Difference between revisions of "Alien Grenade (EU2012)"

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*Alien Grenades do not have a research topic associated with them and can be used immediately when acquired.
 
*Alien Grenades do not have a research topic associated with them and can be used immediately when acquired.
 
*Using Alien Grenade on the mission does not "spend" it. Meaning, if you had 4 Alien Grenades, equipped one and used it in the field, when you will be back at the base, you will still have 4 Alien Grenades. The amount of Alien Grenades available in the stores should not actually be considered as your stock of grenades, but how many soldiers you can equip with grenades simultaneoncely (ie: like how buying a Medikit lets it be used indefinitley for the rest of the campaign, but a limited amount of times ''per mission'').
 
*Using Alien Grenade on the mission does not "spend" it. Meaning, if you had 4 Alien Grenades, equipped one and used it in the field, when you will be back at the base, you will still have 4 Alien Grenades. The amount of Alien Grenades available in the stores should not actually be considered as your stock of grenades, but how many soldiers you can equip with grenades simultaneoncely (ie: like how buying a Medikit lets it be used indefinitley for the rest of the campaign, but a limited amount of times ''per mission'').
*Once researched in the Foundry, Alien Grenades will become available in unlimited quantity. But since the grenade aren't spent, there is no much reason to take the upgrade.
+
*Once researched in the Foundry, Alien Grenades will become unlimited like the normal [[Frag Grenade (EU2012)|Grenade]]. But since the grenade aren't spent, there is no reason to take the upgrade.
 +
 
 
==See Also==
 
==See Also==
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]

Revision as of 21:48, 19 July 2013

Description

Alien grenades are similar to ordinary grenades, but deal an increased amount of damage.

Stats

Alien Grenade
Aliengrenade eu2012.png
  • Blast radius: 2 tiles
  • Damage: 5 to all targets in blast area
Source: XCOM: Enemy Unknown (2012)

Notes

  • Friendly targets in the blast area are affected.
  • Drops from Mutons, Sectoid Commanders, Heavy Floaters and Muton Elites when stunned with Arc Thrower, or killed while Mind Control'ed.
  • Alien Grenades can be used as a more deadly alternative to Frag Grenades, but their number is limited to how many you acquired from the field.
  • Alien Grenades do not have a research topic associated with them and can be used immediately when acquired.
  • Using Alien Grenade on the mission does not "spend" it. Meaning, if you had 4 Alien Grenades, equipped one and used it in the field, when you will be back at the base, you will still have 4 Alien Grenades. The amount of Alien Grenades available in the stores should not actually be considered as your stock of grenades, but how many soldiers you can equip with grenades simultaneoncely (ie: like how buying a Medikit lets it be used indefinitley for the rest of the campaign, but a limited amount of times per mission).
  • Once researched in the Foundry, Alien Grenades will become unlimited like the normal Grenade. But since the grenade aren't spent, there is no reason to take the upgrade.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant