Difference between revisions of "Alien Containment (Apocalypse)"
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(→Alien capacity: exception) |
(→Alien capacity: corrected value) |
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|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5 | |[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5 | ||
|- | |- | ||
− | |[[Multiworm (Apocalypse)|Multiworm]] || 5 || 25 | + | |[[Multiworm (Apocalypse)|Multiworm]] || 5 / 1 || 25 / 5 |
|- | |- | ||
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10 | |[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10 |
Revision as of 11:25, 24 August 2018
Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.
You can at any time opt for aliens or bodies to be destroyed to free up space.
Statistics
Statistics | Value |
---|---|
Size (in base) | 1x1 |
Days to build | 4 |
Construction Cost | $7000 |
Weekly Cost | $400 |
Capacity | 20 |
Score points | ? |
Alien capacity
Both alive and dead alien require the same capacity (except the Multiworm, which requires more space when alive due to containing Hyperworms). In-game uses percentage values.
Alien | Cost | Cost in % |
---|---|---|
Brainsucker | 1 | 5 |
Multiworm | 5 / 1 | 25 / 5 |
Multiworm Egg | 2 | 10 |
Hyperworm | 1 | 5 |
Chrysalis | 2 | 10 |
Anthropod | 1 | 5 |
Psimorph | 12 | 60 |
Spitter | 1 | 5 |
Megaspawn | 12 | 60 |
Popper | 1 | 5 |
Skeletoid | 1 | 5 |
Micronoid Aggregate | 1 | 5 |
Queenspawn | 20 | 100 |
Overspawn | ? | ? |