Alien Missions in Enemy Unknown (OpenXcom)

From UFOpaedia
Revision as of 17:21, 4 December 2014 by Hobbes (talk | contribs)
Jump to navigation Jump to search

UFOs are sent out periodically to conduct a number of types of Alien Missions, some of which the purpose is fairly inscrutable, others are fairly obvious in their reasoning. Especially once the Hyper-wave Decoder is deployed, knowing the mission of the aliens can help make strategic plans for further actions that the aliens may attempt in the near future.

List of Alien Missions

Alien Missions Generation

Several items of the information presented below are based on OpenXcom's work while replicating the original game's engine. This is the first attempt to compile the data from several sources at a single location.

Keep in mind that there are massive spoilers involved, so read at your own risk.

Missions Frequency

The aliens will generate new missions each month according to the following pattern:

  • January, 1999: 1 Alien Research, 1 Alien Terror, shooting down UFOs may trigger an Alien Retaliation mission.
  • February to May, 1999: 1 random mission, 1 Alien Terror, shooting down UFOs may trigger an Alien Retaliation mission.
  • June, 1999: 2 random missions, 1 Alien Terror, shooting down UFOs may trigger an Alien Retaliation mission.
  • After The Martian Solution is researched OR depending the difficulty level (March 2000 on Easy or November 1999 on Superhuman): 1 Alien Retaliation mission is added, in addition to the above.
  • Alien Supply missions will take place once per month for each alien base present in the globe.

Missions Selection

The game will create an array of possible missions for each region of the world to be used when randomly selecting missions for each month. The random missions assigned to each region can be of 5 kinds: Alien Research, Base, Abductions, Harvest and Infiltration. Alien Terror, Retaliation and Supply missions are special cases and are not present in this array since those missions are automatically generated.

Once a particular mission is selected it will be removed from the array and won't appear again for that region. If all of the missions in the array are used then the game will restart this process and refill the mission array.

First the game will randomly choose a region for the mission, using weighted factors (defined on the ZONAL.DAT file) to influence the probability of each region being selected:

  • North America: 18
  • Arctic: 4
  • Antarctic: 4
  • South America: 10
  • Europe: 16
  • North Africa: 12
  • South Africa: 8
  • Central Asia: 12
  • Southeast Asia: 15
  • Siberia: 10
  • Australia: 10
  • Pacific: 5
  • North Atlantic: 5
  • South Atlantic: 5
  • Indian Ocean: 5

The 3 last regions don't have any random missions assigned and they won't see any Alien Terror missions since they have no cities present. However, it will be possible to see Alien Retaliation missions if any UFOs are shot down over those areas.

As said above, each region has several missions assigned. The mission will be randomly selected also based on weighted factors (defined on ACTS.DAT), which are shown on the table below.

Region Research Harvest Abduction Infiltration Base
North America 14 17 20 20 20
Arctic 25 NA NA NA 35
Antarctic 25 NA NA NA 35
South America 10 24 12 18 22
Europe 10 10 15 20 6
North Africa 8 8 8 8 19
South Africa 7 8 8 8 9
Central Asia 5 5 6 10 8
Southeast Asia 8 13 21 13 8
Siberia 6 NA 4 NA 9
Australia 15 11 4 8 16
Pacific 15 NA NA NA 27

The information on the table can be used together with any Alien Activity shown on the game's Graphs to make an educated guess on what the aliens are up to in certain areas. For instance, alien activity in Northern Africa, Arctic, Antarctic or the Pacific have a higher chance of an Alien Base being established on those regions.

Finally, the race of the aliens present for each mission will be randomly selected according to their Alien Appearance Ratios.

Missions & UFOs

Each alien mission will consist of several UFOs being send, each of a specific type and with a particular flight pattern. The type and number of UFOs and the time interval between them are defined on the MISSIONS.DAT file.

Alien Mission UFO Type UFO Count Timer (minutes) UFO Trajectory
Alien Research
Small Scout 1 9000 P0
Medium Scout 1 7800 P2
Large Scout 2 9000 P4
Alien Harvest
Small Scout 1 7800 P0
Small Scout 1 7800 P2
Medium Scout 1 6000 P2
Large Scout 1 7800 P0
Large Scout 1 9000 P3
Harvester 1 3000 P4
Harvester 1 750 P4
Battleship 1 1500 P2
Alien Abduction
Small Scout 1 15000 P0
Medium Scout 1 18000 P1
Large Scout 1 9000 P3
Abductor 1 9000 P3
Abductor 2 60 P4
Alien Infiltration
Small Scout 1 16500 P0
Medium Scout 1 15000 P1
Medium Scout 1 13800 P6
Large Scout 1 9000 P7
Large Scout 1 60 P7
Terror Ship 1 60 P7
Supply Ship 1 60 P7
Battleship 2 60 P7
Alien Base
Small Scout 1 13500 P1
Medium Scout 1 15000 P5
Large Scout 1 60 P5
Supply Ship 2 60 P5
Battleship 1 60 P6
Alien Terror
Medium Scout 1 15000 P1
Large Scout 1 9600 P1
Terror Ship 1 12000 P0
Terror Ship 1 9000 P7
Alien Retaliation
Small Scout 1 3000 P8
Medium Scout 2 3000 P8
Large Scout 3 3000 P8
Battleship 2 3000 P8
Alien Supply
Supply Ship 1 6000 P9

See Also


UFO Badge X-COM: Enemy Unknown/UFO Defense
Alien Missions:Alien OriginsThe Martian SolutionCydonia or BustAlien ResearchAlien Harvest
Alien AbductionAlien InfiltrationAlien BaseAlien TerrorAlien RetaliationAlien Supply