Difference between revisions of "Alien Containment (Apocalypse)"

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(Statistics block)
(Added capacity section)
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<tr><td align="left">Construction Cost</td><td>$7000</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$7000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$400</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$400</td></tr>
<tr><td align="left">Capacity</td><td>20 *</td></tr>
+
<tr><td align="left">Capacity</td><td>20</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
</table>
  
  
* Most aliens take 5% of Containment Space, but larger species will take more.
+
== Alien capacity ==
 +
Both alive and dead alien require the same capacity. In-game uses percentage values.
 +
 
 +
''Note: Cost values in italic needs precision.''
 +
 
 +
{| class="wikitable sortable" border="1" style="text-align: right;"
 +
! Alien !! Cost !! Cost in %
 +
|-
 +
|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5
 +
|-
 +
|[[Multiworm (Apocalypse)|Multiworm]] || 5 || 25
 +
|-
 +
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10
 +
|-
 +
|[[Hyperworm (Apocalypse)|Hyperworm]] || 1 || 5
 +
|-
 +
|[[Chrysalis (Apocalypse)|Chrysalis]] || 2 || 10
 +
|-
 +
|[[Anthropod (Apocalypse)|Anthropod]] || 1 || 5
 +
|-
 +
|[[Psimorph (Apocalypse)|Psimorph]] || ''12'' || ''60''
 +
|-
 +
|[[Spitter (Apocalypse)|Spitter]] || 1 || 5
 +
|-
 +
|[[Megaspawn (Apocalypse)|Megaspawn]] || ''12'' || ''60''
 +
|-
 +
|[[Popper (Apocalypse)|Popper]] || 1 || 5
 +
|-
 +
|[[Skeletoid (Apocalypse)|Skeletoid]] || 1 || 5
 +
|-
 +
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || ''2'' || ''10''
 +
|-
 +
|[[Queenspawn (Apocalypse)|Queenspawn]] || ''20'' || ''100''
 +
|-
 +
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?
 +
|}
  
  

Revision as of 14:38, 28 September 2014

Apoc aliencontainment.png





Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.

Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.

You can at any time opt for aliens or bodies to be destroyed to free up space.


Statistics

StatisticsValue
Size (in base)1x1
Days to build4
Construction Cost$7000
Weekly Cost$400
Capacity20
Score points?


Alien capacity

Both alive and dead alien require the same capacity. In-game uses percentage values.

Note: Cost values in italic needs precision.

Alien Cost Cost in %
Brainsucker 1 5
Multiworm 5 25
Multiworm Egg 2 10
Hyperworm 1 5
Chrysalis 2 10
Anthropod 1 5
Psimorph 12 60
Spitter 1 5
Megaspawn 12 60
Popper 1 5
Skeletoid 1 5
Micronoid Aggregate 2 10
Queenspawn 20 100
Overspawn ? ?


See Also