Difference between revisions of "Alien Research (Long War)"
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− | Research increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. |
+ | '''Alien Research''' increases the power of the alien [[UFOs (Long_War)|air]] and [[Alien Life Forms (Long War)|ground]] forces in a variety of ways. Specifically: |
* Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]] |
* Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]] |
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* Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels |
* Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels |
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− | * Allows aliens to field [[ |
+ | * Allows aliens to field [[Alien_Deployment_(Long_War)#Pod Type Probability|stronger alien types]] |
* Grants alien ground forces [[Alien_Life_Forms_(Long_War)|increased stats and bonus perks]] |
* Grants alien ground forces [[Alien_Life_Forms_(Long_War)|increased stats and bonus perks]] |
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* Increases the size of [[Alien_Deployment_(Long_War)#Pods|pods]] |
* Increases the size of [[Alien_Deployment_(Long_War)#Pods|pods]] |
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− | The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. |
+ | The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression. |
− | The formula for |
+ | The formula for research points is: ''Alien Research'' = ''Bonus Research'' (if greater than 0) + ''Days Passed'' |
+ | |||
+ | ==iMonth== |
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+ | Alien Research directly correlates to an internal variable called '''iMonth'''. Each 28 points of Alien Research (Base + Bonus) increases the iMonth counter by 1. |
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+ | |||
+ | ''iMonth'' = ''Alien Research'' / 28, rounded down. |
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+ | |||
+ | iMonth is directly used to calculate the [[Alien_Deployment_(Long_War)#Pod Type Probability|aliens that can appear in missions]]. |
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==Bonus Research== |
==Bonus Research== |
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− | Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. |
+ | Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events: |
* +2 per month per country under alien control |
* +2 per month per country under alien control |
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* +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]] |
* +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]] |
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==Pod Size== |
==Pod Size== |
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− | The number of aliens allowed in each pod is directly dependent upon current |
+ | The number of aliens allowed in each pod is directly dependent upon current Alien Research: |
− | * Small (Research > |
+ | * Small (Research >0): 2-4 aliens per pod |
* Medium (Research > 120): 3-6 aliens per pod |
* Medium (Research > 120): 3-6 aliens per pod |
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* Large (Research > 240): 4-8 aliens per pod |
* Large (Research > 240): 4-8 aliens per pod |
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{| class="wikitable" |
{| class="wikitable" |
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− | |+ ''Weapon Upgrades'' |
+ | |+ ''UFO Weapon Upgrades'' |
|- |
|- |
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− | ! |
+ | ! UFO || Initial Weapon || Upgraded Weapon || Alien Research |
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|- |
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− | | Fighter || |
+ | | Fighter || 1x Single Plasma || 2x Single Plasma || style="text-align:center;" | 330 |
|- |
|- |
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− | | Raider || |
+ | | Raider || 1x Single Plasma || 2x Single Plasma || style="text-align:center;" | 570 |
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|- |
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− | | Destroyer || |
+ | | Destroyer || 1x Single Plasma || 1x Double Plasma || style="text-align:center;" | 270 |
|- |
|- |
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− | | Abductor || 1x Double Plasma || 1x Double Plasma <br> |
+ | | Abductor || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || style="text-align:center;" | 390 |
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|- |
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− | | |
+ | | Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || style="text-align:center;" | 390 |
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|- |
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− | | |
+ | | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || style="text-align:center;" | ??? |
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|} |
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Revision as of 20:24, 14 October 2020
Alien Research increases the power of the alien air and ground forces in a variety of ways. Specifically:
- Make UFOs stronger
- Allow stronger UFO types to be fielded at lower Alien Resource levels
- Allows aliens to field stronger alien types
- Grants alien ground forces increased stats and bonus perks
- Increases the size of pods
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
The formula for research points is: Alien Research = Bonus Research (if greater than 0) + Days Passed
iMonth
Alien Research directly correlates to an internal variable called iMonth. Each 28 points of Alien Research (Base + Bonus) increases the iMonth counter by 1.
iMonth = Alien Research / 28, rounded down.
iMonth is directly used to calculate the aliens that can appear in missions.
Bonus Research
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events:
- +2 per month per country under alien control
- +20 for successful raid on XCOM HQ
- +1 for a non-air-raiding UFO that takes no damage on a mission
- +1 (50% chance) for a non-air-raiding UFO that takes less than 50% damage on a mission
- +3 for a successful research mission by a landed Scout
- +5 for a successful research mission by a landed Raider
- +8 for a successful research mission by a landed Abductor
- +10 for a successful research mission by a landed Terror Ship
- +1 per lost XCOM soldier on a failed mission (killed or left behind)
- -15 per successful assault on an Alien Base
- +50 per incorrect accusation of a country of harboring the EXALT base
Pod Size
The number of aliens allowed in each pod is directly dependent upon current Alien Research:
- Small (Research >0): 2-4 aliens per pod
- Medium (Research > 120): 3-6 aliens per pod
- Large (Research > 240): 4-8 aliens per pod
Alien Progression
Air Forces
All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:
UFO | Initial Weapon | Upgraded Weapon | Alien Research |
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Fighter | 1x Single Plasma | 2x Single Plasma | 330 |
Raider | 1x Single Plasma | 2x Single Plasma | 570 |
Destroyer | 1x Single Plasma | 1x Double Plasma | 270 |
Abductor | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
Terror Ship | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
Assault Carrier | 1x Double Plasma 1x Single Plasma |
2x Double Plasma | ??? |
See also
Long War: Aliens | |
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Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |