Difference between revisions of "Alien Research (Long War)"
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Research increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. Specifically: | Research increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. Specifically: | ||
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The formula for resource points is: ''Research Points'' = ''Bonus Research'' (if greater than 0) + ''Days Passed'' | The formula for resource points is: ''Research Points'' = ''Bonus Research'' (if greater than 0) + ''Days Passed'' | ||
− | == Bonus Research == | + | ==Bonus Research== |
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Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events: | Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events: | ||
* +2 per month per country under alien control | * +2 per month per country under alien control | ||
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* +50 per incorrect accusation of a country of harboring the EXALT base | * +50 per incorrect accusation of a country of harboring the EXALT base | ||
− | == Pod Size == | + | ==Pod Size== |
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The number of aliens allowed in each pod is directly dependent upon current research points: | The number of aliens allowed in each pod is directly dependent upon current research points: | ||
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* Large (Research > 240): 4-8 aliens per pod | * Large (Research > 240): 4-8 aliens per pod | ||
− | == Alien Progression == | + | ==Alien Progression== |
− | + | ===Air Forces=== | |
− | === Air Forces === | ||
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All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time: | All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time: | ||
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− | == See also == | + | ==See also== |
{{Aliens (Long War) Navbar}} | {{Aliens (Long War) Navbar}} | ||
[[Category: Aliens (Long War)]] | [[Category: Aliens (Long War)]] | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 17:08, 18 July 2020
Research increases the power of the alien air and ground forces in a variety of ways. Specifically:
- Make UFOs stronger
- Allow stronger UFO types to be fielded at lower Alien Resource levels
- Allows aliens to field stronger alien types
- Grants alien ground forces increased stats and bonus perks
- Increases the size of pods
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
The formula for resource points is: Research Points = Bonus Research (if greater than 0) + Days Passed
Bonus Research
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events:
- +2 per month per country under alien control
- +20 for successful raid on XCOM HQ
- +1 for a non-air-raiding UFO that takes no damage on a mission
- +1 (50% chance) for a non-air-raiding UFO that takes less than 50% damage on a mission
- +3 for a successful research mission by a landed Scout
- +5 for a successful research mission by a landed Raider
- +8 for a successful research mission by a landed Abductor
- +10 for a successful research mission by a landed Terror Ship
- +1 per lost XCOM soldier on a failed mission (killed or left behind)
- -15 per successful assault on an Alien Base
- +50 per incorrect accusation of a country of harboring the EXALT base
Pod Size
The number of aliens allowed in each pod is directly dependent upon current research points:
- Small (Research > 0): 2-4 aliens per pod
- Medium (Research > 120): 3-6 aliens per pod
- Large (Research > 240): 4-8 aliens per pod
Alien Progression
Air Forces
All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:
Type | Initial Weapon | Upgraded Weapon | Alien Research |
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Fighter | x1 Single Plasma | x2 Single Plasma | 330 |
Raider | x1 Single Plasma | x2 Single Plasma | 570 |
Destroyer | x1 Single Plasma | x1 Double Plasma | 270 |
Abductor | 1x Double Plasma | 1x Double Plasma x1 Single Plasma |
390 |
Terror Ship | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
Assault Carrier | 1x Double Plasma 1x Single Plasma |
2x Double Plasma | ?? |
See also
Long War: Aliens | |
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Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat |