Difference between revisions of "Alien Infiltration (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
m
(correction + explanation of what 100% infiltration does)
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Landing1.gif|right|frame|A Scout Ship conduction an infiltration mission into a building.]]
+
[[Image:Landing1.gif|frame|right|[[Alien Scout Ship (Apocalypse)|Scout Ship]] conducting an infiltration mission into a building.]]
  
Alien Infiltration occurs when the aliens directly deploy alien life forms into buildings. Aliens will then spread through the organization that owns the building and other buildings next to the original one (and infiltrating other organizations). If left unchecked it will progress as time goes by. When infiltration crosses a threshold (above 50%) the organization may revert to alien control and will turn hostile to X-COM.
+
[[Image:Apoc_infiltration.png|frame|left|Animation frame of a [[Alien Transporter (Apocalypse)|Transporter]] dropping aliens]]
  
This alien tactic can be stopped by conducting early searches on buildings of the affected organizations, especially the original building point of infiltration. In It is possible to see the UFO deploying the aliens on City Display when using the Isometric View (it hovers above a building and uses a grey tube, as shown in the image).
+
Alien Infiltration occurs when the [[Aliens (Apocalypse)|aliens]] directly deploy alien life forms into buildings. Aliens will then spread through the [[Organizations|organization]] that owns the [[Buildings (Apocalypse)|building]] and other buildings next to the original one (thus infiltrating other organizations). If left unchecked it will progress as time goes by. If infiltration reaches 100%, the organization will fall under alien control (becomes allied with the Aliens, becomes hostile to [[X-COM (Apocalypse)|X-COM]], gains +3 [[Tech Levels (Apocalypse)|tech level]], and uses the Megapol/gang table for crime actions).
  
==Alien Subversion==
+
It is possible to see the UFO deploying the aliens on [[Cityscape (Apocalypse)#Cityscape Screen|Cityscape Screen]] when using the [[Cityscape (Apocalypse)#Isometric Map View|Isometric Map View]]) (it hovers above a building and uses a grey tube, as shown in the image).
  
Subversion can turn immediately the organization to the aliens's side, depending on luck. It will done by UFOs hovering above a building and dropping a blue 'rain' over its target (again visible with [[Cityscape (Apocalypse)#Isometric Map View|Isometric Map View]]. The only way for X-COM to stop this method is to shoot down any UFOs before they are able to finish their actions over the buildings. Since the location of the [[Dimension Gates]] is regularly changed this can result in gaps on X-COM aerial coverage of the city.
+
This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the  building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated.
+
 
By destroying the alien fleet of UFOs X-COM can prevent any further infiltration/subversion to occur on the city.
+
The effectiveness and speed of alien infiltration are affected by several factors, including the type of building, the organization owning said building, and the actual aliens which are involved.
 +
 
 +
====Building infiltration potential====
 +
 
 +
{|  {{StdCenterTable}} width="70%" border="1" cellpadding="3"
 +
|-
 +
! Building
 +
! style="width: 100pt|Infiltration Potential
 +
|-
 +
| [[People_Tube_(Apocalypse)|People Tube]], [[Road_(Apocalypse)|Road]]
 +
| None
 +
|- 
 +
| [[Appliances_Factory_(Apocalypse)|Appliances Factory]], [[Arms_Factory_(Apocalypse)|Arms Factory]], [[Astrodome_(Apocalypse)|Astrodome]], [[Car_Factory_(Apocalypse)|Car Factory]], [[Construction_Factory_(Apocalypse)|Construction Factory]], [[Flyer_Factory_(Apocalypse)|Flyer Factory]], [[Hydro-Farm_(Apocalypse)|Hydro-Farm]], [[Large_Flyer_Factory_(Apocalypse)|Large Flyer Factory]], [[Power_Station_(Apocalypse)|Power Station]], [[Recyclotorium_(Apocalypse)|Recyclotorium]], [[Rescue_Station_(Apocalypse)|Rescue Station]], [[Robot_Factory_(Apocalypse)|Robot Factory]], [[Sewage_Works_(Apocalypse)|Sewage Works]], [[Slums_(Apocalypse)|Slums]], [[Water_Purifier_(Apocalypse)|Water Purifier]], [[Warehouse_(Apocalypse)|Warehouse]]
 +
| Low
 +
|-
 +
| [[Apartments_(Apocalypse)|Apartments]], [[Hospital_(Apocalypse)|Hospital]], [[Luxury_Apartments_(Apocalypse)|Luxury Apartments]],  [[Offices_(Apocalypse)|Offices]], [[Police_Station_(Apocalypse)|Police Station]], [[Procreation_Park_(Apocalypse)|Procreation Park]], [[School_(Apocalypse)|School]],  [[Sensodrome_(Apocalypse)|Sensodrome]], [[Shopping_Mall_(Apocalypse)|Shopping Mall]], [[Space_Port_(Apocalypse)|Space Port]], [[Temple_of_Sirius_(Apocalypse)|Temple of Sirius]]
 +
| Average
 +
|-
 +
| [[Corporate_HQ_(Apocalypse)|Corporate HQ]]
 +
| High
 +
|-
 +
| [[Senate (Apocalypse)|Senate]]  
 +
| Very High
 +
|}
 +
 
 +
====Organization infiltration speed====
 +
 
 +
{|  {{StdCenterTable}} width="70%" border="1" cellpadding="3"
 +
|-
 +
! Organization
 +
! style="width: 100pt|Infiltration Speed
 +
|-
 +
| [[S.E.L.F.]], [[X-COM_(Apocalypse)|X-COM]]
 +
| 0%*
 +
|- 
 +
| [[Government]], [[Mutant Alliance]]
 +
| 50%
 +
|-
 +
| [[Cyberweb]], [[Energen]], [[Evonet]], [[General Metro]], [[Grav Ball League]], [[Lifetree]], [[Marsec]], [[Megapol]], [[Nanotech]], [[Nutrivend]], [[Sanctuary Clinic]], [[Sensovision]], [[Solmine]], [[Superdynamics]], [[Synthemesh]], [[Transtellar]]
 +
| 100%
 +
|-
 +
| [[Diablo]], [[Extropians]], [[Osiron]], [[Psyke]], [[Technocrats]]
 +
| 150%
 +
|-
 +
| [[Cult of Sirius]]
 +
| 200%
 +
|}
 +
<nowiki>*</nowiki>These organizations are completely immune to infiltration.
 +
 
 +
====Alien infiltration weight====
 +
 
 +
{|  {{StdCenterTable}} width="70%" border="1" cellpadding="3"
 +
|-
 +
! Alien
 +
! style="width: 100pt|Infiltration Weight
 +
|-
 +
| [[Chrysalis (Apocalypse)|Chrysalis]], [[Multiworm Egg (Apocalypse)|Multiworm Egg]]
 +
| 0
 +
|- 
 +
| [[Brainsucker (Apocalypse)|Brainsucker]], [[Hyperworm (Apocalypse)|Hyperworm]], [[Megaspawn (Apocalypse)|Megaspawn]]*, [[Multiworm (Apocalypse)|Multiworm]], [[Popper (Apocalypse)|Popper]], [[Queenspawn (Apocalypse)|Queenspawn]]*
 +
| 1
 +
|-  
 +
| [[Anthropod (Apocalypse)|Anthropod]], [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]*, [[Skeletoid (Apocalypse)|Skeletoid]], [[Spitter (Apocalypse)|Spitter]]
 +
| 2
 +
|-  
 +
| [[Psimorph (Apocalypse)|Psimorph]]*
 +
| 3
 +
|}
 +
<nowiki>*</nowiki>These aliens are not normally deployed for infiltration missions.
  
 
==See Also==
 
==See Also==

Revision as of 07:17, 18 April 2021

Scout Ship conducting an infiltration mission into a building.
Animation frame of a Transporter dropping aliens

Alien Infiltration occurs when the aliens directly deploy alien life forms into buildings. Aliens will then spread through the organization that owns the building and other buildings next to the original one (thus infiltrating other organizations). If left unchecked it will progress as time goes by. If infiltration reaches 100%, the organization will fall under alien control (becomes allied with the Aliens, becomes hostile to X-COM, gains +3 tech level, and uses the Megapol/gang table for crime actions).

It is possible to see the UFO deploying the aliens on Cityscape Screen when using the Isometric Map View) (it hovers above a building and uses a grey tube, as shown in the image).

This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated.

The effectiveness and speed of alien infiltration are affected by several factors, including the type of building, the organization owning said building, and the actual aliens which are involved.

Building infiltration potential

Building Infiltration Potential
People Tube, Road None
Appliances Factory, Arms Factory, Astrodome, Car Factory, Construction Factory, Flyer Factory, Hydro-Farm, Large Flyer Factory, Power Station, Recyclotorium, Rescue Station, Robot Factory, Sewage Works, Slums, Water Purifier, Warehouse Low
Apartments, Hospital, Luxury Apartments, Offices, Police Station, Procreation Park, School, Sensodrome, Shopping Mall, Space Port, Temple of Sirius Average
Corporate HQ High
Senate Very High

Organization infiltration speed

Organization Infiltration Speed
S.E.L.F., X-COM 0%*
Government, Mutant Alliance 50%
Cyberweb, Energen, Evonet, General Metro, Grav Ball League, Lifetree, Marsec, Megapol, Nanotech, Nutrivend, Sanctuary Clinic, Sensovision, Solmine, Superdynamics, Synthemesh, Transtellar 100%
Diablo, Extropians, Osiron, Psyke, Technocrats 150%
Cult of Sirius 200%

*These organizations are completely immune to infiltration.

Alien infiltration weight

Alien Infiltration Weight
Chrysalis, Multiworm Egg 0
Brainsucker, Hyperworm, Megaspawn*, Multiworm, Popper, Queenspawn* 1
Anthropod, Micronoid Aggregate*, Skeletoid, Spitter 2
Psimorph* 3

*These aliens are not normally deployed for infiltration missions.

See Also