Difference between revisions of "Alien Level (LWR)"

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* Grants alien ground forces [[Alien_Life_Forms_(LWR)|increased stats and bonus perks]]
 
* Grants alien ground forces [[Alien_Life_Forms_(LWR)|increased stats and bonus perks]]
  
=== Decreased consumption of Alien Resources ===
+
=== Decreased Alien Resource Consumption ===
  
 
* If Alien Level 1-7, new types require <span style="color:green">100%</span> of their base required resources.
 
* If Alien Level 1-7, new types require <span style="color:green">100%</span> of their base required resources.

Revision as of 21:23, 16 July 2020

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In General

Aliens increase in level by gaining research. Every 50 alien research gained increased the Alien Level by 1. The aliens gain 1 research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.

The formula for alien Research is: Research Points = Bonus Research + Days Passed

The formula for alien Level is: Alien Level = INT(1 + Alien Research/50)

Aliens start at Level 1 and can progress to Level 15

Increasing and Decreasing Alien Research

Bonus Research starts at 0. It is always clamped between [0.1 * Days Passed] and [0.5 * Days Passed]. Thus, it will always grow by at least 10% of the days passed and can never exceed 50% of the days passed.

Increasing Alien Research

  • +2 per month per country under alien control
  • +5 for a successful abduction mission (DW modified)
  • +20 for successful raid on XCOM HQ
  • +2 for a successful research mission by a landed Scout (DW modified) (increases by 10% per month)
  • +3 for a successful research mission by a landed Raider (DW modified) (increases by 10% per month)
  • +4 for a successful research mission by a landed Abductor (DW modified) (increases by 10% per month)
  • +5 for a successful research mission by a landed Terror Ship (DW modified) (increases by 10% per month)
  • +1 per lost XCOM soldier on a failed mission (killed or left behind) (DW modified)
  • +50 per incorrect accusation of a country of harboring the EXALT base

Decreasing Alien Research

  • -10 per successful assault on an Alien Base
  • -3-12 per Combat Patrol sent out by XCOM

Effects of Alien Level

Troop Strength

Alien Level increases the power of the alien ground forces. Specifically:

Decreased Alien Resource Consumption

  • If Alien Level 1-7, new types require 100% of their base required resources.
  • If Alien Level 8-14, new types are possible at 72% of required resources.
  • If Alien Level 15+, new types are possible at 40% of required resources.

Pod Size

The number of aliens allowed in each pod is directly dependent upon current research points:

  • Small (Alien Level 1+): 2-4 aliens per pod
  • Medium (Alien Level 3+): 3-6 aliens per pod
  • Large (Alien Level 6+): 4-8 aliens per pod

Meld Rewards

Alien Level helps determine the rewards obtained from meld canisters.

Meld Reward = 0.3 * Alien Resources (Min: 33%) * (1 + Alien Level/3) * Difficulty Modifier[1, 1.3, 1.6, 2.0]

The amount of meld per canister is set to a minimum of 10 and is affected by Dynamic War.

UFOs

All UFOs gain a additional HP every Alien Level. Some UFOs will also gain upgraded weapons over time:

Weapon Upgrades
UFO Type Initial Weapon Alien Level Upgraded Weapon
Destroyer 1x Single Plasma 5 1x Double Plasma
Fighter 1x Single Plasma 6 2x Single Plasma
Abductor 1x Double Plasma 8 1x Double Plasma
1x Single Plasma
Terror Ship 1x Double Plasma 8 1x Double Plasma
1x Single Plasma
Raider 1x Single Plasma 11 2x Single Plasma
Assault Carrier 1x Double Plasma
1x Single Plasma
11 2x Double Plasma

See also

Long War Rebalance: Head red 2.png Aliens
Aliens
Alien Life Forms Alien Missions UFOs Alien Artifacts Alien Level Alien Resources Alien Aggression