Alien Colony Attack Mission

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Alien Colony Assault? Evil!

Don't get hurt, don't get mind controlled, do take it thorough, do throw flares like hot potatoes, do take 30!!!! Don't hand-to-hand Tentaculats, do take 14 soldiers (or more). DO NOT go unless you have thermic lance and MC knowledge and Disrupter Pulse Launcher, and do edit this post!

Overview

A colony assault is a two part mission:

  • The first part takes place on the (dark) sea bed. The centre of the map contains the main colony building and there are several small outlying buildings.
  • The second part takes place in a four-level bunker beneath the sea bed.

Colony assaults are the only regular missions in which aquanauts face the dreaded Tentaculat.

Part One (Sea Bed)

The aim of the first part of the mission is to get your team to the lift at the centre of the main building, so they can descend to the base below and complete the second part.

In Part One expect the follow aliens:

There will be senior ranking Aquatoids and Tasoth — and they will be happy to use M.C. and Disruptor Pulse Launchers to make short work of your assault team.

The types of aliens will differ between phases - although, Tentaculats are more of a problem in low visibility corridors underground. You can profitably succeed in the first phase, and immediately abort the mission in the second, if you want to repeatedly harvest technology from the alien base.

Possible Tactics

  • Take along a SWS and use it for scouting (perhaps with some sniper support). Since it is impervious to Tentaculat and Halucinoid attacks this can usefully reduce the threat to your aquanauts.
  • The double doors of the central struture allow you to get your SWS to the central lift area. Do this to get sight of the (many) aliends that will be there, and then use M.C.
  • There will be aliens with Disruptor Pulse Launchers on the balcony overlooking the central lift. Use M.C. on them and have a blast fest.
  • The central base structure is the destination, and can be entered via holes created by DPL missiles. These are also very handy for clearing the upper level gallery in this structure.

Part Two (Beneath the Sea Bed)

Some of your soldiers will be scattered alone in the second phase.

The base is populated with Tentaculats and Lobstermen. Your target is the Synomium device in the command center on the lowest level. It will be guarded by Lobstermen, including at least one Commander. Bringing multiple stun grenades is recommended for kidnapping one.

Due to the size of the base, it may be more practical to pick up an unconscious Commander and carry him out of the base manually than to find and kill every alien. Keep in mind that corpses and unconscious aliens are quite heavy.

See Also