Difference between revisions of "Alien Research (Long War)"
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! Type || Initial Weapon || Upgraded Weapon || Alien Research | ! Type || Initial Weapon || Upgraded Weapon || Alien Research | ||
|- | |- | ||
− | | Fighter || x1 Single Plasma || x2 Single Plasma || 330 | + | | Fighter || x1 Single Plasma || x2 Single Plasma || style="text-align:center;" | 330 |
|- | |- | ||
− | | Raider || x1 Single Plasma || x2 Single Plasma || 570 | + | | Raider || x1 Single Plasma || x2 Single Plasma || style="text-align:center;" | 570 |
|- | |- | ||
− | | Destroyer || x1 Single Plasma || x1 Double Plasma || 270 | + | | Destroyer || x1 Single Plasma || x1 Double Plasma || style="text-align:center;" | 270 |
|- | |- | ||
− | | Abductor || 1x Double Plasma || 1x Double Plasma <br> x1 Single Plasma || 390 | + | | Abductor || 1x Double Plasma || 1x Double Plasma <br> x1 Single Plasma || style="text-align:center;" | 390 |
|- | |- | ||
− | | Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || 390 | + | | Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || style="text-align:center;" | 390 |
|- | |- | ||
− | | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || ?? | + | | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || style="text-align:center;" | ?? |
|} | |} | ||
Revision as of 13:25, 15 July 2020
Research increases the power of the alien air and ground forces in a variety of ways. Specifically:
- Make UFOs stronger
- Allow stronger UFO types to be fielded at lower Alien Resource levels
- Allows aliens to field stronger alien types
- Grants alien ground forces increased stats and bonus perks
- Increases the size of pods
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
The formula for resource points is: Research Points = Bonus Research (if greater than 0) + Days Passed
Bonus Research
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events:
- +2 per month per country under alien control
- +20 for successful raid on XCOM HQ
- +1 for a non-air-raiding UFO that takes no damage on a mission
- +1 (50% chance) for a non-air-raiding UFO that takes less than 50% damage on a mission
- +3 for a successful research mission by a landed Scout
- +5 for a successful research mission by a landed Raider
- +8 for a successful research mission by a landed Abductor
- +10 for a successful research mission by a landed Terror Ship
- +1 per lost XCOM soldier on a failed mission (killed or left behind)
- -15 per successful assault on an Alien Base
- +50 per incorrect accusation of a country of harboring the EXALT base
Pod Size
The number of aliens allowed in each pod is directly dependent upon current research points:
- Small (Research > 0): 2-4 aliens per pod
- Medium (Research > 120): 3-6 aliens per pod
- Large (Research > 240): 4-8 aliens per pod
Alien Progression
Air Forces
All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:
Type | Initial Weapon | Upgraded Weapon | Alien Research |
---|---|---|---|
Fighter | x1 Single Plasma | x2 Single Plasma | 330 |
Raider | x1 Single Plasma | x2 Single Plasma | 570 |
Destroyer | x1 Single Plasma | x1 Double Plasma | 270 |
Abductor | 1x Double Plasma | 1x Double Plasma x1 Single Plasma |
390 |
Terror Ship | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
Assault Carrier | 1x Double Plasma 1x Single Plasma |
2x Double Plasma | ?? |
See also
Long War: Aliens | |
---|---|
Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |