Difference between revisions of "Alien Infiltration (Apocalypse)"

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==Alien Infiltration==
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[[Image:Landing1.gif|frame|right|[[Alien Scout Ship (Apocalypse)|Scout Ship]] conducting an infiltration mission into a building.]]
 
[[Image:Landing1.gif|frame|right|[[Alien Scout Ship (Apocalypse)|Scout Ship]] conducting an infiltration mission into a building.]]
  
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This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the  building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated.
 
This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the  building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated.
  
The effectiveness of alien infiltration is affected by several factors, including the type of building, the organization, and the actual aliens which are involved:
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The effectiveness and speed of alien infiltration are affected by several factors, including the type of building, the organization owning said building, and the actual aliens which are involved.
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====Building infiltration potential====
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{|  {{StdCenterTable}} width="70%" border="1" cellpadding="3"
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|-
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! Building
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! style="width: 100pt|Infiltration Potential
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|-
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| [[People_Tube_(Apocalypse)|People Tube]], [[Road_(Apocalypse)|Road]]
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| None
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|- 
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| [[Appliances_Factory_(Apocalypse)|Appliances Factory]], [[Arms_Factory_(Apocalypse)|Arms Factory]], [[Astrodome_(Apocalypse)|Astrodome]], [[Car_Factory_(Apocalypse)|Car Factory]], [[Construction_Factory_(Apocalypse)|Construction Factory]], [[Flyer_Factory_(Apocalypse)|Flyer Factory]], [[Hydro-Farm_(Apocalypse)|Hydro-Farm]], [[Large_Flyer_Factory_(Apocalypse)|Large Flyer Factory]], [[Power_Station_(Apocalypse)|Power Station]], [[Recyclotorium_(Apocalypse)|Recyclotorium]], [[Rescue_Station_(Apocalypse)|Rescue Station]], [[Robot_Factory_(Apocalypse)|Robot Factory]], [[Sewage_Works_(Apocalypse)|Sewage Works]], [[Slums_(Apocalypse)|Slums]], [[Water_Purifier_(Apocalypse)|Water Purifier]], [[Warehouse_(Apocalypse)|Warehouse]]
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| Low
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|-
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| [[Apartments_(Apocalypse)|Apartments]], [[Hospital_(Apocalypse)|Hospital]], [[Luxury_Apartments_(Apocalypse)|Luxury Apartments]],  [[Offices_(Apocalypse)|Offices]], [[Police_Station_(Apocalypse)|Police Station]], [[Procreation_Park_(Apocalypse)|Procreation Park]], [[School_(Apocalypse)|School]],  [[Sensodrome_(Apocalypse)|Sensodrome]], [[Shopping_Mall_(Apocalypse)|Shopping Mall]], [[Space_Port_(Apocalypse)|Space Port]], [[Temple_of_Sirius_(Apocalypse)|Temple of Sirius]]
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| Average
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|-
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| [[Corporate_HQ_(Apocalypse)|Corporate HQ]]
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| High
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|-
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| [[Senate (Apocalypse)|Senate]]
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| Very High
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|}
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====Organization infiltration speed====
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{|  {{StdCenterTable}} width="70%" border="1" cellpadding="3"
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|-
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! Organization
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! style="width: 100pt|Infiltration Speed
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|-
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| [[S.E.L.F.]], [[X-COM_(Apocalypse)|X-COM]]
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| 0%*
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|- 
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| [[Government]], [[Mutant Alliance]]
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| 50%
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|-
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| [[Cyberweb]], [[Energen]], [[Evonet]], [[General Metro]], [[Grav Ball League]], [[Lifetree]], [[Marsec]], [[Megapol]], [[Nanotech]], [[Nutrivend]], [[Sanctuary Clinic]], [[Sensovision]], [[Solmine]], [[Superdynamics]], [[Synthemesh]], [[Transtellar]]
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| 100%
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|-
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| [[Diablo]], [[Extropians]], [[Osiron]], [[Psyke]], [[Technocrats]]
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| 150%
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|-
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| [[Cult of Sirius]]
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| 200%
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|}
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<nowiki>*</nowiki>These organizations are completely immune to infiltration.
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====Alien infiltration weight====
  
* The [[Senate (Apocalypse)|Senate]] building is especially vulnerable to infiltration.
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{|  {{StdCenterTable}} width="70%" border="1" cellpadding="3"
* On the other hand, the [[Government]] as an organization is resistant to it, as is the [[Mutant Alliance]].
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|-
* X-com and [[S.E.L.F.]] are completely immune to infiltration.
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! Alien
* The [[Cult of Sirius]], [[Osiron]], [[Psyke]], [[Diablo]], the [[Technocrats]], and the [[Extropians]] are all vulnerable to it.
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! style="width: 100pt|Infiltration Weight
* As a rule of thumb, the more intelligent and more humanoid an alien is, the more dangerous an infiltrator will it be.
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|-
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| [[Chrysalis (Apocalypse)|Chrysalis]], [[Multiworm Egg (Apocalypse)|Multiworm Egg]]
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| 0
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|- 
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| [[Brainsucker (Apocalypse)|Brainsucker]], [[Hyperworm (Apocalypse)|Hyperworm]], [[Megaspawn (Apocalypse)|Megaspawn]]*, [[Multiworm (Apocalypse)|Multiworm]], [[Popper (Apocalypse)|Popper]], [[Queenspawn (Apocalypse)|Queenspawn]]*
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| 1
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|-
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| [[Anthropod (Apocalypse)|Anthropod]], [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]*, [[Skeletoid (Apocalypse)|Skeletoid]], [[Spitter (Apocalypse)|Spitter]]
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| 2
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|-
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| [[Psimorph (Apocalypse)|Psimorph]]*
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| 3
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|}
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<nowiki>*</nowiki>These aliens are not normally deployed for infiltration missions.
  
 
==Alien Subversion==
 
==Alien Subversion==
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[[Image:Apoc_subversion_bomber.png|frame|left|Animation frame of [[Alien Transporter (Apocalypse)|Transporter]] during the attack]]
 
[[Image:Apoc_subversion_bomber.png|frame|left|Animation frame of [[Alien Transporter (Apocalypse)|Transporter]] during the attack]]
  
Subversion can turn immediately the organization to the alien's side, depending on luck. It will done by UFOs hovering above a building and dropping a blue 'rain' over its target (again visible with Isometric Map View.
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Subversion can turn immediately the organization to the alien's side, depending on luck. It will done by UFOs hovering above a building and dropping a blue 'rain' over its target (again visible with Isometric Map View).
  
 
The only way for X-COM to stop this method is to shoot down any UFOs before they are able to finish their actions over the buildings, which implies a quick response time to any UFO incursions. However, since these incursions are made with fast UFOs and the location of the [[Dimension Gates]] is changed without notice this can lead to gaps on X-COM's aerial coverage of the city that will limit response times to this attack and allow the UFOs to perform their missions.  
 
The only way for X-COM to stop this method is to shoot down any UFOs before they are able to finish their actions over the buildings, which implies a quick response time to any UFO incursions. However, since these incursions are made with fast UFOs and the location of the [[Dimension Gates]] is changed without notice this can lead to gaps on X-COM's aerial coverage of the city that will limit response times to this attack and allow the UFOs to perform their missions.  

Revision as of 10:29, 21 June 2020

Alien Infiltration

Scout Ship conducting an infiltration mission into a building.
Animation frame of a Transporter dropping aliens

Alien Infiltration occurs when the aliens directly deploy alien life forms into buildings. Aliens will then spread through the organization that owns the building and other buildings next to the original one (thus infiltrating other organizations). If left unchecked it will progress as time goes by. When infiltration crosses a threshold (above 50%) the organization may revert to alien control and will turn hostile to X-COM.

It is possible to see the UFO deploying the aliens on Cityscape Screen when using the Isometric Map View) (it hovers above a building and uses a grey tube, as shown in the image).

This alien tactic can be stopped by shooting down the UFOs or by conducting an early search on the building without waiting for the alien alert. It is better to kill the infiltration right at its source before it can spread to nearby buildings, which will be the case if X-COM chooses to wait until alerts are generated.

The effectiveness and speed of alien infiltration are affected by several factors, including the type of building, the organization owning said building, and the actual aliens which are involved.

Building infiltration potential

Building Infiltration Potential
People Tube, Road None
Appliances Factory, Arms Factory, Astrodome, Car Factory, Construction Factory, Flyer Factory, Hydro-Farm, Large Flyer Factory, Power Station, Recyclotorium, Rescue Station, Robot Factory, Sewage Works, Slums, Water Purifier, Warehouse Low
Apartments, Hospital, Luxury Apartments, Offices, Police Station, Procreation Park, School, Sensodrome, Shopping Mall, Space Port, Temple of Sirius Average
Corporate HQ High
Senate Very High

Organization infiltration speed

Organization Infiltration Speed
S.E.L.F., X-COM 0%*
Government, Mutant Alliance 50%
Cyberweb, Energen, Evonet, General Metro, Grav Ball League, Lifetree, Marsec, Megapol, Nanotech, Nutrivend, Sanctuary Clinic, Sensovision, Solmine, Superdynamics, Synthemesh, Transtellar 100%
Diablo, Extropians, Osiron, Psyke, Technocrats 150%
Cult of Sirius 200%

*These organizations are completely immune to infiltration.

Alien infiltration weight

Alien Infiltration Weight
Chrysalis, Multiworm Egg 0
Brainsucker, Hyperworm, Megaspawn*, Multiworm, Popper, Queenspawn* 1
Anthropod, Micronoid Aggregate*, Skeletoid, Spitter 2
Psimorph* 3

*These aliens are not normally deployed for infiltration missions.

Alien Subversion

Bomber conducting a subversion mission over an organization's building.
Animation frame of Transporter during the attack

Subversion can turn immediately the organization to the alien's side, depending on luck. It will done by UFOs hovering above a building and dropping a blue 'rain' over its target (again visible with Isometric Map View).

The only way for X-COM to stop this method is to shoot down any UFOs before they are able to finish their actions over the buildings, which implies a quick response time to any UFO incursions. However, since these incursions are made with fast UFOs and the location of the Dimension Gates is changed without notice this can lead to gaps on X-COM's aerial coverage of the city that will limit response times to this attack and allow the UFOs to perform their missions.

Thus, the only permanent solution to these subversion missions is to completely destroy the alien fleet of UFOs at the Alien Dimension.

See Also