Difference between revisions of "Alien Containment (EU2012)"
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After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. |
After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. |
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+ | ==See Also== |
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+ | {{Base Facilities (EU2012)}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
Revision as of 19:30, 20 April 2013
An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
Required research: Xeno-Biology.
They require §85 and 5 Power to build.
After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |