma (100), Field Repairs (10), Drone Capture (10), Advanced Flight (40), Armored Fighters (60), Reflex Pistols (30), Stealth Satellites (200), Jellied Elerium (80), MEC Close Combat (30), Advanced Servomotors (40), Shaped Armor (40), Sentinel Drone (20), Alien Metallurgy (10), Wingtip Sparrowhawks (20), UFO Countermeasures (60), Elerium Afterburners (30), Supercapacitors (200), UFO Tracking (40), Alien Nucleonics (40), Improved Salvage (20), New Combat Systems (20), Psi Warfare Systems (20), Phoenix Coilguns (60), UFO Scanners (10), Quenchguns (50)
(Total: 3369)
Satellite Nexus (20), Elerium Generator (60), Psionic Labs (20), Hyperwave Relay (60), Gollop Chamber (60), Aurora Armor (30), Banshee Armor (20), Aegis Armor (18), Corsair Armor (40), Titan Armor (40), Seraph Armor (80), Archangel Armor (80), Shadow Armor (70), Vortex Armor (100), Gauss Stuttergun (4), Pulse Stengun (25), Plasma Stormgun (40), Gauss Carbine (5), Pulse Carbine (25), Plasma Carbine (40), Gauss Rifle (6), Pulse Rifle (35), Plasma Rifle (50), Heavy Gauss Rifle (8), Heavy Pulse Rifle (35), Heavy Plasma Rifle (50), Alloy Cannon (15), Scatter Blaster (35), Reflex Cannon (50), Arc Rifle (5), Alloy Strike Rifle (10), Blaster Rifle (45), Reflex Rifle (50), Gauss Long Rifle (15), Pulse Sniper Rifle (45), Plasma Sniper Rifle (70), Gauss Autorifle (6), Pulse Autoblaster (45), Plasma Novagun (60), Gauss Machine Gun (10), Gatling Pulser (60), Plasma Dragon (64), Plasma Pistol (30), Gauss Autopistol (3), Blaster (20), Plasma Mauler (30), Recoilless Rifle (10), Blaster Launcher (70), Psi Screen (8), Impact Vest (10), Chameleon Suit (8), Walker Servos (4), Fuel Cell (24), Mind Shield (60), Neural Gunlink (8), Reaper Pack (10), Plasma Stellerator (20), Psi Grenade (2), Mimic Beacon (25), Shadow Device (30), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (80), MEC-4 Dauntless (80), MEC-5 Devastator (80), MEC-6 Vanguard (120), MEC-7 Vindicator (120), Railgun (10), Pulse Lance (60), Particle Cannon (80), Kinetic Strike Module (25), Proximity Mine Launcher (40), Electro Pulse (50), Battle Computer (10), Incinerator Module (20), The Thumper (20), Hover SHIV (40), Rebuild Hover SHIV (20), Sentry Gun (10), Superheavy Pulser (50), Superheavy Plasma (70), Damage Control Pod (5), Weapon Supercooler (5), Elerium Turbos (16), Firestorm (120), EMP Cannon (160), Plasma Cannon (60), Fusion Lance (120), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (2), Uplink Targeting (Aim) (1), Skeleton Key (40)
Meld
Meld
Retrieved from Meld canisters
and dropped by some aliens when killed
4 Xenogenetics (20), Xenopsionics (15), Alien Biocybernetics (20), Alien Materials (1), Mind and Machine (5), Improved Combat Exoskeletons (10), Heavy Combat Exoskeletons (10), Mobile Combat Exoskeletons (10), Improved Medikit (20), Advanced Repair (80), Field Repairs (10), Ammo Conservation (50), Armored Fighters (70), Jellied Elerium (40), MEC Close Combat (40), Advanced Servomotors (70), Shaped Armor (40), Tactical Rigging (60), Alien Metallurgy (100), Aircraft Boosters (10), Wingtip Sparrowhawks (40), Supercapacitors (80), Alien Nucleonics (150), Improved Salvage (40), Psi Warfare Systems (40), Phoenix Coilguns (40), Quenchguns (25)
(Total: 1096)
Titan Armor (8), Shadow Armor (40), Plasma Stormgun (2), Plasma Carbine (2), Plasma Rifle (3), Heavy Plasma Rifle (3), Reflex Cannon (4), Reflex Rifle (4), Plasma Sniper Rifle (3), Plasma Novagun (3), Plasma Dragon (4), Plasma Pistol (1), Plasma Mauler (2), Blaster Launcher (3), Psi Screen (15), Impact Vest (10), Chameleon Suit (20), Respirator Implant (8), Walker Servos (10), Mind Shield (10), Neural Gunlink (15), Plasma Stellerator (5), Psi Grenade (1), Mimic Beacon (25), Combat Stims (4), Shadow Device (40), MEC-1 Paladin (30), MEC-2 Defender (60), MEC-3 Valiant (60), MEC-4 Dauntless (90), MEC-5 Devastator (90), MEC-6 Vanguard (90), MEC-7 Vindicator (90), Laser Lance (10), Railgun (20), Pulse Lance (30), Particle Cannon (40), Flamethrower (30), Restorative Mist (30), Kinetic Strike Module (30), Grenade Launcher (30), Proximity Mine Launcher (40), Electro Pulse (50), Alloy Carbide Plating (20), Battle Computer (30), Tactical Sensors (10), Incinerator Module (10), The Thumper (2), Superheavy Plasma (4), Damage Control Pod (20), Firestorm (10), Plasma Cannon (5), Fusion Lance (40), UFO Tracking (Boost) (1), Defense Matrix (Dodge) (1), Uplink Targeting (Aim) (1), Skeleton Key (10)

Alien weapons

These weapons and grenades can be studied, so that XCOM can craft their own plasma weapons, which require additional captured weapons as crafting materials.

Name Source Sell
value
Required
for research
Required
for production
Alien Pistol
Alien Pistol
Dropped by Sectoids and Sectoid Commanders
when stunned with an Arc Thrower
20 Compact Plasma Weapons (2)
Reflex Pistols (1)
(Total: 3)
Plasma Pistol (1)
Plasma Mauler (1)
Alien Carbine
Alien Carbine
Dropped by Thin Men, Floaters, Outsiders and early game Mutons
when stunned with an Arc Thrower
30 Plasma Weapons (5)
Quenchguns (2)
(Total: 7)
Plasma Stormgun (1)
Plasma Carbine (1)
Alien Rifle
Alien Rifle
Dropped by Heavy Floaters and late game Mutons
when stunned with an Arc Thrower
40 Advanced Plasma Weapons (3) Plasma Rifle (1)
Reflex Cannon (1)
Reflex Rifle (1)
Plasma Novagun (1)
Plasma Cannon (1)
Alien Heavy Weapon
Alien Heavy Weapon
Dropped by Muton Elites
when stunned with an Arc Thrower
50 Heavy Plasma Weapons (2) Heavy Plasma Rifle (1)
Plasma Sniper Rifle (1)
Plasma Dragon (1)
Particle Cannon (1)
Superheavy Plasma (1)
Alien Grenade
Alien Grenade
Dropped by Heavy Floaters, Mutons, Muton Elites,
Exalt Elite Operatives and Exalt Elite Heavies
when stunned with an Arc Thrower
Alien Grenades (1)

Alien devices

These devices are gained when successfully completing a crashed UFO, landed UFO or Alien base assault mission. XCOM nations may request these devices. The damaged items (and Alien Food) can be sold freely, XCOM nations will never request them.

Name Sell
value
Source Required
for research (whole only)
Required
for production (whole only)
UFO Flight Computer wh. dam. Looted from UFOs Alien Computers (4)
Stealth Satellites (10)
Sentinel Drone (1)
Penetrator Weapons (3)
Improved Avionics (3)
UFO Countermeasures (4)
UFO Tracking (2)
UFO Scanners (2)
(Total: 29)
Satellite Nexus (2)
Blaster Launcher (2)
Battle Computer (1)
Tactical Sensors (1)
Firestorm (8)
UFO Flight Computer
whole
UFO Flight Computer (Damaged)
damaged
30 15
UFO Power Source 60 30 Looted from UFOs and Alien bases Alien Power Systems (6)
Alien Propulsion (6)
Elerium Afterburners (2)
Supercapacitors (6)
Phoenix Coilguns (2)
(Total: 22)
Elerium Generator (2)
MEC-4 Dauntless (1)
MEC-5 Devastator (1)
MEC-6 Vanguard (1)
MEC-7 Vindicator (1)
Firestorm (4)
UFO Power Source
whole
UFO Power Source (Damaged)
damaged
Alien Stasis Tank 15 5 Looted from large UFOs and Alien bases Advanced Surgery (12) -
Alien Stasis Tank
whole
Alien Stasis Tank (Damaged)
damaged
Alien Surgery 45 15 Looted from large UFOs and Alien bases Advanced Surgery (12) -
Alien Surgery
whole
Alien Surgery (Damaged)
damaged
Alien Food 10 5 Looted from large UFOs and Alien bases - -
Alien Food
whole
Alien Food (Damaged)
damaged
Alien Entertainment 250 5 Looted from Alien bases Not used in research or production, but can be requested by Council members.
Alien Entertainment
whole
Alien Entertainment (Damaged)
damaged
Fusion Core 200 - Looted from very large UFOs Fusion Weapons
(1, not consumed)
Blaster Launcher (1)
Fusion Lance (1)
Fusion Core
whole

Explodes at damage

Corpses

In Long War, you need more than a single corpse or wreck to perform an autopsy. Most corpses are also required for additional research and production.

Name Sell
value
Required
for research
Required
for production
Sectoid Corpse
Sectoid Corpse
2 Sectoid Autopsy (10)
Xenobiology (5)
Xenoneurology (10)
Psi Warfare Systems (12)
(Total: 37)
Aurora Armor (1)
Psi Grenade (1)
Mimic Beacon (1)
Sectoid Commander Corpse
Sectoid Commander Corpse
10 Sectoid Commander Autopsy (5) Mind Shield (5)
Thin Man Corpse
Thin Man Corpse
3 Thin Man Autopsy (10)
Improved Medikit (20)
(Total: 30)
Chem Grenade (15)
Floater Corpse
Floater Corpse
3 Floater Autopsy (10)
Armored Fighters (30)
Shaped Armor (25)
(Total: 65)
Uplink Targeting (Aim) (3)
Heavy Floater Corpse
Heavy Floater Corpse
5 Heavy Floater Autopsy (5)
Advanced Repair (4)
Advanced Flight (5)
(Total: 14)
Muton Corpse
Muton Corpse
4 Muton Autopsy (10)
Ammo Conservation (20)
(Total: 30)
Muton Elite Corpse
Muton Elite Corpse
8 Muton Elite Autopsy (5)
Tactical Rigging (20)
(Total: 25)
Berserker Corpse
Berserker Corpse
5 Berserker Autopsy (5)
MEC Close Combat (8)
(Total: 13)
Combat Stims (1)
Ethereal Corpse
Ethereal Corpse
20 Ethereal Autopsy (3)
Name Sell
value
Required
for research
Required
for production
Chryssalid Carcass
Chryssalid Carcass
7 Chryssalid Autopsy (5) Chitin Plating (10)
Drone Wreck
Drone Wreck
2 Drone Autopsy (5)
Improved Arc Thrower (10)
Field Repairs (10)
Drone Capture (30)
Advanced Flight (5)
Sentinel Drone (10)
(Total: 70)
UFO Tracking (Boost) (2)
Seeker Wreck
Seeker Wreck
3 Seeker Autopsy (5)
UFO Countermeasures (4)
(Total: 9)
Shadow Device (15)
Cyberdisc Wreck
Cyberdisc Wreck
10 Cyberdisc Autopsy (3)
Advanced Flight (5)
Penetrator Weapons (3)
Mechanized Unit Defenses (2)
(Total: 13)
Defense Matrix (Dodge) (2)
Sectopod Wreck
Sectopod Wreck
15 Sectopod Autopsy (3) EMP Cannon (1)
Mechtoid Core
Mechtoid Core
10 Mechtoid Autopsy (3)
Advanced Servomotors (8)
(Total: 11)
Psi Screen (1)

Captives

From time to time, you will receive a council request for a captive alien. These are almost always great deals, and since you don't need the captives after the initial interrogation, it is recommended to accept these deals at all times. Note that when you tear down the Alien Containment facility, all Alien captives are killed.

Name Sell
value
Required
for research
Sectoid Captive
Sectoid Captive
10 Interrogate Sectoid (1)
Sectoid Commander Captive
Sectoid Commander Captive
40 Interrogate Sectoid Commander (1)
Thin Man Captive
Thin Man Captive
10 Interrogate Thin Man (1)
Floater Captive
Floater Captive
10 Interrogate Floater (1)
Heavy Floater Captive
Heavy Floater Captive
20 Interrogate Heavy Floater (1)
Muton Captive
Muton Captive
10 Interrogate Muton (1)
Muton Elite Captive
Muton Elite Captive
30 Interrogate Muton Elite (1)
Berserker Captive
Berserker Captive
20 Interrogate Berserker (1)
Ethereal Captive
Ethereal Captive
50 Interrogate Ethereal (1)

Story related items

These items are required to advance the story. Note that these items cannot be sold.

Name Prerequisites Cost Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Outsider Shard
Outsider Shard
Dropped by Outsiders
when stunned with an Arc Thrower
Alien Operations
(1, not consumed)
Skeleton Key (1)
Skeleton Key
Skeleton Key
Alien Operations 25 200
(300)
10
(15)
40
(60)
10
(17)
1 Outsider Shard 20 days
(10.0 days)
Hyperwave Beacon
Hyperwave Beacon
Looted from Alien base Alien Communications (1)
Ethereal Device
Ethereal Device
Looted from Overseer UFO Alien Command and Control (1)
EXALT Intelligence
EXALT Intelligence
Retrieved from Exalt covert operations

See also

Head red 2.png Long War: Aliens 
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat