Alien Containment (EU2012)
Description |
This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. |
Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Xeno-Biology |
Manpower Required | N/A |
Base Costs | §85 |
Power | 5 |
Maintenance | §18 per month |
Build Time | 7 days |
Provides | see notes |
Adjacency Bonus | N/A |
- An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
- After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
- A common misconception from new players is that the Alien Containment counts as a lab. Though it does technically add new research projects to your research department, it does not offer adjacency bonuses.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |