Difference between revisions of "Alien Infiltration (Apocalypse)"
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[[Image:Apoc_infiltration.png|frame|left|Animation frame of a [[Alien Transporter (Apocalypse)|Transporter]] dropping aliens]] |
[[Image:Apoc_infiltration.png|frame|left|Animation frame of a [[Alien Transporter (Apocalypse)|Transporter]] dropping aliens]] |
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− | Alien Infiltration occurs when the [[Aliens (Apocalypse)|aliens]] directly deploy alien life forms into buildings. Aliens will then spread through the [[Organizations|organization]] that owns the [[Buildings (Apocalypse)|building]] and other buildings next to the original one (thus infiltrating other organizations). If left unchecked it will progress as time goes by. |
+ | Alien Infiltration occurs when the [[Aliens (Apocalypse)|aliens]] directly deploy alien life forms into buildings. Aliens will then spread through the [[Organizations|organization]] that owns the [[Buildings (Apocalypse)|building]] and other buildings next to the original one (thus infiltrating other organizations). If left unchecked it will progress as time goes by. If infiltration reaches 100%, the organization will fall under alien control (becomes allied with the Aliens, becomes hostile to [[X-COM (Apocalypse)|X-COM]], gains +3 [[Tech Levels (Apocalypse)|tech level]], and uses the Megapol/gang table for crime actions). |
It is possible to see the UFO deploying the aliens on [[Cityscape (Apocalypse)#Cityscape Screen|Cityscape Screen]] when using the [[Cityscape (Apocalypse)#Isometric Map View|Isometric Map View]]) (it hovers above a building and uses a grey tube, as shown in the image). |
It is possible to see the UFO deploying the aliens on [[Cityscape (Apocalypse)#Cityscape Screen|Cityscape Screen]] when using the [[Cityscape (Apocalypse)#Isometric Map View|Isometric Map View]]) (it hovers above a building and uses a grey tube, as shown in the image). |
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This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated. |
This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated. |
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− | The effectiveness of alien infiltration |
+ | The effectiveness and speed of alien infiltration are affected by several factors, including the type of building, the organization owning said building, and the actual aliens which are involved. |
+ | ====Building infiltration potential==== |
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− | * The [[Senate (Apocalypse)|Senate]] building is especially vulnerable to infiltration. |
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− | * On the other hand, the [[Government]] as an organization is resistant to it, as is the [[Mutant Alliance]]. |
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⚫ | |||
− | * The [[Cult of Sirius]], [[Osiron]], [[Psyke]], [[Diablo]], the [[Technocrats]], and the [[Extropians]] are all vulnerable to it. |
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− | * As a rule of thumb, the more intelligent and more humanoid an alien is, the more dangerous an infiltrator will it be. |
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+ | {| {{StdCenterTable}} width="70%" border="1" cellpadding="3" |
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− | ==Alien Subversion== |
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+ | |- |
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− | [[Image:Apoc_subversion.png|frame|right|[[Alien Bomber (Apocalypse)|Bomber]] conducting a subversion mission over an organization's building.]] |
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+ | ! Building |
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+ | ! style="width: 100pt|Infiltration Potential |
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+ | |- |
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+ | | [[People_Tube_(Apocalypse)|People Tube]], [[Road_(Apocalypse)|Road]] |
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+ | | None |
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+ | |- |
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+ | | [[Appliances_Factory_(Apocalypse)|Appliances Factory]], [[Arms_Factory_(Apocalypse)|Arms Factory]], [[Astrodome_(Apocalypse)|Astrodome]], [[Car_Factory_(Apocalypse)|Car Factory]], [[Construction_Factory_(Apocalypse)|Construction Factory]], [[Flyer_Factory_(Apocalypse)|Flyer Factory]], [[Hydro-Farm_(Apocalypse)|Hydro-Farm]], [[Large_Flyer_Factory_(Apocalypse)|Large Flyer Factory]], [[Power_Station_(Apocalypse)|Power Station]], [[Recyclotorium_(Apocalypse)|Recyclotorium]], [[Rescue_Station_(Apocalypse)|Rescue Station]], [[Robot_Factory_(Apocalypse)|Robot Factory]], [[Sewage_Works_(Apocalypse)|Sewage Works]], [[Slums_(Apocalypse)|Slums]], [[Water_Purifier_(Apocalypse)|Water Purifier]], [[Warehouse_(Apocalypse)|Warehouse]] |
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+ | | Low |
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+ | |- |
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+ | | [[Apartments_(Apocalypse)|Apartments]], [[Hospital_(Apocalypse)|Hospital]], [[Luxury_Apartments_(Apocalypse)|Luxury Apartments]], [[Offices_(Apocalypse)|Offices]], [[Police_Station_(Apocalypse)|Police Station]], [[Procreation_Park_(Apocalypse)|Procreation Park]], [[School_(Apocalypse)|School]], [[Sensodrome_(Apocalypse)|Sensodrome]], [[Shopping_Mall_(Apocalypse)|Shopping Mall]], [[Space_Port_(Apocalypse)|Space Port]], [[Temple_of_Sirius_(Apocalypse)|Temple of Sirius]] |
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+ | | Average |
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+ | |- |
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+ | | [[Corporate_HQ_(Apocalypse)|Corporate HQ]] |
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+ | | High |
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+ | |- |
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+ | | [[Senate (Apocalypse)|Senate]] |
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+ | | Very High |
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+ | |} |
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+ | ====Organization infiltration speed==== |
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− | [[Image:Apoc_subversion_bomber.png|frame|left|Animation frame of [[Alien Transporter (Apocalypse)|Transporter]] during the attack]] |
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+ | {| {{StdCenterTable}} width="70%" border="1" cellpadding="3" |
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− | Subversion can turn immediately the organization to the alien's side, depending on luck. It will done by UFOs hovering above a building and dropping a blue 'rain' over its target (again visible with Isometric Map View. |
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+ | |- |
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+ | ! Organization |
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+ | ! style="width: 100pt|Infiltration Speed |
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+ | |- |
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+ | | [[S.E.L.F.]], [[X-COM_(Apocalypse)|X-COM]] |
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+ | | 0%* |
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+ | |- |
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+ | | [[Government]], [[Mutant Alliance]] |
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+ | | 50% |
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+ | |- |
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+ | | [[Cyberweb]], [[Energen]], [[Evonet]], [[General Metro]], [[Grav Ball League]], [[Lifetree]], [[Marsec]], [[Megapol]], [[Nanotech]], [[Nutrivend]], [[Sanctuary Clinic]], [[Sensovision]], [[Solmine]], [[Superdynamics]], [[Synthemesh]], [[Transtellar]] |
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+ | | 100% |
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+ | |- |
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+ | | [[Diablo]], [[Extropians]], [[Osiron]], [[Psyke]], [[Technocrats]] |
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+ | | 150% |
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+ | |- |
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+ | | [[Cult of Sirius]] |
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+ | | 200% |
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+ | |} |
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+ | ====Alien infiltration weight==== |
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− | The only way for X-COM to stop this method is to shoot down any UFOs before they are able to finish their actions over the buildings, which implies a quick response time to any UFO incursions. However, since these incursions are made with fast UFOs and the location of the [[Dimension Gates]] is changed without notice this can lead to gaps on X-COM's aerial coverage of the city that will limit response times to this attack and allow the UFOs to perform their missions. |
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+ | |||
− | |||
+ | {| {{StdCenterTable}} width="70%" border="1" cellpadding="3" |
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− | Thus, the only permanent solution to these subversion missions is to completely destroy the alien fleet of UFOs at the [[Alien Dimension (Apocalypse)|Alien Dimension]]. |
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+ | |- |
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+ | ! Alien |
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+ | ! style="width: 100pt|Infiltration Weight |
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+ | |- |
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+ | | [[Chrysalis (Apocalypse)|Chrysalis]], [[Multiworm Egg (Apocalypse)|Multiworm Egg]] |
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+ | | 0 |
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+ | |- |
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+ | | [[Brainsucker (Apocalypse)|Brainsucker]], [[Hyperworm (Apocalypse)|Hyperworm]], [[Megaspawn (Apocalypse)|Megaspawn]]*, [[Multiworm (Apocalypse)|Multiworm]], [[Popper (Apocalypse)|Popper]], [[Queenspawn (Apocalypse)|Queenspawn]]* |
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+ | | 1 |
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+ | |- |
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+ | | [[Anthropod (Apocalypse)|Anthropod]], [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]*, [[Skeletoid (Apocalypse)|Skeletoid]], [[Spitter (Apocalypse)|Spitter]] |
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+ | | 2 |
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+ | |- |
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+ | | [[Psimorph (Apocalypse)|Psimorph]]* |
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+ | | 3 |
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+ | |} |
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+ | <nowiki>*</nowiki>These aliens are not normally deployed for infiltration missions. |
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==See Also== |
==See Also== |
Revision as of 08:17, 18 April 2021
Alien Infiltration occurs when the aliens directly deploy alien life forms into buildings. Aliens will then spread through the organization that owns the building and other buildings next to the original one (thus infiltrating other organizations). If left unchecked it will progress as time goes by. If infiltration reaches 100%, the organization will fall under alien control (becomes allied with the Aliens, becomes hostile to X-COM, gains +3 tech level, and uses the Megapol/gang table for crime actions).
It is possible to see the UFO deploying the aliens on Cityscape Screen when using the Isometric Map View) (it hovers above a building and uses a grey tube, as shown in the image).
This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated.
The effectiveness and speed of alien infiltration are affected by several factors, including the type of building, the organization owning said building, and the actual aliens which are involved.
Building infiltration potential
Building | Infiltration Potential |
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People Tube, Road | None |
Appliances Factory, Arms Factory, Astrodome, Car Factory, Construction Factory, Flyer Factory, Hydro-Farm, Large Flyer Factory, Power Station, Recyclotorium, Rescue Station, Robot Factory, Sewage Works, Slums, Water Purifier, Warehouse | Low |
Apartments, Hospital, Luxury Apartments, Offices, Police Station, Procreation Park, School, Sensodrome, Shopping Mall, Space Port, Temple of Sirius | Average |
Corporate HQ | High |
Senate | Very High |
Organization infiltration speed
Organization | Infiltration Speed |
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S.E.L.F., X-COM | 0%* |
Government, Mutant Alliance | 50% |
Cyberweb, Energen, Evonet, General Metro, Grav Ball League, Lifetree, Marsec, Megapol, Nanotech, Nutrivend, Sanctuary Clinic, Sensovision, Solmine, Superdynamics, Synthemesh, Transtellar | 100% |
Diablo, Extropians, Osiron, Psyke, Technocrats | 150% |
Cult of Sirius | 200% |
*These organizations are completely immune to infiltration.
Alien infiltration weight
Alien | Infiltration Weight |
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Chrysalis, Multiworm Egg | 0 |
Brainsucker, Hyperworm, Megaspawn*, Multiworm, Popper, Queenspawn* | 1 |
Anthropod, Micronoid Aggregate*, Skeletoid, Spitter | 2 |
Psimorph* | 3 |
*These aliens are not normally deployed for infiltration missions.