Difference between revisions of "Alien Craft (Apocalypse)"
(→Alien Craft: haven't seen it destroy stuff except by clawing it (it doesn't destroy roads by walking over/through them, for instance, but if a support for an elevated road is in its way out come the claws and the road collapses)) |
|||
(23 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | + | The alien craft encountered in ''[[Apocalypse]]'' are organic ships that are grown rather than constructed like the more angular and metallic ''[[X-COM|UFO: Enemy Unknown]]'' (the [[UFOs]]) or of ''[[TFTD|Terror from the Deep]]'' (the [[Alien Subs]]). As the buildings in the [[Alien Dimension (Apocalypse) | Alien Dimension]] are studied, it is revealed that the enemy ships in Apocalypse are essentially giant mushrooms that are grown and are outfitted with a variety of alien technologies that allow them to fly and travel through the Dimension Gates to cause havoc in [[Mega Primus]]. | |
− | + | There are 10 alien ships that you will encounter during the course of the game. These have been listed below. While better equipped than X-COM initially, each ship that is shot down and recovered will provide all the necessary information and spare equipment for X-COM to produce and outfit [[X-COM Hybrid Aircraft (Apocalypse)|advanced aircraft]] to counter them as well as a variety of useful squad and vehicle level defensive equipment. | |
− | + | Also listed is the [[Overspawn_(Apocalypse)|Overspawn]], which is technically an alien, but functionally a huge unmanned ground vehicle that is sometimes deployed by an [[Alien Mothership (Apocalypse)|Alien Mothership]]. It cannot use Dimension Gates and will rampage through the city until it is killed. | |
− | + | ||
− | + | ==Alien Craft== | |
+ | |||
+ | <table {{StdCenterTable}}> | ||
+ | <tr {{StdDescTable_Heading}}><th align="left">UFO</th> | ||
+ | <th>Armor<sup>1</sup></th> | ||
+ | <th>Constitution<sup>2</sup></th> | ||
+ | <th>Top Speed</th> | ||
+ | <th>Acceleration</th> | ||
+ | <th>Weapons</th> | ||
+ | <th>Equipment<sup>3</sup></th> | ||
+ | <th>Primary Role(s)</th> | ||
+ | <th>Score</th> | ||
+ | </tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo1_icon.png|UFO Type 1]] [[Alien Probe (Apocalypse)|Probe]]</td><td>2/2/2/2/2/2</td><td>80/15</td><td>14</td><td>8</td><td>[[Light Disruptor Beam]]</td><td>-</td><td>Escort/[[Alien_Infiltration_(Apocalypse)#Alien_Subversion|Subversion]]</td><td>50</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo2_icon.png|UFO Type 2]] [[Alien Scout Ship (Apocalypse)|Scout Ship]]</td><td>5/2/5/5/5/5</td><td>120/35</td><td>12</td><td>2</td><td>Light Disruptor Beam</td><td>[[Small Disruption Shield]]</td><td>[[Alien_Infiltration_(Apocalypse)|Infiltration]]/Subversion/Escort</td><td>100</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo3_icon.png|UFO Type 3]] [[Alien Transporter (Apocalypse)|Transporter]]</td><td>6/4/6/6/6/8</td><td>400/150</td><td>8</td><td>2</td><td>Light Disruptor Beam</td><td>Small Disruption Shield</td><td>Infiltration</td><td>150</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo4_icon.png|UFO Type 4]] [[Alien Fast-Attack Ship (Apocalypse)|Fast-Attack Ship]]</td><td>10/5/10/10/10/12</td><td>500/150</td><td>20</td><td>5</td><td>[[Medium Disruptor Beam]]</td><td>Small Disruption Shield</td><td>Escort/Attack/Subversion</td><td>200</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo5_icon.png|UFO Type 5]] [[Alien Destroyer (Apocalypse)|Destroyer]]</td><td>14/16/14/14/14/12</td><td>600/200</td><td>12</td><td>3</td><td>[[Disruptor Bomb Launcher]]</td><td>Small Disruption Shield<br>[[Teleporter]]</td><td>Infiltration/Subversion/Attack</td><td>250</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo6_icon.png|UFO Type 6]] [[Alien Assault Ship (Apocalypse)|Assault Ship]]</td><td>8/12/8/8/8/4</td><td>850/200</td><td>8</td><td>2</td><td>Medium Disruptor Beam</td><td>Small Disruption Shield<br>[[Cloaking Field]] • Teleporter</td><td>Infiltration</td><td>300</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo7_icon.png|UFO Type 7]] [[Alien Bomber (Apocalypse)|Bomber]]</td><td>15/15/15/15/15/8</td><td>700/100</td><td>14</td><td>3</td><td>[[Disruptor Multi-Bomb Launcher]]<br>Light Disruptor Beam</td><td>[[Large Disruption Shield]]<br>Cloaking Field • Teleporter</td><td>Attack</td><td>300</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo8_icon.png|UFO Type 8]] [[Alien Escort Ship (Apocalypse)|Escort Ship]]</td><td>20/20/20/20/20/20</td><td>500/80</td><td>16</td><td>4</td><td>[[Stasis Bomb Launcher]]</td><td>Large Disruption Shield<br>Cloaking Field • Teleporter</td><td>Escort</td><td>250</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo9_icon.png|UFO Type 9]] [[Alien Battleship (Apocalypse)|Battleship]]</td><td>17/17/17/17/17/17</td><td>1800/300</td><td>12</td><td>1</td><td>[[Heavy Disruptor Beam]]<br>Disruptor Bomb Launcher</td><td>Large Disruption Shield<br>Teleporter</td><td>Infiltration/Subversion/Attack/Escort</td><td>500</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_ufo10_icon.png|UFO Type 10]] [[Alien Mothership (Apocalypse)|Mothership]]</td><td>15/10/15/15/15/15</td><td>2800/350</td><td>8</td><td>1</td><td>Heavy Disruptor Beam<br>Disruptor Multi-Bomb Launcher<br>Stasis Bomb Launcher</td><td>Large Disruption Shield<br>Teleporter</td><td>Infiltration/Subversion/Attack/Overspawn Attack</td><td>700</td></tr> | ||
+ | <tr><td align="left">[[Image:Apoc_overspawn_icon.png|Overspawn]] [[Overspawn (Apocalypse)|Overspawn]]</td><td>17/17/17/17/17/17</td><td>1800/0</td><td>4</td><td>1</td><td>Claws</td><td>-</td><td>Overspawn Attack</td><td>400</td></tr> | ||
+ | </table> | ||
+ | <sup>1</sup> Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values. | ||
+ | |||
+ | <sup>2</sup> Total HP / Remaining (or less) HP to go down. Destroy shield first, if present. | ||
+ | |||
+ | <sup>3</sup> Appearance of equipment depends on [[Alien Tech Levels (Apocalypse)|X-COM's score]]. | ||
+ | |||
+ | ==Recovery of Alien Craft== | ||
+ | A UFO can only be recovered if it has been sufficiently damaged to disable it and is not destroyed completely. Once disabled, the UFO will float down to the nearest clear space and crash land. | ||
− | + | Only air vehicles can be sent in to recover a UFO, and only one vehicle can be sent in. The aircraft must be manned for the recovery to suceed. | |
− | + | If the UFO is unmanned, the recovery will be instantaneous. If it is a medium or large ship, it will have an armed crew for your troops to contend with. Because only one troop transport can be sent in to recover the UFO, be sure to prepare and arm your squad accordingly before starting the battle. | |
− | + | Once in battle with the UFO crew, the UFO will be recovered if the crew is defeated or has fled from the battle. If the recovery squad is defeated by the crew, then the recovery is a failure and the crash site disappears. The site will also disappear if the entire recovery team flees from the battle. | |
− | + | If the crash site is ignored, the site will also disappear after a short while. | |
− | + | ==Alien Craft Components== | |
− | + | When you shoot down and recover a manned UFO you will be able to bring back the following components: | |
− | [[ | + | * [[Alien Control System (Apocalypse)|Alien Control System]] |
+ | * [[Alien Energy Source (Apocalypse)|Alien Energy Source]] | ||
+ | * [[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] | ||
− | [[ | + | Research into all of those components is essential to develop the [[Dimension Probe]], the first step to [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Advanced Craft]]. |
− | + | ==Other Recoverable Components== | |
− | + | Recovery of many manned UFOs will often yield one instance of the vehicle weapon that the UFO specializes in. | |
− | + | As time goes on, UFOs will start equipping a variety of defensive equipment such as shields, cloaking (missile jamming) devices and emergency teleportation devices. Depending on the UFO type, you will also begin to recover one of these items for each UFO that you recover. | |
− | + | X-COM Quantum Physicists can reverse engineer these technologies for use. | |
==See Also== | ==See Also== | ||
− | * Vehicle Equipment (Apocalypse)|Vehicle Equipment | + | * [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]] |
− | * Vehicle Weapons (Apocalypse|Vehicle Weapons | + | * [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]] |
− | * Research (Apocalypse)|Research | + | * [[Research (Apocalypse)|Research]] |
+ | * [[UFO Incursions (Apocalypse)|UFO Incursions]] | ||
+ | |||
+ | <br clear="all"> | ||
{{Vehicles (Apocalypse) Navbar}} | {{Vehicles (Apocalypse) Navbar}} |
Revision as of 07:10, 8 July 2020
The alien craft encountered in Apocalypse are organic ships that are grown rather than constructed like the more angular and metallic UFO: Enemy Unknown (the UFOs) or of Terror from the Deep (the Alien Subs). As the buildings in the Alien Dimension are studied, it is revealed that the enemy ships in Apocalypse are essentially giant mushrooms that are grown and are outfitted with a variety of alien technologies that allow them to fly and travel through the Dimension Gates to cause havoc in Mega Primus.
There are 10 alien ships that you will encounter during the course of the game. These have been listed below. While better equipped than X-COM initially, each ship that is shot down and recovered will provide all the necessary information and spare equipment for X-COM to produce and outfit advanced aircraft to counter them as well as a variety of useful squad and vehicle level defensive equipment.
Also listed is the Overspawn, which is technically an alien, but functionally a huge unmanned ground vehicle that is sometimes deployed by an Alien Mothership. It cannot use Dimension Gates and will rampage through the city until it is killed.
Alien Craft
UFO | Armor1 | Constitution2 | Top Speed | Acceleration | Weapons | Equipment3 | Primary Role(s) | Score |
---|---|---|---|---|---|---|---|---|
Probe | 2/2/2/2/2/2 | 80/15 | 14 | 8 | Light Disruptor Beam | - | Escort/Subversion | 50 |
Scout Ship | 5/2/5/5/5/5 | 120/35 | 12 | 2 | Light Disruptor Beam | Small Disruption Shield | Infiltration/Subversion/Escort | 100 |
Transporter | 6/4/6/6/6/8 | 400/150 | 8 | 2 | Light Disruptor Beam | Small Disruption Shield | Infiltration | 150 |
Fast-Attack Ship | 10/5/10/10/10/12 | 500/150 | 20 | 5 | Medium Disruptor Beam | Small Disruption Shield | Escort/Attack/Subversion | 200 |
Destroyer | 14/16/14/14/14/12 | 600/200 | 12 | 3 | Disruptor Bomb Launcher | Small Disruption Shield Teleporter | Infiltration/Subversion/Attack | 250 |
Assault Ship | 8/12/8/8/8/4 | 850/200 | 8 | 2 | Medium Disruptor Beam | Small Disruption Shield Cloaking Field • Teleporter | Infiltration | 300 |
Bomber | 15/15/15/15/15/8 | 700/100 | 14 | 3 | Disruptor Multi-Bomb Launcher Light Disruptor Beam | Large Disruption Shield Cloaking Field • Teleporter | Attack | 300 |
Escort Ship | 20/20/20/20/20/20 | 500/80 | 16 | 4 | Stasis Bomb Launcher | Large Disruption Shield Cloaking Field • Teleporter | Escort | 250 |
Battleship | 17/17/17/17/17/17 | 1800/300 | 12 | 1 | Heavy Disruptor Beam Disruptor Bomb Launcher | Large Disruption Shield Teleporter | Infiltration/Subversion/Attack/Escort | 500 |
Mothership | 15/10/15/15/15/15 | 2800/350 | 8 | 1 | Heavy Disruptor Beam Disruptor Multi-Bomb Launcher Stasis Bomb Launcher | Large Disruption Shield Teleporter | Infiltration/Subversion/Attack/Overspawn Attack | 700 |
Overspawn | 17/17/17/17/17/17 | 1800/0 | 4 | 1 | Claws | - | Overspawn Attack | 400 |
1 Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values.
2 Total HP / Remaining (or less) HP to go down. Destroy shield first, if present.
3 Appearance of equipment depends on X-COM's score.
Recovery of Alien Craft
A UFO can only be recovered if it has been sufficiently damaged to disable it and is not destroyed completely. Once disabled, the UFO will float down to the nearest clear space and crash land.
Only air vehicles can be sent in to recover a UFO, and only one vehicle can be sent in. The aircraft must be manned for the recovery to suceed.
If the UFO is unmanned, the recovery will be instantaneous. If it is a medium or large ship, it will have an armed crew for your troops to contend with. Because only one troop transport can be sent in to recover the UFO, be sure to prepare and arm your squad accordingly before starting the battle.
Once in battle with the UFO crew, the UFO will be recovered if the crew is defeated or has fled from the battle. If the recovery squad is defeated by the crew, then the recovery is a failure and the crash site disappears. The site will also disappear if the entire recovery team flees from the battle.
If the crash site is ignored, the site will also disappear after a short while.
Alien Craft Components
When you shoot down and recover a manned UFO you will be able to bring back the following components:
Research into all of those components is essential to develop the Dimension Probe, the first step to X-COM Advanced Craft.
Other Recoverable Components
Recovery of many manned UFOs will often yield one instance of the vehicle weapon that the UFO specializes in.
As time goes on, UFOs will start equipping a variety of defensive equipment such as shields, cloaking (missile jamming) devices and emergency teleportation devices. Depending on the UFO type, you will also begin to recover one of these items for each UFO that you recover.
X-COM Quantum Physicists can reverse engineer these technologies for use.
See Also