Difference between revisions of "Alien Level (LWR)"

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[[Long_War_Rebalance|Back to Main Page]]
 
[[Long_War_Rebalance|Back to Main Page]]
 
==In General==
 
==In General==
 
Alien Level increases the power of the alien [[air]] and [[ground]] forces in a variety of ways.  Specifically:
 
* Make UFOs [[UFOs_(LWR)#UFO_Upgrades|stronger]]
 
* Allow [[Alien_Missions_(LWR)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(LWR)|Alien Resource]] levels
 
* Allows aliens to field [[Alien_Life_Forms_(LWR)|stronger alien types]]
 
* Grants alien ground forces [[Alien_Life_Forms_(LWR)|increased stats and bonus perks]]
 
* Increases the size of [[Alien_Deployment_(LWR)#Pods|pods]]
 
  
 
Aliens increase in level by gaining research. Every 50 alien research gained increased the Alien Level by 1. The aliens gain 1 research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign.  That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
 
Aliens increase in level by gaining research. Every 50 alien research gained increased the Alien Level by 1. The aliens gain 1 research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign.  That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
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Aliens start at '''Level 1''' and can progress to '''Level 15'''
 
Aliens start at '''Level 1''' and can progress to '''Level 15'''
  
== Bonus Research ==
+
== Increasing and Decreasing Alien Research ==
  
 
Bonus Research starts at 0. It is always clamped between [0.1 * Days Passed] and [0.5 * Days Passed]. Thus, it will always grow by at least 10% of the days passed and can never exceed 50% of the days passed.
 
Bonus Research starts at 0. It is always clamped between [0.1 * Days Passed] and [0.5 * Days Passed]. Thus, it will always grow by at least 10% of the days passed and can never exceed 50% of the days passed.
It can be increased by the following events:
+
 
 +
=== Increasing Alien Research ===
 +
 
 
* +2 per month per country under alien control
 
* +2 per month per country under alien control
 
* +5 for a successful [[Alien_Missions_(LWR)#Abduction|abduction mission]] (DW modified)
 
* +5 for a successful [[Alien_Missions_(LWR)#Abduction|abduction mission]] (DW modified)
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* +1 per lost XCOM soldier on a failed mission (killed or left behind) (DW modified)
 
* +1 per lost XCOM soldier on a failed mission (killed or left behind) (DW modified)
 
* +50 per incorrect accusation of a country of harboring the EXALT base
 
* +50 per incorrect accusation of a country of harboring the EXALT base
 +
 +
=== Decreasing Alien Research ===
 +
 
* -10 per successful assault on an [[Missions_(LWR)#Alien_Base_Assault|Alien Base]]
 
* -10 per successful assault on an [[Missions_(LWR)#Alien_Base_Assault|Alien Base]]
 
* -3-12 per Combat Patrol sent out by XCOM
 
* -3-12 per Combat Patrol sent out by XCOM
  
== Pod Size ==
+
==Effects of Alien Level==
 +
 
 +
== Troop Strength ==
 +
 
 +
Alien Level increases the power of the alien ground forces.  Specifically:
 +
* Allows aliens to field [[Alien_Life_Forms_(LWR)|stronger alien types]]
 +
* Grants alien ground forces [[Alien_Life_Forms_(LWR)|increased stats and bonus perks]]
 +
 
 +
=== Decreased consumption of Alien Resources ===
 +
 
 +
* If Alien Level 1-7, new types require <span style="color:green">100%</span> of their base required resources.
 +
* If Alien Level 8-14, new types are possible at <span style="color:orange">72%</span> of required resources.
 +
* If Alien Level 15+, new types are possible at <span style="color:red">40%</span> of required resources.
 +
 
 +
=== Pod Size ===
  
 
The number of aliens allowed in each pod is directly dependent upon current research points:
 
The number of aliens allowed in each pod is directly dependent upon current research points:
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* Large (Alien Level 6+): 4-8 aliens per pod
 
* Large (Alien Level 6+): 4-8 aliens per pod
  
== Meld Rewards ==
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=== Meld Rewards ===
  
 
Alien Level helps determine the rewards obtained from meld canisters.
 
Alien Level helps determine the rewards obtained from meld canisters.
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The amount of meld per canister is set to a minimum of 10 and is affected by Dynamic War.
 
The amount of meld per canister is set to a minimum of 10 and is affected by Dynamic War.
  
== UFOs ==
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=== UFOs ===
 
<div style="max-width: 600px;">
 
<div style="max-width: 600px;">
 
All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:
 
All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:

Revision as of 21:23, 16 July 2020

Back to Main Page

In General

Aliens increase in level by gaining research. Every 50 alien research gained increased the Alien Level by 1. The aliens gain 1 research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.

The formula for alien Research is: Research Points = Bonus Research + Days Passed

The formula for alien Level is: Alien Level = INT(1 + Alien Research/50)

Aliens start at Level 1 and can progress to Level 15

Increasing and Decreasing Alien Research

Bonus Research starts at 0. It is always clamped between [0.1 * Days Passed] and [0.5 * Days Passed]. Thus, it will always grow by at least 10% of the days passed and can never exceed 50% of the days passed.

Increasing Alien Research

  • +2 per month per country under alien control
  • +5 for a successful abduction mission (DW modified)
  • +20 for successful raid on XCOM HQ
  • +2 for a successful research mission by a landed Scout (DW modified) (increases by 10% per month)
  • +3 for a successful research mission by a landed Raider (DW modified) (increases by 10% per month)
  • +4 for a successful research mission by a landed Abductor (DW modified) (increases by 10% per month)
  • +5 for a successful research mission by a landed Terror Ship (DW modified) (increases by 10% per month)
  • +1 per lost XCOM soldier on a failed mission (killed or left behind) (DW modified)
  • +50 per incorrect accusation of a country of harboring the EXALT base

Decreasing Alien Research

  • -10 per successful assault on an Alien Base
  • -3-12 per Combat Patrol sent out by XCOM

Effects of Alien Level

Troop Strength

Alien Level increases the power of the alien ground forces. Specifically:

Decreased consumption of Alien Resources

  • If Alien Level 1-7, new types require 100% of their base required resources.
  • If Alien Level 8-14, new types are possible at 72% of required resources.
  • If Alien Level 15+, new types are possible at 40% of required resources.

Pod Size

The number of aliens allowed in each pod is directly dependent upon current research points:

  • Small (Alien Level 1+): 2-4 aliens per pod
  • Medium (Alien Level 3+): 3-6 aliens per pod
  • Large (Alien Level 6+): 4-8 aliens per pod

Meld Rewards

Alien Level helps determine the rewards obtained from meld canisters.

Meld Reward = 0.3 * Alien Resources (Min: 33%) * (1 + Alien Level/3) * Difficulty Modifier[1, 1.3, 1.6, 2.0]

The amount of meld per canister is set to a minimum of 10 and is affected by Dynamic War.

UFOs

All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:

Weapon Upgrades
UFO Type Initial Weapon Alien Level Upgraded Weapon
Destroyer 1x Single Plasma 5 1x Double Plasma
Fighter 1x Single Plasma 6 2x Single Plasma
Abductor 1x Double Plasma 8 1x Double Plasma
1x Single Plasma
Terror Ship 1x Double Plasma 8 1x Double Plasma
1x Single Plasma
Raider 1x Single Plasma 11 2x Single Plasma
Assault Carrier 1x Double Plasma
1x Single Plasma
11 2x Double Plasma

See also

Long War Rebalance: Head red 2.png Aliens
Aliens
Alien Life Forms Alien Missions UFOs Alien Artifacts Alien Level Alien Resources Alien Aggression