Difference between revisions of "Alien Grenade"

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The '''alien grenade''' is pretty much the ultimate grenade in the game, combining power with light weight and small size.  It is the second most powerful grenade in the game next to the [[High Explosive]] but is much more convenient with its smaller size and weight, making heavy firepower the standard of all troopers instead of only a few soldiers carrying the high explosive. However, the increased firepower comes with an increased price-tag, with a single alien grenade being able to buy 49.5 standard grenades or 9.9 high explosives when sold.
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{{Ref Open | title = Alien Grenade}}
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This device works in the same way as a terrestrial grenade - except that it is more powerful.
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{{Ref Close | source = Enemy Unknown/UFO Defense Ufopaedia}}
  
Scrounge enough of these from the battlefield and you shouldn't have to manufacture any, unless your tactics always involve grenades and big explosions.
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{{Infobox open}}
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{{Infobox module/ammo
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| weapon = Thrown
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| ammo = Alien Grenade
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| weight = 3
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| height = 1
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| width = 1
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| damagethreshold =1 High Explosive
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| ammoimage = [[Image:BIGOBS39.GIF|64px]]
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| damage = 90 High Explosive
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| capacity = 1
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| saleprice = 14850
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| research = Alien Grenade
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| acquisition = {{Manufacturing|6700|200|2|Elerium 2}}
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}}
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{{Infobox module/action
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| action =
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| cost = '''Action'''
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| effect = '''TU Cost'''
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}}
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{{Infobox module/action
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| action =
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| cost = Prime Grenade
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| effect = 50%
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}}
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{{Infobox module/action
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| action =
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| cost = Throw Grenade
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| effect = 25%
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}}
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{{Infobox close}}
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The Alien Grenade is the alien version of the standard [[Grenade]]. It is functionally similar but can deal more damage. Aliens will often deploy the Alien Grenades against tight clusters of soldiers.
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The Alien Grenade is second to the [[High Explosive]] in power but is much easier to carry due to its smaller size and weight. The lighter weight and ease of use of the Alien Grenade allows more soldiers to carry heavy firepower into battle.
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Alien grenades can be collected from the battlefield so you do not have to manufacture any unless your tactics always involve grenades and big explosions.  
  
 
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Sonic Pulser]].
 
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Sonic Pulser]].
  
== Stats ==
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==Tips==
<table><tr><td>[[Image:BIGOBS39.GIF|left|64 px]]</td><td>
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*Power: 90 High Explosive
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As you can end up having a lot of them it may be a good idea to sell some off. If you intend to use some however, keep an ample supply of salvaged grenades instead of using Elerium to manufacture new ones.
*Size: 1 high x 1 wide
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*Weight: 3
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This weapon is the number one reason you shouldn't bunch your soldiers together; the aliens prefer to toss a grenade directly to the feet of the nearest soldier who happens to have at least one friend within the blast radius.
*TUs:
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**Transfer from shoulder strap to hand: 3 TU. See [[Inventory TU Table]]
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Aliens always set their grenades' timer to zero before throwing it, leaving the target no chance to escape the blast.
**Priming: 50%
 
**Throwing: 25%
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,700 for parts, 200 Engineer Hours, 2 Elerium
 
*Sell Price: $14,850<br>
 
</td></tr></table>
 
  
 
== See also==
 
== See also==
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[[Category:Equipment (EU)]]
 
[[Category:Equipment (EU)]]
 
[[Category:Research (EU)]]
 
[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 09:38, 22 February 2018

Alien Grenade

This device works in the same way as a terrestrial grenade - except that it is more powerful.

Source: Enemy Unknown/UFO Defense Ufopaedia


Alien Grenade
Size
(h x w)
1 × 1 BIGOBS39.GIF
Weight 3
D. Threshold 1 High Explosive
Damage 90 High Explosive
Capacity 1
Sale Price $14,850
Research Alien Grenade
Manufacture
Cost $6,700
Technician Hours 200
Workspace 2
Materials Elerium 2
Action TU Cost
Prime Grenade 50%
Throw Grenade 25%

The Alien Grenade is the alien version of the standard Grenade. It is functionally similar but can deal more damage. Aliens will often deploy the Alien Grenades against tight clusters of soldiers.

The Alien Grenade is second to the High Explosive in power but is much easier to carry due to its smaller size and weight. The lighter weight and ease of use of the Alien Grenade allows more soldiers to carry heavy firepower into battle.

Alien grenades can be collected from the battlefield so you do not have to manufacture any unless your tactics always involve grenades and big explosions.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Sonic Pulser.

Tips

As you can end up having a lot of them it may be a good idea to sell some off. If you intend to use some however, keep an ample supply of salvaged grenades instead of using Elerium to manufacture new ones.

This weapon is the number one reason you shouldn't bunch your soldiers together; the aliens prefer to toss a grenade directly to the feet of the nearest soldier who happens to have at least one friend within the blast radius.

Aliens always set their grenades' timer to zero before throwing it, leaving the target no chance to escape the blast.

See also

Understanding Grenades

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers