Difference between revisions of "Alien Containment (Long War)"

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m (Changed category from HQ Facilities to Facilities. Updated Facilities Data Box to b14.)
 
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{{Template:STUB}}
 
 
 
{{Facilities Data Box (Long War)
 
{{Facilities Data Box (Long War)
|provides=Housing and interrogation of [[Alien Life Forms (Long War)|Alien]] captives
+
|image=Alien Containment (EU2012).png
 +
|isize=256
 +
|effect=Housing and interrogation of [[Alien Life Forms (Long War)|Alien]] captives
 
|adjacency=None
 
|adjacency=None
|requires=[[Research (Long War)|Xenobiology]]
+
|prerequisites=[[Research (Long War)#Xenology|Xenobiology]]
|manpower=None
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|other=None
|costs=§200, 10 Alloys
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|credits=200
|quicklycosts=§300, 15 Alloys, 10 Meld
+
|alienaloys=20
|build time=14 days
+
|elerium=0
|quickly build time=7 days
+
|meld=0
|maintenance=§30
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|build time=14
 +
|quick credits=300
 +
|quick alienaloys=30
 +
|quick elerium=0
 +
|quick meld=10
 +
|quick build time=7
 +
|maintenance=30
 
|power=10
 
|power=10
 
|}}
 
|}}
  
Provides a secure environment to house the [[Alien Life Forms (Long War)|Alien]] captives, allowing you to interrogate them in the Labs.
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'''Alien Containment''' provides a secure environment to house the [[Alien Life Forms (Long War)|Alien]] captives, allowing you to interrogate them. It has unlimited capacity.
  
Without an [[Alien Containment (Long War)|Alien Containment]], [[Alien Life Forms (Long War)|Aliens]] captured with an [[Equipment (Long War)#Miscellaneous Items|Arc Thrower]] will be killed.
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Without it, [[Alien Life Forms (Long War)|Aliens]] captured with an [[Equipment (Long War)#Utility devices|Arc Thrower]] will be killed.
  
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==See also==
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{{ Facilities (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Facilities (Long War)]]

Latest revision as of 23:28, 16 March 2018

Alien Containment (EU2012).png
Effect Housing and interrogation of Alien captives
Adjacency Bonus None
Prerequisites Xenobiology
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | 20 | 0 | 0 | 14
Quick
§300 | 30 | 0 | 10 | 7
Maintenance §30
Power 10


Alien Containment provides a secure environment to house the Alien captives, allowing you to interrogate them. It has unlimited capacity.

Without it, Aliens captured with an Arc Thrower will be killed.

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop