https://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&feed=atom&action=historyAlien Inventory Use - Revision history2024-03-29T12:16:30ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=46896&oldid=prevHobbes: categorizing2013-07-23T02:53:56Z<p>categorizing</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, and will shoot indiscriminately at both X-COM soldiers and Aliens. The reason for this is that the civilians are neither X-com nor Alien... they are on an entirely separate team, which is why you can cause a bug making them permanently on the alien side. (if you subsequently MC and KO them, you can sort of get them on the X-com team)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, and will shoot indiscriminately at both X-COM soldiers and Aliens. The reason for this is that the civilians are neither X-com nor Alien... they are on an entirely separate team, which is why you can cause a bug making them permanently on the alien side. (if you subsequently MC and KO them, you can sort of get them on the X-com team)</div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=21794&oldid=prevJasonred: /* Alien AI Abilities To Be Determined */2009-07-09T11:37:39Z<p><span dir="auto"><span class="autocomment">Alien AI Abilities To Be Determined</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Walk up a ramp? (Zombie has seen Chryssalids walking up the steps in a Lightning, so this is probably true for all transports).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Walk up a ramp? (Zombie has seen Chryssalids walking up the steps in a Lightning, so this is probably true for all transports).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:: Probably their reluctance to walk up ramps is purely due to *pathing* issues. I notice that this game has serious problems in that regard, many times X-com soldiers assume that it is completely impossible to get to a certain point... which merely requires going through 1 door and turning 1 corner. I am assuming the aliens are not completely immune to this problem. [[User:Jasonred|Jasonred]] 07:37, 9 July 2009 (EDT)</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=21791&oldid=prevJellyfishGreen: /* Things The Alien AI Does Abnormally */ free look turn 202009-07-09T09:44:21Z<p><span dir="auto"><span class="autocomment">Things The Alien AI Does Abnormally: </span> free look turn 20</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ignores Inventory Placement rules, by initially (pre-combat) stacking all its items (apart from weapons in hand) in a "magic pocket" on its right leg (slot 2). </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It is believed that '''all''' items are initially stacked in slot 2, but that the AI loads a weapon and moves it into each alien's right hand slot, prior to the start of Battlescape turn 1.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It is believed that '''all''' items are initially stacked in slot 2, but that the AI loads a weapon and moves it into each alien's right hand slot, prior to the start of Battlescape turn 1.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Is updated with the position of all your troops on turn 0, turn 20, and if down to one or two surviving aliens. This "free peek at the board" is especially noticeable when being attacked by [[Psionics]] on turn 21.</div></td>
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</table>JellyfishGreenhttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=21790&oldid=prevJellyfishGreen: /* Normal Things That The Alien AI Does Normally */ remembers position2009-07-09T09:40:42Z<p><span dir="auto"><span class="autocomment">Normal Things That The Alien AI Does Normally: </span> remembers position</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pays 15 TUs to reload a weapon, using a spare clip from anywhere in its inventory (but usually from the "magic slot").</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pays 4 TUs to move objects from the "magic" leg leg slot to either Hand.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pays 4 TUs to move objects from the "magic" leg leg slot to either Hand.</div></td>
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</table>JellyfishGreenhttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=20389&oldid=prevJasonred: /* Oddities - Things The AI Can Do, That It Really Shouldn't */2009-03-13T08:28:01Z<p><span dir="auto"><span class="autocomment">Oddities - Things The AI Can Do, That It Really Shouldn't</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, and will shoot indiscriminately at both X-COM soldiers and Aliens. The reason for this is that the civilians are neither X-com nor Alien... they are on an entirely separate team, which is why you can cause a bug making them permanently on the alien side. (if you subsequently MC and KO them, you can sort of get them on the <del class="diffchange diffchange-inline">human</del> <del class="diffchange diffchange-inline">side</del>)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, and will shoot indiscriminately at both X-COM soldiers and Aliens. The reason for this is that the civilians are neither X-com nor Alien... they are on an entirely separate team, which is why you can cause a bug making them permanently on the alien side. (if you subsequently MC and KO them, you can sort of get them on the <ins class="diffchange diffchange-inline">X-com</ins> <ins class="diffchange diffchange-inline">team</ins>)</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=20388&oldid=prevJasonred: /* Oddities - Things The AI Can Do, That It Really Shouldn't */2009-03-13T08:27:40Z<p><span dir="auto"><span class="autocomment">Oddities - Things The AI Can Do, That It Really Shouldn't</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, and will shoot indiscriminately at both X-COM soldiers and Aliens.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, and will shoot indiscriminately at both X-COM soldiers and Aliens.<ins class="diffchange diffchange-inline"> The reason for this is that the civilians are neither X-com nor Alien... they are on an entirely separate team, which is why you can cause a bug making them permanently on the alien side. (if you subsequently MC and KO them, you can sort of get them on the human side)</ins></div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=20382&oldid=prevArrow Quivershaft: /* Oddities - Things The AI Can Do, That It Really Shouldn't */ Clarified Civilians w/ guns.2009-03-12T22:46:42Z<p><span dir="auto"><span class="autocomment">Oddities - Things The AI Can Do, That It Really Shouldn't: </span> Clarified Civilians w/ guns.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:46, 12 March 2009</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons<del class="diffchange diffchange-inline">, certainly</del> in Reaction fire, <del class="diffchange diffchange-inline">possibly</del> <del class="diffchange diffchange-inline">during</del> <del class="diffchange diffchange-inline">their</del> <del class="diffchange diffchange-inline">own</del> <del class="diffchange diffchange-inline">turn</del> - <del class="diffchange diffchange-inline">it's hard</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">tell</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons in Reaction fire, <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">will</ins> <ins class="diffchange diffchange-inline">shoot</ins> <ins class="diffchange diffchange-inline">indiscriminately</ins> <ins class="diffchange diffchange-inline">at</ins> <ins class="diffchange diffchange-inline">both X</ins>-<ins class="diffchange diffchange-inline">COM</ins> <ins class="diffchange diffchange-inline">soldiers</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">Aliens</ins>.</div></td>
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</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=20377&oldid=prevSpike: /* Oddities - Things The AI Can Do, That It Really Shouldn't */ Civilians. Can't reproduce the Reaper firing on its own turn, may be mistaken. Funny idea btw Jasonred!2009-03-12T19:01:33Z<p><span dir="auto"><span class="autocomment">Oddities - Things The AI Can Do, That It Really Shouldn't: </span> Civilians. Can't reproduce the Reaper firing on its own turn, may be mistaken. Funny idea btw Jasonred!</span></p>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>= Oddities - Things The AI Can Do, That It Really Shouldn't =</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* If you use an editor to give a Reaper ([[Reaper|large furry terrorist attack animal]]) any regular ranged weapon (such as a Heavy Cannon or Plasma Rifle) in its Right, er, Paw, the Reaper will attack with that weapon in preference to its built-in melee attack. This <del class="diffchange diffchange-inline">is not</del> just reaction fire (like armed Zombies & Chryssalids), <del class="diffchange diffchange-inline">this</del> is during its own turn as well. The Reaper still tries to close to melee range if it can. The prospect of a Reaper packing a Heavy Plasma is not pretty. Nor is a "suicide" Reaper packing a Blaster Launcher to use on you at point blank range.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* If you use an editor to give a Reaper ([[Reaper|large furry terrorist attack animal]]) any regular ranged weapon (such as a Heavy Cannon or Plasma Rifle) in its Right, er, Paw, the Reaper will attack with that weapon in preference to its built-in melee attack. This <ins class="diffchange diffchange-inline">may</ins> just<ins class="diffchange diffchange-inline"> be</ins> reaction fire (like armed Zombies & Chryssalids), <ins class="diffchange diffchange-inline">not convinced the Reaper</ins> is<ins class="diffchange diffchange-inline"> firing</ins> during its own turn as well. The Reaper still tries to close to melee range if it can. The prospect of a Reaper packing a Heavy Plasma is not pretty. Nor is a "suicide" Reaper packing a Blaster Launcher to use on you at point blank range.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*However, the spectacle of a pyromaniac suicide Reaper armed with AC-IN, or equally hilarious, Rocket Launcher-Incendiery, can become QUITE pretty... if your units have Personal Armor or better.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>*However, the spectacle of a pyromaniac suicide Reaper armed with AC-IN, or equally hilarious, Rocket Launcher-Incendiery, can become QUITE pretty... if your units have Personal Armor or better.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>* This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Similarly, if you arm Civilians (just with Pistols or Rifles perhaps - most countries do have laws restricting military weapons after all), they will use the weapons, certainly in Reaction fire, possibly during their own turn - it's hard to tell.</div></td>
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</table>Spikehttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=20376&oldid=prevJasonred: How to set the whole place on fire.2009-03-12T18:43:38Z<p>How to set the whole place on fire.</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you use an editor to give a Reaper ([[Reaper|large furry terrorist attack animal]]) any regular ranged weapon (such as a Heavy Cannon or Plasma Rifle) in its Right, er, Paw, the Reaper will attack with that weapon in preference to its built-in melee attack. This is not just reaction fire (like armed Zombies & Chryssalids), this is during its own turn as well. The Reaper still tries to close to melee range if it can. The prospect of a Reaper packing a Heavy Plasma is not pretty. Nor is a "suicide" Reaper packing a Blaster Launcher to use on you at point blank range.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you use an editor to give a Reaper ([[Reaper|large furry terrorist attack animal]]) any regular ranged weapon (such as a Heavy Cannon or Plasma Rifle) in its Right, er, Paw, the Reaper will attack with that weapon in preference to its built-in melee attack. This is not just reaction fire (like armed Zombies & Chryssalids), this is during its own turn as well. The Reaper still tries to close to melee range if it can. The prospect of a Reaper packing a Heavy Plasma is not pretty. Nor is a "suicide" Reaper packing a Blaster Launcher to use on you at point blank range.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*However, the spectacle of a pyromaniac suicide Reaper armed with AC-IN, or equally hilarious, Rocket Launcher-Incendiery, can become QUITE pretty... if your units have Personal Armor or better.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Alien_Inventory_Use&diff=20375&oldid=prevSpike: New section - AI oddities - Armed, Furry & Extremely Dangerous2009-03-12T17:41:29Z<p>New section - AI oddities - Armed, Furry & Extremely Dangerous</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Initiate melee attacks from terrorist units</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Initiate melee attacks from terrorist units</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Initiate Psi attacks from aliens with Psi Skill but no Psi-Amp</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Initiate Psi attacks from aliens with Psi Skill but no Psi-Amp</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>= Oddities - Things The AI Can Do, That It Really Shouldn't =</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* If you use an editor to give a Reaper ([[Reaper|large furry terrorist attack animal]]) any regular ranged weapon (such as a Heavy Cannon or Plasma Rifle) in its Right, er, Paw, the Reaper will attack with that weapon in preference to its built-in melee attack. This is not just reaction fire (like armed Zombies & Chryssalids), this is during its own turn as well. The Reaper still tries to close to melee range if it can. The prospect of a Reaper packing a Heavy Plasma is not pretty. Nor is a "suicide" Reaper packing a Blaster Launcher to use on you at point blank range.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* This trick does not work with terrorists that already have '''built-in''' ranged weapons, as they use their built-in ranged weapon instead.</div></td>
</tr>
</table>Spike