Difference between revisions of "Alien Research (Long War)"

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m (Update research gained through UFO research missions (b15b))
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<div style="float:right">{{Header (Long War)}}__TOC__</div>
 
<div style="float:right">{{Header (Long War)}}__TOC__</div>
Some events grant aliens research points. Research points have two distinct effects:
+
Research increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. Specifically:
 
* Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]]
 
* Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]]
* Allows aliens rank [[Alien_Life_Forms_(Long_War)|stronger aliens]] in field
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* Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels
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* Allows aliens to field [[Alien_Life_Forms_(Long_War)|stronger alien types]]
 +
* Grants alien ground forces [[Alien_Life_Forms_(Long_War)|increased stats and bonus perks]]
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* Increases the size of [[Alien_Deployment_(Long_War)#Pods|pods]]
  
The current formula for resource points is: ''Research Points'' = Maximum(''Days Passed'', (''Days Passed'' + ''Bonus Research''))
+
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign.  That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
  
''Bonus Research'' starts at -90, and can be increased by the following events:
+
The formula for resource points is: ''Research Points'' = ''Bonus Research'' (if greater than 0) + ''Days Passed''
 +
 
 +
== Bonus Research ==
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 +
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal.  It can be increased by the following events:
 
* +2 per month per country under alien control
 
* +2 per month per country under alien control
 
* +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]]
 
* +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]]
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* -15 per successful assault on an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]]
 
* -15 per successful assault on an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]]
 
* +50 per incorrect accusation of a country of harboring the EXALT base
 
* +50 per incorrect accusation of a country of harboring the EXALT base
 +
 +
== Pod Size ==
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The number of aliens allowed in each pod is directly dependent upon current research points:
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* Small (Research > 0): 2-4 aliens per pod
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* Medium (Research > 120): 3-6 aliens per pod
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* Large (Research > 240): 4-8 aliens per pod
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== Alien Progression ==
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=== Air Forces ===
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All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:
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{| class="wikitable"
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|+ ''Weapon Upgrades''
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|-
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! Type || Initial Weapon || Upgraded Weapon || Alien Research
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|-
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| Fighter || x1 Single Plasma || x2 Single Plasma || 330
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|-
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| Raider || x1 Single Plasma || x2 Single Plasma || 570
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|-
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| Destroyer || x1 Single Plasma || x1 Double Plasma || 270
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|-
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| Abductor || 1x Double Plasma || 1x Double Plasma <br> x1 Single Plasma || 390
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|-
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|  Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || 390
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|-
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|  Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || ??
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|}
  
 
== See also ==
 
== See also ==

Revision as of 11:01, 30 May 2016

Long War Main Page

Research increases the power of the alien air and ground forces in a variety of ways. Specifically:

The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.

The formula for resource points is: Research Points = Bonus Research (if greater than 0) + Days Passed

Bonus Research

Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events:

  • +2 per month per country under alien control
  • +20 for successful raid on XCOM HQ
  • +1 for a non-air-raiding UFO that takes no damage on a mission
  • +1 (50% chance) for a non-air-raiding UFO that takes less than 50% damage on a mission
  • +3 for a successful research mission by a landed Scout
  • +5 for a successful research mission by a landed Raider
  • +8 for a successful research mission by a landed Abductor
  • +10 for a successful research mission by a landed Terror Ship
  • +1 per lost XCOM soldier on a failed mission (killed or left behind)
  • -15 per successful assault on an Alien Base
  • +50 per incorrect accusation of a country of harboring the EXALT base

Pod Size

The number of aliens allowed in each pod is directly dependent upon current research points:

  • Small (Research > 0): 2-4 aliens per pod
  • Medium (Research > 120): 3-6 aliens per pod
  • Large (Research > 240): 4-8 aliens per pod

Alien Progression

Air Forces

All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:

Weapon Upgrades
Type Initial Weapon Upgraded Weapon Alien Research
Fighter x1 Single Plasma x2 Single Plasma 330
Raider x1 Single Plasma x2 Single Plasma 570
Destroyer x1 Single Plasma x1 Double Plasma 270
Abductor 1x Double Plasma 1x Double Plasma
x1 Single Plasma
390
Terror Ship 1x Double Plasma 1x Double Plasma
1x Single Plasma
390
Assault Carrier 1x Double Plasma
1x Single Plasma
2x Double Plasma ??

See also

Head red 2.png Long War: Aliens 
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat