Alien Buildings And Combat Tactics
This new page is the INTRO TITLE PAGE for alien buildings within the alien dimension.
Alien Dimension Buildings
The aliens have ten Each building's mission objective can only be completed once since it will self-destruct at successful completion. The only way to destroy the organic structures is by ground assault with a large and heavily armed X-Com strike team. Attacking the fungus growths with craft weapons does not achieve anything.
Each oversized fungus must be researched to understand its purpose and importance ...and when troops have landed at each growth, a brief is prepared outlining the mission objective so that each building can be disabled.
Once an objective has been completed a message: "Building has been disabled" appears. The mission completes if no more hostiles are present. X-Com troops can hunt down the last remaining aliens or escape via available blue-exit-tiles to force an end. There is no rush to escape! The alien building remains structurally sound.
When returning to the alien 'cityscape', the building automatically starts to collapse. Don't launch your craft immediately since they may be damaged from the still self-destructing building. Return to Mega-Primus at your leisure!
The Sequence
One building chamber can only be attacked at any time. Once one growth is destroyed, a new research topic becomes available back in Mega-Primus.
1. Sleeping Chamber
2. Food Chamber
3. Alien Farm
4. Maintenance Factory
5. Incubator Chamber
6. Control Chamber
7. Spawning Chamber
8. Organic Factory
9. Megapod Chamber
10. Dimension Gate Generator
Alien Squad Re-Inforcements
Aliens present within their structures are able to travel via their 'people tube' network. Any building which comes under attack by an X-Com ground force will prompt the alien horde into sending unlimited assistance to the beseiged building via the orange square-shaped devices found within every alien building battlescape.