Difference between revisions of "Alien Containment (Apocalypse)"

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[[Image:Apoc_aliencontainment.png|left|62 px]]
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Live Alien specimens require an enclosed, controlled environment. The Alien Containment system can generate different types of atmosphere at various pressures. The unit is also secure enough to prevent the escape of Aliens into the base. This facility can accommodate up to twenty human sized life forms.
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<table><tr><tr>[[Image:Icon_AlContS_(Apocalypse).png|frame|left|Alien Containment]]</td><tr>[[Image:Base_AlContS_(Apocalypse).png|frame|right|Alien Containment Base View Level 3]]</td>
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'''Alien Containment'''
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* Layout Size: 1 x 1
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.
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* Build Time: 4 days
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* Cost: 7000
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* Maintenace: 400
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* Alien Lifeform Capacity: 20
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</tr></table>
  
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.
 
  
You can at any time opt for aliens or bodies to be destroyed to free up space.
 
  
 
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Transport of any [[Alien_Life_Forms_(Apocalypse)|alien lifeforms]] from a mission is only possible when the X-Com craft is equipped with a [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]].
== Statistics ==
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Any lifeforms, alive or dead, may be chosen to be placed within the containment facility, others will be destroyed.
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>4</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$7000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$400</td></tr>
 
<tr><td align="left">Capacity</td><td>20</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
 
 
 
 
== Alien capacity ==
 
Both alive and dead alien require the same capacity (except the Multiworm, which requires more space when alive due to containing Hyperworms). In-game uses percentage values.
 
 
 
{| class="wikitable sortable" border="1" style="text-align: right;"
 
! Alien !! Cost !! Cost in %
 
|-
 
|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5
 
|-
 
|[[Multiworm (Apocalypse)|Multiworm]] || 5 / 1 || 25 / 5
 
|-
 
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10
 
|-
 
|[[Hyperworm (Apocalypse)|Hyperworm]] || 1 || 5
 
|-
 
|[[Chrysalis (Apocalypse)|Chrysalis]] || 2 || 10
 
|-
 
|[[Anthropod (Apocalypse)|Anthropod]] || 1 || 5
 
|-
 
|[[Psimorph (Apocalypse)|Psimorph]] || 12 || 60
 
|-
 
|[[Spitter (Apocalypse)|Spitter]] || 1 || 5
 
|-
 
|[[Megaspawn (Apocalypse)|Megaspawn]] || 12 || 60
 
|-
 
|[[Popper (Apocalypse)|Popper]] || 1 || 5
 
|-
 
|[[Skeletoid (Apocalypse)|Skeletoid]] || 1 || 5
 
|-
 
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 1 || 5
 
|-
 
|[[Queenspawn (Apocalypse)|Queenspawn]] || 20 || 100
 
|-
 
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?
 
|}
 
  
 
== See Also ==
 
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
* [[Facilities (Apocalypse)|Facilities]]
* [[Alien Overview (Apocalypse)|Aliens]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category: Bases (Apocalypse)]]
 
[[Category: Bases (Apocalypse)]]

Revision as of 05:20, 28 June 2022

Live Alien specimens require an enclosed, controlled environment. The Alien Containment system can generate different types of atmosphere at various pressures. The unit is also secure enough to prevent the escape of Aliens into the base. This facility can accommodate up to twenty human sized life forms.
Alien Containment
Alien Containment Base View Level 3

Alien Containment

  • Layout Size: 1 x 1
  • Build Time: 4 days
  • Cost: 7000
  • Maintenace: 400
  • Alien Lifeform Capacity: 20


Transport of any alien lifeforms from a mission is only possible when the X-Com craft is equipped with a Bio-Transport Module. Any lifeforms, alive or dead, may be chosen to be placed within the containment facility, others will be destroyed.

See Also