Difference between revisions of "Alien Containment (EU2012)"

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They require §85 and 5 Power to build.
 
They require §85 and 5 Power to build.
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After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Base Facilities (EU2012)]]
 
[[Category: Base Facilities (EU2012)]]

Revision as of 20:13, 31 March 2013

The Containment Center with a resident Muton Berserker.

An Alien Containment allows the capture of live alien specimens(using the Arc Thrower), opening up the Interrogation research projects.

Required research: Xeno-Biology.

They require §85 and 5 Power to build.

After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.