Difference between revisions of "Alien Containment (Apocalypse)"

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(Only missing queen and overspawn values now)
(→‎Alien capacity: confirmed)
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== Alien capacity ==
 
== Alien capacity ==
 
Both alive and dead alien require the same capacity. In-game uses percentage values.
 
Both alive and dead alien require the same capacity. In-game uses percentage values.
 
''Note: Cost values in italic needs precision.''
 
  
 
{| class="wikitable sortable" border="1" style="text-align: right;"
 
{| class="wikitable sortable" border="1" style="text-align: right;"
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|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 1 || 5
 
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 1 || 5
 
|-
 
|-
|[[Queenspawn (Apocalypse)|Queenspawn]] || ''20'' || ''100''
+
|[[Queenspawn (Apocalypse)|Queenspawn]] || 20 || 100
 
|-
 
|-
 
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?
 
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ?

Revision as of 12:28, 21 August 2018

Apoc aliencontainment.png





Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.

Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.

You can at any time opt for aliens or bodies to be destroyed to free up space.


Statistics

StatisticsValue
Size (in base)1x1
Days to build4
Construction Cost$7000
Weekly Cost$400
Capacity20
Score points?


Alien capacity

Both alive and dead alien require the same capacity. In-game uses percentage values.

Alien Cost Cost in %
Brainsucker 1 5
Multiworm 5 25
Multiworm Egg 2 10
Hyperworm 1 5
Chrysalis 2 10
Anthropod 1 5
Psimorph 12 60
Spitter 1 5
Megaspawn 12 60
Popper 1 5
Skeletoid 1 5
Micronoid Aggregate 1 5
Queenspawn 20 100
Overspawn ? ?

See Also