Difference between revisions of "Alien Life Forms (Hardmode)"

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Many different species are amongst the ranks of the invading alien forces.  
 
Many different species are amongst the ranks of the invading alien forces.  
 
This page will detain basic information regarding these forces.
 
This page will detain basic information regarding these forces.
 +
 +
===Changes===
 +
Most vanilla alien species retain similar stats in hardmode. However all alien species have seen a boost to their bravery stat, making all aliens harder to panic. Furthermore the Ethereals are now immune to psionic attacks from X-Com.
  
 
===Mixed Crews===
 
===Mixed Crews===
All alien UFO's and Bases will make use of a primary species that operate it, however as the invasion proceeds these crews will be augmented with a small contingent of a second alien species, randomly assigned as a part of the crew.  
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All alien UFO's and Bases will make use of a primary species that operate it, in addition there is a random chance that any particular alien crew will be augmented with a small contingent of a second alien species, randomly assigned as a part of the crew.  
  
 
Furthermore, alien Terror forces will also include a small group of alternative terror forces not typically seen with the primary alien forces leading the assault. This secondary terror unit will be associated with the secondary alien species that is also serving with the crew. Ergo if a Sectoid is operating with a Floater terror force, expect some Cyberdisks alongside the traditional Reapers.
 
Furthermore, alien Terror forces will also include a small group of alternative terror forces not typically seen with the primary alien forces leading the assault. This secondary terror unit will be associated with the secondary alien species that is also serving with the crew. Ergo if a Sectoid is operating with a Floater terror force, expect some Cyberdisks alongside the traditional Reapers.
  
Be wary, certain later game, elite, forces will make usage of multiple unique terror units not typically associated with themselves or any attached aliens.
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==Primary Alien Species==
 
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<gallery  mode="packed" widths=150px heights=100px perrow=5>
===Primary Alien Species===
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File:Floater_Icon.png| [[Floater (Hardmode) | Floaters]]
 
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File:Sectoid_Icon.png| [[Sectoid (Hardmode) | Sectoids]]
* [[Floater (Hardmode) | Floaters]]
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File:Snakeman_Icon.png| [[Snakemen (Hardmode) |Snakemen]]
:Most common early game enemy, unremarkable enemy with its chief advantage being able to fly in the air freely, making it capable of setting up ambushes or appearing in unexpected locations.  
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File:Muton_Icon.png| [[Muton (Hardmode) | Mutons]]
 
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File:Waspite_Icon.png| [[Waspite]]
* [[Sectoid (Hardmode) | Sectoids]]
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</gallery>
:Very weak alien species, low health and mediocre stats in general. Leaders are psionically capable, but their abilities are the weakest of the alien forces. Accompanied by the powerful Cyberdisc on terror missions, be wary.
 
 
 
* [[Snakemen (Hardmode) |Snakemen]]
 
:Good health, excellent firing accuracy. These reptilians are a deadly foe and are a marked reminder to start working towards Laser weapons when they begin to appear. Chief weakness is that they are slow and had poor reactions. Accompanied in terror missions with the deadly chryssalid.
 
 
 
* [[Muton (Hardmode) | Mutons]]
 
:The primary field solder of the Alien forces. Low armour but a lot of health, strength and energy as well as being able to move a great distance in combat. However they possess only average firing accuracy. Resistant to ballistic weapons, an urgent reminder to not be using ballistic guns when they appear.
 
 
 
* [[Waspite]]
 
:These horrifying fusions of cybernetics and plantoids are essentially a superior upgrade to the Floater. Above average health, decent armour, excellent firing accuracy and the ability to fly in the air unrestrained. Similar combat tactics employed against Floaters will serve you well here, but bring more firepower. Vulnerable to incendiary weapons.
 
 
 
* [[Gazer]]
 
:These turtle like entities are armoured bulwarks. Resistant to ballistic, and suspiciously plasma, weapons. They fulfil a similar combat function to Waspites, however they cannot fly.
 
 
 
* [[Sectoid Elite]]
 
:The Alien forces took a lesson from Humanity that good armour and superior training can turn out effective soldiers. Sectoid Elites possess strong armour akin to XCOM personal armour, superior weapons and compared to regular Sectoids, more health and firing accuracy. They also come alongside upgraded armoured cyberdiscs on terror missions, further enhancing their combat prowess.
 
 
 
* [[Muton Elite]]
 
:Muton Elites are typically seen commanding their lesser brethren in the field, but will eventually see widescale deployment as regular troops as the war progresses. They possess superior armour and better resistance to psionic attacks than regular Mutons, and will typically be wielding stronger weapons. Otherwise they operate akin to regular Mutons.
 
 
 
* [[Muton Elite Guard]]
 
:A very rarely seen force, typically assigned to guarding high value targets. These Mutons represent the most elite of the Muton forces the Aliens have to offer. Supremely strong armour that is resistance to laser, plasma and explosives attacks, high health, extremely high resistance to psionic attacks, high reactions, strength and firing accuracy. Underestimate these entities at your own peril.
 
 
 
* [[Ethereal (Hardmode) | Ethereal]]
 
:The Alien leader caste. Typically reserved to commanding Alien forces as rear commanders, but they will eventually make their presence known in the latter stages of the war. They can fly, each Ethereal possess potent psionic abilities, and are very potent combat skills. To make matters worse, Etherals are immune to Mind Control. Arguable the most dangerous enemy in the game.
 
 
 
 
 
===Terror Forces===
 
 
 
* [[Reaper (Hardmode) | Reaper]]
 
:asd
 
 
 
* [[Silacoid (Hardmode) | Silacoid]]
 
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* [[Cyberdisk (Hardmode) | Cyberdisk]]
 
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* [[Chryssalid (Hardmode) | Chryssalid]]
 
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* [[Sectopod (Hardmode) | Sectopod]]
 
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* [[Celatid (Hardmode) | Celatid]]
 
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* [[Muton Berserker (Hardmode) | Muton Berserker]]
 
:asd
 
  
* [[Cybermite]]
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<gallery  mode="packed" widths=150px heights=100px perrow=5>
:asd
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File:Gazer_Icon.png| [[Gazer]]
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File:Sectoid_Elite_Icon.png| [[Sectoid Elite]]
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File:Muton_Elite_Icon.png| [[Muton Elite]]
 +
File:MutonEliteGuard_Icon.png| [[Muton Elite Guard]]
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File:Ethereal_Icon.png| [[Ethereal (Hardmode) | Ethereal]]
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</gallery>
  
* [[Holodrone]]
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==Terror Forces==
:asd
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<gallery  mode="packed" widths=150px heights=100px perrow=5>
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File:Reaper_Icon.png| [[Reaper (Hardmode) | Reaper]]
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File:Silacoid_Icon.png| [[Silacoid (Hardmode) | Silacoid]]
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File:Cyberdisc_Icon.png| [[Cyberdisc (Hardmode) | Cyberdisc]]
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File:Chryssalid_Icon.png| [[Chryssalid (Hardmode) | Chryssalid]]
 +
File:Sectopod_Icon.png| [[Sectopod (Hardmode) | Sectopod]]
 +
</gallery>
  
* [[Armoured Cyberdisk]]
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<gallery  mode="packed" widths=150px heights=100px perrow=5>
:asd
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File:Celatid_Icon.png| [[Celatid (Hardmode) | Celatid]]
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File:Muton_Berserker_Icon.png| [[Muton Berserker (Hardmode) | Muton Berserker]]
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File:Cybermite_Icon.png| [[Cybermite]]
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File:Holodrone_Icon.png| [[Holodrone]]
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File:Chryssalid_Spitter_Icon.png| [[Chryssalid Spitter]]
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</gallery>
  
* [[Armoured Sectopod]]
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<gallery  mode="packed" widths=150px heights=100px perrow=5>
:asd
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File:Armoured_Cyberdisc.png| [[Armoured Cyberdisc]]
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File:Armoured_Sectopod_Icon.png| [[Armoured Sectopod]]
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</gallery>
  
* [[Chryssalid Spitter]]
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==See Also==
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{{Aliens_Hardmode_Navbar}}

Latest revision as of 18:45, 29 May 2022

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Many different species are amongst the ranks of the invading alien forces. This page will detain basic information regarding these forces.

Changes

Most vanilla alien species retain similar stats in hardmode. However all alien species have seen a boost to their bravery stat, making all aliens harder to panic. Furthermore the Ethereals are now immune to psionic attacks from X-Com.

Mixed Crews

All alien UFO's and Bases will make use of a primary species that operate it, in addition there is a random chance that any particular alien crew will be augmented with a small contingent of a second alien species, randomly assigned as a part of the crew.

Furthermore, alien Terror forces will also include a small group of alternative terror forces not typically seen with the primary alien forces leading the assault. This secondary terror unit will be associated with the secondary alien species that is also serving with the crew. Ergo if a Sectoid is operating with a Floater terror force, expect some Cyberdisks alongside the traditional Reapers.

Primary Alien Species

Terror Forces

See Also

UFO BadgeHardmode OpenXcom
Alien Species: FloaterSectoidSnakemanMutonWaspite
GazerSectoid EliteMuton EliteMuton Elite GuardEthereal
Terror Forces: ReaperSilacoidCyberdiscChryssalidSectopod
CelatidMuton BerserkerCybermiteHolodroneChryssalid Spitter
Armoured CyberdiscArmoured Sectopod