Alien Gas (Apocalypse)

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Alien Gas Grenade, image from the UFOpaedia
Alien Gas Heavy Missile, image from the UFOpaedia
Alien Gas Mini Missile, image from the UFOpaedia

Once you have Toxin C and captured the Queenspawn alive, you can research Alien Gas. In honesty, this comes in the game so late you barely get to use it. To be precise, There are only 3 alien buildings remaining after you capture the queen, and since you just destroyed before that, no more alien ships will spawn. However, if you feel the need, there are three different delivery systems for this gas. The first is the grenade. Duh. It explodes, aliens choke and run from cover into your glowing Devastator Cannons or prickly toxiguns, or they stay hidden and die. Either way, you win. The second is the Heavy Missile. This is a missile for Marsec's Heavy Launcher which has a one shot per missile limit. Oh well. Good enough when you need it, I guess. The last is the Mini Missile, which is a missile for Marsec's Minilauncher. This has 5 shots, but still has the same effect as the grenade.

The gas cloud released by any of these delivery methods will cause massive damage to alien life forms. Like stun grenades, it cuts right through energy shields. As advertised, it does not harm humans, so it's safe to toss indiscriminately and use as a smoke screen. Powerful stuff. It's too bad that the last few missions do not have much enclosed space or chokepoints, slightly reducing the effectiveness of the gas. However, the size of the gas clouds released by the grenades and heavy missile are huge enough to more than mitigate this issue.

It is unclear what the listed power levels of 40, 70 and 90 respectively, actually effect.

The size of the gas clouds generated, when I tested them, were 4 tiles in diameter for the minilauncher and 9 tiles in diameter for the heavy missle and grenade, respectively.

The heavy missile has it's time to shine in the final building, where there are large groups of psimorphs and skeletoids flying in large clusters. The mini launcher gas clouds are significantly smaller, and the grenades will explode on ground level and not reach them.

The missiles do damage on impact as well as releasing gas, and the game (mistakenly) codes it so that the impact damage is ALSO of type "alien gas". Thus, the impact damage will ignore shields. However, since alien gas does 0 damage to humans, alien gas missiles will do 0 impact damage to you own agents.

Official Entry (Alien Gas Grenade): "A grenade which releases the X-COM developed anti-Alien gas. It does not harm humans or terrain but will be lethal for any Alien remaining within its dense gas cloud."

  • Battlescape Score: 4 (grenade)

Official Entry (Heavy Launcher AG (Alien Gas) Missile): "This conventional missile contains a highly effective gas which targets Alien life forms. The gas is harmless against humans and structures making it ideal for forcing Aliens to flee from cover."

Official Entry (MiniLauncher AG Missile): "Developed by X-COM to target Alien life forms. When the warhead explodes it releases a cloud of gas deadly to Aliens but harmless to humans."

  • Battlescape Score: 1 (for both missiles)

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons