Difference between revisions of "Alien Containment"
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− | Alien Containment can hold ten | + | == General Information == |
+ | |||
+ | This is required to hold captured aliens, as it provides the enviroment that is needed to keep them alive for extended periods of time.<br> | ||
+ | <br> | ||
+ | A single Alien Containment can hold an indefinite amount of aliens, however, only ten different types. For example, it can hold many Sectoid Soldiers, but not a single alien unit of each rank and race.<br> | ||
+ | <br> | ||
+ | Whilst this is available from the start of the game, the default starting base does not include this faculity. It is recommended that you build one as soon as possible. | ||
+ | |||
+ | == Statistics == | ||
+ | |||
+ | Construction Time: 18 days<br> | ||
+ | Construction Code: $400,000<br> | ||
+ | Maintenance Cost: $15,000/month<br> |
Revision as of 04:44, 10 October 2005
General Information
This is required to hold captured aliens, as it provides the enviroment that is needed to keep them alive for extended periods of time.
A single Alien Containment can hold an indefinite amount of aliens, however, only ten different types. For example, it can hold many Sectoid Soldiers, but not a single alien unit of each rank and race.
Whilst this is available from the start of the game, the default starting base does not include this faculity. It is recommended that you build one as soon as possible.
Statistics
Construction Time: 18 days
Construction Code: $400,000
Maintenance Cost: $15,000/month