Difference between revisions of "Alien Research (Long War)"
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<div style="float:right">{{Header (Long War)}}__TOC__</div> | <div style="float:right">{{Header (Long War)}}__TOC__</div> | ||
− | + | Research increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. Specifically: | |
* Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]] | * Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]] | ||
− | * Allows aliens | + | * Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels |
+ | * Allows aliens to field [[Alien_Life_Forms_(Long_War)|stronger alien types]] | ||
+ | * Grants alien ground forces [[Alien_Life_Forms_(Long_War)|increased stats and bonus perks]] | ||
+ | * Increases the size of [[Alien_Deployment_(Long_War)#Pods|pods]] | ||
− | The | + | The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression. |
− | ''Bonus Research'' starts at -90, and can be increased by the following events: | + | The formula for resource points is: ''Research Points'' = ''Bonus Research'' (if greater than 0) + ''Days Passed'' |
+ | |||
+ | == Bonus Research == | ||
+ | |||
+ | Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events: | ||
* +2 per month per country under alien control | * +2 per month per country under alien control | ||
* +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]] | * +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]] | ||
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* -15 per successful assault on an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]] | * -15 per successful assault on an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]] | ||
* +50 per incorrect accusation of a country of harboring the EXALT base | * +50 per incorrect accusation of a country of harboring the EXALT base | ||
+ | |||
+ | == Pod Size == | ||
+ | |||
+ | The number of aliens allowed in each pod is directly dependent upon current research points: | ||
+ | |||
+ | * Small (Research > 0): 2-4 aliens per pod | ||
+ | * Medium (Research > 120): 3-6 aliens per pod | ||
+ | * Large (Research > 240): 4-8 aliens per pod | ||
+ | |||
+ | == Alien Progression == | ||
+ | |||
+ | === Air Forces === | ||
+ | |||
+ | All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ ''Weapon Upgrades'' | ||
+ | |- | ||
+ | ! Type || Initial Weapon || Upgraded Weapon || Alien Research | ||
+ | |- | ||
+ | | Fighter || x1 Single Plasma || x2 Single Plasma || 330 | ||
+ | |- | ||
+ | | Raider || x1 Single Plasma || x2 Single Plasma || 570 | ||
+ | |- | ||
+ | | Destroyer || x1 Single Plasma || x1 Double Plasma || 270 | ||
+ | |- | ||
+ | | Abductor || 1x Double Plasma || 1x Double Plasma <br> x1 Single Plasma || 390 | ||
+ | |- | ||
+ | | Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || 390 | ||
+ | |- | ||
+ | | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || ?? | ||
+ | |} | ||
== See also == | == See also == |
Revision as of 11:01, 30 May 2016
Research increases the power of the alien air and ground forces in a variety of ways. Specifically:
- Make UFOs stronger
- Allow stronger UFO types to be fielded at lower Alien Resource levels
- Allows aliens to field stronger alien types
- Grants alien ground forces increased stats and bonus perks
- Increases the size of pods
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
The formula for resource points is: Research Points = Bonus Research (if greater than 0) + Days Passed
Bonus Research
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events:
- +2 per month per country under alien control
- +20 for successful raid on XCOM HQ
- +1 for a non-air-raiding UFO that takes no damage on a mission
- +1 (50% chance) for a non-air-raiding UFO that takes less than 50% damage on a mission
- +3 for a successful research mission by a landed Scout
- +5 for a successful research mission by a landed Raider
- +8 for a successful research mission by a landed Abductor
- +10 for a successful research mission by a landed Terror Ship
- +1 per lost XCOM soldier on a failed mission (killed or left behind)
- -15 per successful assault on an Alien Base
- +50 per incorrect accusation of a country of harboring the EXALT base
Pod Size
The number of aliens allowed in each pod is directly dependent upon current research points:
- Small (Research > 0): 2-4 aliens per pod
- Medium (Research > 120): 3-6 aliens per pod
- Large (Research > 240): 4-8 aliens per pod
Alien Progression
Air Forces
All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:
Type | Initial Weapon | Upgraded Weapon | Alien Research |
---|---|---|---|
Fighter | x1 Single Plasma | x2 Single Plasma | 330 |
Raider | x1 Single Plasma | x2 Single Plasma | 570 |
Destroyer | x1 Single Plasma | x1 Double Plasma | 270 |
Abductor | 1x Double Plasma | 1x Double Plasma x1 Single Plasma |
390 |
Terror Ship | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
Assault Carrier | 1x Double Plasma 1x Single Plasma |
2x Double Plasma | ?? |
See also
Long War: Aliens | |
---|---|
Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |