Difference between revisions of "Alien Grenade (EU2012)"

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*Alien Grenades can be used as a more deadly alternative to [[Frag_Grenade_(EU2012)|Frag Grenades]], but their number is limited to how many you acquired from the field.
 
*Alien Grenades can be used as a more deadly alternative to [[Frag_Grenade_(EU2012)|Frag Grenades]], but their number is limited to how many you acquired from the field.
 
*Alien Grenades do not have a research topic associated with them and can be used immediately when acquired.
 
*Alien Grenades do not have a research topic associated with them and can be used immediately when acquired.
*Using Alien Grenade on the mission does not "spend" it. Meaning, if you had 4 Alien Grenades, equipped one and used it in the field, when you will be back at the base, you will still have 4 Alien Grenades. The amount of Alien Grenades available in the stores should not actually be considered as your stock of grenades, but how many soldiers you can equip with grenades simultaneoncely.
+
*Using Alien Grenade on the mission does not "spend" it. Meaning, if you had 4 Alien Grenades, equipped one and used it in the field, when you will be back at the base, you will still have 4 Alien Grenades. The amount of Alien Grenades available in the stores should not actually be considered as your stock of grenades, but how many soldiers you can equip with grenades simultaneoncely (ie: like how buying a Medikit lets it be used indefinitley for the rest of the campaign, but a limited amount of times ''per mission'').
 
*Once researched in the Foundry, Alien Grenades will become available in unlimited quantity. But since the grenade aren't spent, there is no much reason to take the upgrade.
 
*Once researched in the Foundry, Alien Grenades will become available in unlimited quantity. But since the grenade aren't spent, there is no much reason to take the upgrade.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]

Revision as of 01:53, 16 April 2013

Description

Alien grenades are similar to ordinary grenades, but deal an increased amount of damage.

Stats

Alien Grenade
Aliengrenade eu2012.png
  • Blast radius: 2 tiles
  • Damage: 5 to all targets in blast area
Source: XCOM: Enemy Unknown (2012)

Notes

  • Friendly targets in the blast area are affected.
  • Drops from Mutons, Sectoid Commanders, Heavy Floaters and Muton Elites when stunned with Arc Thrower, or killed while Mind Control'ed.
  • Alien Grenades can be used as a more deadly alternative to Frag Grenades, but their number is limited to how many you acquired from the field.
  • Alien Grenades do not have a research topic associated with them and can be used immediately when acquired.
  • Using Alien Grenade on the mission does not "spend" it. Meaning, if you had 4 Alien Grenades, equipped one and used it in the field, when you will be back at the base, you will still have 4 Alien Grenades. The amount of Alien Grenades available in the stores should not actually be considered as your stock of grenades, but how many soldiers you can equip with grenades simultaneoncely (ie: like how buying a Medikit lets it be used indefinitley for the rest of the campaign, but a limited amount of times per mission).
  • Once researched in the Foundry, Alien Grenades will become available in unlimited quantity. But since the grenade aren't spent, there is no much reason to take the upgrade.